Drakenex Posted August 23, 2017 Share Posted August 23, 2017 Dear @hraban, I know you don't take requests, but this one is almost ready hehe, by resizing the wings and tail fins of the CX-37B and some scale magic, you'll get the USAF shuttle (as seen on COD Ghosts): Quote Link to comment Share on other sites More sharing options...
hraban Posted August 25, 2017 Author Share Posted August 25, 2017 Another screenshot from the workbench: BYOSSM 'Build Your Own Space Station Module' Two end caps, the recycling- and the storage- sub-module. The end caps with 0.9375 docking module diameter. 1.25m will follow. Quote Link to comment Share on other sites More sharing options...
hraban Posted August 26, 2017 Author Share Posted August 26, 2017 (edited) BYOSSM: Habitat module (3) and Recycling module Each habitat module holds two Kerbals. Edited August 26, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted August 28, 2017 Author Share Posted August 28, 2017 (edited) Finish of all basic module parts for space station module with 0.9375m docking nodes. Next Step is to create node parts with 0.625 and 1.25m diameter. BYOSSM overview Edited August 28, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 28, 2017 Share Posted August 28, 2017 Will your CIDAS 0.9375m docking ports be compatible with the BDB CADS and Cx Aerospace APAS ports? Quote Link to comment Share on other sites More sharing options...
hraban Posted August 28, 2017 Author Share Posted August 28, 2017 1 hour ago, MaverickSawyer said: Will your CIDAS 0.9375m docking ports be compatible with the BDB CADS and Cx Aerospace APAS ports? At the moment, CIDAS is only compatible with 'apasSize1' docking ports, but it would be easy to add a compatibility to the aforementioned docking systems 'APAS_CXG'. The idea is added to the list of ToDo's for the next release. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 28, 2017 Share Posted August 28, 2017 1 hour ago, hraban said: At the moment, CIDAS is only compatible with 'apasSize1' docking ports, but it would be easy to add a compatibility to the aforementioned docking systems 'APAS_CXG'. The idea is added to the list of ToDo's for the next release. Cool! That would make station building much easier. Quote Link to comment Share on other sites More sharing options...
hraban Posted August 29, 2017 Author Share Posted August 29, 2017 23 hours ago, MaverickSawyer said: Cool! That would make station building much easier. All APAS Ports with 0.9375m diameter will be compatible with 'APAS_CXG' used by CX and BDB with next release. Quote Link to comment Share on other sites More sharing options...
hraban Posted September 1, 2017 Author Share Posted September 1, 2017 (edited) KILTI is a core drilling machine which contains 23, 30 cm long core drilling rods in a revolver magazine. The complex drill including magazine is housed in a 0.6m long and 0.625m diameter housing. The fully automatic drill has a camera which allows to observe the drilling process. With KILTI, core drilling can be performed up to a depth of 6.6 meters. After the successful drilling process, the core sections are stowed with the core rod segment in the magazine and are available for a return or further investigation by additional, not included analysis devices. EDIT: KILTI works on two way's: First, like a drill-o-matic harvester, second like a Kerbal was take a Surface-Sample. The Animation play's seven drill-moves and stop by a deep of 2.1m. Edited September 1, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 4, 2017 Share Posted September 4, 2017 What launcher is used for pinobl spacecraft? Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 4, 2017 Share Posted September 4, 2017 Gonna say now your CA-1 cockpit is perfect to make spaceship 1 (sorry no photos dont know how ¯\_(ツ)_/¯) Quote Link to comment Share on other sites More sharing options...
hraban Posted September 4, 2017 Author Share Posted September 4, 2017 5 hours ago, Abpilot said: What launcher is used for pinobl spacecraft? For the launch of PINBOL the carrier rockets FENIKS and RIVER are recommended. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 4, 2017 Share Posted September 4, 2017 @hraban Are you still planning to work on Skylon and VentureStar? Quote Link to comment Share on other sites More sharing options...
