Whirligig Girl Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) https://github.com/GregroxMun/Alternis-Kerbol-Rekerjiggered/releases/tag/1.7 Alternis Kerbol is now updated to KSP v1.2, and it's probably better than ever. Edited March 15, 2017 by GregroxMun Link to comment Share on other sites More sharing options...
olekopyto Posted November 25, 2016 Share Posted November 25, 2016 What about eve and scatterer? Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 9, 2016 Author Share Posted December 9, 2016 On 11/25/2016 at 2:54 PM, olekopyto said: What about eve and scatterer? Go back a couple pages. There's a few configs for older versions of E.V.E. and Scatterer. But I don't work with those mods, so I can't answer for them. Link to comment Share on other sites More sharing options...
ModerndayLink Posted January 28, 2017 Share Posted January 28, 2017 when I installed, everything was as it is supposed to be, except kerbin was in a really close orbit to the sun ( it was actually inside the sun). Link to comment Share on other sites More sharing options...
Whirligig Girl Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) On 1/28/2017 at 4:49 PM, ModerndayLink64 said: when I installed, everything was as it is supposed to be, except kerbin was in a really close orbit to the sun ( it was actually inside the sun). Make sure you're using the right version of Kopernicus and KSP, or ask in the Kopernicus thread about PostOrbitSpawn. The really close orbit is neccesary in order to reduce KSC bugs, and it appears something has made the part that moves the orbit to Jool to not happen. Edited February 1, 2017 by GregroxMun Link to comment Share on other sites More sharing options...
Moppers Posted March 27, 2017 Share Posted March 27, 2017 Would it be possible to add in the comet tail effects from the original? That is what really made me use this mod back in the day! But I love what you have done to bring this back, great job!!!! Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 31, 2017 Author Share Posted March 31, 2017 On 3/26/2017 at 9:20 PM, Moppers said: Would it be possible to add in the comet tail effects from the original? That is what really made me use this mod back in the day! But I love what you have done to bring this back, great job!!!! No, that utilized a special plugin in the original. If someone makes a comet tail plugin again, I would probably use it. Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted April 2, 2017 Share Posted April 2, 2017 On 4/1/2017 at 0:21 AM, GregroxMun said: No, that utilized a special plugin in the original. If someone makes a comet tail plugin again, I would probably use it. Kerbal komets by @Angel-125, perhaps? Link to comment Share on other sites More sharing options...
themaster401 Posted May 28, 2017 Share Posted May 28, 2017 Hello, I've taken a bit of time today and wrote a configuration for my AVP repackaging to be compatible with Alternis Kerbol. (Thanks @theaveragepxtseryu for testing the config out and taking eye-candy screenshots :D) Link to comment Share on other sites More sharing options...
Pxtseryu Posted May 28, 2017 Share Posted May 28, 2017 9 minutes ago, themaster401 said: (Thanks @theaveragepxtseryu for testing the config out and taking eye-candy screenshots :D) No problem! Link to comment Share on other sites More sharing options...
Whirligig Girl Posted May 28, 2017 Author Share Posted May 28, 2017 @Kopernicus:FINAL { @Body,* { @PQS { @Mods { @VertexHeightNoiseVertHeight:HAS[#noiseType[RiggedMultifractal]] { @noiseType = RidgedMultifractal } @VertexHeightNoise:HAS[#noiseType[RiggedMultifractal]] { @noiseType = RidgedMultifractal } } } } } If you want to use v1.7 in KSP 1.3, you'll have to add this in a .cfg file somewhere in GameData. It will fix all mods that have the old mis-spelled noise type name. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 6, 2017 Author Share Posted June 6, 2017 https://github.com/GregroxMun/Alternis-Kerbol-Rekerjiggered/releases/tag/1.8 1.8 Prerelease for KSP 1.3 Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 6, 2017 Author Share Posted June 6, 2017 (edited) Planned Features: Important NormalMaybeImplemented Biomes for all planets and moons (Kerbin done by Sigma88) Add back comet tails (depends upon @Thomas P.) Redo science definitions and descriptions. Realistic atmospheres. Balance Tylo Scatterer and E.V.E. Compatibility. (If you can and will help with scatterer for Eve, Tylo, and Jool, do PM me) Eve: Thick yellow clouds. Duna: Dust storms, white water vapor clouds. Tylo: Thin white clouds. Jool: White clouds at high altitude. (Blue clouds represent lower atmosphere) Laythe: Earth-like clouds. Kerbin: Earth-like clouds, or maybe the sort you get from a slowly rotating terra in Space Engine. Classic Mode. Reverts all major changes to Moho, Eve, Pol, Mun, Eeloo, Vall, Kerbin, and Dres, and reverts the atmospheres to stockalike instead of realistic. Alien System Mode. Reverts system to the stock system (to be modified by other mods or not) and moves the Alternis system to another star. Balance pass for science gathering. Setting to change planet names to non-stock versions. Compatibility with more mods. Outer Planets Mod OPM's modified Stock Eeloo comes back. Alternis Eeloo moves out to the Kuiper Belt, with AKR Vall orbiting it. Neidon moves down below Moho. Thatmo moves to Kuiper belt. Planet colors no longer cause overbrightness due to the brighter sun. Duna Restoration Project Add Duna back under a new name to orbit at the Sun-Tylo trojan point, along with stock Ike. UnchartedLands Try to fit all the planets into the same system. Amoho, ULmoho, ULeve, Aeve, AJool, ULkerbin at AJool trojan point, ULlaythe-Ultylo, Atylo, ULjool, ULeeloo, Aeeloo, ULgilly and Agilly and Aike. SigmaDimensions Rescale patches supporting 2x, 5x, and 10x games. GalacticNeighborhood Better descriptions. ResearchBodies Why waste a perfectly good new solar system by letting you see every nook and cranny of the new planets before visiting them? ScienceBalance DMagic Orbital Science Experiments pack. KrakenScience Pack (Really quite interesting stockalike-looking science experiments) Kerbalism radiation fields. Delta-V Map. (Not strictly a feature, but I'd like to make one anyway.) More biodiversity on Laythe, better alien tree model. Colliders and experiments for all most ground scatters. CRP resources defined for each planet. Edited June 8, 2017 by GregroxMun Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 6, 2017 Author Share Posted June 6, 2017 Link to comment Share on other sites More sharing options...
