Jashin Posted October 25, 2016 Share Posted October 25, 2016 Ok, I've understood why the antennas weren't working. They need to be extended in the VAB before launch, otherwise you won't have any control and therefore won't be able to extend them. I think I'll just enable the "Partial control" option since it's just a major pain in the ass to have to extend antennas in the editor: fairings need to be much larger or taller, and it just doesn't make sense to me. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2016 Author Share Posted October 25, 2016 9 minutes ago, Jashin said: Ok, I've understood why the antennas weren't working. They need to be extended in the VAB before launch, otherwise you won't have any control and therefore won't be able to extend them. I think I'll just enable the "Partial control" option since it's just a major pain in the ass to have to extend antennas in the editor: fairings need to be much larger or taller, and it just doesn't make sense to me. I think the idea is that you put one of the smaller antennas on your upper stage for launch, and then extend your probe's antennas before you separate. 41 minutes ago, KSPNerd said: Does this mean you might use his code module for a wet workshop??? That would be awesome! Yes, only for the Skylab type stuff. The MOS/MOL parts weren't designed with wet workshops in mind. Quote Link to comment Share on other sites More sharing options...
Jashin Posted October 25, 2016 Share Posted October 25, 2016 Just now, CobaltWolf said: I think the idea is that you put one of the smaller antennas on your upper stage for launch, and then extend your probe's antennas before you separate. Yeah that's what I'm assuming too. I just wish there were more practical options since I am now required to have an ugly antenna extended somewhere on my vessel to have control, whereas in reality all the launch procedure would be automated up to the point where the antenna on the probe itself is extended and operational. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2016 Author Share Posted October 25, 2016 Just now, Jashin said: Yeah that's what I'm assuming too. I just wish there were more practical options since I am now required to have an ugly antenna extended somewhere on my vessel to have control, whereas in reality all the launch procedure would be automated up to the point where the antenna on the probe itself is extended and operational. To be clear, do the BDB probe cores behave differently from stock? Quote Link to comment Share on other sites More sharing options...
Jashin Posted October 25, 2016 Share Posted October 25, 2016 Not that I am aware of. From what I've seen, it's the same whatever the probe/antenna: if you check the "No partial control" option, you will have to extend the antenna in the editor prior to launch, or you won't have any control on the launchpad. And it makes fairings unbelievable tedious to make and quite ugly, since you have to account for the extra space needed for the antenna. The only exceptions I've seen so far are: the new version of the Communotron (it's already extended and there's no toggle option) the probodobodyne probe core (the octogonal one) which has a built-in antenna with no toglle as well Basically if you could make the BDB probe cores behave in the same way as these two, it would be awesome for those of us who'd like to play on hard difficulty with no partial control. Currently, this "realism mode" actually requires to build your vessel in an odd way. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2016 Author Share Posted October 25, 2016 7 minutes ago, Jashin said: Not that I am aware of. From what I've seen, it's the same whatever the probe/antenna: if you check the "No partial control" option, you will have to extend the antenna in the editor prior to launch, or you won't have any control on the launchpad. And it makes fairings unbelievable tedious to make and quite ugly, since you have to account for the extra space needed for the antenna. The only exceptions I've seen so far are: the new version of the Communotron (it's already extended and there's no toggle option) the probodobodyne probe core (the octogonal one) which has a built-in antenna with no toglle as well Basically if you could make the BDB probe cores behave in the same way as these two, it would be awesome for those of us who'd like to play on hard difficulty with no partial control. Currently, this "realism mode" actually requires to build your vessel in an odd way. It sounds like it's based on RemoteTech, in which case, just get in the habit of slapping a dipole on your upper stage. Quote Link to comment Share on other sites More sharing options...
Jashin Posted October 25, 2016 Share Posted October 25, 2016 Got it! In the meantime I've discovered that the Belle TRU telemetry unit and a few other probe cores ("Pog", "Rorat", "Amba", etc.) behave in the same way as the stock Probodobodyne: that's exactly what I needed, that is, an inline antenna of sorts that can relay a signal until I'm in LKO. Then I can ditch the fairings, extend the antenna of my new satellite and it's all good. It turns out I was mistaken by the "Rorat" probe core: I assumed it needed an external antenna to work, whereas it just needed some batteries...I assumed all the probe cores were the same. My bad! To sum it up, all your probe cores with non-toggleable antennas will work perfectly while using this difficulty setting. Quote Link to comment Share on other sites More sharing options...
komodo Posted October 26, 2016 Share Posted October 26, 2016 The fuel switching, the bleeding edge version ought to offer LFO/LH2O switching on all our tanks as is. This is with the more clutzy interface at the moment, but it's there. Adding a monoprop profile should be straightforward. I do not know the current status of B9partswitch, though; I don't think the switchover is complete yet Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 26, 2016 Share Posted October 26, 2016 250 pages! that's huge! keep going! but there is a proble. I haven't gotten the S-IVB tank to only hold LFO - it always has the stock amount of hydrogen. it also has two patches, requiring two LFO kits. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 26, 2016 Share Posted October 26, 2016 I'm enjoying this new PC... (Imgur) Quote Link to comment Share on other sites More sharing options...
komodo Posted October 26, 2016 Share Posted October 26, 2016 I just dropped a PR on teh githubz regarding the fuel switching. If someone could look/play it over and let me know how it goes, that'd be great. I think it is getting there, but it's late and testing is limited. Also, Vega Tax: Full (short) album Here. (Featuring Franken-Rockets all new "Toolman-style MOAR POWER" Model booster.) Quote Link to comment Share on other sites More sharing options...
