Jump to content

DasValdez

KSP-TV Broadcaster
  • Posts

    156
  • Joined

  • Last visited

Reputation

282 Excellent

Contact Methods

Profile Information

  • About me
    KSP-TV Broadcaster
  • Location
    NC, USA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @severedsolo Understood, and will attempt to replicate with that build. Thanks as always!
  2. I've been running into issues with this lately, specifically for STTOs/spaceplanes. I fly a complete SSTO mission from the runway, all the way to orbit, deploy the payload, land back at the runway... and get no generation increase. At first I thought it was KCT conflicting, with it's "recover to SPH" function, but specific testing by using only the stock recovery function gives the same behavior. I can't get it to reliably upgrade gens. Any chance you could define how/when the generation increase code is called @severedsolo? Would help with further troubleshooting. Additionally, we've run into the old issue where Oh Scrap is spamming fail tests as fast as it can for a craft that spawns on the runway. Even at overall reliability 9, a craft sitting on the runway for about 60s had almost every non-reliability-10 part fail. Only way to mitigate is to spawn to the runway and immediately light a stage, which flips the fail check spam down to a more reasonable level. Is there anything we can check there? Under what circumstances would the mod attempt to spam a check per second? It may be a conflict with World Stabilizer, which spawns the craft off the ground and "eases" it down... so perhaps the game is thinking a newly spawned craft starts at a state of flying and then becomes landed? Still not sure why a landed craft would spam a fail check per second, though... Currently on Oh Scrap 2.0.1
  3. Was just updating mods and saw this for the first time. You're awesome.
  4. Amen to this. Manual collection at first, which gradually moves to automation, is what I'm hoping for.
  5. We did ask about some sort of automation for delivery of resources, and they gave us an sneaky grin and said "the game is still under dev"... which I took for code saying "Yes, we have plans for that." I'd stand by for more info to be released in the future. I straight up told them that there needed to be some automation, because if it becomes Milkrun Simulator 3000 it'll be a snoozefest.
  6. So, I'm back from both PAX West AND the KSP2 Roundtable at the Star Theory Studios. As promised, I've got interviews, screenshots, gameplay footage, and a LOT of comments on the time I spent with the devs. I'll be streaming an AMA LIVE on Twitch this evening for a few hours, starting at 4 PM EDT (Basically Now). The VOD will also be available afterwards if you want to get caught up on your own schedule. Link to stream is here. If you come from the forums, say so! Stream is over, but I've permanently archived the video off to here: http://twitch.tv/dasvaldez
  7. The dev team might understand that... but do the Kerbals?
  8. Good point. You're always orbiting something haha.
  9. I straight up told them I was super concerned about the colonies becoming Milk Run Simulator 3000. Said there has to be some automation or something once you get it going, so my game doesnt become "now we must bring 100 loads of Hydrogen to the colony" before we can launch an interstellar ship. The devs about popped a blood vessel not responding because it's clearly something they've thought about, and have plans for, but weren't ready to let the cat out of the bag yet.
  10. Pssst. What if going to other star systems was NG+? Kerbol system is the same, and more advanced players travel to more advanced (massive scale/tilted/ringed/binary/whatever) star systems... They did show us massive, realtime changes to the stock planet system using scripts... literally, run a line of script and Kerbin gets bigger/inclined/axial tilt/etc. Hah, ok, I can sit here all night answering these questions, but I've got a flight home at 7 AM. See you nerds Monday.
  11. In terms of conversations and comfort levels... not from that interview, but from the roundtable at their office a few days before: When I said it would be nice if we could lock the rotation of auto sun-tracking solar panels... they said something to the effect of "Wait, that would be useful?" and literally grabbed a notepad to jot it down.
  12. I do have copies of pre-alpha gameplay footage and permission to release it... will be showing it and providing commentary when I get back to the studio Monday. Its legit... in terms of "gameplay" it reveals the most about new parts, mechanics, UI, and visuals... ODD is pretty good... one of my stream mods offered up the "Orbital Operations Facility" (the OOF) via Discord... but the winner so far?
×
×
  • Create New...