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[Min KSP: 1.12.2] Deep Space Exploration Vessels - Build NASA Inspired Ships In KSP


Angelo Kerman

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4 minutes ago, Angel-125 said:

I'll consider it, though I think Persistent Thrust is still around...

I have been looking around for a on rail acceleration for a while. Persistent Thrust have been a pretty quiet tread for quite a long time. I did try it and while I have yet to try yours, it look like a more elegant solution. 

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2 hours ago, RedParadize said:

I have been looking around for a on rail acceleration for a while. Persistent Thrust have been a pretty quiet tread for quite a long time. I did try it and while I have yet to try yours, it look like a more elegant solution. 

Pretty sure Freethinker is maintaining PersistentThrust along with the other million things in KSPi. I'll be curious to see how this works, persistentthrust still seems a tad glitchy at timewarp thrust.

Edited by SpaceMouse
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I love how you took inspiration from the Pegasus there.

Last year I was designing a crewed mission to Jupiter (plus Io, Europa, Ganymede and Calypso) and Saturn (Titan, Enceladus, Mimas, and the rings) on modern tech, and when I was designing the Bucephalus, the mothership, I put the heatshield in the back, with a retractable cover for the Nuclear Lightbulb Engine. I didn't want my Astronauts to have to Aerobrake Eyeballs-Out after going at interplanetary speeds. 

Just wondering, would it be possible for you to put an attachment node on the back so I could attach engines?

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5 hours ago, Kosmonaut said:

I love how you took inspiration from the Pegasus there.

Last year I was designing a crewed mission to Jupiter (plus Io, Europa, Ganymede and Calypso) and Saturn (Titan, Enceladus, Mimas, and the rings) on modern tech, and when I was designing the Bucephalus, the mothership, I put the heatshield in the back, with a retractable cover for the Nuclear Lightbulb Engine. I didn't want my Astronauts to have to Aerobrake Eyeballs-Out after going at interplanetary speeds. 

Just wondering, would it be possible for you to put an attachment node on the back so I could attach engines?

There's already an attachment node on the base where you attach the part, and at the top where the shield is, for just that purpose. :)

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Just now, Angel-125 said:

Almost there, just have to sort through a few bugs. I'm shooting for a weekend release for DSEV. :)

Also, you can stuff an entire KR-2L+ "Rhino" into the engine alcove. :)

Damn! I am leaving for Thailand for a month next monday! (hummm I guess that will make me happy too)

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5 hours ago, Angel-125 said:

Almost there, just have to sort through a few bugs. I'm shooting for a weekend release for DSEV. :)

Also, you can stuff an entire KR-2L+ "Rhino" into the engine alcove. :)

I'm sure the WWF would have something to say about that.

 

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@Angel-125 do you have stl files for the parts you've made? The reason i ask is im awaiting my 3d printer, and i have an Idea? :P 

Nvrmind, i think i have a plan here, now im just waiting for the printer and a days worth of building....

Edited by Space Kadet
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so todays work was accompanies with this forum window open and the thought ' i think he said a weekend release, friday is a weekend day' *refresh*        *refresh*        *refresh*        *refresh*                                              *refresh*                                                                       *refresh*       
:P       

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Deep Space Exploration Vessels 3.0.0.1 The Final Odyssey is now available:

The last major release to Deep Space Exploration Vessels completes the original vision for the mod by introducing new parts to make the Nautilus, a kerbalized version of NASA's NAUTILUS-X along with new cargo bays, a revised hex truss system, a new 2.5m cryopod, non-cylindrical fuel tanks, a new radiator, and a powerful new fusion engine. At this point, future updates to DSEV will focus on bug fixes and minor tweaks.

I'm happy to say that DSEV is now feature complete!

New parts

- D2 Cargo Bay (Advanced Metalworks): Styled like the D2 crewed parts, the cargo bay is a nice Size 3 alternative to the stock Mk3 cargo bay. It comes in 3 lengths.

- Hex Hangar (Composites): This large hangar can snugly fit Size 3 parts. It comes in 3 lengths.

- Hangar Adapter (Composites): Use this adapter to attach the Hex Hangar to Size 3, Size 2, or Size 1 parts.

- Automated Construction Hangar (Composites): This specialized hangar lets you make individual parts without the need for kerbals- albiet slowly- if you have OSE Workshop installed.

- Nautilus Airlock (Composites): This radially attached hexagonal airlock seats 2 and has an extendable porch for conveniently attaching EVA items.

- S-2 Nautilus O.C.P. (Composites): This radially attached orbital command pod provides guidance for your vessels and good views. It even has a small built-in greenhouse!

- Nautilus Centrifuge (Composites): The Nautilus Centrifuge is a spinning habitat ring with living quarters for up to 16 kerbals. With Pathfinder installed, the centrifuge slowly generates data for use in labs, and provides production bonuses to the vessel's Pathfinder templates. The Jukebox actually works! Sadly, licensing doesn't let me distribute songs from Saturday Night Fever (not even MIDI versions). But you can place custom music under 000WildBlueTools/Music. Just look around for a free converter that can make .ogg files (Audacity comes to mind) and you're good to go!

- Nautilus Tank Cluster (Composites): This cluster of fuel tanks has built-in radiators as well as built-in adapters for Size 3 and Size 2 parts. it also has engine mounts for up to 7 Size 7 engines.

- Daedalus Storage Tank (Large Volume Containment): This 10-meter spherical fuel tank holds a variety of resources. A lot of resources.

- Meat Locker CryoShelter (Station Modules): Essentially a smaller version of the D2 Cryo Shelter, the Meat Locker is the size of a Hitchhiker and can hold 4 kerbals in cold storage.

- D2HT-2 Adapter (Advanced Metalworks): This is a longer version of the D2 to Hex truss adapter.

