RoverDude Posted September 11, 2015 Author Share Posted September 11, 2015 IVA is done, we were working on VTOL engines Link to comment Share on other sites More sharing options...
davidy12 Posted September 11, 2015 Share Posted September 11, 2015 So are you going to release an update for the IVA? Link to comment Share on other sites More sharing options...
RoverDude Posted September 12, 2015 Author Share Posted September 12, 2015 Yep, fixing a few things, working on a few extra bits. Link to comment Share on other sites More sharing options...
davidy12 Posted September 12, 2015 Share Posted September 12, 2015 Hopefully its soon. My Kerbals are training to go on their mission to Duna. Link to comment Share on other sites More sharing options...
RoverDude Posted September 12, 2015 Author Share Posted September 12, 2015 Well you will probably like the new VTOL engines then... Link to comment Share on other sites More sharing options...
davidy12 Posted September 12, 2015 Share Posted September 12, 2015 Looks good, but I prefer just landing it in a fairing. (Don't ask me how it works, it's complicated, it involves small engines and quick fingers) Link to comment Share on other sites More sharing options...
RoverDude Posted September 12, 2015 Author Share Posted September 12, 2015 I feel we are about ready for launch...New pre-release tomorrow Link to comment Share on other sites More sharing options...
davidy12 Posted September 12, 2015 Share Posted September 12, 2015 Oh Jeb!!! You guys are off to Duna tomorrow! Link to comment Share on other sites More sharing options...
goldenpsp Posted September 12, 2015 Share Posted September 12, 2015 I feel we are about ready for launch...New pre-release tomorrowhttp://i.imgur.com/wyiUvjf.pngExciting! Link to comment Share on other sites More sharing options...
goldenpsp Posted September 12, 2015 Share Posted September 12, 2015 Ya know its a nice raining saturday. Good day to stream some modding. (I'm bored getting caught up on work this raining saturday) Link to comment Share on other sites More sharing options...
Gaalidas Posted September 12, 2015 Share Posted September 12, 2015 ...and because they are, you know, fuzzy dice.http://i.imgur.com/Fx2WGsH.pngWe may never truly know hat the fuzzy dice are in reality, we must simply accept that not all the strange things in this world are supposed to be known to us. It is a mystery that will endure for all of time, and beyond... Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted September 13, 2015 Share Posted September 13, 2015 First of all, great mod. I'm currently trying to make a mission to Duna that's more than just a capsule landed on the surface. I have a few ideas and I'm sure someone might like them. Are you considering any of the following?Wheels similar to that of NASA's SEV/LEV rovers.IVA's for the tubes under the parts for ehanced IVAing down them. Something that could be added by the user if they wanted to. Just a simple tube with a hatch at both of the ends and a texture.Battery packs for the shelving on the hub that are full of juice, but not too large to take up lots of space.Ramps for the flatbed to load and unload smaller rovers or pieces of hab for a longer mission.Once again, great mod and I can't wait for the Cab IVA. Link to comment Share on other sites More sharing options...
RoverDude Posted September 13, 2015 Author Share Posted September 13, 2015 Thanks for the ideas Link to comment Share on other sites More sharing options...
davidy12 Posted September 13, 2015 Share Posted September 13, 2015 Can't wait for the release later today. Might wanna hurry up, Robert Kerman and the Duna Society keep pestering us to go. Link to comment Share on other sites More sharing options...
RoverDude Posted September 14, 2015 Author Share Posted September 14, 2015 0.0.4 is up! - Decreased mass on the RoverCab to 3 tons- Increased RoverCab EC to 500- Added USI-LS support and gave the RoverCab a bit of extra habitation space (due to the built in bunk).- Added a new inline VTOL descent engine- Increased crew cab mass to three tons, added USI-LS support for habitation space (two years at full complement)- Added USI-LS hab support to the inflatable emergency shelter (one year at full complement)- Halved the capacity of the switching tanks- Flatbed mass lowered to 1.25- Adjusted flatbed top node- Lowered mass of the crate/tanks- Added a KIS storage crate- Lowered mass of adapter plate- Lowered mass of emergency shelter- Added new RCS/SAS 2.5m part- Added a radially attached probe core to better aid with VTOL landings Link to comment Share on other sites More sharing options...
davidy12 Posted September 14, 2015 Share Posted September 14, 2015 (edited) Oh yeah!!! Jeb! Time to get you boys in your cockpit!!!PS: Here's what I'm doing with it. A little bit squirrely steering (swerves a lot) on the mun, but she'll do. She drives much better on Kerbin. The crew of Artemis Munar Base I are testing out the new rover system dubbed "Karibou" are currently enroute to the historic Kerballo 12 and Kervayor 3 landing site. Edited September 14, 2015 by davidy12 Link to comment Share on other sites More sharing options...