Araym Posted October 26, 2016 Share Posted October 26, 2016 On 25/10/2016 at 2:52 AM, VenomousRequiem said: (*_*) Shiny!!! I had to change my PC too (today I'm starting my runs around pc retailers here in Italy )... ... as I'm pretty rusted on today knowledge about the best buck-hardware (... I started to build my first pc based on a 486, 25 years ago... I build my last one in... uhm... when it was "the best" having dualcore cpu -around 2000's...)... I need some advice in this modern day, 16 years after! *_* (Directed to ANYONE, please ) Can you help this poor 40 y.o. caveman to make a "wishlist" of PC hardware parts in this modern days??? PrrrrettyPlease Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 26, 2016 Share Posted October 26, 2016 56 minutes ago, Araym said: (*_*) Shiny!!! I had to change my PC too (today I'm starting my runs around pc retailers here in Italy )... ... as I'm pretty rusted on today knowledge about the best buck-hardware (... I started to build my first pc based on a 486, 25 years ago... I build my last one in... uhm... when it was "the best" having dualcore cpu -around 2000's...)... I need some advice in this modern day, 16 years after! *_* (Directed to ANYONE, please ) Can you help this poor 40 y.o. caveman to make a "wishlist" of PC hardware parts in this modern days??? PrrrrettyPlease Ayyy, PM me and I'll help out. As soon as I get sat down in a couple hours we'll work you up a nice PC. Quote Link to comment Share on other sites More sharing options...
Araym Posted October 26, 2016 Share Posted October 26, 2016 1 minute ago, VenomousRequiem said: Ayyy, PM me and I'll help out. As soon as I get sat down in a couple hours we'll work you up a nice PC. I'll bother you a bit immediately Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 26, 2016 Share Posted October 26, 2016 Can we have LF-only configs too? I want my nuclear Saturns. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 26, 2016 Share Posted October 26, 2016 (edited) 1 hour ago, IronCretin said: Can we have LF-only configs too? I want my nuclear Saturns. I'm sure Cobalt will include your cfgs if you PM him the files! Also, did you mean LH2? Edited October 26, 2016 by minepagan Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 26, 2016 Share Posted October 26, 2016 10 minutes ago, minepagan said: I'm sure Cobalt will include your cfgs if you PM him the files! PM's? Git gud. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 26, 2016 Share Posted October 26, 2016 1 hour ago, IronCretin said: Can we have LF-only configs too? I want my nuclear Saturns. 9 minutes ago, minepagan said: I'm sure Cobalt will include your cfgs if you PM him the files! OR you could do it yourself! that's to be read in an excited tone, not a rude tone You could go into the part.cfg of the tank you want to be hydrolox again, and delete the highlighted lines and then remove the forward slashes in front of the RESOURCE with the liquid fuel values in it. As for the engine: You could change where it says "LqdHydrogen" to "LiquidFuel" and the ratio under LqdHydrogen from 15 to, IIRC, 0.9. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 26, 2016 Share Posted October 26, 2016 Just now, IronCretin said: PM's? Git gud. 1v1 me scrub. Also....did you mean LH2? Because with CRP included don't NERVAs use hydrogen? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 26, 2016 Author Share Posted October 26, 2016 @VenomousRequiem they're saying that they want to add templates for the WBT tank switching. I'm trying to resolve it with the still-not-merged pull request that @komodo made last night; I haven't been able to test it yet. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 26, 2016 Share Posted October 26, 2016 1 minute ago, CobaltWolf said: @VenomousRequiem they're saying that they want to add templates for the WBT tank switching. I'm trying to resolve it with the still-not-merged pull request that @komodo made last night; I haven't been able to test it yet. Oh, whoops, I misread! We already have the LFO balance, just need to stuff it into a WBT config, yeah? Quote Link to comment Share on other sites More sharing options...
komodo Posted October 26, 2016 Share Posted October 26, 2016 16 minutes ago, VenomousRequiem said: Oh, whoops, I misread! We already have the LFO balance, just need to stuff it into a WBT config, yeah? Right. The code JSO did for the "generics" works well, but only catches "only LFO/LH2O" tanks. Since the service modules have MP as well, I had to do a new config node for them, which didn't need to account for the generic volume. Through that method, it is easy to set them to w/e is needed. It's just brutally tedious for many parts, thus the "generics". There are a couple features I would like to find, although they may be not possible. Setting a non-full default for a tank in the generic sense would be handy. I also don't know yet why the switching isn't working in the editor only: the only thing I can think of is that the config field is case sensitive. I made that change, but haven't tested it yet. (2 AM-itus disease ) Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted October 26, 2016 Share Posted October 26, 2016 (edited) I made a thing with your American parts... Edited October 26, 2016 by sjwt Removed "but it has a weird smell of kommunism stuck to it..." Quote Link to comment Share on other sites More sharing options...
akron Posted October 26, 2016 Share Posted October 26, 2016 (edited) 56 minutes ago, PickledTripod said: I made a thing with your American parts, but it has a weird smell of kommunism stuck to it... Well done! ((Молодец! )) Edited October 26, 2016 by sjwt Added translation. Quote Link to comment Share on other sites More sharing options...
KSPNerd Posted October 26, 2016 Share Posted October 26, 2016 (edited) 57 minutes ago, PickledTripod said: I made a thing with your American parts, but it has a weird smell of kommunism stuck to it... That looks amazing. But how many radiators does it need to keep all of the heat from showing Edited October 26, 2016 by sjwt removed quote and allso "you know, because in KSP, hot things turn red??? Get it!?!>" Quote Link to comment Share on other sites More sharing options...
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