DogeInSpace Posted November 23, 2022 Share Posted November 23, 2022 Here are two more images with explanation: https://imgur.com/a/E1judin This image shows the Inline Clamp-O-Tron opened on my demonstration ship. https://imgur.com/a/N0sVDSO This Image shows the door in the back of my cockpit, and it says "Close Door" indicating that it has already been opened. Also, I hear the door opening sound when I click on the door. I don't know if it is some weird bug, or a not made IVA. Also, I still get stopped by an invisible hitbox in the MK1-3 command pod. I hope this made it a bit easier to understand the images Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 (edited) Ah gotcha. I’ll look into it, thanks! Edited November 24, 2022 by JonnyOThan Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 24, 2022 Share Posted November 24, 2022 (edited) 6 hours ago, JonnyOThan said: ok, also, the mk1-3 command pod still wont work right and the docking ports themselves get identified as doors Edited November 24, 2022 by DogeInSpace Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 Just now, DogeInSpace said: ok, also, the mk1-3 command pod still wont work right Yeah I’ll fix that too. Note the red handle at the back of the mk2 cockpit in your picture is placed there by some other mod, it’s not from FreeIva. 1 minute ago, DogeInSpace said: docking ports themselves get identified as doors Do you mean for going EVA/boarding the craft? That’s intentional. Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 24, 2022 Share Posted November 24, 2022 (edited) 6 minutes ago, JonnyOThan said: Yeah I’ll fix that too. Note the red handle at the back of the mk2 cockpit in your picture is placed there by some other mod, it’s not from FreeIva. Do you mean for going EVA/boarding the craft? That’s intentional. For the first one, that is from DE_IVA Extension mod I think For the second one, I mean when My ships are docked. I used the Interior view, and it showed doors for each docking port, even when I was docked. Edited November 24, 2022 by DogeInSpace Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 6 minutes ago, DogeInSpace said: For the first one, that is from DE_IVA Extension mod I think For the second one, I mean when My ships are docked. I used the Interior view, and it showed doors for each docking port, even when I was docked. If I’m understanding you, that’s expected too. When spaceships dock there’s still a hatch you have to open. Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 24, 2022 Share Posted November 24, 2022 yeah i know but when i open the door it only opens two doors and not the extra door made by the docking port Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 (edited) 8 minutes ago, DogeInSpace said: yeah i know but when i open the door it only opens two doors and not the extra door made by the docking port Ok, sounds like there might be something messed up with the connection logic. Edited November 24, 2022 by JonnyOThan Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 24, 2022 Share Posted November 24, 2022 alright also thanks for making this mod it makes ksp way more immersive and is really cool for transferring kerbals to parts of your ship Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 15 hours ago, DogeInSpace said: alright also thanks for making this mod it makes ksp way more immersive and is really cool for transferring kerbals to parts of your ship Thanks for the reports; I’ve found and fixed the issues and should have another prerelease build up in the next day or two. Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 24, 2022 Share Posted November 24, 2022 16 hours ago, JonnyOThan said: Ok, sounds like there might be something messed up with the connection logic. ok nice also is this mod compatible with kerbal planetary base systems? Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 44 minutes ago, DogeInSpace said: ok nice also is this mod compatible with kerbal planetary base systems? Not yet; you’ll be able to unbuckle and move around but the hatches won’t work and there won’t be anything keeping you inside the parts. Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 24, 2022 Share Posted November 24, 2022 4 hours ago, JonnyOThan said: Not yet; you’ll be able to unbuckle and move around but the hatches won’t work and there won’t be anything keeping you inside the parts. oh ok are you planning to add support in the future? 5 hours ago, JonnyOThan said: Thanks for the reports; I’ve found and fixed the issues and should have another prerelease build up in the next day or two. also can you post the prerelease when you are finished? Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 54 minutes ago, DogeInSpace said: oh ok are you planning to add support in the future? also can you post the prerelease when you are finished? A) yes B) decided to just do a full release, it’s up now Link to comment Share on other sites More sharing options...
RSpace Posted December 6, 2022 Share Posted December 6, 2022 (edited) I've been looking for something like this for a long time, looks incredible! Going to install it ASAP Saw this for the first time through a video about it by SWDennis, instantly clicked on it Edited December 6, 2022 by RSpace Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 6, 2022 Share Posted December 6, 2022 1 hour ago, RSpace said: I've been looking for something like this for a long time, looks incredible! Going to install it ASAP Saw this for the first time through a video about it by SWDennis, instantly clicked on it Yeah there’s been a huge spike in downloads since that video was released. Note that this is the WIP thread, see the link in the OP for the current one. Link to comment Share on other sites More sharing options...
