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OPBlue

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  • About me
    Professional at Explosions since 2018
  • Location
    Ft. Worth, Texas, United States, North America, Earth, Solar System, Orion Arm, Milky Way Galaxy.
  • Interests
    Listening to video game soundtracks while I try to create crazy ideas in KSP.

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  1. I found the issue. Kerbal Joint Reinforcement has this feature where it shows you the links between parts which were the lines, and some how I turned those on by accident not knowing. Thanks for trying to help! Case Closed lol.
  2. Seems like I have a bit of work ahead of me to clear that up. I'll get on that when I can because that may help. Ok, thanks, I'll see if that works when I have the time.
  3. Here is the log. https://drive.google.com/file/d/1rgU2B6voEO8T51waLDjohBeqGTxC_zQI/view?usp=sharing
  4. I do not think this is a bug because it stays on every time I launch KSP. I'd think a bug would reset if you restart the game, Ill go see if I can get that log if it will help.
  5. One day I was just playing KSP, and out of the blue, these weird lines appeared that link parts of vehicles together like spider webs. I do not know how this happened but I am guessing its because of a mod. Here is a screenshot of them. If anyone knows how to fix this, please help.
  6. I think this discussion has been answered and posting updates on this vehicle won't fit here. Shall I make a new thread somewhere else to post this idea in? Maybe a thread for all truly reusable spacecraft?
  7. Thank you for explaining this for me. I actually have most of these mods you mentioned, excluding the Mk33 mod, which I had before. Although I'm not an expert builder, I may be able to whip something up if I fiddle around. I am still thinking on what type of system to do, but I'm leaning more towards a spaceplane and maybe an RTLS stage. I'll see what methods I can think of.
  8. I didn't know where to put this so I decided to leave it here since it had to do with mods. Also, I don't know if there is a thread on this already so excuse me if there is lol, Lemme explain what I mean in the title. Is it feasible to make a reusable spacecraft or stage that can be recovered manually, brought back to the KSC, mated with its respectable stages with a new payload, re-fly it, and repeat, meaning you only have to spawn it once. I'm wondering if its possible with any existing mods or in stock KSP somehow. This calls for a few different things depending on what is being recovered: The ability to transport a stage back to the launch site. This would need special vehicles that can handle the vehicle reliably. Some mechanism that can lift a stage. A way to mate the vehicle back on to a decoupler using the lift mechanism. A vehicle capable of transporting the full stack to and from the launch pad, like the crawler transporter or SpaceX's TE. Ideally, I would want a hub like the VAB or the Horizontal Integration Facility where I can store stages and mate them with the rest of their LV. If something like that exists for Kerbal Konstructs, please let me know. Then, here's the tricky part, how do I lift a stage and mate it back onto its stack. I'm figuring using Kerbal Inventory System for the mating itself and Kerbal Attachment System for lifting the vehicle, but I'm not sure how this lifting vehicle could be made. For simplicity's sake, something similar to the Space Shuttle Orbiter or an RTLS first stage like Falcon 9 would be preferable. As of right now, I'll be experimenting with various aspects, and if anyone has any mods that will help, please let me know.
  9. Do you have any plans to add parts to make Starship Human Landing System like the one in this picture?
  10. Sorry i've been away for so long. I've thought about it and decided to not make Add-On's, and with that goes the idea of KWX. I may change my mind when KSP 2 drops but as of now i'm not sure. Just a lot of issues going on and finishing off school too.
  11. Yeah, I actually had downloaded the MK2 Extensions mod for a while now and it is becoming one of my favorites. But i did not mean militarized parts when I asked. But the reason I asked is that almost all of your parts are built for 2.5m fuselages and it would be nice for a bit of variety in sizes, but I don't know if this Add'on was geared towards 2.5m parts.
  12. Any plans for making MK2 parts? When I come back to developing Add-On's, maybe I could try and make some.
  13. Sorry I didn't get the pictures uploaded when I said I would, I've had a busy week, But here they are! https://imgur.com/a/ZSW8n5j I figured I should get the pictures uploaded before I go to bed.
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