combat squirrel Posted December 15, 2014 Share Posted December 15, 2014 Christ that was fast !! lol Link to comment Share on other sites More sharing options...
Starwaster Posted December 15, 2014 Share Posted December 15, 2014 Christ that was fast !! lolSarbian has had his finger hovering over the upload button all day. He's probably pretty tired and his hand is cramping. Link to comment Share on other sites More sharing options...
Dante Montana Posted December 15, 2014 Share Posted December 15, 2014 Wow fast one. Thank you for your effort and the help with the custom landingsites.Dante Link to comment Share on other sites More sharing options...
paladin061 Posted December 16, 2014 Share Posted December 16, 2014 Didn't one of them work for/with the devs? I'd imagine that they would know these kinds of things. Then again, there may not have been a lot changed for the script. Link to comment Share on other sites More sharing options...
Starwaster Posted December 16, 2014 Share Posted December 16, 2014 Didn't one of them work for/with the devs? I'd imagine that they would know these kinds of things. Then again, there may not have been a lot changed for the script.It doesn't usually take much to get a plugin working with a new KSP update. Sometimes it will function without any intervention at all but it's a good idea to recompile against the new binaries anyway. Link to comment Share on other sites More sharing options...
Garibaldi2257 Posted December 16, 2014 Share Posted December 16, 2014 (edited) I have a bug report. the ascent guidance function failed to plot a circularization maneuver for a 75K orbit, and neither the maneuver planner nor maneuver node editor show up when the radio button is clicked. the only mod installed is Mechjeb. edit: Oops, I also have module manager installed since that has been updated as well thanks to you amazing modders. Edited December 16, 2014 by Garibaldi2257 Link to comment Share on other sites More sharing options...
barfing_skull Posted December 16, 2014 Share Posted December 16, 2014 No. I'm assuming you have an old version installed in the wrong directory. But you'll have to post a log if you want more help.Galane : you need to put a cfg file formated like this somewhere in GameData. In the Misc section of the window editor there is a "Lat/Lon/Alt Copy to Clipboard" item that you can add to a window and will copy to the clipboard the required info.I did actually look at my original download and I downloaded the newest one, they were identical. Again, it worked fine previously.Maybe a dumb question, but where should I look for the log? There's a KSP.log in the main KSP directory, but it hasn't been updated with any new content in 6 weeks, and I've played the game a lot since. So if it's logging new stuff, it's not there.I may just try 2.4.1 with 0.90 and see how that works out. Link to comment Share on other sites More sharing options...
TigerRei Posted December 16, 2014 Share Posted December 16, 2014 I have a bug report. the ascent guidance function failed to plot a circularization maneuver for a 75K orbit, and neither the maneuver planner nor maneuver node editor show up when the radio button is clicked. the only mod installed is Mechjeb. edit: Oops, I also have module manager installed since that has been updated as well thanks to you amazing modders.Having the same issue. Also have module manager installed. Link to comment Share on other sites More sharing options...
LABHOUSE Posted December 16, 2014 Share Posted December 16, 2014 Uhh, I have a glitch with the mod, it only limits to terminal velocity in vertical speed, I can catch my plane on fire with limit to terminal on. Link to comment Share on other sites More sharing options...
Starwaster Posted December 16, 2014 Share Posted December 16, 2014 Uhh, I have a glitch with the mod, it only limits to terminal velocity in vertical speed, I can catch my plane on fire with limit to terminal on.Known issue. And not one likely to be fixed unfortunately. Link to comment Share on other sites More sharing options...
meltedplasticarmyguy Posted December 16, 2014 Share Posted December 16, 2014 Having the same issue. Also have module manager installed.Same here as well, ascent guidance works good up until I leave the atmosphere but then auto time warp stops and rockets do not fire for circularization orbit. Also no maneuver windows. Link to comment Share on other sites More sharing options...
Starwaster Posted December 16, 2014 Share Posted December 16, 2014 Same here as well, ascent guidance works good up until I leave the atmosphere but then auto time warp stops and rockets do not fire for circularization orbit. Also no maneuver windows.Check your ElectricCharge. Link to comment Share on other sites More sharing options...
TigerRei Posted December 16, 2014 Share Posted December 16, 2014 Same here as well, ascent guidance works good up until I leave the atmosphere but then auto time warp stops and rockets do not fire for circularization orbit. Also no maneuver windows.Found the issue. You need to upgrade your tracking station. The base tracking station causes issues with mechjeb. Once you upgrade it, everything works fine. Link to comment Share on other sites More sharing options...
johnsonwax Posted December 16, 2014 Share Posted December 16, 2014 Feature request:An optional setting to restrict MechJeb functionality to pilot/engineer skill as well as upgrades. A pilot that can't orient to target shouldn't be able to program a vessel to do rendezvous autopilot. I'd limit docking autopilot to higher skilled engineers. Probes shouldn't be automated without tracking station upgrades, etc. Link to comment Share on other sites More sharing options...
sarbian Posted December 16, 2014 Share Posted December 16, 2014 I'll limit the use of the node using module when the tracking station is not available. I'll think about more integration with the exp system later. The last time we added something that restricted MJ functions we had to deal with an endless stream of unhappy users and I have better things to do ... Link to comment Share on other sites More sharing options...
biohazard15 Posted December 16, 2014 Share Posted December 16, 2014 Is there any chance to get some helpers for the new satellite placing contracts? Link to comment Share on other sites More sharing options...
