Rory Yammomoto Posted July 10, 2016 Share Posted July 10, 2016 22 minutes ago, VenomousRequiem said: Oh please, running a game my processor idles at around 125 degrees C. I know the feel. Heat shut down for me is 100. I run on an Idiot-Proof Linux Thinkpad. It can almost run games... Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 10, 2016 Share Posted July 10, 2016 1 minute ago, Rory Yammomoto said: Heat shut down for me is 100. I run on an Idiot-Proof Linux Thinkpad. It can almost run games... Before I cleaned it games ran my processor at about 145 degrees Celsius. This is a discussion for a thread that isn't here, however. I hope you understand. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 10, 2016 Share Posted July 10, 2016 (edited) 2 minutes ago, VenomousRequiem said: Before I cleaned it games ran my processor at about 145 degrees Celsius. This is a discussion for a thread that isn't here, however. I hope you understand. yeah. Let me just say your mod is a godsend for me- other mods bring me to the threshold with fewer parts. mods like yours- they run with little memory or processor exertion. Edited July 10, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2016 Share Posted July 10, 2016 1 hour ago, VenomousRequiem said: This is a discussion for a thread that isn't here, however. I hope you understand. No worries. I'll see my way out. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 10, 2016 Share Posted July 10, 2016 (edited) I meant the computer issues. You guys can talk about Gemini all you want here. Update: Hey, we should all talk about Cobalt's new mod him and @AlbertKermin just released! Simple and small, but very effective! Edited July 10, 2016 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 10, 2016 Author Share Posted July 10, 2016 No, go talk about it on the new thread Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 10, 2016 Author Share Posted July 10, 2016 Just pushed a bit commit on GitHub. All the Sarnus C-1 and MOS/Gemini parts should have fully fleshed out configs now, with the appropriate tech tree placement, names, descriptions, etc. I ALSO was able to remake the Leo Service Module, and now it should have a proper collider that allows you to place things inside the base of the adapter, just like the real one. I haven't been able to test *anything*, so please take a look at it for me. Especially the tech tree placements of the parts! Quote Link to comment Share on other sites More sharing options...
fs10inator Posted July 10, 2016 Share Posted July 10, 2016 (edited) 20 hours ago, VenomousRequiem said: TFW I try to play at all recently: 1.0.5, here I come...! ...I guess... Edited July 10, 2016 by fs10inator Quote Link to comment Share on other sites More sharing options...
123nick Posted July 10, 2016 Share Posted July 10, 2016 2 hours ago, fs10inator said: 1.0.5, here I come...! ...I guess... you're going back too 1.0.5? Quote Link to comment Share on other sites More sharing options...
fs10inator Posted July 10, 2016 Share Posted July 10, 2016 Just now, 123nick said: you're going back too 1.0.5? Well, I was thinking of doing so at one point, but there's SSRSS. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) Well, here's what I did this afternoon: MOS-2 'Starlab'. Edited July 10, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
123nick Posted July 10, 2016 Share Posted July 10, 2016 2 minutes ago, CobaltWolf said: Well, here's what I did this afternoon: hey is it just me or does all albums look like this: with it being half cut off? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 10, 2016 Author Share Posted July 10, 2016 Just now, 123nick said: hey is it just me or does all albums look like this: with it being half cut off? Yeah I've heard they're having issues. They display fine on my end. :/ Quote Link to comment Share on other sites More sharing options...
123nick Posted July 10, 2016 Share Posted July 10, 2016 Just now, CobaltWolf said: Yeah I've heard they're having issues. They display fine on my end. :/ odd. i wonder if there is a fix for it. Quote Link to comment Share on other sites More sharing options...
123nick Posted July 10, 2016 Share Posted July 10, 2016 also, this seems a bit misleading: shouldnt you put the gamedata folder into the Kerbal Space Program folder, so the already made gamedata folder is merged with the one from the .zip file? Quote Link to comment Share on other sites More sharing options...
IronCretin Posted July 10, 2016 Share Posted July 10, 2016 I'm getting problems too. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2016 Share Posted July 10, 2016 No major issues with the latest commit, save one: the decoupler on the Gemini service module is commented out. It made for quite the nail-biter of a re-entry. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 10, 2016 Author Share Posted July 10, 2016 5 minutes ago, Jack Wolfe said: No major issues with the latest commit, save one: the decoupler on the Gemini service module is commented out. It made for quite the nail-biter of a re-entry. it is a docking port now, that can (should!) be able to be decoupled. That way MechJeb/KER dV readouts work. It worked on my end. Quote Link to comment Share on other sites More sharing options...
