obsidian razor Posted October 26, 2013 Share Posted October 26, 2013 (edited) Where's the Landing Guidance in the new MechJeb? In fact, where's most of the old stuff? I'm missing a lot of controls in the new one Here's a snapshot of what my MechJeb menu looks:http://steamcommunity.com/profiles/76561197982302253/screenshot/866108446311851024 Edited October 26, 2013 by obsidian razor Image not showing Link to comment Share on other sites More sharing options...
Tassyr Posted October 26, 2013 Share Posted October 26, 2013 Where's the Landing Guidance in the new MechJeb? In fact, where's most of the old stuff? I'm missing a lot of controls in the new one Here's a snapshot of what my MechJeb menu looks:http://steamcommunity.com/profiles/76561197982302253/screenshot/866108446311851024I ran into this once before- your install freaked out. Redownload, delete the old one, reinstall completely. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 26, 2013 Share Posted October 26, 2013 If your using career mode you have to unlock the modules with more science points which may be great for some but if you suck at flying rockets like me its a pain otherwise edit the cfg file and change it to a more basic tech level see post 3483 in this thread Link to comment Share on other sites More sharing options...
obsidian razor Posted October 26, 2013 Share Posted October 26, 2013 That was it! Thanks! Link to comment Share on other sites More sharing options...
Lucchese Posted October 26, 2013 Share Posted October 26, 2013 Why are the stock pods not machjebized anymore? Link to comment Share on other sites More sharing options...
AUZZIEninjaKIWI Posted October 26, 2013 Share Posted October 26, 2013 If your using career mode you have to unlock the modules with more science points which may be great for some but if you suck at flying rockets like me its a pain otherwise edit the cfg file and change it to a more basic tech level see post 3483 in this threadi tried that it didnt work i need a working configured cfg file everytime i do it the ar202 disapears and i cant find it its there stock cfg configured its gone WTH! some one help plz Link to comment Share on other sites More sharing options...
ParGellen Posted October 26, 2013 Share Posted October 26, 2013 i tried that it didnt work i need a working configured cfg file everytime i do it the ar202 disapears and i cant find it its there stock cfg configured its gone WTH! some one help plzHere is my AR202 config file that works for me with everything enabled from the start in career mode. http://www.neoncranium.com/part.zip Link to comment Share on other sites More sharing options...
Avsnoopy Posted October 26, 2013 Share Posted October 26, 2013 well... i wasn't going to get mechjeb, but getting things into orbit became quite tiresome and repetitive (to the point were i dreaded launches!) so i grabbed mechjeb and threw it in my ksp directory and loaded up ksp, just to find that the frickin ascent autopilot wasn't frickin available ... theres an easy fisx to my problem, but it still would be better if they just made 2 downloads one were you get all functions unlocked and the one that's up now. :/ Link to comment Share on other sites More sharing options...
KerbMav Posted October 26, 2013 Share Posted October 26, 2013 Why are the stock pods not machjebized anymore?Probably a different module name - open the ModuleManager cfg file and change it? Link to comment Share on other sites More sharing options...
Guest Posted October 26, 2013 Share Posted October 26, 2013 Why are the stock pods not machjebized anymore?That was indeed a different mod as KerbMav said, and it has been discontinued because ModuleManager provides the same function on demand. Link to comment Share on other sites More sharing options...
Tassyr Posted October 26, 2013 Share Posted October 26, 2013 Has anyone found a way to tone down the red/green light? You know, reduce it to where it's not casting a glare over the entire ship? I don't mind having an indicator to tell me when I have a window open, but I do mind the fact that it's brighter almost than the stock lights. XD Link to comment Share on other sites More sharing options...
Mykill Metal Posted October 26, 2013 Share Posted October 26, 2013 Does anyone know why I can't use docking autopilot? Or rendezvous planner? Link to comment Share on other sites More sharing options...
Tassyr Posted October 26, 2013 Share Posted October 26, 2013 Does anyone know why I can't use docking autopilot? Or rendezvous planner?What do you mean 'can't use?" does the option not show up? Does it just miss? Link to comment Share on other sites More sharing options...
Mykill Metal Posted October 26, 2013 Share Posted October 26, 2013 The option doesn't show up. I think i fixed it though, there was something wrong with the cfg file and everything wasn't at "start" it was at like unmanned and flight control and some other stupid stuff. Hopefully I have all of them now. Link to comment Share on other sites More sharing options...
drx Posted October 26, 2013 Share Posted October 26, 2013 I seem to have hit a spot of trouble with the PID of the orientation/smartASS function.I operate a long and fairly flexible interplanetary stage. When mechjeb is orienting the craft, e.g. before executing a maneuver node, it can't seem to satisfy its tolerance requirements due to the bending of the craft, and it keeps trying until I abort the operation. This happens regardless of whether I have the 20-torque SAS system enabled or not.Note that the actual orientation is ok. It could burn in that direction and the results would be acceptable. Is there any way I can fix this within the current mission, e.g. by adjusting a tolerance parameter? I see the maneuver helper has a tolerance for the dV, but not for the burn angle.Is there any other way to fix this, preferably without forking mechjeb or making a stiffer rocket? Link to comment Share on other sites More sharing options...
