CobaltWolf Posted May 18, 2016 Author Share Posted May 18, 2016 Just now, awsumindyman said: Good. While I know it's your mod, it's probably best that you keep 1.5m as the only non-compatible size range. There was a REALLY strong, compelling reason for making it 1.5m and not... idk. 1.5625 or whatever would make people happy. The thing is, I have never once been able to remember what that reason was since making that decision. Also, STREAM IS UP. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted May 18, 2016 Share Posted May 18, 2016 Just now, CobaltWolf said: There was a REALLY strong, compelling reason for making it 1.5m and not... idk. 1.5625 or whatever would make people happy. The thing is, I have never once been able to remember what that reason was since making that decision. Also, STREAM IS UP. Probably because the only accepted alternative size ranges are multiples/fractions of the stock sizes, for compatibility and easier calculations. Quote Link to comment Share on other sites More sharing options...
Jso Posted May 19, 2016 Share Posted May 19, 2016 Thanks guys! Thrust curves are checked into the repository if you want to check them out. I'd appreciate some feedback on these as I think they may be a love it or hate it kind of thing. Tinkerers should check out the Bluedog_DB/ThrustCurve directory. They're setup to be easy to switch around. Part descriptions will tell you which curve is on the engine since there's no other way to tell. These are not craft file or save breaking. Other than the last curve they all start at 100% thrust so your initial TWR given by KER or MechJeb will be accurate. Burn times will be off. There's the basic flat curve that just runs at 100% thrust and trails off at the end. This one is used when nothing else is specified. In these images 100% fuel is on the right, 0% is on the left, so they read backwards - sorry. The steady drop that goes up to 105% then drops to 66%. There's also drop to 76% and 86% versions. The Titan solids use this. The rise and fall climbs to 133% then drops to 66%. Three versions of this as well. The Delta GEMs use the 124 to 76% version. The Castor 120 based on the real thing. I tried quite a few curves on the Athena 1 & 2 before I settled on just using the real-ish one. The Castor 30. The effect you get from this is a slowly increasing TWR that steadies out over the last half of the curve. It starts at 30% thrust and doesn't get to 100% until half the fuel is gone. I personally like this one a lot, but timing when to light the stage takes some getting used to. ... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) Edited May 19, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Jso Posted May 19, 2016 Share Posted May 19, 2016 On 5/17/2016 at 8:56 AM, CobaltWolf said: That would work, except the Karrot is no longer in the mod, and all of OrionKermin's work is All Rights Reserved, so I can't just use it. But the Karrot WAS inspired by the Radish. I think we should keep it with more of an Mk1-2 look. Found lying by the side of the road, the "Karotte": Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted May 19, 2016 Share Posted May 19, 2016 5 hours ago, CobaltWolf said: 'pollo Quote Link to comment Share on other sites More sharing options...
fs10inator Posted May 19, 2016 Share Posted May 19, 2016 I don't even know what I'm doing anymore Quote Link to comment Share on other sites More sharing options...
Incursore Posted May 19, 2016 Share Posted May 19, 2016 Hello all, I had some problems here with this fantastic mod. Seems like I can't see the flames of the engines included in this mod. I tried them all, and they actually work, but there is no visible flame outpot. I have other mods installed, and I don't know if the problem is of compatibility, but all other engines have no problem. Maybe is just my fault in something, but I hope to find some help here, 'cause I really like this mod If it can help, I installed the mod with CKAN. Sorry if there's something wrong with my english, it isn't my first language. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted May 19, 2016 Share Posted May 19, 2016 18 minutes ago, Incursore said: ~snip~ If you don't have real plume installed you need to delete the real plume configs, I don't know where they are (I use realplume), but you need to delete them and the stock flame should show up. Venomous knows, but I can't tag her since I'm on mobile. If you have realplume, you probably don't have smoke screen installed. Quote Link to comment Share on other sites More sharing options...
