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[WIP][1.3.1] North Kerbin Dynamics - Nuclear Bombs and Heavy Ordnance Pack (and other things) v0.84b


harpwner

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Improved Explosion Effect!

 

 

The definitive BDArmory Nuclear Weaponry (and other things) Pack!

REQUESTS ARE ENCOURAGED!

Donations = More Coffee!

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Welcome to North Kerbin Dynamics, supplier of Nuclear Weaponry and other modern or old weapons that will make you appreciate explosions even more than Michael Bay!

This pack REQUIRES BDAc BETA 1.1.0, earlier versions will NOT work with this mod!

Download on Curse or Spacedock

 

NKD SPACE DIVISION:

Spoiler

NOW INTRODUCING: North Kerbin Dynamics SPACE DIVISION!

New parts for use in space and interplanetary combat!

REQUIRES BDAc BETA 1.1.0 and base North Kerbin Dynamics

Download on Curse

Videos:

 

 

Awesome video of a Tsar Reentry Glider from SnideMeister:

And an amazing cinematic explosionfest of nukes by SWDennis!:

 

Changelog:

Spoiler

 


0.8.4b:
= Complete overhaul of plugin incoming
= Withholding of unused parts (to return when finished)
= Updated to BDAc BETA 1.1
= Mainly compatibility stuff

0.8.3:
= Compatibility with KSP 1.3.0

0.8.2:
+ Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!)
= Compatibility with BDArmory for 1.2.1
= Various improvements to code
= Various improvements to textures and models
= Other things I forgot

0.8.1:
+ Stinger Missile
= Reduced burn time of Scud and Nuclear Scud to fix effects
= Got rid of the Scud decouple speed
= Fixed the FAB hitboxes

0.8:
+ LAV AD Turret (requires P.E.W Stinger missiles for the pods)
+ MLRS Turret (for the artillery missiles!)
+ Remodeled the M-26, and Added the M-31 artillery missiles (M-26 unguided, M-31 GPS)
+ Nuclear Scud Variant
+ Scud Launcher
+ Paladin Turret
+ Chaparral Turret
+ FAB-100, 250, and 5000 (all made by @Quabbo)
+ Anti Ballistic Missile  (Testing, not final model or texture)
= Fixed the Scud's guidance (can now go over 100km!)
= Improved some explosion FX

0.7:
Honestly I don't remember much of what I did but here's the gist of it:
+ Added explosion shockwaves officially
+ Some plguin additions I forgot
= Replaced MIRV model and texture again
= 1.1 compatability
= Various effect improvments

0.6:
+ Added Karl Gerat
+ Added M198 Howitzer
+ Added M1 8-inch Howitzer
+ Added 2A3 Kompensator 2P Nuclear Howitzer
+ Added Ohka
+ Added Exocet
+ Added V-1
+ Added KBW (Kinetic Bombardment Weapon)
+ Re-Added MIRV
+ Added first part module! Kinetic Bombarder
- Withheld a few things that you haven't even seen, just thought I'd tell you
- Decided to wait a bit longer to add parachutes to Tsar and MOAB
= Fixed Ammo Types
= Included C.A.L in the download
= Fixed multiple explosion effects
= Repaired woes with the MIRV (hence it being readded)
= fixed up some other stuff I already forgot about
= Some retexturing (Exocet, Tomahawk, 12k bomb, Ohka, V-1, Tsar, MIRV)
= Began search for RGBPeter (he's disappeared)

0.5:
+Added Castle Bravo
+Added B61 Nuclear Bomb
+Added AK230 CIWS
+Added GSh Helicopter Turret
+Added Modular Gunpod (seperate guns to be inserted)
+Added M26 Artillery Missile (with rocket tube)
+Added MGM140 Artillery Missile (with MGM tube)
+Added Scud Missile
-Removed MIRV, will be replaced soon
-Removed the old GSh gunpod
=Replaced ALL the explosions, now new and improved
=Replaced all the nuclear statistics with more accurate ones

