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FAR Fighter Challenge: BD Armory AI


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Well, I'm a bit fed up with this - missile "avoidance" by throttle down, no throttling with the speedbrakes out... anyway here's something to fight against - it's not ready for the competition but it's won against everything a few times, at least.

Edit: slightly improved Mk3: https://www.dropbox.com/s/5rb5hnr4hvdjaka/Mosquito%20II%20F3.craft?dl=0

Edited by Van Disaster
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I find this round highly frustrating to watch.

I know the feeling but honestly it has done it to all of us.

But the issues with the AI can be sort of worked around.

Wanderfound make sure the AI is set to 360deg so it can "see" someone behind it.

It default is 320.

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I find this round highly frustrating to watch. The AI... Just wow. An AI made me lose. And now I can't even go back to the drawing board because i don't know what else to do to it. I feel very butthurt right about now. And also shamed by the AI.

At least it wasn't swerving all over the the sky like a drunkard! :confused: The K-35 was constantly pulling 10g turns, so I wouldn't say it was doing nothing, but the AI definitely isn't as strong on the defense. If one plane can force the other onto the defensive, the battle is usually decided. Anyway, it's a good plane, and you shouldn't feel bad. Reducing weight and/or shortening the takeoff run might help overcome its initial disadvantage -- I'm not sure.

Edited by Doke
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I know the feeling but honestly it has done it to all of us.

But the issues with the AI can be sort of worked around.

Wanderfound make sure the AI is set to 360deg so it can "see" someone behind it.

It default is 320.

That is a flight computer setting, though - really up to the builder to preset it.

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Followed a thought - live streaming is a quick and dirty way of getting video results up, so I streamed a few combats of my latest vs the Skua to twitch.

http://www.twitch.tv/richarddastardly/v/18348047

I'll give youtube livestream a go next if I can find some better cameras.

* Is there a cam with a target lock that will follow my craft? the BD camera tools one is relative to the target.

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It's not even a hard turn, I wouldn't mind that much - it looks like it's trying to do three things at once and not getting any of them right, which ends up making it a gunnery target you could hardly beat if you tried to set it up.

Forward sweep in current FAR is fine:

https://farm1.staticflickr.com/573/21134900063_61e8498720_n.jpg

- forward sweep with default wing pieces doesn't seem to work too well though, which I'm wondering if is something to do with ferram's current fiddling because that used to be fine too.

https://drive.google.com/open?id=0B13Bfbd-pPp0RUg5V3NVSTRMN0U

This is a test aircraft I built for the contest using a forward swept wing made all from default parts. It flies quite nicely, just not sufficiently to beat my Faukker reliably. Take a look at what I did for ideas if you like.

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Well, I'm a bit fed up with this - missile "avoidance" by throttle down, no throttling with the speedbrakes out... anyway here's something to fight against - it's not ready for the competition but it's won against everything a few times, at least.

Edit: slightly improved Mk3: https://www.dropbox.com/s/5rb5hnr4hvdjaka/Mosquito%20II%20F3.craft?dl=0

You've got too many missiles on it. Limit 6 as per contest requirements. I do like that you abandoned the AIM-120s though.

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Hm. Funny, I looked and thought I Saw 8. My mistake.

Allow me to say that I've flown your plane against mine in a fair number of test contests. I wish I could show you all some of the results which are hilarious. I love the look of your plane and it's a pleasure to fly against.

Edited by Magnavox
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Allow me to say that I've flown your plane against mine in a fair number of test contests. I wish I could show you all some of the results which are hilarious. I love the look of your plane and it's a pleasure to fly against.

Well, thanks :) that one has it's moments, often they're "pointing up at 50m/s with an incoming AIM-9" moments but still...

I tried to put it on a diet but it ended up slightly heavier... but this version has much less inertia ( well pitch inertia at least ) & is actually looking promising.

21635655709_31a8bb71d5_c.jpg

Also looks even cuter!

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That is a flight computer setting, though - really up to the builder to preset it.

So far, I've been leaving the weapon manager settings at default, apart from firing speed. I'm fine with changing to a default 360° view, though.

- - - Updated - - -

Followed a thought - live streaming is a quick and dirty way of getting video results up, so I streamed a few combats of my latest vs the Skua to twitch.

http://www.twitch.tv/richarddastardly/v/18348047

It would help me a lot if I wasn't the only one recording the fights, BTW. The workload is getting a little excessive; recording other people's flights is taking up all of my KSP time.

