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SimpleRO - A simpler Realism Overhaul v5


MatterBeam

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In development

The objective is a mod that works between stock and Realism Overhaul. It discards History and puts Realism behind Gameplay.

This mod has Realism Overhaul as a dependency. It only contains .cfg files that modify the behaviors and properties implemented by RO, much like RemoteTech XF is to RemoteTech. On a scale from Stock 0% to Realism Overhaul 100%, this mod is 80% realistic.

By stepping down the realism, popular mods such as RoverDude's USI can now be supported.

Development points:

Planned

In Progress

Ready for testing

Completed

RO Gyroscope rebalance

RO Ullage and Ignitions

RO Command Pod removal of CO2 and COM mechanisms

MKS Mass and Cost rebalance

MKS Refineries RealFuels options

MKS Kontainers configuration

RO Probe Rebalance

Remove non-RO description and title

KSPI Realism integration


Currently working on:

MKS: Removed the Kontaine's FsFuelSwitch modules and replaced them with a Real Fuels module.

RO Probes: Current old to new tech won't do. I'm going to make small-to-large probes.

RCS, RO Engines: Too difficult, touching anything creates unsolvable errors.


@PART
[*]:HAS[#manufacturer[USI - Freight Division]]:AFTER[RealismOverhaul]
{
@entryCost *= 0.1
@cost *= 0.2
@mass *= 0.2
@crashTolerance = 60
@maxTemp = 3000
!MODULE[FStextureSwitch2]
{
}
!MODULE[FStextureSwitch2]
{
}
!MODULE[FSfuelSwitch]
{
}
}
@PART[C3_Kontainer_01]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 3000
}
}
@PART[C3_Kontainer_02]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 24500
}
}
@PART[C3_Kontainer_03]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 82000
}
}
@PART[C3_Kontainer_04]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 196400
}
}
@PART[C3_RTank_02]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 8100
}
}
@PART[C3_RTank_02]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 8100
}
}
@PART[C3_RTank_03]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 91950
}
}
@PART[C3_RTank_04]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 220800
}
}
@PART[C3_RTank_06]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 696500
}
}
@PART[C3_RTank_08]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 1767100
}
}
@PART[C3_RTank_00]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 16
}
}
@PART[C3_Tank_03]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 82000
}
}
@PART[C3_RTank_01]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 3000
}
}
@PART[C3_Tank_01]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 3000
}
}
@PART[C3_Tank_02]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 24500
}
}
@PART[C3_Tank_04]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
@volume = 196400
}
}



TANK_DEFINITION
{
name = Kontainer
highlyPressurized = False
basemass = 0.00005 * volume
TANK
{
name = LqdOxygen
mass = 0.000014
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 90.15
note = (lacks insulation)
}
TANK
{
name = Kerosene
mass = 0.000012
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = LqdHydrogen
mass = 0.000002
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 20.15
wallThickness = 0.0025
wallConduction = 205
insulationThickness = 0.0381
insulationConduction = 0.014
note = (basic insulation)
}
TANK
{
name = NTO
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = UDMH
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Aerozine50
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = MMH
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = HTP
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = IRFNA-III
mass = 0.00002
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = NitrousOxide
mass = 0.00003
utilization = 100
fillable = True
amount = 0.0
maxAmount = 0.0
note = (pressurized)
}
TANK
{
name = Aniline
mass = 0.00002
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Ethanol
mass = 0.000013
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = LqdAmmonia
mass = 0.000012
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 237.65
note = (lacks insulation)
}
TANK
{
name = LqdMethane
mass = 0.000012
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 111.45
note = (lacks insulation)
}
TANK
{
name = Mulch
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Organics
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Fertilizer
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Chemicals
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = XenonGas
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = ArgonGas
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = MetallicOre
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Uraninite
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = EnrichedUranium
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Substrate
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Minerals
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = ExoticMinerals
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = RareMetals
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = RocketParts
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Metals
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = DepletedFuel
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Polymers
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Supplies
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Ore
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Machinery
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Recyclables
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = SpecializedParts
mass = 0
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
}

TANK_DEFINITION
{
name = Kontainer
highlyPressurized = False
basemass = 0.00005 * volume
TANK
{
name = LqdOxygen
mass = 0.000014
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 90.15
note = (lacks insulation)
}
TANK
{
name = Kerosene
mass = 0.000012
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = LqdHydrogen
mass = 0.000002
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 20.15
wallThickness = 0.0025
wallConduction = 205
insulationThickness = 0.0381
insulationConduction = 0.014
note = (basic insulation)
}
TANK
{
name = NTO
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = UDMH
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Aerozine50
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = MMH
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = HTP
mass = 0.000016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = IRFNA-III
mass = 0.00002
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = NitrousOxide
mass = 0.00003
utilization = 100
fillable = True
amount = 0.0
maxAmount = 0.0
note = (pressurized)
}
TANK
{
name = Aniline
mass = 0.00002
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Ethanol
mass = 0.000013
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = LqdAmmonia
mass = 0.000012
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 237.65
note = (lacks insulation)
}
TANK
{
name = LqdMethane
mass = 0.000012
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
temperature = 111.45
note = (lacks insulation)
}
TANK
{
name = Mulch
mass = 0.001
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Organics
mass = 0.001
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Fertilizer
mass = 0.001
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Chemicals
mass = 0.0025
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = XenonGas
mass = 0.00003
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = ArgonGas
mass = 0.00003
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = MetallicOre
mass = 0.0055
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Uraninite
mass = 0.0075
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = EnrichedUranium
mass = 0.01097
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Substrate
mass = 0.0016
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Minerals
mass = 0.0027
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = ExoticMinerals
mass = 0.0025
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = RareMetals
mass = 0.0078
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = RocketParts
mass = 0.0025
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Metals
mass = 0.0025
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = DepletedFuel
mass = 0.01097
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Polymers
mass = 0.00104
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Supplies
mass = 0.001
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Ore
mass = 0.0025
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Machinery
mass = 0.00378
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = Recyclables
mass = 0.00378
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
TANK
{
name = SpecializedParts
mass = 0.00378
utilization = 1
fillable = True
amount = 0.0
maxAmount = 0.0
}
}


This mod contains files which modify the balance and characteristics of the following mods:

Real Fuels

Realism Overhaul

USI MKS/OKS

SimpleRealism is in testing right now.

Please report any problems that arise after installing this mod to this thread.

+ GNU GENERAL PUBLIC LICENSE

+ Version 2, June 1991

+

+ Copyright © 1989, 1991 Free Software Foundation, Inc.,

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+

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+

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+ <one line to give the program's name and a brief idea of what it does.>

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+ This program is free software; you can redistribute it and/or modify

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+

+ <signature of Ty Coon>, 1 April 1989

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+This General Public License does not permit incorporating your program into

+proprietary programs. If your program is a subroutine library, you may

+consider it more useful to permit linking proprietary applications with the

+library. If this is what you want to do, use the GNU Lesser General

+Public License instead of this License.

