GoatRider Posted April 12, 2014 Share Posted April 12, 2014 I added a patch by SpiritOffice that display biome on landing target selection and landing window. Can I keep it as is, or should I add a option to hide thos info for those who don't want to know it so easily ?Thanks, that just what I wanted! But you're right, it should be an option, some people might consider it a spoiler. Link to comment Share on other sites More sharing options...
NathanKell Posted April 12, 2014 Share Posted April 12, 2014 Einarr : launch to plane should now work in last dev. Launch to Rendezvous does not change the plain inclinaison by itself.Woohoo! Thanks (as always!) Link to comment Share on other sites More sharing options...
John FX Posted April 12, 2014 Share Posted April 12, 2014 With the -218 version, MJ doesn't even show up on the right side of my screen :-(I installed it into the GameData folder. Here are my other mods:http://i98.photobucket.com/albums/l266/busabkickinbutt/gamedatafolder_zpscf1ddf29.pngI noticed you have the scansat RasterPropMonitor folder but not the Mechjeb one (folders ending RPM)You don`t have scansat.You could also control MJ from IVA if you put Mechjeb2RPM back... Link to comment Share on other sites More sharing options...
Eleven Posted April 12, 2014 Share Posted April 12, 2014 How do you get MJ to lock onto the COM for an asteroidI don't think it can, at least I haven't been able to use MJ to dock with an asteroid completely yet. I can get close and then I just just target COM, line it up manually and steer in slowly by myself. Seems like even though the game treats an asteroid as a vehicle, MJ can't quite make the distinction yet. Link to comment Share on other sites More sharing options...
Pondafarr Posted April 12, 2014 Share Posted April 12, 2014 I've "lost" my mechjeb dropdown menu in flight mode. It worked this morning, but then I haz teh dumb and tried to update Bil9000 mechjeb parts to match the current Mechjeb part.cfg, but I failed. I'm going to try to delete the individual ship configs, but if anyone has any ideas, PLEASE chime in! Link to comment Share on other sites More sharing options...
Einarr Posted April 12, 2014 Share Posted April 12, 2014 There was a dropdown menu in flight mode (from the toolbar, I'm assuming)? I'm only aware of the side menu available in flight mode... The Toolbar dropdown is available in Map mode for me, though... Link to comment Share on other sites More sharing options...
BaskerVi11es Posted April 12, 2014 Share Posted April 12, 2014 0.23.5 MechJeb does not work for me. I extracted the MechJeb2 folder into the GameData folder as required, downloaded from: http://jenkins.mumech.com/job/MechJeb2/ so I had the latest update. But nothing worked. The side menu was there, but even with the mechjeb instrument attached to my craft - when clicking on the mechjeb side menu - nothing appeared. It slides out, but there is nothing to click on. I've tried around a dozen different ways now, and to my avail, a similar outcome was all that I received for my endeavour. Link to comment Share on other sites More sharing options...
Pondafarr Posted April 12, 2014 Share Posted April 12, 2014 Should have said sidebar, sorry...the sidebar is missing. After updating everything I can think of, still no dice. Confused and irritated.There was a dropdown menu in flight mode (from the toolbar, I'm assuming)? I'm only aware of the side menu available in flight mode... The Toolbar dropdown is available in Map mode for me, though... Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 12, 2014 Share Posted April 12, 2014 If you go into the mechjeb folder plugins plugindata and then mechjeb and delete the files in there does it come back, thats what i do when it glitches out seems to reset it Link to comment Share on other sites More sharing options...
g0tchas Posted April 13, 2014 Share Posted April 13, 2014 With the latest dev build, if I dock two parts together and one of them had RCS one, as soon as they're docked, my RCS's fires and I can't turn it off. Link to comment Share on other sites More sharing options...
sarbian Posted April 13, 2014 Share Posted April 13, 2014 Telling "it does not work" and not giving any log will not get you any help. I can't magically figure out what's wrong.For the menu nor working properly check if your toolbar version is the latest. (http://forum.kerbalspaceprogram.com/threads/60863-0-23-5-Toolbar-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar) Link to comment Share on other sites More sharing options...
technogeeky Posted April 13, 2014 Share Posted April 13, 2014 sarbian: Can you change the integrated MJ toolbar functionality to hide the MechJeb tab when the MJ button is clicked in the toolbar? I think this was the behaviour when the toolbar support was separate. What with everybody's peevishness over MechJeb, it's important to be able to take screenshots that don't have the tab. Also, for those of us like me (small resolution), it's nice to get the tab out of the way. Link to comment Share on other sites More sharing options...
sarbian Posted April 13, 2014 Share Posted April 13, 2014 There is a checkbox for that in the settings window. Link to comment Share on other sites More sharing options...
ghimb2000 Posted April 13, 2014 Share Posted April 13, 2014 One problem I'm having with the Biome Display when using the map is that the overlay conflicts with Kethane's info overlay. I'm not sure if it can be shifted up or down a bit so that it won't overlap Kethane's info display. Link to comment Share on other sites More sharing options...
