Acea Posted October 19, 2017 Author Share Posted October 19, 2017 16 minutes ago, Violet_Wyvern said: Oh.....Sorry! Didn't know you're still going....... And thanks for the reply. By the way.... This new turret looks like 130mm/50 B-13 (Main gun from Gnevny-class Destroyer) That's actually a... I guess you'll know when it actually comes out XD It's about a new nation, and it would be unique. Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted October 19, 2017 Share Posted October 19, 2017 (edited) M1 submarine turret https://imgur.com/gallery/RpjwK Was wondering if we can have this turret? It is real, just haven't been fired in anger.... Spoiler It is a single gun turret, 12 in, in case you are wondering Edited October 19, 2017 by Komander Faul Quote Link to comment Share on other sites More sharing options...
Acea Posted October 19, 2017 Author Share Posted October 19, 2017 1 hour ago, Komander Faul said: M1 submarine turret https://imgur.com/gallery/RpjwK Was wondering if we can have this turret? It is real, just haven't been fired in anger.... Reveal hidden contents It is a single gun turret, 12 in, in case you are wondering I guess not... yeah it would be nice to talk something about our rules of choosing new NAS weapons: 1. It should have taken part in at least one naval campaign, or campaign against naval units, between 1931/9/18 and 1945/8/15 (except for some very rare and special examples, but the time should fit); 2. It should be unique enough (in our minds) and at least partially universal (can be used in multiple ways); 3. It shouldn't be a nuclear device. And I don't think a turret specially designed for a submarine (which was sunk in 1925) would fit any of this, so I'm sorry but you won't have it. Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted October 19, 2017 Share Posted October 19, 2017 (edited) 3 minutes ago, Acea said: I guess not... yeah it would be nice to talk something about our rules of choosing new NAS weapons: 1. It should have taken part in at least one campaign between 1931/9/18 and 1945/8/15 (except for some very rare and special examples, but the time should fit); 2. It should be unique enough (in our minds) and should be a least partially universal (can be used in multiple ways); 3. It shouldn't be a nuclear device. And I don't think a turret specially designed for a submarine (which was sunk in 1925) would fit any of this, so I'm sorry but you won't have it. No problem ....and I apologize for not reading the rules Edited October 19, 2017 by Komander Faul Quote Link to comment Share on other sites More sharing options...
Acea Posted October 19, 2017 Author Share Posted October 19, 2017 4 minutes ago, Komander Faul said: No problem ....and I apologize for not reading the rules That'd be okay, since all we've talked about the rules before this was "it should be a WW2 weapon" and nothing else. Anyway thanks for your advice Quote Link to comment Share on other sites More sharing options...
MadmanMorton Posted October 26, 2017 Share Posted October 26, 2017 (edited) Here's my Bismarck-ish capital ship. Thanks for the amazing models! Spoiler Spoiler Edited October 26, 2017 by MadmanMorton was a general mess before :( Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted October 31, 2017 Share Posted October 31, 2017 (edited) On 2017/10/26 at 9:01 AM, MadmanMorton said: Here's my Bismarck-ish capital ship. Thanks for the amazing models! And here's my Japanese-ish cruiser. Base on the Mogami class.... And she comes with two variants: Spoiler Heavy cruiser mode (Main guns are replace by the 20.3 cm/50 3rd year twin mount) Spoiler Seaplane tender-cruiser hybrid mode (Remove the two rear main turrets, replace by a seaplane flight deck) Edited October 31, 2017 by Violet_Wyvern Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted November 5, 2017 Share Posted November 5, 2017 Album https://imgur.com/xphY9VK will appear when post is submitted is there any ways of having a 5, or 6-way torpedo option for the ijn torpedo launchers? i would like to build this super akiziki, but also play around with it....sadly, it only has a 4 way option the 5 way is historically in the Shimakaze class destroyers.... Quote Link to comment Share on other sites More sharing options...
Acea Posted November 5, 2017 Author Share Posted November 5, 2017 9 hours ago, Komander Faul said: Album https://imgur.com/xphY9VK will appear when post is submitted is there any ways of having a 5, or 6-way torpedo option for the ijn torpedo launchers? i would like to build this super akiziki, but also play around with it....sadly, it only has a 4 way option the 5 way is historically in the Shimakaze class destroyers.... We once considered this too but later that plan got abandoned, it's mainly a balancing issue. Type 93 torpedo is far better in almost all specifications than other torpedoes, which means we need a way to limit its use, and balance the overall level of Allies/Axis weapons. Anyway today we have a new release, featuring a long-requested function and many more: Updatelog 0.6.6.1 (FIX) - "Our Freedom" Updated plugin to adapt to KSP 1.3.1 and latest BDArmory Continued. Retextured Tallboy 12,000 lb Earthquake Bomb. Redefined all radars for new BDAc features (now they consume ElectricCharge). Stopped redistributing C.A.L++ since all ammos have been merged into BDAc. Minor changes in Japanese and Spanish descriptions. Inherited 1-01A Universal Ammunition Box and BDExplosiveTweakScale.cfg from C.A.L++, old users could still use them. FuMO 61 "Hohentwiel U" radar can no longer lock targets. Corrected size of two Bofors 40 mm L/60's (Mark 4 Quad Mount & QF 40 mm Mk I Mount). Added a custom part category for NAS parts. Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted November 5, 2017 Share Posted November 5, 2017 5 hours ago, Acea said: We once considered this too but later that plan got abandoned, it's mainly a balancing issue. Type 93 torpedo is far better in almost all specifications than other torpedoes, which means we need a way to limit its use, and balance the overall level of Allies/Axis weapons. Understandable... Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted November 5, 2017 Share Posted November 5, 2017 (edited) 28 minutes ago, Komander Faul said: is there any ways of having a 5, or 6-way torpedo option for the ijn torpedo launchers? i would like to build this super akiziki, but also play around with it....sadly, it only has a 4 way option the 5 way is historically in the Shimakaze class destroyers.... For me, this problem is OK, not a big deal.... Even with less torpedo, the Shimakaze class is still good-looking, beautiful and deadly...... And here's my Akizuki class : Edited November 5, 2017 by Violet_Wyvern Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted November 5, 2017 Share Posted November 5, 2017 53 minutes ago, Violet_Wyvern said: For me, this problem is OK, not a big deal.... Even with less torpedo, the Shimakaze class is still good-looking, beautiful and deadly...... And here's my Akizuki class : Nice.... And I understand Quote Link to comment Share on other sites More sharing options...
