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Move Minmus to Duna's Orbit


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Minmus has a useful role where it is, being an easier place to land on than the Mun but a little harder to get there to compensate.

To relocate it in your own install you can write a custom Kopernicus configuration.

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The Mun is boring, no one cares about it.

Admit it the only reason Minmus is "less boring" is that it's much easier to get to, gives far more science, is far easier to return from and it actually allows more than one biome hop before a reasonably sized craft ends up with less Delta-V than is required. Oh and it's minty.

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If you want the solar system Burger King style then as smjjames says use HyperEdit.

Kerbin's two moons provide very good learning grounds for new players and continue to be good destinations for experienced players as testing grounds. Having two moons also says "Kerbin is not Earth" quite clearly to new users which I think is important. So maybe it would be nice to have a 2nd moon for Duna, but not Minmus, that needs to stay around Kerbin.

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Minmus has a useful role where it is, being an easier place to land on than the Mun but a little harder to get there to compensate.

To relocate it in your own install you can write a custom Kopernicus configuration.

How is it a little harder? Unless you just wanted to do a flyby, there's no situation in which a trip to Minmus takes more Delta-V than Mun. Far easier to land on and return from, also more science. Something is clearly off here.

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Minmus totally steals Mun's thunder.

It does? How so? I think Minmus is fine where it is. Besides we already have another version the Mun in orbit of the Sun, I forget it's name... begins with a D I think... it's not Red. Gah, well it's not important, nobody goes there anyway.

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It does? How so? I think it is fine where it is. Besides we already have another version the Mun in orbit of the Sun, I forget it's name... begins with a D I think. It's not Red. Gah, well it's not important, nobody goes there anyway.

Far easier to land on and return from, also more science. Something is clearly off here.

Edit: Minmus is training wheels, the only comparable body is Gilly and you don't learn anything about landing on a real celestial body. Not to mention all the people gloating about how they filled the tech tree out at Minmus with 5 MPLs and 10 year time warp.

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The Mun is boring, no one cares about it.

Almost everyone goes for a Mun landing once they figure out how to orbit, it's a more attractive target than Minmus because it's easier to get to, more visible, and most players want to try their hand at being Neil Armstrong. The first successful Mun landing is one of the best moments in the entire KSP experience, IMO. So I can't really agree that it is boring or that no one cares about it.

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How is it a little harder? Unless you just wanted to do a flyby, there's no situation in which a trip to Minmus takes more Delta-V than Mun. Far easier to land on and return from, also more science. Something is clearly off here.
Difficulty is not measured by delta-V alone. Minmus's inclination is what makes it a little harder to get there.
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Far easier to land on and return from, also more science. Something is clearly off here.

Edit: Minmus is training wheels, the only comparable body is Gilly and you don't learn anything about landing on a real celestial body. Not to mention all the people gloating about how they filled the tech tree out at Minmus with 5 MPLs and 10 year time warp.

Just curious, when your house gets dirty, do you burn it down and build a new one?

Really, if the amount of science is your concern, then they need to rebalance the science, not send it half way across the planetary system.

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Far easier to land on and return from, also more science. Something is clearly off here.

Edit: Minmus is training wheels, the only comparable body is Gilly and you don't learn anything about landing on a real celestial body. Not to mention all the people gloating about how they filled the tech tree out at Minmus with 5 MPLs and 10 year time warp.

What 'bout pol and such?

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Almost everyone goes for a Mun landing once they figure out how to orbit, it's a more attractive target than Minmus because it's easier to get to, more visible, and most players want to try their hand at being Neil Armstrong. The first successful Mun landing is one of the best moments in the entire KSP experience, IMO. So I can't really agree that it is boring or that no one cares about it.

Until the first time they land on Minmus; then they realize how much better of a target in every way it is and then they exploit it to hell and back in subsequent saves while Mun is visited once for the mission.

Difficulty is not measured by delta-V alone. Minmus's inclination is what makes it a little harder to get there.

This is almost insulting, plane changes and radial burns are one of the first things mentioned in the orbiting tutorial. Newbies won't know to eyeball the Mun without maneuver nodes, and if they can use Maneuver nodes properly enough to get an encounter they can also do the plane change.

Just curious, when your house gets dirty, do you burn it down and build a new one?

Really, if the amount of science is your concern, then they need to rebalance the science, not send it half way across the planetary system.