Saphykitten Posted April 13, 2014 Share Posted April 13, 2014 So, it keeps doing this, and I don't know how to fix it. Doesn't give me options in the tab, and the light stays red. Link to comment Share on other sites More sharing options...
cheech420now Posted April 13, 2014 Share Posted April 13, 2014 Delete the mechjeb folder completly. Then delete toolbar-settings.dat file from game data folder. Then reinstall mechjeb. Then redo your toolbars ingame. also make sure you have the newest version of all that. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 13, 2014 Share Posted April 13, 2014 Had MechJeb throw more than a few NRE's just now. I think they may be connected to not being able to quickload or return to space center. Just in LKO preparing for a burn to the Mun, quicksaved and around then, this happened:[ERR 12:00:33.964] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
Pondafarr Posted April 13, 2014 Share Posted April 13, 2014 After reinstalling Mechjeb, toolbar, module manager, and a little cussing, it finally worked. i believe it was a toolbar issue, as now I have the full Optional Mechjeb buttons enabled, works great (Thanks Sarbian!)Should have said sidebar, sorry...the sidebar is missing. After updating everything I can think of, still no dice. Confused and irritated. Link to comment Share on other sites More sharing options...
BigD145 Posted April 13, 2014 Share Posted April 13, 2014 (edited) One problem I'm having with the Biome Display when using the map is that the overlay conflicts with Kethane's info overlay. I'm not sure if it can be shifted up or down a bit so that it won't overlap Kethane's info display.Just turn the kethane overlay off.Also, there's a mechjeb overlay? I know you get the biome named in landing, but an overlay? I have failed to find this button. Edited April 13, 2014 by BigD145 Link to comment Share on other sites More sharing options...
Mokmo Posted April 13, 2014 Share Posted April 13, 2014 Got a few of these too.Had MechJeb throw more than a few NRE's just now. I think they may be connected to not being able to quickload or return to space center. Just in LKO preparing for a burn to the Mun, quicksaved and around then, this happened:[ERR 12:00:33.964] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
ghimb2000 Posted April 13, 2014 Share Posted April 13, 2014 Just turn the kethane overlay off.Also, there's a mechjeb overlay? I know you get the biome named in landing, but an overlay? I have failed to find this button.Yeah, I realized that and forgot to edit my post. Just a minor setback. Link to comment Share on other sites More sharing options...
YolDovah Posted April 13, 2014 Share Posted April 13, 2014 im hoping anyone can help but Mech jeb dont seem to like me at all as i cant get it working what so ever not even in sand box mode as the following 2 images will show you.I really hope someone can help. Link to comment Share on other sites More sharing options...
sojourner Posted April 13, 2014 Share Posted April 13, 2014 ^Read the last couple pages of the thread. Link to comment Share on other sites More sharing options...
GoatRider Posted April 13, 2014 Share Posted April 13, 2014 I just wanted to mention how much I like the new Target Biome feature of Landing Guidance. I sent up a mission this morning to finish up all the Minmus biomes. I built a lander with a science lab and all the instruments, loaded up 3 kerbals, and set off. A few hours later, I landed back at KSC with over 4300 Science!® points on board. This new feature of MechJeb really helped streamline this. Link to comment Share on other sites More sharing options...
YolDovah Posted April 13, 2014 Share Posted April 13, 2014 (edited) ^Read the last couple pages of the thread.A starting page or post would be nice or or i could end up going 6 pages back when i only need to go two.That is im assuming your post is aimed at me if not i Apologize.Fixed it the toolbar needed updating again so im guessing one of the other mods must of been using an older version an overwrote the new version when i installed itnow i just need to figure out how to make it land on the mun for me since i crash everytime or blow up the engine an get stranded. Edited April 13, 2014 by YolDovah Link to comment Share on other sites More sharing options...
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