SpaceplaneAddict Posted September 29, 2015 Share Posted September 29, 2015 I find this round highly frustrating to watch. The AI... Just wow. An AI made me lose. And now I can't even go back to the drawing board because i don't know what else to do to it. I feel very butthurt right about now. And also shamed by the AI. Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 (edited) Well, I'm a bit fed up with this - missile "avoidance" by throttle down, no throttling with the speedbrakes out... anyway here's something to fight against - it's not ready for the competition but it's won against everything a few times, at least.Edit: slightly improved Mk3: https://www.dropbox.com/s/5rb5hnr4hvdjaka/Mosquito%20II%20F3.craft?dl=0 Edited September 29, 2015 by Van Disaster Link to comment Share on other sites More sharing options...
Hodo Posted September 29, 2015 Share Posted September 29, 2015 I find this round highly frustrating to watch. I know the feeling but honestly it has done it to all of us.But the issues with the AI can be sort of worked around. Wanderfound make sure the AI is set to 360deg so it can "see" someone behind it. It default is 320. Link to comment Share on other sites More sharing options...
Doke Posted September 29, 2015 Share Posted September 29, 2015 (edited) I find this round highly frustrating to watch. The AI... Just wow. An AI made me lose. And now I can't even go back to the drawing board because i don't know what else to do to it. I feel very butthurt right about now. And also shamed by the AI.At least it wasn't swerving all over the the sky like a drunkard! The K-35 was constantly pulling 10g turns, so I wouldn't say it was doing nothing, but the AI definitely isn't as strong on the defense. If one plane can force the other onto the defensive, the battle is usually decided. Anyway, it's a good plane, and you shouldn't feel bad. Reducing weight and/or shortening the takeoff run might help overcome its initial disadvantage -- I'm not sure. Edited September 29, 2015 by Doke Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 I know the feeling but honestly it has done it to all of us.But the issues with the AI can be sort of worked around. Wanderfound make sure the AI is set to 360deg so it can "see" someone behind it. It default is 320.That is a flight computer setting, though - really up to the builder to preset it. Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 Followed a thought - live streaming is a quick and dirty way of getting video results up, so I streamed a few combats of my latest vs the Skua to twitch.http://www.twitch.tv/richarddastardly/v/18348047I'll give youtube livestream a go next if I can find some better cameras.* Is there a cam with a target lock that will follow my craft? the BD camera tools one is relative to the target. Link to comment Share on other sites More sharing options...
Magnavox Posted September 29, 2015 Share Posted September 29, 2015 It's not even a hard turn, I wouldn't mind that much - it looks like it's trying to do three things at once and not getting any of them right, which ends up making it a gunnery target you could hardly beat if you tried to set it up. Forward sweep in current FAR is fine:https://farm1.staticflickr.com/573/21134900063_61e8498720_n.jpg- forward sweep with default wing pieces doesn't seem to work too well though, which I'm wondering if is something to do with ferram's current fiddling because that used to be fine too.https://drive.google.com/open?id=0B13Bfbd-pPp0RUg5V3NVSTRMN0UThis is a test aircraft I built for the contest using a forward swept wing made all from default parts. It flies quite nicely, just not sufficiently to beat my Faukker reliably. Take a look at what I did for ideas if you like. Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 29, 2015 Share Posted September 29, 2015 How do I set the AI visual to 360 in the SPH? I can't find a GUI in the WeaponManager for the flight settings. Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 Rightclick the weapon manager. If that isn't working, you broke it Youtube livestreaming is worse quality than youtube transcoded twitch streaming, wow. Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 29, 2015 Share Posted September 29, 2015 I broke it. I'm sure. Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 Looks like that. Try pulling the weapon manager off & reattaching it. Link to comment Share on other sites More sharing options...
Magnavox Posted September 29, 2015 Share Posted September 29, 2015 Well, I'm a bit fed up with this - missile "avoidance" by throttle down, no throttling with the speedbrakes out... anyway here's something to fight against - it's not ready for the competition but it's won against everything a few times, at least.Edit: slightly improved Mk3: https://www.dropbox.com/s/5rb5hnr4hvdjaka/Mosquito%20II%20F3.craft?dl=0You've got too many missiles on it. Limit 6 as per contest requirements. I do like that you abandoned the AIM-120s though. Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 Unless there's some which have hidden themselves in the airframe, 4 underbody & 2 underwing, no? certainly is on the one I'm looking at. Link to comment Share on other sites More sharing options...
Magnavox Posted September 29, 2015 Share Posted September 29, 2015 (edited) Hm. Funny, I looked and thought I Saw 8. My mistake.Allow me to say that I've flown your plane against mine in a fair number of test contests. I wish I could show you all some of the results which are hilarious. I love the look of your plane and it's a pleasure to fly against. Edited September 29, 2015 by Magnavox Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 29, 2015 Share Posted September 29, 2015 Wanderfound, I want a rematch. I'm fed up with the AI and set the visual to 360 degrees. https://drive.google.com/open?id=0B588M8xKv0QKX0U0UmpTSHBNdmc Link to comment Share on other sites More sharing options...
