Nibb31 Posted June 18, 2012 Share Posted June 18, 2012 ...Could you maybe trim down your sig a little ? Link to comment Share on other sites More sharing options...
Spadde Posted June 19, 2012 Share Posted June 19, 2012 Why are these not in the game already? Link to comment Share on other sites More sharing options...
zombiphylax Posted June 19, 2012 Share Posted June 19, 2012 Why are these not in the game already? Give it time, Nova is doing FX work this release, in future releases they\'ll probably let him add parts/ideas from his mods to the game. That\'s a lot of the reason he was picked up on the team, I\'m sure. Link to comment Share on other sites More sharing options...
Mr. Me Posted June 23, 2012 Share Posted June 23, 2012 Space shuttle vangaurd, isnt that the name of a spaceport?Vanguard was the Air Force\'s rocket program. ??? Link to comment Share on other sites More sharing options...
Spike88 Posted June 28, 2012 Share Posted June 28, 2012 Fairings don\'t seem to be ejecting the way I thought they would. Is this an issue with the Alpha version of Silisko 2, or did I do something wrong? Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted June 29, 2012 Share Posted June 29, 2012 So, Nova, as the EVAs are coming, with all that laderry-ladder stuff, will you convert the original\'s BACE Co. command pod to meet the new standards? (Inside, working ladder) Link to comment Share on other sites More sharing options...
LaydeeDem Posted June 29, 2012 Share Posted June 29, 2012 Did you add the fairing decouplers before the fairing panels? Link to comment Share on other sites More sharing options...
Spike88 Posted June 29, 2012 Share Posted June 29, 2012 If you\'re talking to me, I put the decoupler and then the fairings. When I engage the stage, it just decouples the stage, while the fairings stay as one whole piece. Link to comment Share on other sites More sharing options...
Kryten Posted June 29, 2012 Share Posted June 29, 2012 You need to eject the fairings, then the stage decoupler, in different stages. Link to comment Share on other sites More sharing options...
Spike88 Posted June 29, 2012 Share Posted June 29, 2012 Tried that too. Put the fairings in a stage before the decoupler. Unless there is a piece I\'m missing(like the ejector in the advanced deocupler mod). Link to comment Share on other sites More sharing options...
Matticus88 Posted July 12, 2012 Share Posted July 12, 2012 How do i unfurl the Solar Panels? Link to comment Share on other sites More sharing options...
Mr. Me Posted July 12, 2012 Share Posted July 12, 2012 How do i unfurl the Solar Panels?You press g. Link to comment Share on other sites More sharing options...
Matticus88 Posted July 12, 2012 Share Posted July 12, 2012 Thank you Mr Me. Link to comment Share on other sites More sharing options...
Valaco Posted July 14, 2012 Share Posted July 14, 2012 Has anyone made it to Minmus with the Edition 2 Alpha parts? Been try with no success. Plus I am a horrible pilot lol Link to comment Share on other sites More sharing options...
Mr. Me Posted July 14, 2012 Share Posted July 14, 2012 Has anyone made it to Minmus with the Edition 2 Alpha parts? Been try with no success. Plus I am a horrible pilot lolTry MechJeb. Link to comment Share on other sites More sharing options...
Valaco Posted July 14, 2012 Share Posted July 14, 2012 Try MechJeb. I have that too. I finally made it after I posted lol Link to comment Share on other sites More sharing options...
Captisaac21198 Posted July 18, 2012 Share Posted July 18, 2012 I am bad at this stuff, so I\'m wondering were you place the CS files for the plugin...(From the source files for BACE) Link to comment Share on other sites More sharing options...
ddavis425 Posted July 18, 2012 Share Posted July 18, 2012 I am bad at this stuff, so I\'m wondering were you place the CS files for the plugin...Those are the source files, you don\'t need those. All you need are the part files and the .dll for the plugin. Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted July 23, 2012 Share Posted July 23, 2012 I wonder, Will these all get updated to work with .16? or do they already work with it? Link to comment Share on other sites More sharing options...
MuzzledElk Posted July 24, 2012 Share Posted July 24, 2012 By any chance would there be a way to have a sort of \'magnetism\' applied to specific parts? Essentially, if this is possible, we could have docking with magnets! Right now instead of much later!Here, I even made a simple, easy to understand diagram:(And could we get the old BACE command pod modules back? Those were great for making Muner bases.) Link to comment Share on other sites More sharing options...
Lazurkri Posted July 24, 2012 Share Posted July 24, 2012 By any chance would there be a way to have a sort of \'magnetism\' applied to specific parts? Essentially, if this is possible, we could have docking with magnets! Right now instead of much later!Here, I even made a simple, easy to understand diagram:(And could we get the old BACE command pod modules back? Those were great for making Muner bases.)Your diagram....did not live. BTW, is this going to be updated for .16 so I can have more modules that my kerbals can clamber around on? Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted July 24, 2012 Share Posted July 24, 2012 BTW, is this going to be updated for .16 so I can have more modules that my kerbals can clamber around on?That would certainly be nice!I can definetly see Silisko making some interesting new things for us to play with. Hes definetly the modder I trust to produce high quality mods, and to have quite a good hand at making parts that add more and more to the game. I remember the bits he was doing with cameras, I wonder if hes still working with that? That was awesome, and if he can get it to work still, it would be VERY cool to see something like a space telescope that we could actually see out of (though currently space is rather empty.) Link to comment Share on other sites More sharing options...
Kreuzung Posted July 24, 2012 Share Posted July 24, 2012 Magnets should be possible since there\'s also part gravity. Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted July 24, 2012 Share Posted July 24, 2012 Magnet launching grapple! Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted July 25, 2012 Share Posted July 25, 2012 do the probodyne and BACE core parts (like the probe cores and the BACE buildings) still need kerbals in them at launch? and does the habitat BACE part let kerbals get inside it? Link to comment Share on other sites More sharing options...
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