DOWNLOADS:

Download from KerbalStuff

Edited by TruthQuark
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Work update:

Wrote a .cfg file that removes most of the tank resources from Real Fuels:


@TANK_DEFINITION[Default]:FINAL
{
!TANK[NTO]
{
}
!TANK[UDMH]
{
}
!TANK[Aerozine50]
{
}
!TANK[HTP]
{
}
!TANK[AvGas]
{
}
!TANK[IRFNA-III]
{
}
!TANK[Aniline]
{
}
!TANK[Ethanol75]
{
}
!TANK[Ethanol90]
{
}
!TANK[LqdAmmonia]
{
}
!TANK[ClF3]
{
}!TANK[ClF5]
{
}
!TANK[Diborane]
{
}
!TANK[Pentoborane]
{
}
!TANK[Ethane]
{
}
!TANK[Ethylene]
{
}
!TANK[OF2]
{
}
!TANK[LqdFluorine]
{
}
!TANK[N2F4]
{
}
!TANK[Methanol]
{
}
!TANK[Furfuryl]
{
}
!TANK[UH25]
{
}
!TANK[Tonka250]
{
}
!TANK[Tonka500]
{
}
!TANK[IWFNA]
{
}!TANK[IRFNA-IV]
{
}
!TANK[AK20]
{
}
!TANK[AK27]
{
}
!TANK[MON1]
{
}
!TANK[MON3]
{
}
!TANK[MON10]
{
}
!TANK[MON15]
{
}
!TANK[MON20]
{
}
!TANK[MON25]
{
}
!TANK[Hydyne]
{
}
!TANK[Syntin]
{
}
!TANK[LiquidFuel]
{
}
!TANK[Oxidizer]
{
}
!TANK[LeadBallast]
{
}
}
@TANK_DEFINITION[Cryogenic]:FINAL
{
@basemass = 0.000025 * volume
!TANK[NTO]
{
}
!TANK[UDMH]
{
}
!TANK[Aerozine50]
{
}
!TANK[HTP]
{
}
!TANK[AvGas]
{
}
!TANK[IRFNA-III]
{
}
!TANK[Aniline]
{
}
!TANK[Ethanol75]
{
}
!TANK[Ethanol90]
{
}
!TANK[LqdAmmonia]
{
}
!TANK[ClF3]
{
}!TANK[ClF5]
{
}
!TANK[Diborane]
{
}
!TANK[Pentoborane]
{
}
!TANK[Ethane]
{
}
!TANK[Ethylene]
{
}
!TANK[OF2]
{
}
!TANK[LqdFluorine]
{
}
!TANK[N2F4]
{
}
!TANK[Methanol]
{
}
!TANK[Furfuryl]
{
}
!TANK[UH25]
{
}
!TANK[Tonka250]
{
}
!TANK[Tonka500]
{
}
!TANK[IWFNA]
{
}!TANK[IRFNA-IV]
{
}
!TANK[AK20]
{
}
!TANK[AK27]
{
}
!TANK[MON1]
{
}
!TANK[MON3]
{
}
!TANK[MON10]
{
}
!TANK[MON15]
{
}
!TANK[MON20]
{
}
!TANK[MON25]
{
}
!TANK[Hydyne]
{
}
!TANK[Syntin]
{
}
!TANK[LiquidFuel]
{
}
!TANK[Oxidizer]
{
}
!TANK[LeadBallast]
{
}
}
!TANK_DEFINITION[Structural]:FINAL
{
}
!TANK_DEFINITION[Balloon]:FINAL
{
}
!TANK_DEFINITION[BalloonCryo]:FINAL
{
}
@TANK_DEFINITION[Electric_Propulsion]:FINAL
{
!TANK[KryptonGas]
{
}
!TANK[ElectricCharge]
{
}
!TANK[Hydrogen]
{
}
!TANK[LeadBallast
{
}
}

Edited by TruthQuark
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Updated fuels:

@TANK_DEFINITION[Default]:AFTER[RealismOverhaul]{
!TANK[Aerozine50]
{
}
!TANK[HTP]
{
}
!TANK[AvGas]
{
}
!TANK[IRFNA-III]
{
}
!TANK[Aniline]
{
}
!TANK[Ethanol75]
{
}
!TANK[Ethanol90]
{
}
!TANK[LqdAmmonia]
{
}
!TANK[ClF3]
{
}!TANK[ClF5]
{
}
!TANK[Diborane]
{
}
!TANK[Pentoborane]
{
}
!TANK[Ethane]
{
}
!TANK[Ethylene]
{
}
!TANK[OF2]
{
}
!TANK[LqdFluorine]
{
}
!TANK[N2F4]
{
}
!TANK[Methanol]
{
}
!TANK[Furfuryl]
{
}
!TANK[UH25]
{
}
!TANK[Tonka250]
{
}
!TANK[Tonka500]
{
}
!TANK[IWFNA]
{
}!TANK[IRFNA-IV]
{
}
!TANK[AK20]
{
}
!TANK[AK27]
{
}
!TANK[MON1]
{
}
!TANK[MON3]
{
}
!TANK[MON10]
{
}
!TANK[MON15]
{
}
!TANK[MON20]
{
}
!TANK[MON25]
{
}
!TANK[Hydyne]
{
}
!TANK[Syntin]
{
}
!TANK[LiquidFuel]
{
}
!TANK[Oxidizer]
{
}
!TANK[LeadBallast]
{
}
}
@TANK_DEFINITION[Cryogenic]:AFTER[RealismOverhaul]
{
@basemass = 0.000025 * volume
!TANK[NTO]
{
}
!TANK[UDMH]
{
}
!TANK[Aerozine50]
{
}
!TANK[HTP]
{
}
!TANK[AvGas]
{
}
!TANK[IRFNA-III]
{
}
!TANK[Aniline]
{
}
!TANK[Ethanol75]
{
}
!TANK[Ethanol90]
{
}
!TANK[LqdAmmonia]
{
}
!TANK[ClF3]
{
}!TANK[ClF5]
{
}
!TANK[Diborane]
{
}
!TANK[Pentoborane]
{
}
!TANK[Ethane]
{
}
!TANK[Ethylene]
{
}
!TANK[OF2]
{
}
!TANK[LqdFluorine]
{
}
!TANK[N2F4]
{
}
!TANK[Methanol]
{
}
!TANK[Furfuryl]
{
}
!TANK[UH25]
{
}
!TANK[Tonka250]
{
}
!TANK[Tonka500]
{
}
!TANK[IWFNA]
{
}!TANK[IRFNA-IV]
{
}
!TANK[AK20]
{
}
!TANK[AK27]
{
}
!TANK[MON1]
{
}
!TANK[MON3]
{
}
!TANK[MON10]
{
}
!TANK[MON15]
{
}
!TANK[MON20]
{
}
!TANK[MON25]
{
}
!TANK[Hydyne]
{
}
!TANK[Syntin]
{
}
!TANK[LiquidFuel]
{
}
!TANK[Oxidizer]
{
}
!TANK[LeadBallast]
{
}
}
!TANK_DEFINITION[Structural]:AFTER[RealismOverhaul]
{
}
!TANK_DEFINITION[Balloon]:AFTER[RealismOverhaul]
{
}
!TANK_DEFINITION[BalloonCryo]:AFTER[RealismOverhaul]
{
}
@TANK_DEFINITION[Electric_Propulsion]:AFTER[RealismOverhaul]
{
!TANK[KryptonGas]
{
}
!TANK[ElectricCharge]
{
}
!TANK[Hydrogen]
{
}
!TANK[LeadBallast
{
}
}


Reducing the number of resources the player has to deal with when starting RO to about 9, 10 maximum. This also eases integration of colonization mods.