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So far, I've been leaving the weapon manager settings at default, apart from firing speed. I'm fine with changing to a default 360° view, though.

- - - Updated - - -

It would help me a lot if I wasn't the only one recording the fights, BTW. The workload is getting a little excessive; recording other people's flights is taking up all of my KSP time.

I can help. I have a YT account, and can record/upload. Just say what fighters, and I'll be good to go.

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So far, I've been leaving the weapon manager settings at default, apart from firing speed. I'm fine with changing to a default 360° view, though.

It would help me a lot if I wasn't the only one recording the fights, BTW. The workload is getting a little excessive; recording other people's flights is taking up all of my KSP time.

View: well I preset it in the SPH ( and the Skua also came with it preset ) so I was assuming it was personal choice.

Recording: I could do one or two - I've got encoding software, although I also have a bunch of work to do at the moment. To make it completely fair, perhaps you should provide complete savegames with the fight pre-set? so we just start recording & start the planes. Or at least with one opponent pre-set in a "standard" spot - we can just spawn challengers on the runway.

I haven't managed to find a padlock-view camera yet; not sure why there isn't one, given we have seperate cameras that do everything we need...

Any tips to get rid of control bounce? usually I'd use something other than stock SAS so it's never been something I've had to deal with.

Edited by Van Disaster
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Any tips to get rid of control bounce? usually I'd use something other than stock SAS so it's never been something I've had to deal with.

Minimise excess control authority, minimise AoA settings, minimise airframe flex, raise AI steer damping, reduce AI steer factor.

- - - Updated - - -

K-35 vs Arctic Skua, both set to 360 view, ready to fly. Just change one ship to team B and watch.

https://www.dropbox.com/s/h8a3gyo090fvfah/K-16%20vs%20Arctic%20Skua.sfs?dl=0

Edited by Wanderfound
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Minimise excess control authority, minimise AoA settings, minimise airframe flex, raise AI steer damping, reduce AI steer factor.

None, none on that control, none I can detect, max, max... urg. I presume we can't use FAR's dampers given it wasn't mentioned?

Edit: here's Mosquito III to fight now I'm working on IV. https://www.dropbox.com/s/s1s7l0g8h0bloiu/Mosquito%20III%20%20F1.craft?dl=0

Edited by Van Disaster
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Minimise excess control authority, minimise AoA settings, minimise airframe flex, raise AI steer damping, reduce AI steer factor.

- - - Updated - - -

K-16 vs Arctic Skua, both set to 360 view, ready to fly. Just change one ship to team B and watch.

https://www.dropbox.com/s/h8a3gyo090fvfah/K-16%20vs%20Arctic%20Skua.sfs?dl=0

Not to be a grump, but if your going to give us a save game, you need to include the two craft files for the planes too. I have no idea where the K-16 is and which version of the Skua?

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Wanderfound, I want a rematch. I'm fed up with the AI and set the visual to 360 degrees. https://drive.google.com/open?id=0B588M8xKv0QKX0U0UmpTSHBNdmc

I just flew a series of 12 matches with your K-35 vs. my Faukker DR-3. Unfortunately I don't have vidcap software so I can't show you the matches, but I'll give you the highlights.

1st round the K-35 scored an early AIM-120 hit. First time ever I saw a plane hit something with an AIM-120

2nd round the DR-3 got a gun kill

3rd round the DR-3 got another gun kill. Not unusual as I built it to be a high manoeuvrability gunfighter.

4th round the DR-3 got an AIM-9 kill on the second pass.

5th round the K-35 got a lucky AIM-9 kill during a scissors.

6th round the K-35 crippled the DR-3 with an AIM-9 and finished it off with guns.

7th round the DR-3 got a gun kill.

8th, 9th and 10th rounds the K-35 scored AIM-120 kills in the first 2 minutes of the fight before the first pass.

11th round and 12th round the DR-3 got gun kills.

The things I learned where that the K-35 does best if it gets an early kill with an AIM-120. But once the distance has closed and the actual turning dogfight begins, the Faukker DR-3 with it's lower speed, better manoeuvrability and cannons normally carried the day.

Of course a sample size of 12 is still minuscule.

Edited by Magnavox
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