inigma Posted November 11, 2015 Share Posted November 11, 2015 (edited) GAP 1.0 Beta has been released. Please see the Add-On Released thread for future development, discussion, and support: http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-105jan-4-2016/ Contract Pack: Giving Aircraft a Purpose 0.3 Requires Contract Configurator 1.9.1 from https://github.com/jrossignol/ContractConfigurator/releases an Aerospace Exploration (Development and Testing), Coast Guard Rescue (and Retrieval), and general Operations (charters, flights, cargo drops) contract pack compatible with all stock and modded careers. I've never done a mod in my life. I guess this is the easiest way to test the waters. Be kind.Requires: Contract Configurator 1.9.0. Download here: https://github.com/jrossignol/ContractConfigurator/releases All contracts and vessels included in this pack are completely playable in stock KSP, but I highly recommend these mods to enhance your gameplay: - Take Command (Launch and Spawn into Command Seats) - Kerbal Aircraft Expansion (KAX) (Minimalistic set of stock-alike propellers and helicopter parts) - Waypoint Manager (For better waypoint management and navigation) - Wider Contracts App (Wider contract checklist popup) - Kerbal Attachment System (KAS) (For attaching winches, fuel ports, and parts to parts on EVA) - Kerbal Inventory System (KIS) (For carrying the above parts while on EVA) - TextureReplacer with Cetera's Suits (get both on CKAN!) (Non space suit Kerbals while on Kerbin, smell the fresh air from your Command Seat flying machine) Purpose: To provide a useful purpose for the existence of aircraft in a Career game, and promote the use of stock runways and helipads.Spiel: Runways and helipads are meant to be used, not just sit there and look pretty. This pack provides a small set of repeatable contracts for early career aircraft, and thus provides the career player with a predictable source of income, science, or reputation return (depending on the type of contract) using a standard fleet of aircraft you design. It beats having to design a science car, or one-time use craft, or send a probe to nowhere, when all you need is just a little bit more cash, science, or reputation to advance your space program. Of course, you may have so much fun flying things around that you may forget you have a space program, but if so, then I've succeeded! Contract Pack Goals: Prepatory missions to test prototypes and setup locations. Regular repeatable stunt, tourist, charter, and scheduled passenger and cargo flights to those destinations. Rescue missions to retrieve adrift sea and undersea crews, downed test pilots, spent stages, crashed craft parts, the first splashed down space crews, and more. A small set of boat and submarine contracts to provide context for the above. STS Challenges and rescue missions Fully compatible with new and existing stock and modded careers. Current Contracts: GAP Version 0.3 Career Contract Availability - 18 Contracts: (To see the full list of contracts I intend to develop, go here) Career Contract Availability - 18 Contracts - SSI Aerospace: Join SSI Aerospace! This is your first contract. Offers you an Experimental Command Seat for keeps, as well as a few other basic parts for getting a boat into water, and ejecting a manned Command Pod if you are not using the Take Command mod. You are NOT required to accept this contract. After you acquire the J-29 "Juno" Basic Jet Engine, or the KAX A7 AeroSport Engine, the first three starter contracts become available: - Wright Aeronautical: Build and fly your first airplane! - KSC Coast Guard: Coast Guard Rescue Certification - KSC Island Tours: KSC Shorline Tour - Seats: (2-6) The following contracts appear after completing the above contracts for their mission track: - Wright Aeronautical: Give an airplane ride - Seats: (1-2) - Wright Aeronautical: Barnstorm the R&D Center! - KSC Coast Guard: S.O.S. Distress Call - (shipName) - SSI Aerospace: Fly an airplane to 2000m. - SSI Aerospace: Fly a Mk1 Crew Cabin to 5000m. - SSI Aerospace: Land on a Helipad! - Kerbal Space Program: KSC Island Aerial Survey - Kerbal Space Program: KSC Island Landing - Kerbal Space Program: KSC Island Airfield Preparation - KSC Island Tours: Aerial Tour: Flight 1 - Seats: (2-4) - KSC Island Tours: Aerial Tour: Flight 2 - Seats: (2-6) - KSC Island Tours: Seaplane Tour: Flight 38 - Seats: (4-8) - KSC Airlines: Charter Flight 10 - Seats: 2-4 And I added this for testing and fun:- Space Transportation System: STS-1: Fly space shuttle to orbit, launch satellite, return. (requires KSC Airlnes: Charter Flight 10 completion) Agencies: Agencies in the pack that will offer regular or semi-regular contracts, and special missions: SSI Aerospace - An engineering cooperative focused on developing and testing aerospace assets. (Used for initial flight tests and unlocking mission stories that lead to regular repeatable contracts) KSC Island Tours - Providing air, sea, and undersea tours of the beautiful KSC Islands and surrounding areas. Wright Aeronautical - Offering airplane rides to the public, and provides air show stunt contracts. Kerbal Space Program - Led by Gene Kerman, authorizes, launches, and commands the world famous space program at the Kerbal Space Center. KSC Coast Guard - Our motto is Always Ready - Kemper Keratus! Providing air, land, and sea rescue and stage recovery. (Used for occasional rescue and recovery opportunities, mostly near KSC ocean) KSC Airlines - The official airline of the Kerbal Space Center. Space Transportation System Space Shuttle Mission Control managed at KSC 2. Spoilers: KAX with Take Command mod will take this Contract Pack to the next level of fun and early aircraft realism (also seen is Texture Replacer with Cetera's suits): Fun with pandoras kitten PBK craft to help test these missions: pandoras kitten Ady Gil test craft for the Shoreline Tour Island Survey mission The HMS Rix carrier landing mission (in development) KAX part aware Helicopter prototype mission (you are free to use a stock VTOL as well) Island Tour to an exotic location: Ok... ok... now it's exotic: Download the Zip from GitHub: https://github.com/inigmatus/GAP Installation: To install the contract pack, simply download the zip on the right, and extract the GAP folder to your GameData/ContractPacks folder. Launch a KSP career game.Changelog:https://github.com/inigmatus/GAP/blob/master/CHANGELOG.txt Master Plan Devnotes (Spoiler Alert!): https://github.com/inigmatus/GAP/blob/master/DEVNOTES.txt (Contract filenames, titles, and mindmapped dependencies) CREDITS: Thanks goes to the following individuals for their contributions to this contract pack. Without them, none of this would have happened: nightingale - creator of Contract Configurator. tirelessly responsive and an amazing coder and modderseanmcdougall - creator of Take Command modkeptin - creator of Kerbal Aircraft eXpansionmaculator - creator of Kerbal Aircraft Builders, for inspiring me with his pioneering example into aircraft based contractsseveredsolo - always a great resource for contract developmentpandoraskitten - designer of a number of craft seen in the series above Edited January 4, 2016 by inigma released 0.3 Link to comment Share on other sites More sharing options...