- D2 Quarter Truss (Advanced Metalworks): This part is the D2 equivalent of the Quarter Hex Truss.

- D2 Hex Node (Advanced metalworks): This part is the D2 equivalent to the Hex Node.

- Multi Truss: What this truss lacks in amenities it makes up for in its multi-length options. There's also a D2 equivalent.

- WB-9 "Hypernova" Fusion Torch (Torch Drives): This advanced fusion engine has two modes; a high thrust, high specific impulse, high heat "Torch Mode" and a lower thrust and insane ISP "Cruise Mode." If you activate Cruise Control, you can perform engine burns during timewarp. And yes, the transmitter functionality is intended; Project Daedalus's second stage motor doubled as an antenna...

- Avatar Radiator (Large Electrics): This non-rotating radiator is cheaper and lighter than the Graphene Radiator. But it doesn't rotate.

- Storage Shield (Nanolathing): This massive heat shield is 22.5m in diameter when fully assembled, and can hold an enormous amount of resources. It has a hollow center for attaching other parts like engines (You'll need to toggle the built-in cap first). Once assembled, it cannot be disassembled.

- Storage Shield Cap (Nanolathing): This specialized part caps the hole in the Storage Shield when you remove its built-in shield cap. It has the ability to open and close to expose parts stored inside the hollow section of the Storage Shield.

New Contract
- Touring: This contract requires you to send 1 or more tourists to a specific vessel and return them home safely after a few days stay.

Cruise Control
This is a new feature added to all DSEV engines. Cruise Control lets you perform engine burns during timewarp. There are some caveats which will be explained below. To use Cruise Control, right-click on the part to set the desire cruise throttle level and fuel reserve percent, then click the Cruise Control button. Symmetry parts will automatically be updated.

---Controls---
Cruise Control Button: On/Off, this button enables/disables cruise control. If enabled, then the engine will perform a burn when you timewarp.
Cruise Throttle: Controls the throttle level during cruise control. The throttle affects how much propellant to expend and thus your delta-v during timewarp.
Fuel Reserve: During timewarp you can expend fuel pretty quickly. This slider prevents you from using up all your fuel. When your fuel supply drops below the setting, you'll drop out of cruise control and timewarp.

---Caveats---
The game's heat mechanics don't work in timewarp.
You cannot change the context menu controls during timewarp.
You cannot change the ship's course during timewarp.

Bug Fixes & Enhancements
- The D2 Habitat, Lab, Office, CryoShelter, and Greenhouse now have an optional MMOD shield that you can toggle. It is conveniently the same dimensions and shape as the small Hex Hangar.
- Revised the Hex Truss parts to improve rendering performance.
- Revised the K2 frames to improve rendering performance.
- The D2 hex truss crew tubes are now the same size as the regular hex trusses.
- The D2 Adapter has a new End Cap option.
- Increased thrust on the Supernova's Pulsed Plasma mode.
- Hex nodes now support stack symmetry.
- Cruise Control added to the Supernova, Viper, Tesla, and Trinity.

- Deprecated the older versions of the hex trusses. Craft in the field are unaffected. To fix your craft files in the VAB/SPH, you'll need to rename some parts in the craft file. Here's the conversion guide:
Old Name -> New Name
WBI.HexTrussHalf -> wbiHalfHexTruss
WBI.HexTrussQuarter -> wbiQuarterHexTruss
WBI.HexTruss2 -> wbiHexTruss
WBI.HexTrussDouble -> wbiDoubleHexTruss
WBI.HexAdapter2 -> wbiHexAdapter
WBI.HexNode2 -> wbiHexNode
WBI.D2Truss -> wbiD2HexTruss
WBI.D2DoubleTruss -> wbiD2DoubleHexTruss
WBI.D2HalfTruss -> wbiD2HalfHexTruss

Reference Designs
- Nautilus: Inspired by NASA's NAUTILUS-X, this nuclear-powered variant has the fuel to move from low Kerbin orbit to low Duna orbit with fuel to spare. It already comes equipped with two Estonian Duna Landers, each configured deliver a small Pathfinder outpost for extended exploration.
NOTE: Nautilus requires Pathfinder as well as Snacks, KIS/KAS, and CRP.

Acknowledgements
Near Future Props by Nertea, licensed under CC-BY-NC-SA-4.0
Alternate Resource Panel icons courtesy of JadeOfMaar. These look great! :)

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2 hours ago, Angel-125 said:

I'm happy to say that DSEV is now feature complete!

Will you join me in the partaking of a wee dram 16-year old Lagavulin to mark this occasion?  NOTE:  I currently don't have any, either :)  But I have some on order and it should be here in a few days.  In the meantime, Jack in Black will have to do as the warm-up band.  CONGRATS!  And thanks!

Edited by Geschosskopf
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2 hours ago, Geschosskopf said:

Will you join me in the partaking of a wee dram 16-year old Lagavulin to mark this occasion?  NOTE:  I currently don't have any, either :)  But I have some on order and it should be here in a few days.  In the meantime, Jack in Black will have to do as the warm-up band.  CONGRATS!  And thanks!

Thanks! When I started DSEV two years ago, @DasValdez was doing streams to replicate the NASA Discovery II mission and I built a bunch of parts to help. Originally the mod had like four parts including the Supernova. Then I expanded it to make the Copernicus and Nautilus, and finally made that vision a reality. :)

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@Angel-125 Hi, I have been trying to add WBICruiseControl to other engine. Somehow, while I do see the Cruise control button it does not seem to activate at all when I warp. Is there any other requirement for it to work?

Edit: Ahhh, you need to be in orbit! didn't realise I was when I tested your engine.
Edit2: Nope, still missing something.
Edit3: I can't seem to make Tesla rocket to work.

Edited by RedParadize
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