RoverDude Posted March 19, 2020 Author Share Posted March 19, 2020 On 3/13/2020 at 7:53 PM, Shadowscale said: Mod no longer works on 1.9 Specificity? Quote Link to comment Share on other sites More sharing options...
Shadowscale Posted March 24, 2020 Share Posted March 24, 2020 The engines only play sound, no thrust or bomb effect plays, and the amount of bombs does not go down. Reverting to 1.8.1 immediately fixes this. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted April 25, 2020 Share Posted April 25, 2020 On a lark I got the Medusa to work in 1.9.1. Was surprised to see the thing ejecting the bombs into a sail - I imagine that makes things slightly more efficient. Launching it into orbit was fun as I couldn't strap anything to the sides or rear - ended up launching a Goddard-like contraption. The thing with just a set of adapter tanks and Vernor RCS thrusters and a large docking port, got me a basic craft that could get to Jool in 45 days. I'm pretty sure I expended 100 to 120 km/s using the NPU-250 shells and hardly any ablator oil. Here's a short video launching the thing into orbit. Makes me wonder if I could use this to get a very large payload to Lindor or Nara in JNSQ using a regular Hohmann Transfer. Spoiler Quote Link to comment Share on other sites More sharing options...
Bubmer Posted April 25, 2020 Share Posted April 25, 2020 (edited) Hey I'm having an issue where the medusa engine is only producing 0.1kn thrust and it's using up any bombs, even when the engine is active with the bomb type set on the correct type of bombs (500s). I'm running KSP 1.8.1, installed through CKAN running version 1.3.0.0 Engine worked fine until I docked something to the craft and now it won't work, have tried redeploying and reactivating the engine, undocking and redocking and reloading the save file but nothing seems to make the engine run again not getting any error messages on the console. Any ideas on what could be going wrong/how to fix it? EDIT: It seems that the engine isn't recognizing the bombs/the sail being deployed sent another craft with a medusa and that one did work EDIT 2: Reinstalling didn't do anything either Edited April 25, 2020 by Bubmer Another troubleshooting part Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted April 26, 2020 Share Posted April 26, 2020 6 hours ago, Bubmer said: Hey I'm having an issue where the medusa engine is only producing 0.1kn thrust and it's using up any bombs, even when the engine is active with the bomb type set on the correct type of bombs Not sure what's happening. I took my 'on a lark' video and launched something to dock with ol' boom boom. Seemed to dock and then thrust without difficulty. Quote Link to comment Share on other sites More sharing options...
Bubmer Posted April 26, 2020 Share Posted April 26, 2020 5 hours ago, Gordon Fecyk said: Not sure what's happening. I took my 'on a lark' video and launched something to dock with ol' boom boom. Seemed to dock and then thrust without difficulty. Seems to be something related to the medusa not realizing the bombs are there, sometimes when I load the craft it'll show the bomb type as 250 even when I left it at 500, and if I click the swap bombs option it skips the 500 and jumps straight into 1000 Quote Link to comment Share on other sites More sharing options...
Mickey253 Posted July 10, 2020 Share Posted July 10, 2020 On 4/26/2020 at 12:41 AM, Bubmer said: Seems to be something related to the medusa not realizing the bombs are there, sometimes when I load the craft it'll show the bomb type as 250 even when I left it at 500, and if I click the swap bombs option it skips the 500 and jumps straight into 1000 I'm having the same problem, with the medusa and orion both. My guess is it's some sort of mod conflict, because nothing I've tried in-game has fixed it. If you found a fix, please let me know. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 11, 2020 Author Share Posted July 11, 2020 hmmm... will have to take a look. Quote Link to comment Share on other sites More sharing options...
Mickey253 Posted July 11, 2020 Share Posted July 11, 2020 After some trial and error, it seems that if any craft in the save with a medusa/orion engine on it contains a 3.75m docking port (restock+), no medusa/orion engines work on the save. Haven't had any problems using the stock 2.5m docking port so I'll just use that one and plenty of struts. Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 16, 2020 Share Posted November 16, 2020 Hey will anyone be updating this? seems like a nice little thing for interstellar travel Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 17, 2020 Author Share Posted November 17, 2020 12 hours ago, Souptime said: Hey will anyone be updating this? seems like a nice little thing for interstellar travel works fine in 1.10.x Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 17, 2020 Share Posted November 17, 2020 Oh it does? i've been having problems with it as when i start the game i cant press start its just stays there, might just be 00_USItools though. i'll test Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 17, 2020 Share Posted November 17, 2020 Okay i tested on my test game and it seems to work fine, not sure whats up with my main game thought. when its loaded i can post a log Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 18, 2020 Share Posted November 18, 2020 @RoverDude heres my log: https://drive.google.com/file/d/1igZ5S83BvMiFscYcvQad8mJqCLOaQ7FD/view?usp=sharing i just cant press start when its loaded, dont know why Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 18, 2020 Author Share Posted November 18, 2020 39 minutes ago, Souptime said: @RoverDude heres my log: https://drive.google.com/file/d/1igZ5S83BvMiFscYcvQad8mJqCLOaQ7FD/view?usp=sharing i just cant press start when its loaded, dont know why Same mod list between test game and normal game? Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 18, 2020 Share Posted November 18, 2020 Nope. that log is from normal game. test game is used for developing stuff and testing out mods for a faster load time. fully stock no DLC for test, 100+mods for normal Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 18, 2020 Author Share Posted November 18, 2020 4 minutes ago, Souptime said: Nope. that log is from normal game. test game is used for developing stuff and testing out mods for a faster load time. fully stock no DLC for test, 100+mods for normal Then you have a mod conflict. You need to start removing mods from your main save till you figure out which one. Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 18, 2020 Share Posted November 18, 2020 hmm... do you know any conflicting mods for this? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 18, 2020 Author Share Posted November 18, 2020 2 minutes ago, Souptime said: hmm... do you know any conflicting mods for this? To be honest, none that I am aware of. Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 18, 2020 Share Posted November 18, 2020 Its what every modded player is afraid of... unknown conflicts Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 21, 2020 Author Share Posted December 21, 2020 1.4.0 for KSP 1.11 is up Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 So I'll be expanding this mod a bit - specifically, adding a new cadre of NTR's. including 0.625m, 1.25m short, 1.875m, 2.5m, and 3.75m along with some variants. NERV included in the pic for a size comparison. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 6, 2021 Share Posted January 6, 2021 I feel like i need a manual for the orion engines, i have never been able to get it to work. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 6, 2021 Author Share Posted January 6, 2021 Just now, eberkain said: I feel like i need a manual for the orion engines, i have never been able to get it to work. Pretty easy. Slap on the engine. Include a pack of the cartridges. Launch, and enjoy. Note that it's an on-or-off thing, all you can really do is vary the charge size. It's not going to be good for fine control, so what I tend to do is toss an Orion as brute force propulsion, but run NTRs to handle the small adjustment burns. I used the ship below for a crewed Jool-5 mission. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 6, 2021 Share Posted January 6, 2021 1 hour ago, RoverDude said: Pretty easy. Slap on the engine. Include a pack of the cartridges. Launch, and enjoy. Yeah, i must be missing something cause it doens't work for me. I am using the constellation beta you released, but I also tried it a week ago from CKAN and had the same results. Quote Link to comment Share on other sites More sharing options...
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