Vhaegrant Posted September 14, 2015 Share Posted September 14, 2015 Just picked up the latest version, looking good I see you've halved the capacity of the Karibou Wheeled Storage to 10k (for most cargo)But, the other two inline storage units (Karibou Wheeled Storage (Short) and Karibou Adapter Plate) seem to have been halved as well, down to 2.5k and 1.25k respectively.Given their apparent volumes from the model size the Wheeled Storage is 4 squares long, the Wheeled Storage (Short) is 2 squares long and the Adapter Plate is 1 square long (the white tile design on the upper storage bay) did the two smaller units need to be halved from their initial values?The radial Karibou Cargo Tank has a capacity of 2.5k and is roughly the same volume as the Adapter Plate. Link to comment Share on other sites More sharing options...
smjjames Posted September 15, 2015 Share Posted September 15, 2015 (edited) What CTT (or stock) tech is the radial probe supposed to be under? Because I'm not seeing it in my science game, but it's there in sandbox.Edit: Looks like it was never assigned a tech tree node.Edit2: I put it under Advanced Flight Control since that's the same tier as advanced construction, which the VTOL engine is in. Edited September 15, 2015 by smjjames Link to comment Share on other sites More sharing options...
goldenpsp Posted September 15, 2015 Share Posted September 15, 2015 What CTT (or stock) tech is the radial probe supposed to be under? Because I'm not seeing it in my science game, but it's there in sandbox.Well it is altogether missing a Techrequired in the cfg so you may have found a bug. Link to comment Share on other sites More sharing options...
smjjames Posted September 15, 2015 Share Posted September 15, 2015 (edited) Well it is altogether missing a Techrequired in the cfg so you may have found a bug.Yeah, I went and put it under Advanced Flight Control since that's the same tier as Advanced Construction, which is where the VTOL is.I assume I need Raster Prop Monitor in order for the transparent windows to work (I don't need them for the Exploration Pack pods for some reason)? Also, a bug that may or may not be the result of not having RPM, the portrait backgrounds are black.Edit: Adding RPM doesn't fix the black portrait backgrounds. Edited September 15, 2015 by smjjames Link to comment Share on other sites More sharing options...
Akira_R Posted September 15, 2015 Share Posted September 15, 2015 Just fyi the retractable wheels seem to freak FAR out a lot, probably because of the animation module being used, not a big deal as it's not really meant to fly lol Link to comment Share on other sites More sharing options...
goldenpsp Posted September 15, 2015 Share Posted September 15, 2015 Yeah, I went and put it under Advanced Flight Control since that's the same tier as Advanced Construction, which is where the VTOL is.I assume I need Raster Prop Monitor in order for the transparent windows to work (I don't need them for the Exploration Pack pods for some reason)? Also, a bug that may or may not be the result of not having RPM, the portrait backgrounds are black.Edit: Adding RPM doesn't fix the black portrait backgrounds.http://img.photobucket.com/albums/v214/smjjames/Kolonial%20Sci_screenshot_2015-09-14--17-35-38_zpsd4iq3ckh.pngDid you completely delete your karibou folder before copying this new one over? Link to comment Share on other sites More sharing options...
smjjames Posted September 15, 2015 Share Posted September 15, 2015 (edited) Did you completely delete your karibou folder before copying this new one over?Yeah, I saw on the stream what you had said about not deleting the folder. I'll try again though, and copy over the USItools (which doesn't seem to have been updated since July anyway) and the Firespitter (which may be a bit newer) as well just to be sure.Edit: Nope, no change. Going to test really quick on the branchoff KSP.Edit2: Nope, still broken. Checking Roverdudes stream to see if it was like that there. Edited September 15, 2015 by smjjames Link to comment Share on other sites More sharing options...
Rhedd Posted September 15, 2015 Share Posted September 15, 2015 Is the IVA even released yet? I still have opaque windows and black portraits, as well (that means no IVA), and there's no mention of it in the release notes. Link to comment Share on other sites More sharing options...
Fat D Posted September 15, 2015 Share Posted September 15, 2015 Actually, if you go into first-person IVA, the environment suddenly does not look as black as the portrait background suggests. Which seems a bit unprecedented to me. Link to comment Share on other sites More sharing options...
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