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New mk1Cockpit model - Leave it? Remove nosecone? Keep both models? Enlarge it? Pancakes?


What do you think should happen with the new mk1Cockpit?  

189 members have voted

  1. 1. What do you think should happen with the new mk1Cockpit?

    • Keep the new model how it is.
      46
    • Keep both capsules.
      54
    • Remove nosecone on new model, add 0.625m node.
      38
    • Enlarge the new capsule to 2.5m.
      12
    • Pancakes?
      39


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I'm curious as to what the suggestions and development thread has to say on this matter. Please fill out the poll and discuss below.

Let it be known that user created polls don't provide accurate information as not everyone sees them/votes.

- Avera9eJoe

Edited by Avera9eJoe
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I would let the new cockpit take a separate nosecone for versatility.

I also think it would be a good idea to keep both in, but make one of them a 2-Kerbal cockpit. There's a real void for a 2-Kerbal 1.25m pod or cockpit in the game.

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I would let the new cockpit take a separate nosecone for versatility.

I also think it would be a good idea to keep both in, but make one of them a 2-Kerbal cockpit. There's a real void for a 2-Kerbal 1.25m pod or cockpit in the game.

There isn't a good way of using the avionics pack yet and that cockpit looks like it would match it very well :). I agree there definitely could be a 2 man 1.25 pod, but I don't think two Kerbals would fit in the learjet style cockpit (Unless you really shoved). Not sure when/if/how that could be added. I definitely agree with that point.

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It looks nice, and I'll welcome it...but I personally didn't think the "old" (already redone) cockpit needed updating. There are a lot of other parts that I think needed updating before another reskin of the Mk1 cockpit.

Cheers,

-Claw

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Does "keep it as it is" mean leave the new model like it is, or keep the old model?

Keep the new model as is. I wrote that badly *facepalm*. I PM'd a moderator a few seconds ago about that error. .____.

Edited by Avera9eJoe
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What about an option for "keep new model, but change it to be a bit less limiting (bigger top windows, less learjet, more X-15, U2 ,*other Mark-1-ish real world aircraft used by space programs*)"

Hm... I see your point, but I don't think any major changes to the shape of the cockpit will be made. They've already released images of it and I don't think there would be any changes other then perhaps the nosecone being removed. That's the main reason I didn;t include more poll options.

Edited by Avera9eJoe
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Hm... I see your point, but I don't think any major changes to the shape of the cockpit will be made. They've already released images of it and I don't think there would be any changes other then perhaps the nosecone being removed. That's the main reason I didn;t include more poll options.

Yeah, although they were able to change the new mk1 inline quite quickly between 1.0.2 and 1.0.3. I don't know much about how KSP parts are modelled but do you think it would be possible and, if so, any easier for them to change just the texture to tweak window sizes, hatches etc. to change the look of the cockpit?

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Yeah, although they were able to change the new mk1 inline quite quickly between 1.0.2 and 1.0.3. I don't know much about how KSP parts are modelled but do you think it would be possible and, if so, any easier for them to change just the texture to tweak window sizes, hatches etc. to change the look of the cockpit?

:/ I'd ask a more informed guy on the subject XD. I sadly don't part model and I can't fully answer that bit. It would be nice having bigger windows... I don't think it's going to happen though :rolleyes:

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Keeping both... Also, from a modder standpoint, it is pozzible to upscale almost every part, simply by editing its .cfg. there should be 2 nodes they'd nesd to edit: a "scale", defaulted to 1, and a "node scale", that modifies the distance between 2 or more nodes. Tweak it to suit the model's new scale. I've learned this in my attempts to create parts, altrough I've succeeded to make a 1.25m ion.

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I don't like the idea of having a lot of superficially different cockpits to fit everyone's styles just because 64 bit opens doors doesn't mean we should spend our ram ceiling like crazy especially on something as vain as this. The new lear jet alike gets the job done mods can provide the rest.

