OPBlue Posted December 18, 2018 Share Posted December 18, 2018 Oh, i didn't notice that... Also i guess the implosion weapon would be very hard to code too. Quote Link to comment Share on other sites More sharing options...
Fraston Posted January 6, 2019 Share Posted January 6, 2019 and I guess a 1.6 port would be hard to code as well. rest in peace good weapons mods. Quote Link to comment Share on other sites More sharing options...
harpwner Posted February 1, 2019 Author Share Posted February 1, 2019 It's 2019, surprise! I'll give an update. What I've been doing the past month is brainstorming how I'll get this mod back on its feet. In reality, it gets more difficult with each passing update to actually bring this mod up to date. Thus I've decided that the best course of action is an effective reboot. There's gonna be cuts in the amount of stuff at first, but I've already started the preliminary stages of modelling for a few things and am definitely going to be redoing all the former coding I've done to something a lot less reliant on BDArmory. Given that BDAc is the base mod to all this, it'll still be required but I want certain aspects to work without BDAc. So what'll be new? A few things, that I won't necessarily speak of unless I know I can get it to work. Until then, I'll leave you with the hint that I just finished playing through Ace Combat 7... Expect another update in about a week, I'm gonna hold myself to that now that I have a consistent work and class schedule that leaves me Monday, Tuesday, Thursday, and Sunday free. I hope to hear from people soon to keep me in line, and I hope this time I can actually keep myself to a schedule. These software development classes have been a huge help in getting me reorganized. Thank you guys for your patience. While I cannot guarantee quick results, I am back in the fray. Time for me to boot KSP again and see where it sits in 2019! Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 1, 2019 Share Posted February 1, 2019 Finally, MOAR BOOMS. YAY Quote Link to comment Share on other sites More sharing options...
flori1994 Posted February 5, 2019 Share Posted February 5, 2019 So that mean that i can rework my Interplanetary Ballistic Missile? Yea, time to nuke Eeloo. Quote Link to comment Share on other sites More sharing options...
EisbarGFX Posted February 9, 2019 Share Posted February 9, 2019 Will the future updates be posted to the old Spacedock/Curse page or a new one? Quote Link to comment Share on other sites More sharing options...
harpwner Posted February 9, 2019 Author Share Posted February 9, 2019 17 hours ago, EisbarGFX said: Will the future updates be posted to the old Spacedock/Curse page or a new one? Actually great question, I haven't checked up on them for a while... I'd say spacedock and maybe curse if I can remember my login. Quote Link to comment Share on other sites More sharing options...
Tobesy Posted February 9, 2019 Share Posted February 9, 2019 1 minute ago, harpwner said: Actually great question, I haven't checked up on them for a while... I'd say spacedock and maybe curse if I can remember my login. Will there be versions of this but in the most recent version of ksp? Quote Link to comment Share on other sites More sharing options...
Tobesy Posted February 9, 2019 Share Posted February 9, 2019 Where should we go apart from this forum to get help/troubleshooting this mod? Quote Link to comment Share on other sites More sharing options...
Fraston Posted February 10, 2019 Share Posted February 10, 2019 dem nuke mushroom clouds better work for Mac... Quote Link to comment Share on other sites More sharing options...
harpwner Posted February 27, 2019 Author Share Posted February 27, 2019 On 2/10/2019 at 12:52 PM, Fraston said: dem nuke mushroom clouds better work for Mac... I actually don't own a Mac and thus cannot test for them functioning there, so fingers crossed it does without me having to do speculative stuff. On 2/9/2019 at 6:27 PM, Tobesy said: Will there be versions of this but in the most recent version of ksp? I'm actually developing for ksp 1.6, as that's what my steam auto-updated for. Given this, and my lack of space on my computer for multiple KSP installs (2tb is not enough anymore), it'll be most updated for the latest version of BDAc and whatever versions that is compatible with first, with backwards compatability MAYBE coming later, time permitting. On 2/9/2019 at 6:29 PM, Tobesy said: Where should we go apart from this forum to get help/troubleshooting this mod? This is a good question that got me thinking, and I decided that the best way to get suggestions, support, and updates early on would be to set up a discord server. So with that in mind, I've decided to create one. You can join it here, I'll likely also put a link on the front page at some point once I finish it: https://discord.gg/BHjg8DD This particular link expires after 100 uses, just to make sure it doesn't float around forever for some reason. Quote Link to comment Share on other sites More sharing options...