I assume that Ore contains carbohydrates and oxygen. I assume that Substrate contains Ammonia.

-LH2/O2 from Water

-Kerosene/O2 from Ore

-Ethanol/O2 from Ore

-Methane/O2 from Ore

-Hydrazine/DiNitrogen Tetroxide from Substrate and Ore

-NitrogenOxide from Substrate and Water

-PBAN from Substrate and water

Total: 9

Early liquid-fueled rockets will have Ethanol/O2. Later ones have Kerosene/O2 and LH2/O2. Methane will be easier to extract from Ore and will have be useful for extraplanetary bases, at the cost of being cryogenic and less dense than kerosene. All hypergolic rockets will be converted to Hydrazine/Nitrogen Tetroxide. Hydrazine and NitrogenOxide will be the two options for RCS. PBAN will be the generic solid fuel.

Gyros:


@PART[asasmodule1-2]:AFTER[RealismOverhaul]{
@MODULE[ModuleReactionWheel]
{
@PitchTorque = 5.0
@YawTorque = 5.0
@RollTorque = 5.0
@RESOURCE[ElectricCharge]
{
@rate = 2.500
}
}
}
@PART[advSasModule]:AFTER[RealismOverhaul]
{
@MODULE[ModuleReactionWheel]
{
@PitchTorque = 2.5
@YawTorque = 2.5
@RollTorque = 2.5
@RESOURCE[ElectricCharge]
{
@rate = 1.250
}
}
}
@PART[sasModule]:FOR[RealismOverhaul]
{
@MODULE[ModuleReactionWheel]
{
@PitchTorque = 0.5
@YawTorque = 0.5
@RollTorque = 0.5
@RESOURCE[ElectricCharge]
{
@rate = 0.250
}
}

}

Edited by TruthQuark
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Command Pods: Removed the Lithium CO2 scrubbers, the changing center of mass and unified RCs options to NTO/UDMH thrusters. Rebalanced Gyroscopes in one probe core.

[/FONT][/SIZE]@PART[crewCabin]:AFTER[RealismOverhaul]{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[Mark1-2Pod]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
@TANK[MMH]
{
@name = UDMH
}
}
!MODULE[TacGenericConverter]
{
}
@description = A three-person pod. Comes with built-in RCS thrusters running off NTO/UDMH and has a small battery. Heat shield required for safe reentry.
@MODULE[ModuleRCSFX]
{
@PROPELLANT[MMH]
{
@name = UDMH
}
}
!MODULE[CoMShifter]
{
}
}
@PART[landerCabinSmall]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mk1pod]:AFTER[RealismOverhaul]
{
@description = A one-person pod. Comes with built-in RCS thrusters and a large battery. Heat shield rated for LEO reentries.
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
@TANK[HTP]
{
@name = UDMH
@amount = 45
@maxAmount = 45
}
TANK
{
name = NTO
amount = 45
maxAmount = 45
}
}
!MODULE[TacGenericConverter]
{
}
@MODULE[ModuleRCSFX]
{
@thrusterPower = 0.4
@PROPELLANT[HTP]
{
@ratio = 0.5
@name = NTO
}
PROPELLANT
{
ratio = 0.5
name = UDMH
}
@atmosphereCurve
{
@key = 0 280.84
@key = 1 253.498
}
!MODULE[CoMShifter]
{
}
}
@PART[mk2LanderCabin]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mark3Cockpit]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[probeCoreCube]:AFTER[RealismOverhaul]
{
@MODULE[ModuleReactionWheel]
{
@PitchTorque = 0.05
@YawTorque = 0.05
@RollTorque = 0.05
@RESOURCE[ElectricCharge]
{
rate = 0.25
}
}
}
[FONT=century gothic]

- - - Updated - - -

RCS Thruster: Reduced to two options. Removed upgrades.

@PART
[*]:HAS[#needsRcsConfig[True]]:AFTER[RO-RCS]{
@MODULE[ModuleEngineConfigs]
{
@configuration = UDMH+NTO
@techLevel = 2
@minTechLevel = 2
@origTechLevel = 2
!CONFIG[HTP]
{
}
!CONFIG[Hydrazine]
{
}
!CONFIG[Helium]
{
}
!CONFIG[Nitrogen]
{
}
!CONFIG[MMH+NTO]
{
}
!CONFIG[Aerozine50+NTO]
{
}
!CONFIG[Cavea-B]
{
}
@CONFIG[NitrousOxide]
{
@techRequired = stability
}
@CONFIG[UDMH+NTO]
{
@techRequired = stability
}
}
}


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Currently working on:

RO Engines: Removing upgrades, 'historic' descriptions and harmonizing hypergolic fuels. Halfway done for the stock RO engines.

RF tanks: Testing revealed that some options slipped through. Need to clean up, but otherwise it works.