As for two person cockpits I think it's easier said than done with the Lear jet alike you need space for the two kerbal helmet storage and if they can't fit the helmets in the cabin am airlock as well cracking all that in pork jets current model is a recipe for disappointment

A better idea is to throw the old mk1 away as everyone's "fighter" cockpit keep the Lear jet alike as the one man cockpit and add with a longer "fighter" cockpit with tandem seats like what you see on trainers and older jet fighters. But whatever happens the older low quality mk1 cockpit shouldn't be kept the new one looks well made and gets the job done that's more important that everyone's desire to go military in kerbal.

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From Reddit:

I think Porkjet doesn't like the jet fighter/X-plane look of the current Mk1 cockpit, which is why he's going for something that looks more civilian. It's fine with me, there's no such thing as a Kerbal military (I suppose) and if I do want military-style cockpits there are plenty of mod packs out there for that, like QuizTech Aero. But I'd still prefer if it was remodeled in the same style as the old cockpit, because nostalgia and everything.
Okay I am not going to vote on forums but in my opinion the new model has more drag than the old model and that's good reason to keep both. The new model is beautiful but many people like low drag models too.

It would be nice to give the old model some intake air, too, since it's got two intakes.

And the idea of 0.625 m node is great.

What. More drag? No way. With FARI would think it has way less supersonic drag. The old one is blunter and has harder edges which kills you with the area rule.
I already took a look, but I can't see why you'd want a 0.625m node.

This is Kerbal Space Program! Logic is not a part of this discussion. Kappa. As Kasuha says though, it would be great for the avionics pack or parachutes and docking ports.
Yes but the only logical option would be the nosecone.

The SAS unit could as well be a 1.25m unit directly behind the cockpit, and the docking port could better be a inline docking port for the aerodynamics.

YOkay first of all, this is KSP and our designs are not necessarily driven by logic.

And by SAS unit I meant CH-J3 Fly-By-Wire Avionics Hub, not a probe core. 0.625 m node at the tip of the plane would be great place for it.

It would actually increase number of suitable parts to mount it on from 1 to 2.

And of course in early career where you still don't have the SAS unit, you can mount one of small probe cores there, beneath the nose cone. Because 1.25m probe core that can be mounted behind the cockpit also appears pretty deep in tech tree.

Edited by Avera9eJoe
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A better idea is to throw the old mk1 away as everyone's "fighter" cockpit keep the Lear jet alike as the one man cockpit and add with a longer "fighter" cockpit with tandem seats like what you see on trainers and older jet fighters

This would be great, especially seeing as there is currently no way to make a good looking tandem seat craft, which is really unhelpful when you want to carry a scientist or an engineer but need a pilot onboard for SAS, or just want to make a trainer for fun.

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There's a name I haven't seen in a long, long time. Glad to hear he's still a KSPer.

I recognize his name but I'm not sure what from... His last forum post was in 2014.

Edited by Avera9eJoe
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It's not too bad.

It's nice and pointy. But I don't see why it was needed.

I don't like that it's no longer theoretically possible for a Kerbal to look behind him, or up. That's the main advantage of those cockpits, their visibility. You get to have a good look round while you're flying.

In comparison, the windows on the other cockpits are pretty limited.

Mk2 line has the cabin like cockpits. Mk1 offered something different.

I am not a fan of them trying to give all the plane parts the exact same style. They should be close enough to fit together, but not so much all spacecraft look the same.

Plus, it makes spaceplane parts look more out of place compared to the Rocket parts. While some of them could do with some work, I like the improvised parts aesthetic, and the way it looks like you're bringing together parts from many different suppliers.

But if the mk1 inline is replaced, thats a good thing IMHO. It looks like a fuel tank with a blister.

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In comparison, the windows on the other cockpits are pretty limited.

Mk2 line has the cabin like cockpits. Mk1 offered something different.

IMO, most IVAs should be redone, so that you can have a proper vision, even witouth sticking you head onto the window. If the point of view was closer to the window, and there was a smaller, tighter instrument panel at the wery bottom of the sight, you could have a vision better than ever before, while seeing all instruments. Currently, you can only see a large panel full of large instruments, and the windows are just letting in some sunlight, so that you can see the instruments.

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