Acestin Posted February 28, 2019 Share Posted February 28, 2019 It's nice to see this mod coming back to life. Any rough ideas on when the next update could roll out? Also, is there a way to get the parts to show up in the BDarmory section? I skimmed through the last few pages but could have missed something. Quote Link to comment Share on other sites More sharing options...
hello there Posted March 8, 2019 Share Posted March 8, 2019 when is the update Quote Link to comment Share on other sites More sharing options...
KSP_Fan Posted March 17, 2019 Share Posted March 17, 2019 HI i wanted to aks if this mod works for 1.2.2. because i see all parts but there are no big explosions only the standart ksp explosions Quote Link to comment Share on other sites More sharing options...
Thorn_Ike Posted April 1, 2019 Share Posted April 1, 2019 On 3/17/2019 at 10:02 AM, KSP_Fan said: HI i wanted to aks if this mod works for 1.2.2. because i see all parts but there are no big explosions only the standart ksp explosions As SpannerMonkey stated, this mod is currently unusable with BDAc and/or the latest version of KSP. Updates are on the way. Quote Link to comment Share on other sites More sharing options...
KingKerb Posted April 12, 2019 Share Posted April 12, 2019 (edited) I'd like to know if, after you update to 1.6.1, could you update to 1.7? Edited April 12, 2019 by KingKerb Quote Link to comment Share on other sites More sharing options...
Mateuszxd05 Posted April 14, 2019 Share Posted April 14, 2019 (edited) Czemu nie mam wszystkich broni i zamiast bomba wybuchnąć to się niszczy [Edited to add translation] Why do not I have all the guns and destroy it instead of a bomb Edited April 14, 2019 by James Kerman added translation Quote Link to comment Share on other sites More sharing options...
James Kerman Posted April 14, 2019 Share Posted April 14, 2019 Welcome to the forum @Mateuszxd05. I have added a translation to your question. The forum is English only outside of the international section however you can use google translate to communicate. [Polish Translation of above text] Witamy na forum. Dodałem tłumaczenie do twojego pytania. Forum jest tylko w języku angielskim poza sekcją międzynarodową, ale możesz użyć google translate do komunikacji. Quote Link to comment Share on other sites More sharing options...
Greg Cooper Posted May 21, 2019 Share Posted May 21, 2019 How to install this addon? Quote Link to comment Share on other sites More sharing options...
Luexri Posted June 2, 2019 Share Posted June 2, 2019 (edited) The breaking ground update is going to add so much flexibility to this mod. also please add the Seismic charge Edited June 2, 2019 by Luexri Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted July 11, 2019 Share Posted July 11, 2019 On 6/2/2019 at 3:27 PM, Luexri said: The breaking ground update is going to add so much Yes! But then again, no! It would seem newer versions are inclement with some parts mods and this one seems to have been hit hard. Quote Link to comment Share on other sites More sharing options...
B0MB3RB0Y17 Posted July 15, 2019 Share Posted July 15, 2019 Can you update this to 1.7? Quote Link to comment Share on other sites More sharing options...
Abpilot Posted July 30, 2019 Share Posted July 30, 2019 (edited) On 7/14/2019 at 9:40 PM, B0MB3RB0Y17 said: Can you update this to 1.7? you have to understand that these developers are not paid and they can A: do what they want and B: @harpwnerhas been developing this mod for a while and has been trying to fix it ever since 1.3 [snip] Edited August 2, 2019 by Snark Redacted by moderator Quote Link to comment Share on other sites More sharing options...
Snark Posted August 2, 2019 Share Posted August 2, 2019 Some content has been removed and/or redacted due to personal remarks. Let's remember to be considerate to each other, please. In particular, this means don't make personal comments about fellow forum members. It's fine to be constructive, it's not okay to engage in name-calling or finger-pointing. Also, please remember that if you're not a moderator, it's not your place to tell anyone what to do or what not to do. That never ends well, and basically accomplishes nothing but starting flame wars in which everyone loses. If you see someone behaving in a way that you believe is so egregious that it's actually violating forum rules, then by all means report the post so the moderator team can have a look. But if it's not violating rules... then it's not your place to criticize. Thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted August 28, 2019 Share Posted August 28, 2019 (edited) Where does one put HarpExplosive.cs and shockwave.cs ? Also license Edited August 28, 2019 by Hadron27 Just so i understand. Quote Link to comment Share on other sites More sharing options...
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