@PART[LR87LH2Vac]:AFTER[RealismOverhaul]
{
@description = Aerojet developed the LR87 engine (used for the Titan series) into a liquid hydrogen/oxygen engine for
prospective USAF contracts in the 1958-1960 period. This version represents a version of the engine with a larger
nozzle optimized for vacuum use.
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
// RL10
@PART[engineLargeSkipper]:AFTER[RealismOverhaul]
{
@description = Hydrolox restartable expander-cycle vacuum engine used in countless applications. The RL10 uses liquid
hydrogen and liquid oxygen (so beware of boiloff); it has very low thrust, but very high specific impulse, and is
designed for beyond-Low-Earth-Orbit applications like launching satellites to geostationary transfer orbits or to the
Moon or other planets. However, like all cryogenic engines, boiloff is a serious issue without heat pumps or
radiators.
@MODULE[ModuleEngines*]
{
@minThrust = 65.6
@atmosphereCurve
{
@key,0 = 0 444
@key,1 = 1 255
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine]:AFTER[RealismOverhaul]
{
@description = Kerolox gas-generator sustainer engine. As a sustainer engine, the LR105 has relatively poor sea level
specific impulse compared to most boosters, but somewhat better vacuum specific impulse--though the difference in both
is nowhere near as pronounced as when comparing a booster to an upper stage engine.
@MODULE[ModuleEngines*]
{
@maxThrust = 386
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 316
@key,1 = 1 220
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine1-2]:AFTER[RealismOverhaul]
{
@description = Long-lasting US Kerolox gas-generator booster engine. The same components and broadly the same
performance as the LR89, the LR79 (also known as S-3D in Jupiter / Juno II) powered Jupiter, Thor, and Thor-Delta
(Delta) rockets. An upgrade to it was named H-1 and that propelled the Saturn-I and IB vehicles, as well as late-model
Delta rockets (as the RS-27). The LR79/H-1/RS-27 are optimized for the first-stage main engine role. The RS-27A has a
higher expansion ratio for increased performance at altitude since liftoff thrust on the Delta II is augmented by
solid boosters and the core burns rather longer.
@MODULE[ModuleEngines*]
{
@minThrust = 947
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine1-2]:AFTER[RealismOverhaul]
{
@title = RS-56-OBA Booster [1.0 m]
@description = Kerolox gas-generator engine, very similar to LR79 (this was the pure-booster variant).
@MODULE[ModuleEngines*]
{
@maxThrust = 1077
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 296
@key,1 = 1 262
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine2]:AFTER[RealismOverhaul]
{
@title = RD-58 Vacuum Engine [2.0 m]
@description = Closed-cycle kerolox vacuum engine. Used as the final stage for the Molniya-trajectory rockets, to
launch communication satellites and interplanetary probes. In comparison to hydrolox upper stages, kerolox ones do not
suffer boiloff as badly and need far less volume (kerosene being far denser than liquid hydrogen), but have much lower
specific impulse.
@MODULE[ModuleEngines*]
{
@maxThrust = 83.4
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 359
@key,1 = 1 100
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine2-2]:AFTER[RealismOverhaul]
{
@description = Vaccuum engine used for descent stages to the Moon. Uses storable propellants which are not subject to
boiloff, but are far less efficient than hydrolox or even kerolox.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@maxThrust = 45
@PROPELLANT[LiquidFuel]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[Oxidizer]
{
@name = NTO
@ratio = 0.5
}
@atmosphereCurve
{
@key,0 = 0 313
@key,1 = 1 116
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine3]:AFTER[RealismOverhaul]
{
@title = RD-0109 [2.0 m]
@description = Kerolox gas-generator vacuum engine which served in upper stages.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@maxThrust = 54.5
@atmosphereCurve
{
@key,0 = 0 324
@key,1 = 1 100
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngineMini]:AFTER[RealismOverhaul]
{
@title = Lunar Ascent Engine [1.4 m]
@description = Pressure-fed engine used for the ascent module of a lunar lander.
@MODULE[ModuleEngines*]
{
@maxThrust = 16
@minThrust = 0
@PROPELLANT[LiquidFuel]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[Oxidizer]
{
@name = NTO
@ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[microEngine]:AFTER[RealismOverhaul]

- - - Updated - - -

Well, if you got any technical questions, of problems, be sure to report them

Well, the KSPI mod and it's 'warp' folder is highly... atypical. I'll need help deciphering what does what for sure.

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Finished RO engines, updated with the Real Fuels engines and corrected some mistakes:

//////////////////////////////////////////////////////////////////////////RO Engines:@PART[LR87LH2Vac]:AFTER[RealismOverhaul]
{
@description = Aerojet developed the LR87 engine (used for the Titan series) into a liquid hydrogen/oxygen engine for prospective USAF contracts in the 1958-1960 period. This version represents a version of the engine with a larger nozzle optimized for vacuum use.
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
// RL10
@PART[engineLargeSkipper]:AFTER[RealismOverhaul]
{
@description = Hydrolox restartable expander-cycle vacuum engine used in countless applications. The RL10 uses liquid hydrogen and liquid oxygen (so beware of boiloff); it has very low thrust, but very high specific impulse, and is designed for beyond-Low-Earth-Orbit applications like launching satellites to geostationary transfer orbits or to the Moon or other planets. However, like all cryogenic engines, boiloff is a serious issue without heat pumps or radiators.
@MODULE[ModuleEngines*]
{
@minThrust = 65.6
@atmosphereCurve
{
@key,0 = 0 444
@key,1 = 1 255
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine]:AFTER[RealismOverhaul]
{
@description = Kerolox gas-generator sustainer engine. As a sustainer engine, the LR105 has relatively poor sea level specific impulse compared to most boosters, but somewhat better vacuum specific impulse--though the difference in both is nowhere near as pronounced as when comparing a booster to an upper stage engine.
@MODULE[ModuleEngines*]
{
@maxThrust = 386
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 316
@key,1 = 1 220
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine1-2]:AFTER[RealismOverhaul]
{
@title = H-1 Saturn I
@description = Kerolox gas-generator booster engine.
@MODULE[ModuleEngines*]
{
@minThrust = 947
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[RO-LR-89]:AFTER[RealismOverhaul]
{
@title = RS-56-OBA Booster [1.0 m]
@description = Kerolox gas-generator engine, very similar to LR79/H-1 engine (this was the pure-booster variant).
@MODULE[ModuleEngines*]
{
@maxThrust = 1077
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 296
@key,1 = 1 262
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine2]:AFTER[RealismOverhaul]
{
@title = RD-58 Vacuum Engine [2.0 m]
@description = Closed-cycle kerolox vacuum engine. Used as the final stage for the Molniya-trajectory rockets, to launch communication satellites and interplanetary probes. In comparison to hydrolox upper stages, kerolox ones do not suffer boiloff as badly and need far less volume (kerosene being far denser than liquid hydrogen), but have much lower specific impulse.
@MODULE[ModuleEngines*]
{
@maxThrust = 83.4
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 359
@key,1 = 1 100
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine2-2]:AFTER[RealismOverhaul]
{
@description = AFTER[RealismOverhaul] engine used for descent stages to the Moon. Uses storable propellants which are not subject to boiloff, but are far less efficient than hydrolox or even kerolox.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@maxThrust = 45
@PROPELLANT[Aerozine50]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.5
}
@atmosphereCurve
{
@key,0 = 0 313
@key,1 = 1 116
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngine3]:AFTER[RealismOverhaul]
{
@title = RD-0109 [2.0 m]
@description = Kerolox gas-generator vacuum engine which served in upper stages.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@maxThrust = 54.5
@atmosphereCurve
{
@key,0 = 0 324
@key,1 = 1 100
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[liquidEngineMini]:AFTER[RealismOverhaul]
{
@title = Lunar Ascent Engine [1.4 m]
@description = Pressure-fed engine used for the ascent module of a lunar lander.
@MODULE[ModuleEngines*]
{
@maxThrust = 16
@minThrust = 0
@PROPELLANT[Aerozine50]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
!PART[RO-SurveyorVernier]:AFTER[RealismOverhaul]
{
}
@PART[microEngine]:AFTER[RealismOverhaul]
{
@title = 1kN AFTER[RealismOverhaul] Thruster
@manufacturer = Simple
@description = Thruster for orbital maneuvers, produces 1kN of thrust.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@PROPELLANT[MMH]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.5
}
}
}
@PART[ROAJ10-137]:AFTER[RealismOverhaul]:
{
@description = The Aerojet AJ10-137 rocket engine is a large AFTER[RealismOverhaul] engines using hypergolic fuels.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@PROPELLANT[Aerozine50]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[ROAerobeeSustainer]:AFTER[RealismOverhaul]
{
@description = Small, cheap hypergolic thruster.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@PROPELLANT[Aniline]
{
@name = UDMH
@ratio = 0.5
}
!PROPELLANT[Furfuryl]
{
}
@PROPELLANT[IRFNA-III]
{
@name = NTO
@ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[nuclearEngine]:AFTER[RealismOverhaul]
{
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[omsEngine]:AFTER[RealismOverhaul]
{
@description = Aerojet AJ10-190, used for a shuttle Orbital Manoeuvring System (OMS).
@MODULE[ModuleEngines*]
{
@minThrust = 0
@PROPELLANT[MMH]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[NTO]
{
ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[radialEngineMini]:AFTER[RealismOverhaul]
{
@description = Small, radial-mounted kerolox vernier engine. Used for attitude control and final velocity adjustment.
@MODULE[ModuleEnginesRF]
{
@maxThrust = 5.4
@minThrust = 0
@atmosphereCurve
{
@key,0 = 0 249
@key,1 = 1 209
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[radialLiquidEngine1-2]:AFTER[RealismOverhaul]
{
@description = Hypergolic vernier thruster.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@PROPELLANT[UDMH]
{
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[sepMotor1]:AFTER[RealismOverhaul]
{
@manufacturer = Simple
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[smallRadialEngine]:AFTER[RealismOverhaul]
{
@description = Small hypergolic vernier thruster.
@MODULE[ModuleEngines*]
{
@minThrust = 0
@PROPELLANT[UDMH]
{
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.55
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[solidBooster]:AFTER[RealismOverhaul]
{
@description = The Castor 30XL is an enlarged Castor 30, best used in AFTER[RealismOverhaul].
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[solidBooster1-1]:AFTER[RealismOverhaul]
{
@description = The Castor 120 is a medium-sized solid booster. Burn time 79 s.
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[toroidalAerospike]:AFTER[RealismOverhaul]
{
@description = An innovative Liquid Hydrogen/Liquid Oxygen rocket engine, efficient at all altitudes.
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[vernierEngine]:AFTER[RealismOverhaul]
{
@description = A tiny hypergolic-fueled maneouvering system.
@MODULE[ModuleRCS]
{
@PROPELLANT[Hydrazine]
{
@ratio = 0.5
@name = UDMH
}
PROPELLANT
{
ratio = 0.5
name = NTO
}
}
}
@PART[vernierEngine]:AFTER[RO-RCS]
{
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[RO-X-248]:AFTER[RealismOverhaul]
{
@description = A small solid-fueled kick motor. Used to circularize at apogee or perform final payload kick.
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[RO-X-258]:AFTER[RealismOverhaul]
{
@description = A larger solid-fueled kick motor. Maximum thrust 26.4kN, burn time 28 seconds.
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[RO_KVD1]:AFTER[RealismOverhaul]
{
@description = Very efficient Hydrolox upper stage engine. The main engine bell is fixed in place, and two verniers are used to provide combined pitch-yaw-roll control; this leads to lower control authority than on stages where the main engine can gimbal. This engine runs with a somewhat higher than average O/F ratio, resulting in a denser than average hydrolox stage.
@MODULE[ModuleEnginesRF]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[solidBooster_sm]
{
@description = Also known as the Payload Assistance Module (PAM) B, this kick motor was used to add extra impulse to the payload. This is the short-nozzle version. Maximum thrust 76.11kN, burn time 85 seconds.
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
!PART[LaunchEscapeSystem]:AFTER[RealismOverhaul]
{
}
!PART[RO_mk1_LES]:AFTER[RealismOverhaul]
{
}
@PART[MassiveBooster]:AFTER[RealismOverhaul]
{
@description = a 5-segment Reusable Solid Rocket Motor. Nose cone to nozzle is 6.5m.
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[Size2LFB]:FOR[RealismOverhaul]
{
@description = An very large liquid-fuel booster employing two F-1B engines, built for cost efficiency.
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[Size3AdvancedEngine]:AFTER[RealismOverhaul]
{
@description = A massive 8-ton engine that can lift immense payloads.
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
@PART[Size3EngineCluster]:FOR[RealismOverhaul]
{
@description = A massive 4-nozzle LH/LOx engine that provides huge thrust at the cost of immense fuel tank volume requirements.
@MODULE[ModuleEngines*]
{
@minThrust = 0
}
!MODULE[ModuleEngineConfigs]
{
}
}
//////////////////////////////////////////////////////////////////////////////////RealFuels engines:
@PART[engineLargeSkipper_125m]:AFTER[RealismOverhaul]
{
@title = Merlin 1C Booster
@description = The Merlin 1C, a rather efficient mid-sized kerolox engine.
@mass = 0.585
@MODULE[ModuleEngines*]
{
@minThrust = 0
@maxThrust = 482
@heatProduction = 100
@PROPELLANT[Kerosene]
{
@ratio = 0.391
}
@PROPELLANT[LqdOxygen]
{
@ratio = 0.609
}
@atmosphereCurve
{
@key,0 = 0 304.8
@key,1 = 1 267
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
+PART[engineLargeSkipper_125m]:AFTER[RealismOverhaul]
{
@name = Merlin1CVac
%RSSROConfig = True
!MODULE[TweakScale]
{
}
@MODEL
{
@scale = 0.6704, 1.229474, 0.6704
}
@scale = 1.0
@rescaleFactor = 1.0
@node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -2.92000075, 0.0, 0.0, -1.0, 0.0, 1
@title = Merlin 1C Vacuum version.
%manufacturer = SpaceX
@description = The Vacuum-version of the Merlin 1C.
@attachRules = 1,0,1,0,0
@mass = 0.760
@maxTemp = 1973.15
@MODULE[ModuleEngines*]
{
@minThrust = 0
@maxThrust = 520
@heatProduction = 100
@PROPELLANT[LiquidFuel]
{
@name = Kerosene
@ratio = 0.391
}
@PROPELLANT[Oxidizer]
{
@name = LqdOxygen
@ratio = 0.609
}
@atmosphereCurve
{
@key,0 = 0 336
@key,1 = 1 200
}
%ullage = True
%pressureFed = False
%ignitions = 3
!IGNITOR_RESOURCE,* {}
IGNITOR_RESOURCE
{
name = ElectricCharge
amount = 0.5
}
IGNITOR_RESOURCE
{
name = TEATEB
amount = 1.0
}
}
@MODULE[ModuleGimbal]
{
@gimbalRange = 7.0
%useGimbalResponseSpeed = true
%gimbalResponseSpeed = 16
}
!MODULE[ModuleAlternator]
{
}
@RESOURCE[ElectricCharge]
{
@name = TEATEB
@amount = 3
@maxAmount = 3
}
}
@PART[liquidEngineMiniRescale]:AFTER[RealismOverhaul]
{
@description = A small UDMH/NTO upper stage rocket engine that can also be used for orbital manuevers.
@MODULE[ModuleEngines*]
{
@minThrust = 0