No, not that. Science is adjustable and it's a SP game so it's the player's choice to set his pace, but I do think it should be lower than Mun. Even in that case, it will be more profitable since you can do multiple biome hops.

I just think that home system celestial bodies shouldn't be so easy to get to; a proof for my case is many people talking about how they never really left Kerbin SoI despite having played for some time, or those who finish the tech tree within it.

Mun has fairly balanced Delta-V requirements and science returns, and it feels wrong for me to go to Minmus before going to Mun so I always go to Mun first in a new career save, and the science boost on top of challenging myself to build an even cheaper and smaller craft than the last time is exciting. Mun returns are so much more suspenseful and even a landing can cut it very close. Your orbital speed is much higher on Mun, which is precisely what every home system celestial body requires in my opinion. Gilly, Pol and Bop wouldn't feel so lame then too for people; they abuse Minmus so much it's SSDD when they go there.

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No, not that. Science is adjustable and it's a SP game so it's the player's choice to set his pace, but I do think it should be lower than Mun. Even in that case, it will be more profitable since you can do multiple biome hops.

I just think that home system celestial bodies shouldn't be so easy to get to; a proof for my case is many people talking about how they never really left Kerbin SoI despite having played for some time, or those who finish the tech tree within it.

Mun has fairly balanced Delta-V requirements and science returns, and it feels wrong for me to go to Minmus before going to Mun so I always go to Mun first in a new career save, and the science boost on top of challenging myself to build an even cheaper and smaller craft than the last time is exciting. Mun returns are so much more suspenseful and even a landing can cut it very close. Your orbital speed is much higher on Mun, which is precisely what every home system celestial body requires in my opinion. Gilly, Pol and Bop wouldn't feel so lame then too for people; they abuse Minmus so much it's SSDD when they go there.

So, it sounds like you already have your solution and you created it yourself. Don't go to Minmus first. I think the problem is solved folks, no need to move Minimus, the OP just has to play the game the way he enjoys it while the rest of us do the same.

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So, it sounds like you already have your solution and you created it yourself. Don't go to Minmus first. I think the problem is solved folks, no need to move Minimus, the OP just has to play the game the way he enjoys it while the rest of us do the same.

I wasn't serious about moving Minmus. I simply wanted to bring attention to the problem that there isn't much reason to go to the Mun and Minmus is better in almost every way. I wanted to convey that in a satirical manner but I guess it wasn't clear enough.

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This is almost insulting, plane changes and radial burns are one of the first things mentioned in the orbiting tutorial. Newbies won't know to eyeball the Mun without maneuver nodes, and if they can use Maneuver nodes properly enough to get an encounter they can also do the plane change.

If I can be a bit immodest for a moment, I've helped a lot of newbs get into KSP and learn how to maneuver around, both here on the forums and in the #KSPOfficial IRC channel. It is much, much easier to walk someone through the steps to get to the Mun than it is to help them get to Minmus. The Minmus transfer is more complicated than the Mun one because of the plane change, and the encounter is tougher to get because of the smaller SoI and greater distance.

That plus a lot of people play career mode and don't initially have maneuver nodes available; in that case the difference in difficulty is greater still.

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Having two moons also says "Kerbin is not Earth" quite clearly to new users which I think is important.

They should replace kerbin with Earth. 1/10th RSS should be stock and Kerbin system should be a difficulty option.

- - - Updated - - -

Totally true. Once you know how to get to Minmus the Mun is just another stupid grey celestial. I'd rather go to Dres.

They need to add bright spots on Dres. And add a Vesta analogue as well as other asteroids that way you could visit multiple ones with one probe.

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Totally true. Once you know how to get to Minmus the Mun is just another stupid grey celestial. I'd rather go to Dres.

It's not true, because I care about the Mun. I go there more than Minmus, and since I am somebody, saying "nobody cares about the Mun" is not true.

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Totally true. Once you know how to get to Minmus the Mun is just another stupid grey celestial. I'd rather go to Dres.

I only go to Minmus as an afterthought as I think it's incredibly ugly. <shrug> As I don't time warp much for long missions, I usually have bases on the Mun by the time I'm sending anyone terribly far.

My current career is using the 365 mod, (3.2X planets, 6.4X distances between them), which makes Minmus certainly more attractive as a first landing from a dv standpoint.

Aside from the fact that stock should be at least 2X, IMO, I'd say that ideally the Mun should be large enough that 2-stage landers might be attractive., then I'd bump up Minmus just enough so that you'd need more than an EVA pack to land there.

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