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When you first began KSP what gave you the most difficulty?


JackBush

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Landing on the Mun in the demo was the first big challenge I faced. Once I mastered that (without having discovered quicksaves, so it cost me a LOT of Kerbals) I slammed my head on the keyboard for a few days trying to master orbital rendezvous. When I finally got that to work semi-reliably, I decided that I liked the game enough to buy the full version. No regrets. :)

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When you first began KSP wheat gave you the most difficulty?

Erm, no, "wheat" did not give me the most difficulty. :P That would be Minecraft.

What gave me the most difficulty was learning to fly with the Navball. I managed to land and return from Mun without using it, but once I'd learned how to use it most things were a piece of cake.

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I don't think I had many at the beginning. Maybe associating qweasd with the direction they would rotate the rocket, but that was never that hard. Of course, I started playing back in .13.3, so there wasn't really that much to worry about. The things which gave me the most difficulty came far later.

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Figuring how the navball and its markings. Once I figured that out, the game was much more playable. :)

That's good to know. Thanks!

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Thanks everyone. Very helpful.

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Erm, no, "wheat" did not give me the most difficulty. :P That would be Minecraft.

What gave me the most difficulty was learning to fly with the Navball. I managed to land and return from Mun without using it, but once I'd learned how to use it most things were a piece of cake.

"Wheat". Yes, sorry about the mis-type. I pride myself on my accurazy.

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funnily enough, I managed to get something in a (obviously) highly elliptical orbit after many, many attempts (this was before I realised there was an orbital tutorial or something called 'youtube videos' or the awesome mr Manley).

I soon realized, if you don't know the basics, the hardest part is actually de-orbiting :P

'Ahyeah freaking space' I thought, made a few orbits, then decided to try re-entry... however, pointing your ship towards Kerbin and going full throttle doesn't really work,.... hehehe

Thus, my hardest part.. deorbiting after you force/luck your way into orbit :)

PS: as soon as I realized, I wan't even getting close to returning home, I watched a few vids and boy were those eye openers :P

Now everything about space, gravity, thrust, etc, all makes sense. and as many before me on this forum have said, I cringe whenever I play something space related where all goes from A to B and just 'sits' there :P

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In general, the most difficult part was figuring the whole twr/dv deal. I was building stuff that was excessively overthrusted, and/or severely short ranged, or stuff that wouldn't even lift off, and couldn't figure out why. Then came a lot of reading, and later KER.

Other noobness: once i clicked the iva button, and couldn't come out of iva. I didn't know what struts were for. Same for fuel lines. Until last week i didn't know i could limit SRB thrust. That made me fall in love with them all over again.

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I'm gluten-intolerant, so yeah wheat gives me trouble. I'm also lactose intolerant. Which is problematic since I dropped a saw on my foot and cut off a couple of digits a few years back. I also can't eat dairy.

But more seriously, docking. Did it once myself. Now MechJeb does it.

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