RSpace Posted December 6, 2022 Share Posted December 6, 2022 42 minutes ago, JonnyOThan said: Yeah there’s been a huge spike in downloads since that video was released. Note that this is the WIP thread, see the link in the OP for the current one. Gotcha, thanks! Link to comment Share on other sites More sharing options...
Woodsielord Posted December 6, 2022 Share Posted December 6, 2022 Hello, I also saw SWDennis' video and wanted to try it out. Never installed a mod before so I've been reading the procedure and dependencies. I *think* I got it installed and I have moduleManager logs stating that some freeIVA items did "pass". Yet I don't see a difference in-game between having the mod or not. I'm not familiarized with KSP mods but I know how to extract a zip and merge folders. I have the base game, breaking ground and EVE (just for some clouds). Sorry if I'm not supposed to ask for help here. Thanks! Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 6, 2022 Share Posted December 6, 2022 33 minutes ago, Woodsielord said: Hello, I also saw SWDennis' video and wanted to try it out. Never installed a mod before so I've been reading the procedure and dependencies. I *think* I got it installed and I have moduleManager logs stating that some freeIVA items did "pass". Yet I don't see a difference in-game between having the mod or not. I'm not familiarized with KSP mods but I know how to extract a zip and merge folders. I have the base game, breaking ground and EVE (just for some clouds). Sorry if I'm not supposed to ask for help here. Thanks! You don’t really “see” anything; just press Y while in IVA mode. Post your logs if you need help. Btw there is a mod manager program named CKAN that will make sure everything gets installed correctly. Link to comment Share on other sites More sharing options...
Ithrowpoodles Posted December 8, 2022 Share Posted December 8, 2022 I keep seeing this cylinder on my kerbals and sticking out of my craft, I have 86 mods so I'm sure something is incompatible. Anyone know whats going on here? Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 8, 2022 Share Posted December 8, 2022 8 hours ago, Ithrowpoodles said: I keep seeing this cylinder on my kerbals and sticking out of my craft, I have 86 mods so I'm sure something is incompatible. Anyone know whats going on here? Known issue unfortunately, will be fixed in the next release. Link to comment Share on other sites More sharing options...
kerbalcrasher13 Posted December 8, 2022 Share Posted December 8, 2022 On 8/13/2015 at 7:03 AM, pizzaoverhead said: Free IVA! Free as in freedom: Get out of your seat while in IVA, move around inside your craft, open and close hatches. Free IVA has now been released! See the main thread here for details: Features Get out of your seat and explore your vessel from the inside. Open hatches and see from one part into the next. Walk around in gravity, or float through your vessel while on orbit. Download from the main thread [Source Code | Wiki] If you've enjoyed this, consider donating a cup of coffee to help with late night coding: Keys: Y - Enter free view Alt + Y - Lock view F - Open/Close hatch Alt + F - Open/Close connected hatch W - Forward S - Backward A - Strafe left D - Strafe right Q - Roll counterclockwise E - Roll clockwise Shift - Upward Ctrl - Downward Questions, comments, suggestions and ideas are welcome. Free IVA is licenced under GPL v2. See LICENSE for details. All sound model and texture assets (.wav, .mu, .dae, .tga etc.) are licensed All Rights Reserved. Change log v0.2.1 (2022-10-24) Planetside Exploration Technologies Support. See release thread for details: v0.2.0 (2022-10-11) First official release. See release thread for details. v0.1.0 (2021-03-01) Updated for the latest version of KSP. Added jumping v0.0.4 (2019-02-06) Added colliders to Mobile Processing Lab. It should now be possible to move around inside this part without floating through the vessel. Added ability to open and close hatches in Mk. 1 spaceplane parts. Can get into different seats in the same part or different parts. Return to seat on leaving IVA view. Fixed Mk. 1 inline cockpit being too narrow to pass through. Changelog. Great, i know this just released but i think it should have gravity effects Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 8, 2022 Share Posted December 8, 2022 1 hour ago, kerbalcrasher13 said: Great, i know this just released but i think it should have gravity effects Go check out the videos at the end of the release thread. Link to comment Share on other sites More sharing options...
Raidriar01 Posted December 9, 2022 Share Posted December 9, 2022 I can't find this on CKAN at the moment. Has it just not been released there? Or is it there and something is wrong with my installation? Thanks. Link to comment Share on other sites More sharing options...
Provisional Name 45 Posted December 11, 2022 Share Posted December 11, 2022 how collision me need Link to comment Share on other sites More sharing options...
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