Toonu Posted November 8, 2017 Share Posted November 8, 2017 Hello @Acea, I love the mod and its components, but can I suggest one feature? Is it possible to use shared textures for guns to reduce texture memory usage for some guns? Many guns have similar colors and hatches which can use shared textures for this purpose. Just an idea... Thanks for reply! Toonu Quote Link to comment Share on other sites More sharing options...
Acea Posted November 8, 2017 Author Share Posted November 8, 2017 14 minutes ago, Toonu said: Many guns have similar colors and hatches which can use shared textures for this purpose. Just an idea... Modelers always complaint about complexity of NAS weapons, and it would be a pain to do the UV mapping even under current solution. Really I didn't see any convenience of this, only the possibility that I might get criticized for ignorance of technical process and proper workflow by other members. I have tried all ways to reduce memory usage, including compressing texture sizes, using DDS format, reducing model polygon counts, etc. If there's a practical way to further improve the performance I'd love to adopt it, but so far this is all we can do. Anyway thanks for the idea XD Quote Link to comment Share on other sites More sharing options...
Toonu Posted November 8, 2017 Share Posted November 8, 2017 32 minutes ago, Acea said: Modelers always complaint about complexity of NAS weapons, and it would be a pain to do the UV mapping even under current solution. Really I didn't see any convenience of this, only the possibility that I might get criticized for ignorance of technical process and proper workflow by other members. I have tried all ways to reduce memory usage, including compressing texture sizes, using DDS format, reducing model polygon counts, etc. If there's a practical way to further improve the performance I'd love to adopt it, but so far this is all we can do. Anyway thanks for the idea XD No problem, it was just idea how to improve it even more. Maybe do it at least with new guns added into pack? Have a nice day Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted November 11, 2017 Share Posted November 11, 2017 On 2017/10/4 at 10:50 PM, Acea said: For the A6M Zero, Airplane plus mod already have Zero's cockpit and engine, Now we only need it's wings and weapons.... Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted November 11, 2017 Share Posted November 11, 2017 try proccedural wings man and maybe i dunno, avaiator arsenal for weps? Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted November 11, 2017 Share Posted November 11, 2017 dear god, can you guys make like a separate optional mod with like, way less textures and all that graphics stuff? its breaking my comp tho its AWESOME Quote Link to comment Share on other sites More sharing options...
Acea Posted November 11, 2017 Author Share Posted November 11, 2017 2 hours ago, Sidestrafe2462 said: dear god, can you guys make like a separate optional mod with like, way less textures and all that graphics stuff? its breaking my comp tho its AWESOME Actually we are considering to release separate nation packs after version 1.0.0, people could choose any nation(s) they'd like to play with. Currently we are (strictly I am) doing the best to save memory usage, but we might consider a more aggressive way? Like all single color textures, but now this is it. You can also manually delete weapons of any power you don't need or don't really like, or compress those texture files with DDS editors, that's all up to yourself. Again thanks for supporting NAS Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted November 11, 2017 Share Posted November 11, 2017 um, torpedoes are acting wierd, just sinking Quote Link to comment Share on other sites More sharing options...
Guest Posted November 12, 2017 Share Posted November 12, 2017 10 hours ago, Acea said: Actually we are considering to release separate nation packs after version 1.0.0, people could choose any nation(s) they'd like to play with. Currently we are (strictly I am) doing the best to save memory usage, but we might consider a more aggressive way? Like all single color textures, but now this is it. You can also manually delete weapons of any power you don't need or don't really like, or compress those texture files with DDS editors, that's all up to yourself. Again thanks for supporting NAS May I suggest a pure gray-ish and black rim texture for everything? And another thing is it possible to have different turrets to fall under the same BDWeapon name? Can't make things like the Pensacola without it. Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted November 12, 2017 Share Posted November 12, 2017 6 hours ago, Sidestrafe2462 said: um, torpedoes are acting wierd, just sinking Make sure your BD Armory mod is up to date, This is often happened when your BD Armory's version was too old... Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted November 12, 2017 Share Posted November 12, 2017 Both Myoko class and Takao class are finished today, Since these are proper heavy cruisers for the Imperial Japanese Navy, You can see the different between two ships.... (Up: Takao class ; Down: Myoko class) Myoko class close-up Takao class close-up Quote Link to comment Share on other sites More sharing options...
Guest Posted November 12, 2017 Share Posted November 12, 2017 (edited) I really wish there is a form of "procedural structural frame" of some kind. I hate how my ships just don't look right. Edit: After messing with Procedural Wings I managed to cobble a working frame. Still looks terrible in texture though. Edited November 12, 2017 by ColonelVInnie Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted November 17, 2017 Share Posted November 17, 2017 hey, what versions were theses ships made? ww2 warships wont work Quote Link to comment Share on other sites More sharing options...
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