@PROPELLANT[MMH]
{
@name = UDMH
@ratio = 0.5
}
@PROPELLANT[NTO]
{
@ratio = 0.5
}
}
!MODULE[ModuleEngineConfigs]
{
}
}
!PART[solidBooster1-1Small]:AFTER[RealismOverhaul]
{
}
@PART[solidBoosterSmall]:AFTER[RealismOverhaul]
{
@description = The Castor 30 can be used as an upper stage.
@MODULE[ModuleFuelTanks]
{
@type = PBAN
}
!MODULE[ModuleEngineConfigs]
{
}
}

Edit: Added engines from the RO_NASA file.

Edited by TruthQuark
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Updated the command pods with the spaceplane cockpits:


/////////////////////////////////////////////////////////////Space Pods
@PART[crewCabin]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[Mark1-2Pod]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
@TANK[MMH]
{
@name = UDMH
}
}
!MODULE[TacGenericConverter]
{
}
@description = A three-person pod. Comes with built-in RCS thrusters running off NTO/UDMH and has a small battery. Heat shield required for safe reentry.
@MODULE[ModuleRCSFX]
{
@PROPELLANT[MMH]
{
@name = UDMH
}
}
!MODULE[CoMShifter]
{
}
}
@PART[landerCabinSmall]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mk1pod]:AFTER[RealismOverhaul]
{
@description = A one-person pod. Comes with built-in RCS thrusters and a large battery. Heat shield rated for LEO reentries.
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
@TANK[HTP]
{
@name = UDMH
@amount = 45
@maxAmount = 45
}
TANK
{
name = NTO
amount = 45
maxAmount = 45
}
}
!MODULE[TacGenericConverter]
{
}
@MODULE[ModuleRCSFX]
{
@thrusterPower = 0.4
@PROPELLANT[HTP]
{
@ratio = 0.5
@name = NTO
}
PROPELLANT
{
ratio = 0.5
name = UDMH
}
@atmosphereCurve
{
@key = 0 280.84
@key = 1 253.498
}
!MODULE[CoMShifter]
{
}
}
@PART[mk2LanderCabin]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mark3Cockpit]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[probeCoreCube]:AFTER[RealismOverhaul]
{
@MODULE[ModuleReactionWheel]
{
@PitchTorque = 0.05
@YawTorque = 0.05
@RollTorque = 0.05
@RESOURCE[ElectricCharge]
{
rate = 0.25
}
}
}
/////////////////////////////////////////////////////////////Spaceplane cockpits
@PART[mk2Cockpit_Inline]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mk2Cockpit_Standard]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mk2CrewCabin]:FOR[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mk3Cockpit_Shuttle]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[mk3CrewCabin]:FOR[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[Mark1Cockpit]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[Mark2Cockpit]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
@PART[Mark1Cockpit]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}
'PART[Mark2Cockpit]:AFTER[RealismOverhaul]
{
@MODULE[ModuleFuelTanks]
{
!TANK[LithiumHydroxide]
{
}
}
!MODULE[TacGenericConverter]
{
}
}

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MKS: Got the mass/cost balance swept under the rug with a catch-all .cfg file. For the fuel refinery, I'm basing them on the following:


[/COLOR][/SIZE][/FONT]@PART[MK3_FuelRefinery]:AFTER[RealismOverhaul]
{
!MODULE[ModuleResourceConverter]:HAS[ConverterName[LFO]]
{
}
!MODULE[ModuleResourceConverter]:HAS[ConverterName[MonoProp]]
{
}
!MODULE[ModuleResourceConverter]:HAS[ConverterName[Centrifuge]]
{
}
!MODULE[ModuleResourceConverter]:HAS[ConverterName[Breeder]]
{
}
MODULE
{
name = ModuleResourceConverter
ConverterName = Kerosene
StartActionName = Start Kerosene
StopActionName = Stop Kerosene
INPUT_RESOURCE
{
ResourceName = Minerals
Ratio = 1.0
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 10
}
INPUT_RESOURCE
{
ResourceName = Machinery
Ratio = 0.000001
}
OUTPUT_RESOURCE
{
ResourceName = Kerosene
Ratio = 0.00005
DumpExcess = False
}
OUTPUT_RESOURCE
{
ResourceName = Recyclables
Ratio = 0.99995
DumpExcess = true
}
REQUIRED_RESOURCE
{
ResourceName = Machinery
Ratio = 5000
}
}
MODULE
{
name = ModuleResourceConverter
ConverterName = Methane
StartActionName = Start Methane
StopActionName = Stop Methane
INPUT_RESOURCE
{
ResourceName = Minerals
Ratio = 1.0
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 15
}
INPUT_RESOURCE
{
ResourceName = Machinery
Ratio = 0.000001
}
OUTPUT_RESOURCE
{
ResourceName = Methane
Ratio = 0.0001
DumpExcess = False
}
OUTPUT_RESOURCE
{
ResourceName = Recyclables
Ratio = 0.9999
DumpExcess = true
}
REQUIRED_RESOURCE
{
ResourceName = Machinery
Ratio = 2000
}
}
MODULE
{
name = ModuleResourceConverter
ConverterName = LqdOxygen
StartActionName = Start LqdOxygen
StopActionName = Stop LqdOxygen
INPUT_RESOURCE
{
ResourceName = Water
Ratio = 1.0
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1
}
INPUT_RESOURCE
{
ResourceName = Machinery
Ratio = 0.000001
}
OUTPUT_RESOURCE
{
ResourceName = LqdOxygen
Ratio = 0.9
DumpExcess = False
}
REQUIRED_RESOURCE
{
ResourceName = Machinery
Ratio = 500
}
}
MODULE
{
name = ModuleResourceConverter
ConverterName = LqdHydrogen
StartActionName = Start LqdHydrogen
StopActionName = Stop LqdHydrogen
INPUT_RESOURCE
{
ResourceName = Water
Ratio = 1.0
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1
}
INPUT_RESOURCE
{
ResourceName = Machinery
Ratio = 0.000001
}
OUTPUT_RESOURCE
{
ResourceName = LqdHydrogen
Ratio = 0.1
DumpExcess = False
}
REQUIRED_RESOURCE
{
ResourceName = Machinery
Ratio = 1000
}
}
MODULE
{
name = ModuleResourceConverter
ConverterName = Hydrazine+NitrogenTetroxide
StartActionName = Start UDMH/NTO
StopActionName = Stop UDMH/NTO
INPUT_RESOURCE
{
ResourceName = Water
Ratio = 0.05
}
INPUT_RESOURCE
{
ResourceName = Substrate
Ratio = 0.9
}
INPUT_RESOURCE
{
ResourceName = Ore
Ratio = 0.05
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 10
}
INPUT_RESOURCE
{
ResourceName = Machinery
Ratio = 0.000001
}
OUTPUT_RESOURCE
{
ResourceName = UDMH
Ratio = 0.0005
DumpExcess = False
}
OUTPUT_RESOURCE
{
ResourceName = NTO
Ratio = 0.0005
DumpExcess = False
}
OUTPUT_RESOURCE
{
ResourceName = Recyclables
Ratio = 0.999
DumpExcess = true
}
REQUIRED_RESOURCE
{
ResourceName = Machinery
Ratio = 2000
}
}
MODULE
{
name = ModuleResourceConverter
ConverterName = NitrogenOxide
StartActionName = Start NOx
StopActionName = Stop NOx
INPUT_RESOURCE
{
ResourceName = Water
Ratio = 0.1
}
INPUT_RESOURCE
{
ResourceName = Substrate
Ratio = 0.9
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 10
}
INPUT_RESOURCE
{
ResourceName = Machinery
Ratio = 0.000001
}
OUTPUT_RESOURCE
{
ResourceName = NitrogenOxide
Ratio = 0.0005
DumpExcess = False
}
OUTPUT_RESOURCE
{
ResourceName = Recyclables
Ratio = 0.9995
DumpExcess = False
}
REQUIRED_RESOURCE
{
ResourceName = Machinery
Ratio = 500
}
}
}