0.4:
+Added Atomic Annie (or Nuclear Valentina)
+Added Railgun (Designed loosely based on the BAE Railgun)
+Added Mk45 127mm Naval Gun (probably my best texturing job yet!)
+Added Radial variants of the Railgun and Atomic Annie
+Added GSh 23l gun pod
+Added 12,000lb dumb bomb
=Fixed up the Genie's explosion based on video footage
=Tweaked the textures of all parts, now with specular mapping, shiny!
=Tweaked the size of the slim flare dispenser, now it's slightly bigger
-Removed the Brimstone missile (until I have missiles down)

0.3:
+Added Genie Nuclear Air to Air Missile
+Added Tomahawk Conventional Cruise Missile
+Added AGM-158 Cruise Missile
+Added Flare and Chaff refill boxes (No Crossfeed, mainly for KAS/KIS)
=Major changes to nuclear explosion effects, minor tweaks to the rest.
=Gave existing missiles exhaust effects

0.2:
+Added FOAB
+Added B-83 Nuclear Bomb
=Tweaked a few effects

0.1.1:
=Fixed MOAB's blast radius being wayyyyy OP
=Tweaked MOAB's explosion effect, looks way better now

 

 

Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

Keep an eye out on my YouTube channel for a full overview of the mod (coming at some point soon):

https://www.youtube.com/channel/UCebuxPejQ5u3wd1VC-hNQjA

Edited by harpwner
BETA update
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OMG PAVEWAY! *faints* OMG MOAB *faints again* OMG.....a......*heart attack*

Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals?

On another note, HAVE A COOKIE! You have done 'MERCIA proud.

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Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals?

"Heavy Ordnance".

.50 cal turret...

Got it: of course, you mean .50 cal with "californium bullets" !!!

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what about FOAB? :D

Great Idea! I've added that to the planned list, I think I'll get started on that after the B-61 Nuclear Bomb

OMG PAVEWAY! *faints* OMG MOAB *faints again* OMG.....a......*heart attack*

Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals?

On another note, HAVE A COOKIE! You have done 'MERCIA proud.

I dun served 'Murica proud!

The word is "ordnance"

An "ordinance" is a type of law, and the two should not be confused. Unless you are Judge Dredd and the results are funny.

OMG I feel very stupid, I just updated the post.. thank you for pointing out my error

That's what I get for posting a new thread at midnight!

I like how the MOAB (with an equivalent TNT yield of 11 tonnes) has a blast radius comparable to the atomic bomb dropped on Hiroshima (with an equivalent TNT yield of 15,000 tonnes). :)

Oh.... I added an extra zero... I meant to make the blast radius 180 meters...

I'm gonna go throw out a hotfix once I've had my coffee... and also edit the explosion effect!

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As for turrets... Please make Il-76 styled tail turret, with a single-kerbal pod and inbuilt ammo storage. it has 2x òouble-barreled Gzh-23 cannons, 23mm, 3000rpm each, 700m/s muzzle velocity.

0007610558-middle.jpg

If you don't want to bother with IVA you can make this one, like on Tu-22:

0_5703a_1063e80d_XL.jpg

This one has single R-23 cannon, 2500rpm, 23mm, 850m/s muzzle velocity.

Both should have 0.625 attach node for radar.

Want some more inspiration of jet-age turrets - see here:

http://kronvol.livejournal.com/14017.html

Edited by sashan
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so... a kerbin-buster it would be!

nah, if I do make it I'll balance it... maybe it'll be as bit as the BD physics range

Awwww.......

Either way, there IS someone experimenting with terrain deformation....MWAHAHA........

Also, how about just picking a 'standard' nuke, a hydrogen bomb, making kerbalized verisons, and calling it a day? (Although ICBM MIRVs would be nice....)

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Awwww.......

Either way, there IS someone experimenting with terrain deformation....MWAHAHA........

Also, how about just picking a 'standard' nuke, a hydrogen bomb, making kerbalized verisons, and calling it a day? (Although ICBM MIRVs would be nice....)

like I've said, I am working on some nuclear weapons... already made a regular airdropped one with a 200kt yield (unreleased)

I'm pretty satisfied with the blast radius of 1.5km for it

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Umm... the MOAB behaves rather strange after jettisoning it. It starts gaining speed while going upwards. Does it generate lift or is it that lightweight that it falls up?

I haven't seen this happen, I'll get back to you if I can reproduce it.

And I'm glad you like it minepagan, I wonder if it was for a lack of trying or what but that effect only took like 2 hours to get working perfectly... just need better cloud textures xD

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