Sgt.Shutesie Posted July 26, 2016 Share Posted July 26, 2016 Just now, A_Blackhawks_Fan said: Would it be possible for you to create a part pack that includes just the science and antennas and not the rocket parts? You can delete the part folders. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 26, 2016 Share Posted July 26, 2016 1 minute ago, A_Blackhawks_Fan said: Would it be possible for you to create a part pack that includes just the science and antennas and not the rocket parts? wow... the sacrilege.... j/k Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 26, 2016 Share Posted July 26, 2016 Streaming! Quote Link to comment Share on other sites More sharing options...
fs10inator Posted July 26, 2016 Share Posted July 26, 2016 1 minute ago, VenomousRequiem said: Streaming! ^ this tbh Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 27, 2016 Author Share Posted July 27, 2016 Didn't have much to show last night, since I was finishing getting the parts UV unwrapped. But tonight I should be able to start getting stuff in game unity. Still need to figure out the parachutes... Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 27, 2016 Share Posted July 27, 2016 (edited) 1 hour ago, CobaltWolf said: Still need to figure out the parachutes... Hey!... No problem!... I can help with that... Here you go Edited July 27, 2016 by Stone Blue Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 27, 2016 Author Share Posted July 27, 2016 Stream is up on Twitch! Additionally, I wanted to reiterate this post from yesterday - some people have already started logging issues which is of great help! For a perfect example, see this issue logged by @rasta013. It has all the information I needed to diagnose the issue and fix it. On 7/26/2016 at 3:13 PM, CobaltWolf said: Please report any bugs, balance issues, or any other suggestions you have for the current stuff on the Github repo. We are still working on getting the MOS/Saturn C1 stuff done and pushed out. Knowing what needs to be addressed will be a lot of help for getting those done. We are looking for someone to do compatibility configs for @ShotgunNinja's Kerbalism mod. If any intrepid Kerbalism users want to make configs for BDB, it would be greatly appreciated, as none of us use the mod. On a more general note, I want to issue a call for anyone that has homebrewed compatibility configs not currently covered by the official download. It would be very helpful to be able to include them in the download. If BDB has missing compatibility for something that you use, please report it so that we can at least log an issue on Github and feel ashamed whenever we see it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 28, 2016 Author Share Posted July 28, 2016 On 7/22/2016 at 10:22 PM, Sgt.Shutesie said: Some basic progress on X-20 textures. The cockpit is the only thing unwrapped at this point, but its looking pretty good. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted July 28, 2016 Share Posted July 28, 2016 20 minutes ago, CobaltWolf said: Ok, reason to actually use the gif. Redid the textures on the cockpit, much better in my opinion. I need some thoughts for the hatch, any ideas? Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted July 28, 2016 Share Posted July 28, 2016 (edited) 4 minutes ago, Sgt.Shutesie said: Ok, reason to actually use the gif. Redid the textures on the cockpit, much better in my opinion. I need some thoughts for the hatch, any ideas? Big merican flag with red arrow "do not open" @CobaltWolf Don't forget mah screenshots <3 Edited July 28, 2016 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 28, 2016 Author Share Posted July 28, 2016 17 minutes ago, DiscoSlelge said: Big merican flag with red arrow "do not open" @CobaltWolf Don't forget mah screenshots <3 didn't I send you a dropbox link? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 28, 2016 Share Posted July 28, 2016 55 minutes ago, Sgt.Shutesie said: Redid the textures on the cockpit, much better in my opinion. I need some thoughts for the hatch, any ideas? Are you going to have both an external hatch, and one on the bulkhead to access the cargo bay directly? Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted July 28, 2016 Share Posted July 28, 2016 2 minutes ago, Stone Blue said: Are you going to have both an external hatch, and one on the bulkhead to access the cargo bay directly? Just the top hatch, however there will be a crew cabin for 1 Or 2 kerbals. As well as an Airlock that could go into the cargo bay for doing some satellite repair. I haven't sorted out all of the different expansions, but they will come after the first release of x-20. I will be doing a B-52 before I revisit X-20, that way I'm already prepared to make x-15. Quote Link to comment Share on other sites More sharing options...
Jso Posted July 28, 2016 Share Posted July 28, 2016 Does anyone know how to get fuel cross feed working on a surface attached engine with a built in fuel tank? Specifically the Agena Secondary Engine. Currently it will not draw fuel from anywhere but it's own internal tank. Adding fuelCrossFeed = True didn't work. Removing the internal tank does allow it to crossfeed normally, but I'd like to keep that if possible. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted July 28, 2016 Share Posted July 28, 2016 3 hours ago, Jso said: Does anyone know how to get fuel cross feed working on a surface attached engine with a built in fuel tank? Specifically the Agena Secondary Engine. Currently it will not draw fuel from anywhere but it's own internal tank. Adding fuelCrossFeed = True didn't work. Removing the internal tank does allow it to crossfeed normally, but I'd like to keep that if possible. Surely fuel lines would do the trick? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 28, 2016 Author Share Posted July 28, 2016 Just now, MrMeeb said: Surely fuel lines would do the trick? fuel lines shouldn't be necessary though... Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted July 28, 2016 Share Posted July 28, 2016 Just now, CobaltWolf said: fuel lines shouldn't be necessary though... Hmm, I suppose not Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted July 28, 2016 Share Posted July 28, 2016 11 hours ago, CobaltWolf said: didn't I send you a dropbox link? Nope Quote Link to comment Share on other sites More sharing options...
Cowboy_WY Posted July 28, 2016 Share Posted July 28, 2016 Quote Does anyone know how to get fuel cross feed working on a surface attached engine with a built in fuel tank? Specifically the Agena Secondary Engine. Currently it will not draw fuel from anywhere but it's own internal tank. Adding fuelCrossFeed = True didn't work. Removing the internal tank does allow it to crossfeed normally, but I'd like to keep that if possible. There seems to be a way to enable crossfeed on surface attached parts. It is a little messy because it is a global setting in the physics.cfg file, that is normally set to false. It allows crossfeed for any surface attached parts that have crossfeed enabled. So far it is the only way I have found to accomplish this. Here is a Module Manager example to enable it. Spoiler @PHYSICSGLOBALS { @stack_PriUsesSurf = True } Quote Link to comment Share on other sites More sharing options...
Cowboy_WY Posted July 28, 2016 Share Posted July 28, 2016 I guess I spoke too soon, I think I found another possible way. Seems to revolve around this line - "resourceFlowMode = STAGE_STACK_FLOW_BALANCE" Rapier Engine has this line included under both PROPELLANT sections (LiquidFuel & Oxidizer) and it pulls fuel from radial attached tanks without fuel lines. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 28, 2016 Author Share Posted July 28, 2016 Kill me Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 28, 2016 Share Posted July 28, 2016 (edited) 13 minutes ago, CobaltWolf said: Kill me BANG!!!!! Edited July 28, 2016 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2016 Share Posted July 28, 2016 1 hour ago, CobaltWolf said: Kill me Absolutely not! It's been my experience that people do their sloppiest work when they're dead. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 29, 2016 Author Share Posted July 29, 2016 Yeah I said it... (I had to make them separate to get the rotation to work. Sorry guys ) Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 29, 2016 Share Posted July 29, 2016 Great work!! can't wait!! Quote Link to comment Share on other sites More sharing options...
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