Pak Posted July 10, 2016 Share Posted July 10, 2016 (edited) 2 hours ago, 123nick said: odd. i wonder if there is a fix for it. You can hit the link below or google something along the lines of "opt out of imgur beta" They seem to be randomly selecting accounts and putting them into the beta which messes up viewing embedded posts. http://imgur.com/beta/disable Edited July 10, 2016 by Pak Quote Link to comment Share on other sites More sharing options...
123nick Posted July 10, 2016 Share Posted July 10, 2016 (edited) 1 minute ago, Pak said: You go hit the link below or google something along the lines of "opt out of imgur beta" They seem to be randomly selecting accounts and putting them into the beta which messes up viewing embedded posts. http://imgur.com/beta/disable thanks. that actually fixed it Edited July 10, 2016 by 123nick Quote Link to comment Share on other sites More sharing options...
Guest Posted July 11, 2016 Share Posted July 11, 2016 37 minutes ago, CobaltWolf said: it is a docking port now, that can (should!) be able to be decoupled. That way MechJeb/KER dV readouts work. It worked on my end. Weird. No decouple action at all was available at all. But it was a vehicle already in flight, that might be the critical difference. I've got Pee Wee Kerman on a solo flight. I'll let you know how it goes. Quote Link to comment Share on other sites More sharing options...
komodo Posted July 11, 2016 Share Posted July 11, 2016 (edited) I continue to have a blast here with all of these parts. I come with a trade that is sort of not a trade; First, a screenshot of a probe launching contraption. It is not the sexiest thing ever, but I thought the shot was framed nicely. Spoiler I'm hoping that linked right, as i'm ... well, imgur is insane at the moment, and these forums have never been the clearest on how they interact. The other half of the non-trade is this MM snippet, for the Mariner Dish antenna + RT... I totally am guessing at the specs on this thing, the balance may be totally hosed, but hey, it works! Spoiler @PART[bluedog_mariner4Dish]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 11500000 %EnergyCost = 0.4 %DishAngle = 140 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } Ta! Edited July 11, 2016 by komodo I accidentally half of the entire post Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 11, 2016 Share Posted July 11, 2016 8 hours ago, komodo said: Mariner Dish antenna @CobaltWolfThat reminds me. Is that part going to stay in now? I've never updated the AR patch to include that one because I honestly thought I remembered you saying it was coming out but now I don't remember and have no idea where I got that from so - is it staying or leaving? Since I use only the GitHub master I never really know if I'm seeing something that is temporary or permanent if I don't ask. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 11, 2016 Author Share Posted July 11, 2016 8 hours ago, komodo said: I continue to have a blast here with all of these parts. I come with a trade that is sort of not a trade; First, a screenshot of a probe launching contraption. It is not the sexiest thing ever, but I thought the shot was framed nicely. Reveal hidden contents I'm hoping that linked right, as i'm ... well, imgur is insane at the moment, and these forums have never been the clearest on how they interact. The other half of the non-trade is this MM snippet, for the Mariner Dish antenna + RT... I totally am guessing at the specs on this thing, the balance may be totally hosed, but hey, it works! Reveal hidden contents @PART[bluedog_mariner4Dish]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 11500000 %EnergyCost = 0.4 %DishAngle = 140 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } Ta! 1 minute ago, rasta013 said: @CobaltWolfThat reminds me. Is that part going to stay in now? I've never updated the AR patch to include that one because I honestly thought I remembered you saying it was coming out but now I don't remember and have no idea where I got that from so - is it staying or leaving? Since I use only the GitHub master I never really know if I'm seeing something that is temporary or permanent if I don't ask. Awesome! The Mariner 4 dish is indeed planned for the next update, I have an issue on Github to track it actually. @komodo thanks, only thing is I need to delete the animation lines. It should be Duna-ranged, perhaps heavy to make up for how small it is. @rasta013 it is indeed staying in, I'm not sure if there is anything else that needs to stay in. I don't believe there is, since I never got any of the new probe stuff finished and likely won't for a while now (unless someone makes a donation and asks me to do them ) Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 11, 2016 Share Posted July 11, 2016 Just now, CobaltWolf said: <snip>it is indeed staying in, I'm not sure if there is anything else that needs to stay in. Cool. I'll get the AR patch updated later today and fit it in with the others. I may even deign to do a balance pass on all the configs now that I've beat the crap out of them to see how my ranges are set. The A66 right now is so OP under AR I constantly have to keep telling myself not to use it on every single craft I make. I think I typo'd on it but not really sure. Anyway...new config will be added and I'll at least tamp down the A66. Quote Link to comment Share on other sites More sharing options...
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