AUZZIEninjaKIWI Posted October 26, 2013 Share Posted October 26, 2013 Here is my AR202 config file that works for me with everything enabled from the start in career mode. http://www.neoncranium.com/part.zipOMFG THANKS SO MUCH MAN, IT WORKS! FINALY LOL wasted so many hours trying to get it to work but it just wouldnt lol i give u a thumbs up! Link to comment Share on other sites More sharing options...
peluche399 Posted October 26, 2013 Share Posted October 26, 2013 I just did a clean install of KSP because I had to do some weird stuff to get MJ to work before and I think it was messing up the game. I dont even remember what all I did then but I dont want to repeat it. Now I just have MJ2 version 2.1 and cant get it to work. I tried putting it in the gamedata folder and i got nothing, I put the individual parts into plugins (and plugindata) and parts and still got nothing. I've tried about everything. I tried the mod manager to see if it did something right and I was doing something wrong and I still got nothing. I think Ive tried everything. What am I doing wrong?? I am new to KSP but i did a lot of googling to try and do this right and i cant figure it out. I am on version .22 of ksp and 2.1 for mechjeb.thanks guys Link to comment Share on other sites More sharing options...
Secret Squirrel Posted October 26, 2013 Share Posted October 26, 2013 The option doesn't show up. I think i fixed it though, there was something wrong with the cfg file and everything wasn't at "start" it was at like unmanned and flight control and some other stupid stuff. Hopefully I have all of them now.If I am understanding you right,that's not something wrong with it. That is kinda the way It should be. Unlock the different modules at different points in the game. Sure If you wanted it all in the start you could go and remove the limits but wheres the fun in that? Also I don't think I'll need docking autopilot when I haven't even unlocked docking ports yet Link to comment Share on other sites More sharing options...
101m4n Posted October 26, 2013 Share Posted October 26, 2013 An excellent plugin!I would like to see the option to hold a sea level altitude rather than an absolute one, for those times when I feel like doing some atmospheric builds. (perhaps just a check-box somewhere in the space-plane guidance section?)That minor quibble aside, using this has been flawless! keep up the good work! Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 26, 2013 Share Posted October 26, 2013 So how do you add mech jeb to pods now it just used to be add mechjeb core to the cfg file is it still the same Link to comment Share on other sites More sharing options...
ludsoe Posted October 26, 2013 Share Posted October 26, 2013 Even though the "hardcore" people don't like mechjeb's autopilot features I love them, without mechjeb I wouldn't be able to play ksp I like. I'm not a bad pilot, I've been to all the planets with stock. But that gets boring. I love to build large 400+ ships that my laptop just can't handle. Its hard to fly with the red text on your mission timer.As for those who think mechjeb is cheating.... Its not it still takes careful planning and construction to get somewhere. And even then mechjeb isn't the perfect pilot, I've had times mechjeb miscalculated and crashed my ships together while docking. Link to comment Share on other sites More sharing options...
Troberg Posted October 26, 2013 Share Posted October 26, 2013 I agree, MechJeb is not cheating. People play the game differently, I, for example, like the engineering aspects of the game, but don't care much for the actual manual flying. MechJeb allows me to play like that. I build great projects, huge bases, amazing interplanetary missions and so on, but I'm perfectly fine with MechJeb doing the flying for me. Link to comment Share on other sites More sharing options...
NathanKell Posted October 26, 2013 Share Posted October 26, 2013 I wouldn't say that's true of all hardcore folks. The only mods I make are realism mods, and I love MJ. But (do as I say, not as I do, oops) let's PLEASE not turn this into another argument about MJ. This thread is not the place. Link to comment Share on other sites More sharing options...
sojourner Posted October 26, 2013 Share Posted October 26, 2013 Let's try to keep the mechjeb not/cheating talk out of this thread. Link to comment Share on other sites More sharing options...
skips Posted October 26, 2013 Share Posted October 26, 2013 @sarbianSince my game is entirely messed up (Unity is crashing), I decided to go back to documenting issues with MechJeb. Here is the most recent problem that I have uncovered.ProblemAfter an incomplete ascent with Ascent Guidance, Landing Guidance fails to override the pointing requirement and parachutes fail to semi-deploy at 1500 meters.spacecraft Mk16 ParachuteCommand Pod Mk 1 MechJeb 2 (AR202 case)2 - FL-T400 Fuel Tanks2 - Mk2-R Radial-mount ParachutesLV-T30 Liquid Fuel EnginescenarioLaunch with Ascent Guidance using default parametersAfter engine flames out, disengage autopilotAfter apoapsis select "Land somewhere" in Landing Guidanceship will re-orient to the heading at which the engines flamed out and will attempt to maintain that orientation all the way to landing.parachutes remain stowed at 1500 metersparachutes deploy fully at 500 meters Link to comment Share on other sites More sharing options...
Recommended Posts