They are chemical furnaces that can extract the minute amounts of carbon from Mars/Moon's 0.00005-0.00006 soil mass ratio, react them with the relatively abundant hydrogen and crack the hydrocarbon chains into Methane (more energy intensive but lighter on the carbon requirements) or kerosene (heavier, denser... more performance but you'll have to run the drills for longer).

Making the cryogenic fuels is by comparison, much easier, less energy and Machinery intensive.

Hypergolic fuels come from Substrate, Ore and a bit of water.

I'll decide of whether PBAN for solid rockets is worth making, since it's a no-flow resource for now and useful only for EPL.

Nuclear refinery requires completely different machinery and was removed. For one, uranium is exceedingly rare, and two, the centrifuges and breeders are huge, heavy and energy-intensive stuff that will unlikely ever leave Earth, much less be crammed in alongside the chemical factory that is the fuel refinery.

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Yes! Thank you so much, this was exactly what I've been looking for! The difficulty of RO but without the gameplay mood-killer of ignitions :D And most importantly , useful colonies that can harvest resources! Congratulations on the work!

Are you also going to unlock the throttling? (not that it's absolutely necessary, with infinite ignitions)

Also, I just downloaded and tested it, working fine so far, but I've tested an engine that apparently you edited (I picked a random one in your cfg file, more specifically the AJ10-137) that uses Aerozine50 and NTO as fuel, and noticed that you added UDMH in the line of that engine. Since Aerozine50 is no longer available, I added UDMH and NTO as fuel for that, but it didn't ignite. I have no clue on how the cfg files works, so am I guessing it wrong, or is it still work in progress?

And one last thing, I'm not sure what kind of help you need with the Kontainers, but I simply added the options for the new resources that I noticed you edited in the Refinery (Kerosene, Methane, LqdOxygen, LqdHydrogen, UDMH, NTO, NitrogenOxide), added the values and amounts (which I just copied from LiquidFuel. Didn't considered density or anything like that, mostly because I was just testing, and also because I have no clue about any of that :P ) And turned out to work! Here's the Kontainer cfg file, with the bits I added in RED:

PART{
// --- general parameters ---
name = C3_Tank_01
module = Part
author = RoverDude


// --- asset parameters ---


rescaleFactor = 1
MODEL
{
model = UmbraSpaceIndustries/Kontainers/Assets/Tank
texture = Tank_00, UmbraSpaceIndustries/Kontainers/Assets/Tank_00
}


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_side = 0,0,-0.6,0,0,-1,1
node_attach = 0,0,-0.6,0,0,1,1
node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0, -1, 0.0, 0.0, -1.0, 0.0, 1


breakingForce = 2072
breakingTorque = 2072




// --- editor parameters ---
TechRequired = heavierRocketry
entryCost = 7600
cost = 3800
category = none
subcategory = -1
title = Kontainer Tank (01.25m)
manufacturer = USI - Freight Division
description = Shipping container for transporting various goods


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0






// --- standard part parameters ---
mass = 0.4
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 45
maxTemp = 2000
bulkheadProfiles = size1,srf


MODULE
{
name = FStextureSwitch2
textureNames = UmbraSpaceIndustries/Kontainers/Assets/Tank_00;UmbraSpaceIndustries/Kontainers/Assets/Tank_01;UmbraSpaceIndustries/Kontainers/Assets/Tank_02;UmbraSpaceIndustries/Kontainers/Assets/Tank_03;UmbraSpaceIndustries/Kontainers/Assets/Tank_04;UmbraSpaceIndustries/Kontainers/Assets/Tank_05;UmbraSpaceIndustries/Kontainers/Assets/Tank_06;UmbraSpaceIndustries/Kontainers/Assets/Tank_07[COLOR=#ff0000];UmbraSpaceIndustries/Kontainers/Assets/Tank_01;UmbraSpaceIndustries/Kontainers/Assets/Tank_02;UmbraSpaceIndustries/Kontainers/Assets/Tank_03;UmbraSpaceIndustries/Kontainers/Assets/Tank_04;UmbraSpaceIndustries/Kontainers/Assets/Tank_05;UmbraSpaceIndustries/Kontainers/Assets/Tank_06;UmbraSpaceIndustries/Kontainers/Assets/Tank_07[/COLOR]
objectNames = Tank
textureDisplayNames = LFO;Water;Chemicals;Organics;Mulch;LH2;LiqudFuel;MonoPropellant[COLOR=#ff0000];Kerosene;Methane;LqdOxygen;LqdHydrogen;UDMH;NTO;NitrogenOxide[/COLOR]
useFuelSwitchModule = true
fuelTankSetups = 0;1;2;3;4;5;6;7[COLOR=#ff0000];8;9;10;11;12;13;14[/COLOR]
}