Jso Posted May 19, 2016 Share Posted May 19, 2016 35 minutes ago, Sgt.Shutesie said: Venomous knows, but I can't tag her since I'm on mobile. @VenomousRequiem 58 minutes ago, Incursore said: Hello all, I had some problems here with this fantastic mod. Seems like I can't see the flames of the engines included in this mod. I tried them all, and they actually work, but there is no visible flame outpot. I swore we fixed this. Could post your ksp.log (not here, upload it to dropbox or something). Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Author Share Posted May 19, 2016 17 minutes ago, Jso said: I swore we fixed this. Could post your ksp.log (not here, upload it to dropbox or something). I swear we fixed this, and our hasn't changed since... The plumes worked for me without RP installed the other day. Quote Link to comment Share on other sites More sharing options...
akron Posted May 19, 2016 Share Posted May 19, 2016 9 hours ago, CobaltWolf said: *snip slip* Yes! 'Murica Will the SM have built-in explosion prone O2 tanks? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted May 19, 2016 Share Posted May 19, 2016 (edited) 15 hours ago, CobaltWolf said: There was a REALLY strong, compelling reason for making it 1.5m [150 cm] and not... idk. 1.5625 m [156 1⁄4 cm] or whatever would make people happy. The thing is, I have never once been able to remember what that reason was since making that decision. Also, STREAM IS UP. most likely because 150 cm is better to write than 156 1⁄4 cm. that is really hard to write, wether in decimal metres or centimetres. Edited May 19, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Author Share Posted May 19, 2016 Just now, Rory Yammomoto said: most likely because 150 cm is better to write than 156 1⁄4 cm. that is really hard to write, wether in decimal metres or centimetres. But you're the only person who writes parts in units other than straight meters. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted May 19, 2016 Share Posted May 19, 2016 Just now, CobaltWolf said: But you're the only person who writes parts in units other than straight meters. even if you write it the way normal people write it, its harder. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Author Share Posted May 19, 2016 Just now, Rory Yammomoto said: even if you write it the way normal people write it, its harder. 1.5m? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted May 19, 2016 Share Posted May 19, 2016 1.5625 m Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 19, 2016 Share Posted May 19, 2016 4 hours ago, Incursore said: If it can help, I installed the mod with CKAN. We're on CKAN..? When did that happen? I've heard CKAN will sometimes have a stupid broken way of installing things that messes up configs. This issue you're having could very well not be our fault. And don't ever apologize for your English. It's not your fault that you don't know it perfectly, hell i don't speak any other language other than English so the fact that you can speak at least two is dope as hell. Rock on, man. Quote Link to comment Share on other sites More sharing options...
TimothyC Posted May 19, 2016 Share Posted May 19, 2016 13 hours ago, CobaltWolf said: Kāne is go! From the stream last night, Apollo = Kāne ; Aardvark = Kanaloa Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 19, 2016 Share Posted May 19, 2016 I'm bored at work Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Author Share Posted May 19, 2016 Oh god... I should probably finish those H1s... And Saturn 1... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 19, 2016 Share Posted May 19, 2016 That sounds like a good idea! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Author Share Posted May 19, 2016 Hey y'all! I'm going to start streaming around 6 PM (about 20 minutes from this post). I guess we're working on Saturn, nyeh? In the mean time, here are a couple screenshots I took today. Today was spent on a couple things - working with @DiscoSlelge on the manual, adding normal maps and tweaking the textures for Belle and Prometheus, and redoing the Belle nose cone so that it doesn't look like butt. As an added bonus, it is now hollow, specifically to allow for an interesting design I though of the other day. Quote Link to comment Share on other sites More sharing options...
Incursore Posted May 20, 2016 Share Posted May 20, 2016 I don't know how the "quote" thing works, but I hope you'll see this post However, I eliminate the realplume files in the compatibility folder, as Sgt.Shutesie said, and now I can see the flames and all work perfectly, thank you I have not Real Plume istalled, and I don't know the origin of the problem, at the moment I can't upload anything so I'm really sorry. Maybe, as VenomousRequiem suggested, it can be a CKAN problem. But finally I can play with this mod and no problems, thank you all again Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted May 20, 2016 Share Posted May 20, 2016 2 hours ago, Incursore said: ~snip~ Your welcome Quote Link to comment Share on other sites More sharing options...
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