Van Disaster Posted September 29, 2015 Share Posted September 29, 2015 Allow me to say that I've flown your plane against mine in a fair number of test contests. I wish I could show you all some of the results which are hilarious. I love the look of your plane and it's a pleasure to fly against.Well, thanks that one has it's moments, often they're "pointing up at 50m/s with an incoming AIM-9" moments but still...I tried to put it on a diet but it ended up slightly heavier... but this version has much less inertia ( well pitch inertia at least ) & is actually looking promising.Also looks even cuter! Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 29, 2015 Share Posted September 29, 2015 Aww, so adorable!Anyway, I've decided to scrap the MiK-4 airfram and redesign. Pulled 10G at high subsonic when I realized the canards weren't at full deflection. Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 30, 2015 Share Posted September 30, 2015 I hate this new AI. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 30, 2015 Author Share Posted September 30, 2015 That is a flight computer setting, though - really up to the builder to preset it.So far, I've been leaving the weapon manager settings at default, apart from firing speed. I'm fine with changing to a default 360° view, though.- - - Updated - - -Followed a thought - live streaming is a quick and dirty way of getting video results up, so I streamed a few combats of my latest vs the Skua to twitch.http://www.twitch.tv/richarddastardly/v/18348047It would help me a lot if I wasn't the only one recording the fights, BTW. The workload is getting a little excessive; recording other people's flights is taking up all of my KSP time. Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 30, 2015 Share Posted September 30, 2015 So far, I've been leaving the weapon manager settings at default, apart from firing speed. I'm fine with changing to a default 360° view, though.- - - Updated - - -It would help me a lot if I wasn't the only one recording the fights, BTW. The workload is getting a little excessive; recording other people's flights is taking up all of my KSP time.I can help. I have a YT account, and can record/upload. Just say what fighters, and I'll be good to go. Link to comment Share on other sites More sharing options...
Van Disaster Posted September 30, 2015 Share Posted September 30, 2015 (edited) So far, I've been leaving the weapon manager settings at default, apart from firing speed. I'm fine with changing to a default 360° view, though.It would help me a lot if I wasn't the only one recording the fights, BTW. The workload is getting a little excessive; recording other people's flights is taking up all of my KSP time.View: well I preset it in the SPH ( and the Skua also came with it preset ) so I was assuming it was personal choice.Recording: I could do one or two - I've got encoding software, although I also have a bunch of work to do at the moment. To make it completely fair, perhaps you should provide complete savegames with the fight pre-set? so we just start recording & start the planes. Or at least with one opponent pre-set in a "standard" spot - we can just spawn challengers on the runway.I haven't managed to find a padlock-view camera yet; not sure why there isn't one, given we have seperate cameras that do everything we need...Any tips to get rid of control bounce? usually I'd use something other than stock SAS so it's never been something I've had to deal with. Edited September 30, 2015 by Van Disaster Link to comment Share on other sites More sharing options...
Wanderfound Posted September 30, 2015 Author Share Posted September 30, 2015 (edited) Any tips to get rid of control bounce? usually I'd use something other than stock SAS so it's never been something I've had to deal with.Minimise excess control authority, minimise AoA settings, minimise airframe flex, raise AI steer damping, reduce AI steer factor.- - - Updated - - -K-35 vs Arctic Skua, both set to 360 view, ready to fly. Just change one ship to team B and watch. https://www.dropbox.com/s/h8a3gyo090fvfah/K-16%20vs%20Arctic%20Skua.sfs?dl=0 Edited October 1, 2015 by Wanderfound Link to comment Share on other sites More sharing options...
Van Disaster Posted September 30, 2015 Share Posted September 30, 2015 (edited) Minimise excess control authority, minimise AoA settings, minimise airframe flex, raise AI steer damping, reduce AI steer factor.None, none on that control, none I can detect, max, max... urg. I presume we can't use FAR's dampers given it wasn't mentioned?Edit: here's Mosquito III to fight now I'm working on IV. https://www.dropbox.com/s/s1s7l0g8h0bloiu/Mosquito%20III%20%20F1.craft?dl=0 Edited September 30, 2015 by Van Disaster Link to comment Share on other sites More sharing options...
Magnavox Posted September 30, 2015 Share Posted September 30, 2015 Minimise excess control authority, minimise AoA settings, minimise airframe flex, raise AI steer damping, reduce AI steer factor.- - - Updated - - -K-16 vs Arctic Skua, both set to 360 view, ready to fly. Just change one ship to team B and watch. https://www.dropbox.com/s/h8a3gyo090fvfah/K-16%20vs%20Arctic%20Skua.sfs?dl=0Not to be a grump, but if your going to give us a save game, you need to include the two craft files for the planes too. I have no idea where the K-16 is and which version of the Skua? Link to comment Share on other sites More sharing options...
Magnavox Posted September 30, 2015 Share Posted September 30, 2015 (edited) Wanderfound, I want a rematch. I'm fed up with the AI and set the visual to 360 degrees. https://drive.google.com/open?id=0B588M8xKv0QKX0U0UmpTSHBNdmcI just flew a series of 12 matches with your K-35 vs. my Faukker DR-3. Unfortunately I don't have vidcap software so I can't show you the matches, but I'll give you the highlights.1st round the K-35 scored an early AIM-120 hit. First time ever I saw a plane hit something with an AIM-1202nd round the DR-3 got a gun kill3rd round the DR-3 got another gun kill. Not unusual as I built it to be a high manoeuvrability gunfighter. 4th round the DR-3 got an AIM-9 kill on the second pass.5th round the K-35 got a lucky AIM-9 kill during a scissors. 6th round the K-35 crippled the DR-3 with an AIM-9 and finished it off with guns.7th round the DR-3 got a gun kill.8th, 9th and 10th rounds the K-35 scored AIM-120 kills in the first 2 minutes of the fight before the first pass. 11th round and 12th round the DR-3 got gun kills. The things I learned where that the K-35 does best if it gets an early kill with an AIM-120. But once the distance has closed and the actual turning dogfight begins, the Faukker DR-3 with it's lower speed, better manoeuvrability and cannons normally carried the day.Of course a sample size of 12 is still minuscule. Edited September 30, 2015 by Magnavox Spelling Link to comment Share on other sites More sharing options...
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