MODULE
{
name = FSfuelSwitch
resourceNames =LiquidFuel,Oxidizer;Water;Chemicals;Organics;Mulch;LqdHydrogen;LiquidFuel;MonoPropellant[COLOR=#ff0000];Kerosene;Methane;LqdOxygen;LqdHydrogen;UDMH;NTO;NitrogenOxide[/COLOR]
resourceAmounts = 225,275;2500;2500;2500;2500;2500;500;500[COLOR=#ff0000];225;225;225;225;225;225;225[/COLOR]
initialResourceAmounts = 0;0;0;0;0;0;0;0;[COLOR=#ff0000]0;0;0;0;0;0;0[/COLOR]
tankCost = 1000;1000;40000;2000;1000;1000;1000;1500[COLOR=#ff0000];1000;1000;1000;1000;1000;1000;1000[/COLOR]
basePartMass = 0.4
tankMass = 0;0;0;0;0;0;0;0[COLOR=#ff0000];0;0;0;0;0;0;0[/COLOR]
hasGUI = false
}


MODULE
{
name = USI_ModuleResourceWarehouse
}




}


And one more time, Great work :D

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Yes! Thank you so much, this was exactly what I've been looking for! The difficulty of RO but without the gameplay mood-killer of ignitions :D And most importantly , useful colonies that can harvest resources! Congratulations on the work!

Are you also going to unlock the throttling? (not that it's absolutely necessary, with infinite ignitions)

Also, I just downloaded and tested it, working fine so far, but I've tested an engine that apparently you edited (I picked a random one in your cfg file, more specifically the AJ10-137) that uses Aerozine50 and NTO as fuel, and noticed that you added UDMH in the line of that engine. Since Aerozine50 is no longer available, I added UDMH and NTO as fuel for that, but it didn't ignite. I have no clue on how the cfg files works, so am I guessing it wrong, or is it still work in progress?

And one last thing, I'm not sure what kind of help you need with the Kontainers, but I simply added the options for the new resources that I noticed you edited in the Refinery (Kerosene, Methane, LqdOxygen, LqdHydrogen, UDMH, NTO, NitrogenOxide), added the values and amounts (which I just copied from LiquidFuel. Didn't considered density or anything like that, mostly because I was just testing, and also because I have no clue about any of that :P ) And turned out to work! Here's the Kontainer cfg file, with the bits I added in RED:

PART{
// --- general parameters ---
name = C3_Tank_01
module = Part
author = RoverDude


// --- asset parameters ---


rescaleFactor = 1
MODEL
{
model = UmbraSpaceIndustries/Kontainers/Assets/Tank
texture = Tank_00, UmbraSpaceIndustries/Kontainers/Assets/Tank_00
}


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_side = 0,0,-0.6,0,0,-1,1
node_attach = 0,0,-0.6,0,0,1,1
node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0, -1, 0.0, 0.0, -1.0, 0.0, 1


breakingForce = 2072
breakingTorque = 2072




// --- editor parameters ---
TechRequired = heavierRocketry
entryCost = 7600
cost = 3800
category = none
subcategory = -1
title = Kontainer Tank (01.25m)
manufacturer = USI - Freight Division
description = Shipping container for transporting various goods


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0






// --- standard part parameters ---
mass = 0.4
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 45
maxTemp = 2000
bulkheadProfiles = size1,srf


MODULE
{
name = FStextureSwitch2
textureNames = UmbraSpaceIndustries/Kontainers/Assets/Tank_00;UmbraSpaceIndustries/Kontainers/Assets/Tank_01;UmbraSpaceIndustries/Kontainers/Assets/Tank_02;UmbraSpaceIndustries/Kontainers/Assets/Tank_03;UmbraSpaceIndustries/Kontainers/Assets/Tank_04;UmbraSpaceIndustries/Kontainers/Assets/Tank_05;UmbraSpaceIndustries/Kontainers/Assets/Tank_06;UmbraSpaceIndustries/Kontainers/Assets/Tank_07[COLOR=#ff0000];UmbraSpaceIndustries/Kontainers/Assets/Tank_01;UmbraSpaceIndustries/Kontainers/Assets/Tank_02;UmbraSpaceIndustries/Kontainers/Assets/Tank_03;UmbraSpaceIndustries/Kontainers/Assets/Tank_04;UmbraSpaceIndustries/Kontainers/Assets/Tank_05;UmbraSpaceIndustries/Kontainers/Assets/Tank_06;UmbraSpaceIndustries/Kontainers/Assets/Tank_07[/COLOR]
objectNames = Tank
textureDisplayNames = LFO;Water;Chemicals;Organics;Mulch;LH2;LiqudFuel;MonoPropellant[COLOR=#ff0000];Kerosene;Methane;LqdOxygen;LqdHydrogen;UDMH;NTO;NitrogenOxide[/COLOR]
useFuelSwitchModule = true
fuelTankSetups = 0;1;2;3;4;5;6;7[COLOR=#ff0000];8;9;10;11;12;13;14[/COLOR]
}


MODULE
{
name = FSfuelSwitch
resourceNames =LiquidFuel,Oxidizer;Water;Chemicals;Organics;Mulch;LqdHydrogen;LiquidFuel;MonoPropellant[COLOR=#ff0000];Kerosene;Methane;LqdOxygen;LqdHydrogen;UDMH;NTO;NitrogenOxide[/COLOR]
resourceAmounts = 225,275;2500;2500;2500;2500;2500;500;500[COLOR=#ff0000];225;225;225;225;225;225;225[/COLOR]
initialResourceAmounts = 0;0;0;0;0;0;0;0;[COLOR=#ff0000]0;0;0;0;0;0;0[/COLOR]
tankCost = 1000;1000;40000;2000;1000;1000;1000;1500[COLOR=#ff0000];1000;1000;1000;1000;1000;1000;1000[/COLOR]
basePartMass = 0.4
tankMass = 0;0;0;0;0;0;0;0[COLOR=#ff0000];0;0;0;0;0;0;0[/COLOR]
hasGUI = false
}


MODULE
{
name = USI_ModuleResourceWarehouse
}




}


And one more time, Great work :D

Thanks for the help.

I did a round of testing and found several engines to be broken. Throttling locked, wrong propellants, scaling problems ect...

I'm currently trying to fix those.

Next up was the Kontainers, to finish up with MKS. Thanks for providing me with that example config. Is it tested?

After that, the probes, and then the grand adventure that is KSP Interstellar Extended.

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I did a small test, simply creating a base at the launchpad with drills, Kontainer tanks, Refinery, and a Kerosene rocket attached to that with the fuel tank empty, to be filled up by the refinery process.. worked fine!

The only thing weird is that the NitrogenOxide texture of the Kontainer don't show up with that bar for the amounts, but then again, apparently none of my engines use that!

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  • 1 month later...
[quote name='NathanKell']All RO-required mods are updated for 1.0.5, and the RO repository is basically updated, just nailing down a few engine bits, so there shouldn't be much for Truth to do on top.[/QUOTE]

Ahhh good to hear about RO being almost ready! You're a Kerbal institute all your own Nathan. Thank you for all the work (and others too)
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