hraban Posted September 4, 2017 Author Share Posted September 4, 2017 47 minutes ago, notJebKerman said: @hraban Are you still planning to work on Skylon and VentureStar? The planning phase has been completed, the work is progressing slowly and quite comfortably. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 4, 2017 Share Posted September 4, 2017 2 hours ago, hraban said: The planning phase has been completed, the work is progressing slowly and quite comfortably. Great! Right now there is no mod that would offer anything even remotely like them Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 4, 2017 Share Posted September 4, 2017 15 hours ago, hraban said: For the launch of PINBOL the carrier rockets FENIKS and RIVER are recommended. Ok lol thx Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 5, 2017 Share Posted September 5, 2017 Uhh just sayin when i load the falcon 9 rocket from the mod because i have destruction FX mod on my rocket spontaneity combusts but this is loading up from the craft file can some one fix it PLZ! Quote Link to comment Share on other sites More sharing options...
hraban Posted September 6, 2017 Author Share Posted September 6, 2017 8 hours ago, Abpilot said: Uhh just sayin when i load the falcon 9 rocket from the mod because i have destruction FX mod on my rocket spontaneity combusts but this is loading up from the craft file can some one fix it PLZ! Unfortunately, we can not understand what you want to communicate with us. Contares does not offer 'Falcon 9', we have a carrier rocket called 'Falke X'. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 6, 2017 Share Posted September 6, 2017 15 hours ago, hraban said: Unfortunately, we can not understand what you want to communicate with us. Contares does not offer 'Falcon 9', we have a carrier rocket called 'Falke X'. Whoops its the Falke X sorry its just I'm mor used to the actual names of things (i only got contares 2 days ago) so when it spawns it catches fire. PLZ HELP! Quote Link to comment Share on other sites More sharing options...
hraban Posted September 7, 2017 Author Share Posted September 7, 2017 7 hours ago, Abpilot said: Whoops its the Falke X sorry its just I'm mor used to the actual names of things (i only got contares 2 days ago) so when it spawns it catches fire. PLZ HELP! So far, FALKE X has not been lost to us by system errors. As the first immediate measure, I recommend installing the mod 'KerbalJointReinforcement', which hardens the parts connections. Secondly, we would recommend the mod 'destruction FX' for a test run to inactivate. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 7, 2017 Share Posted September 7, 2017 quick help, order of Action groups for the FalkeX? Quote Link to comment Share on other sites More sharing options...
hraban Posted September 7, 2017 Author Share Posted September 7, 2017 1 hour ago, Kerbal01 said: quick help, order of Action groups for the FalkeX? Good point, the craft files was quick builded and not planed to start row out of VAB. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 7, 2017 Share Posted September 7, 2017 16 hours ago, hraban said: So far, FALKE X has not been lost to us by system errors. As the first immediate measure, I recommend installing the mod 'KerbalJointReinforcement', which hardens the parts connections. Secondly, we would recommend the mod 'destruction FX' for a test run to inactivate. Ok thx plus i might be asking to much if you can't be bothered its ok but have you got the space shuttle planned ahead for this mod? I hope I'm not hastaling for to much. Quote Link to comment Share on other sites More sharing options...
hraban Posted September 7, 2017 Author Share Posted September 7, 2017 4 minutes ago, Abpilot said: Ok thx plus i might be asking to much if you can't be bothered its ok but have you got the space shuttle planned ahead for this mod? I hope I'm not hastaling for to much. Questions do not hurt! Neither the Space Shuttle nor Buran are on the ToDo list. At least not this year Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 7, 2017 Share Posted September 7, 2017 Just now, hraban said: Questions do not hurt! Neither the Space Shuttle nor Buran are on the ToDo list. At least not this year Ok THX plus i LOVE!!! YOUR!!! MOD!!! It is awesome and I rather it over tanteres or @raidernick RN soviet pack Quote Link to comment Share on other sites More sharing options...
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