PeterWar Posted December 16, 2014 Share Posted December 16, 2014 Can you please confirm that docking assistance works? I haven't been able to make a correct docking with mechjeb 2.4... I must have tried like 15 times. If it does indeed work, could you recommend a good tutorial to show how it works? thanks. Link to comment Share on other sites More sharing options...
PeterWar Posted December 16, 2014 Share Posted December 16, 2014 Can you confirm that docking with Mechjeb 2.4 works? I must have tried it like 15 times and haven't been able to dock. Link to comment Share on other sites More sharing options...
Theoderich Posted December 16, 2014 Share Posted December 16, 2014 I'll limit the use of the node using module when the tracking station is not available. I'll think about more integration with the exp system later. The last time we added something that restricted MJ functions we had to deal with an endless stream of unhappy users and I have better things to do ...I would be quite for those restrictions, but for those that aren't can't you make a checkbox to turn them off? Link to comment Share on other sites More sharing options...
eggymatrix Posted December 16, 2014 Share Posted December 16, 2014 first time MJ user here, downloaded it because KER was not jet updated and needed some data windows. Wanted to report an issue with the dv calculator in the VAB/SPH where it seems that it does not take in account correctly the fuel lines. Link to comment Share on other sites More sharing options...
Padishar Posted December 16, 2014 Share Posted December 16, 2014 This is possible because the implementation of fuel lines has completely changed in 0.90. However, it would be helpful if you could provide an example craft, a screenshot of the deltaV window and a description of exactly what you think is wrong... Link to comment Share on other sites More sharing options...
Somtaaw Posted December 16, 2014 Share Posted December 16, 2014 Lately (pre-0.90) I was having trouble doing MJ controlled interplanetary burns. I've tried using everything except the advanced interplanetary transfer (that one confuses the hell out of me), using small/mid-sized probes that have anywhere upto 3km/s delta for their interplanetary burns; and I always end up short of fuel, whether I aim for Duna, Eve, or Moho.I take the time to wait for optimal launch windows, from a 90-100km parking orbit around Kerbin, but every probe I send, usually somewhere after leaving Kerbin SOI, no matter how I try to use MJ, I can not seem to get a close enough approach to even get a slingshot orbit, let alone a new parking orbit. Could anyone explain the steps, or walk me through using MJ on these interplanetary burns? Link to comment Share on other sites More sharing options...
NBZ Posted December 16, 2014 Share Posted December 16, 2014 Feature request:Now that maneuver nodes need to be researched, I have put Orbital Speed and Circular Orbit Speed together in my Orbit window. However, it would be nice to have a "Burn time to circularize" or even a "Time to circularization burn" (just as we have the "Time to suicide burn").Which brings me to a very cool thing you could implement when you have plenty of time and energy:In the Custom Window Editor, add [Custom entry], which gives a pop-up where you can enter text.Enter "[Circle it out in]=(([Orbital Speed]-[Circular Orbit Speed])/[Max Acceleration])/2"MechJeb adds the custom item.Even cooler: While entering the formula, you can click on other visible items to insert their tag, just as Excel inserts a reference if you click on a cell while entering a formula. Link to comment Share on other sites More sharing options...
NBZ Posted December 16, 2014 Share Posted December 16, 2014 This is possible because the implementation of fuel lines has completely changed in 0.90. However, it would be helpful if you could provide an example craft, a screenshot of the deltaV window and a description of exactly what you think is wrong...Yes, happens to me to. MechJeb ignores fuel lines IN THE EDITOR ONLY. If you go to the launch pad. Everything is as normal. Link to comment Share on other sites More sharing options...
NBZ Posted December 16, 2014 Share Posted December 16, 2014 Lately (pre-0.90) I was having trouble doing MJ controlled interplanetary burns. I've tried using everything except the advanced interplanetary transfer (that one confuses the hell out of me), using small/mid-sized probes that have anywhere upto 3km/s delta for their interplanetary burns; and I always end up short of fuel, whether I aim for Duna, Eve, or Moho.I take the time to wait for optimal launch windows, from a 90-100km parking orbit around Kerbin, but every probe I send, usually somewhere after leaving Kerbin SOI, no matter how I try to use MJ, I can not seem to get a close enough approach to even get a slingshot orbit, let alone a new parking orbit. Could anyone explain the steps, or walk me through using MJ on these interplanetary burns?Select planet as targetTo use Maneuver Planner's "Advanced transfer", don't mind all the settings and the screaming colors. Just press "Create and execute". It will choose the best transfer available. (If it is in a long time, you may want to start from a high orbit to enable maximum wrap. You can see in how long time it will be under the label "Departure in")Use Wrap Helper to warp to SoI. (Warning: Never warp across SoI boundaries. Doing so can throw off your trajectory considerably.)Use Maneuver Planner's "Fine tune closest approach".Use Wrap Helper to warp to SoI.Use Maneuver Planner's "Circularize: at periapsis". Link to comment Share on other sites More sharing options...
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