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(1.0.4 Compatible) SSP: Space Shuttle Program (On Hold for Internal Reorganization)


Sampa

Should we split the Shuttle into parts like the CSS?  

168 members have voted

  1. 1. Should we split the Shuttle into parts like the CSS?

    • Yes
      26
    • No
      67
    • Don't Care
      14
    • What's CSS?
      27


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7SMo3W1.jpg

Addon Page: http://forum.kerbalspaceprogram.com/threads/134096-Space-Shuttle-Pack-Addons-page

IT'S BACK!

As you all know, Mike-NZ has turned his work on the Shuttle over to myself and a small team of developers. We will have more details as time and development moves on.

Dev Team:

Manager: Sampa

Public Relations: daedaelus

Modeling: Mike-NZ, Kartoffelkuchen

IVA: Jeast

Configuration Files:Xannari Ferrows

Texturing: Kartoffelkuchen

Testing: Commander Spock

Sounds: sp1989

Real Plume Configs:Nansuchao

Hot Rockets Configs: Felbourn

Please place any problems here or contact daedaelus. Please be respectful of us and please be exact when reporting a problem so we can correct it. Severe problems will be dealt with immediately while minor corrections will be corrected in the following release.

Latest Version: https://github.com/MrMikeNZ/Space-Shuttle/releases/tag/v1.7.9

Mirror: http://www./download/cgfbj5lwa8mgxf2/Space-Shuttle_1.7.9.zip

Please, if you have any texturing experience, please consider applying!

People with C# experience needed!

Want to help us out? please apply here.

For more news and info about our project, please visit our blog.

Do to too many issues, the One-piece has been removed. Please note that this does not include Enterprise

https://creativecommons.org/licenses/by-sa/2.0/

Edited by Sampa
Felbourn is helping
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I did my application too. Mike-nz can be a reference too, I redid the ssme sounds for him and I was testing and doing the sounds for the x-15 for him.

To be clear Mike is actually part of the team he will be able to see these applications when we review them so nobody's previous efforts will be forgotten. This is not a new mod from Mikes we just restructured the team to be far more efficient and not lay so much work on one man.

Here is a statement regarding the state of the mod: http://forum.kerbalspaceprogram.com/entries/3715-State-of-the-Program

Hopefully this will get everyone up to speed specially those who may have been confused with the closure of the old thread.

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To be clear Mike is actually part of the team he will be able to see these applications when we review them so nobody's previous efforts will be forgotten. This is not a new mod from Mikes we just restructured the team to be far more efficient and not lay so much work on one man.

Here is a statement regarding the state of the mod: http://forum.kerbalspaceprogram.com/entries/3715-State-of-the-Program

Hopefully this will get everyone up to speed specially those who may have been confused with the closure of the old thread.

No I understand. You guys asked for references at the end and I just wanted to add Mike to my references because of what I was doing for him before. But its definitely good to have an explanation here and you should probably put it in the OP so all you have to say is "the explanation is in the OP" if anyone asks again.

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No I understand. You guys asked for references at the end and I just wanted to add Mike to my references because of what I was doing for him before. But its definitely good to have an explanation here and you should probably put it in the OP so all you have to say is "the explanation is in the OP" if anyone asks again.

Definately recomended if you dont mind doing sound work like you did, or anything else

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There is an application on the OP where you can indicate what your strengths are.

Sampa will take care of the developer choices. But im sure you will be helpfull as you have been in the past. Any good ideas for the mod let them know and they can organise things.

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