DasValdez

KSP-TV Broadcaster
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About DasValdez

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    KSP-TV Broadcaster

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  1. Was just updating mods and saw this for the first time. You're awesome.
  2. Amen to this. Manual collection at first, which gradually moves to automation, is what I'm hoping for.
  3. We did ask about some sort of automation for delivery of resources, and they gave us an sneaky grin and said "the game is still under dev"... which I took for code saying "Yes, we have plans for that." I'd stand by for more info to be released in the future. I straight up told them that there needed to be some automation, because if it becomes Milkrun Simulator 3000 it'll be a snoozefest.
  4. So, I'm back from both PAX West AND the KSP2 Roundtable at the Star Theory Studios. As promised, I've got interviews, screenshots, gameplay footage, and a LOT of comments on the time I spent with the devs. I'll be streaming an AMA LIVE on Twitch this evening for a few hours, starting at 4 PM EDT (Basically Now). The VOD will also be available afterwards if you want to get caught up on your own schedule. Link to stream is here. If you come from the forums, say so! Stream is over, but I've permanently archived the video off to here: http://twitch.tv/dasvaldez
  5. The dev team might understand that... but do the Kerbals?
  6. Good point. You're always orbiting something haha.
  7. I straight up told them I was super concerned about the colonies becoming Milk Run Simulator 3000. Said there has to be some automation or something once you get it going, so my game doesnt become "now we must bring 100 loads of Hydrogen to the colony" before we can launch an interstellar ship. The devs about popped a blood vessel not responding because it's clearly something they've thought about, and have plans for, but weren't ready to let the cat out of the bag yet.
  8. Pssst. What if going to other star systems was NG+? Kerbol system is the same, and more advanced players travel to more advanced (massive scale/tilted/ringed/binary/whatever) star systems... They did show us massive, realtime changes to the stock planet system using scripts... literally, run a line of script and Kerbin gets bigger/inclined/axial tilt/etc. Hah, ok, I can sit here all night answering these questions, but I've got a flight home at 7 AM. See you nerds Monday.
  9. In terms of conversations and comfort levels... not from that interview, but from the roundtable at their office a few days before: When I said it would be nice if we could lock the rotation of auto sun-tracking solar panels... they said something to the effect of "Wait, that would be useful?" and literally grabbed a notepad to jot it down.
  10. I do have copies of pre-alpha gameplay footage and permission to release it... will be showing it and providing commentary when I get back to the studio Monday. Its legit... in terms of "gameplay" it reveals the most about new parts, mechanics, UI, and visuals... ODD is pretty good... one of my stream mods offered up the "Orbital Operations Facility" (the OOF) via Discord... but the winner so far?
  11. I'm impressed people can hear that interview haha... on my Monday stream I'll release the lav audio version that should have way better sound. What people are finding is just raw off the little Sony action cam I carry. Nate is awesome, BTW.
  12. Ahhh, it was a physical meetup at the booth. Don't worry, took lots of video and will recap everything when I return home (Monday), including our roundtable, the interview with the devs, and the gameplay footage.