Gage123456 Posted June 8, 2017 Share Posted June 8, 2017 I'm going to get this mod today. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 8, 2017 Author Share Posted June 8, 2017 4 hours ago, Gage123456 said: I'm going to get this mod today. I might recommend waiting a few days, there are some changes coming soon. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 9, 2017 Author Share Posted June 9, 2017 After well over a week of work, Alternis Kerbol Rekerjiggered 2.0 is out. https://github.com/GregroxMun/Alternis-Kerbol-Rekerjiggered/releases/tag/2.0 Link to comment Share on other sites More sharing options...
Gage123456 Posted June 9, 2017 Share Posted June 9, 2017 (edited) Duna has a blue atmosphere.With clouds, Eve does not have rings and the ksp screen goes black sometimes and the biome is ice caps. Edited June 9, 2017 by Gage123456 Forgot some stuff. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 9, 2017 Author Share Posted June 9, 2017 (edited) 5 hours ago, Gage123456 said: Duna has a blue atmosphere.With clouds, Eve does not have rings and the ksp screen goes black sometimes and the biome is ice caps. Blue Duna Atmosphere: thanks, I'll fix that real quick. I should have caught that. Eve's rings are removed when clouds are enabled because the clouds render on top of the rings. I need more information on KSC screen going black. Is it: A) No space center buildings but icons are there? (Possible, no fix) B) No space center buildings, no space center icons? (output_log, and description) C) Night time forever? (Known, no fix) D) Literally just a black screen? (output_log, and description) E) Something else? (Screenshot, output_log, and description) KSC screen is always wrong on account of the reparenting of Kerbin to Jool. This has always been buggy, and the only fix would come from Squad itself. As long as you can still click on buildings or their icons, I don't consider this game-breaking and it should only happen at this one scene. EDIT: Duna air is brown again. Edited June 9, 2017 by GregroxMun Link to comment Share on other sites More sharing options...
Gage123456 Posted June 10, 2017 Share Posted June 10, 2017 (edited) The clouds, when the sun goes behind jool. Also Mohos surface has Kerbin's colors. It, when you land on it is at -1 m you can see below it. Edited June 10, 2017 by Gage123456 Some stuff. Link to comment Share on other sites More sharing options...
Joshua91 Posted June 10, 2017 Share Posted June 10, 2017 Bop and Val are not working their textures are not loading at all all I see is a bunch of lines that cause my PC to slow drastically when I zoom in on them. I took their config files out of kerpernicus and they are loaded back to their normal textures and normal orbits. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 10, 2017 Author Share Posted June 10, 2017 3 hours ago, Gage123456 said: The clouds, when the sun goes behind jool. Also Mohos surface has Kerbin's colors. It, when you land on it is at -1 m you can see below it. The sun shining behind Jool is a stock bug with no known fix. I need clarification on Moho having Kerbin's colors. Do you mean it's green and blue just like Kerbin would be? A screenshot, as well as body logs for the relevant objects would be nice. As for the negative terrain bug, I can add a FlattenOcean to ensure no terrain goes below 0. Again, I should have caught it. Workaround for now is to just not land in the lower regions. 2 hours ago, Joshua91 said: Bop and Val are not working their textures are not loading at all all I see is a bunch of lines that cause my PC to slow drastically when I zoom in on them. I took their config files out of kerpernicus and they are loaded back to their normal textures and normal orbits. Try deleting their cache files in Kopernicus/Cache and/or AlternisKerbolRekerjiggered/CacheFiles. If still no, send me screenshots. Question: did you install via CKAN? Link to comment Share on other sites More sharing options...
Gage123456 Posted June 10, 2017 Share Posted June 10, 2017 (edited) When close to it, the PQS is green and blue just like Kerbin instead of it being red. I tested that last night and saw that it was white first, then green and blue. Edited June 10, 2017 by Gage123456 More stuff. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 10, 2017 Author Share Posted June 10, 2017 3 hours ago, Gage123456 said: When close to it, the PQS is green and blue just like Kerbin instead of it being red. I tested that last night and saw that it was white first, then green and blue. Screenshot. F1 key. Imgur.com. Go. Link to comment Share on other sites More sharing options...
Gage123456 Posted June 10, 2017 Share Posted June 10, 2017 Scalespace it looks normal but kerbins colors come in when it changes to pqsspace at 100km. Link to comment Share on other sites More sharing options...
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