inigma Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) reserved. Edited December 10, 2015 by inigma Link to comment Share on other sites More sharing options...
severedsolo Posted November 11, 2015 Share Posted November 11, 2015 Awesome, planes definitely need some love.Work of advice, hold off on CKAN until you are ready to release. At least you know people will read your notes then. Link to comment Share on other sites More sharing options...
nightingale Posted November 11, 2015 Share Posted November 11, 2015 Very cool, congratulations on the release! Link to comment Share on other sites More sharing options...
beelzerob Posted November 12, 2015 Share Posted November 12, 2015 Great ideas! I found little reason to even use the plane hanger early on in career.I especially like the idea of going to retrieve parts and Kerbals from the surface. I honestly think that's harder than getting them from space... Link to comment Share on other sites More sharing options...
inigma Posted November 12, 2015 Author Share Posted November 12, 2015 Thanks guys. Starting small. Growing from there. I have nearly perfected my KSC Flight 101 contract.The idea: fly kerbals out, drop them off at island, pick up new kerbals at island, recover them in the plane at KSC runway. Worked fine last night in my testing. Im just working on jury rigging the contract presentation so the text only shows the passenger names to disembark at the island and the passengers names to load and return to KSC. Keeping it to just 2 passengers for now both ways, but I might include tourists as part of the hop who stay in the plane.I did have this insane idea to perhaps spawn on the island a bus with a claw that can dock to the plane and act as a easier way to transfer more passengers and maybe even help turn around planes. I want to make the flight progressively difficult for when the player unlocks larger plane parts. I'm thinking Flight 101 would unlock after mk1 crew cabin availability, Flight 102 would take advantage of mk2 crew cabin availability, and Flight 103 would take advantage of mk3 crew cabin availability, but all three flights would remain available for the picking after unlocking the required cabins. If no crew cabins are available, I still want the player to be offered the opportunity to simply scout out the island, land, and make it back to KSC for a science return rather than for money. Once enough science has been earned to unlock the mk1 crew cabin, then the scout flight would no longer be available.The funny thing is that I am in a good position: an awesome mod idea in development, but no real name that I'm satisfied to call it. I'd like to eventually grow this in a lot of areas... but starting small and focusing there is the best thing I think for now. Not quite yet to call it SETI - Air Land and Sea. ;0) Link to comment Share on other sites More sharing options...
hieywiey Posted November 13, 2015 Share Posted November 13, 2015 Maybe Kerbal Airlines, KerbAir, Air Kerbin, or Kemirates ? Link to comment Share on other sites More sharing options...
inigma Posted November 13, 2015 Author Share Posted November 13, 2015 I've created a few agencies to offer the contracts:KSC Air Charters - A contract-for-hire service offering regular flights to destinations local and beyond. (Used for regularly available flights to KSC Island, KSC 2, and a North Pole base camp cargo delivery route).KSC Coast Guard - Our motto is Always Ready - Kemper Keratus! Providing air, land, and sea rescue and recovery. (Used for occasional rescue and recovery opportunities, mostly near KSC ocean)SSI Aerospace - An engineering cooperative focused on developing and testing aerospace assets. (Used for initial scout/unlock/1st return missions)Kerbal Space Program - Led by Gene Kerman, authorizes, launches, and commands the world famous space program at the Kerbal Space Center. (Used for an STS mission storyline leading to STS-107 rescue mission) Link to comment Share on other sites More sharing options...
inigma Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) update: also added KSC Sea Tours (see op)also PandorasKitten has gladly volunteered to develop a few sea based assets for use in rescue missions.I need volunteers to help me flesh out a few things if interested:-Logo for KSC Air Charters (use KSP colors)-Logo for KSC Sea Tours-Small and large boats for use in Coast Guard rescue scenarios-Small tourist submarine for use in Coast Guard rescue scenarioAny takers?I already have:-Logo for KSC Coast Guard (I've invited Pandora to help with this)-Seaplane for KSC Coast Guard scout missions that will spawn from KSC Island - PandorasKitten has this one Edited November 13, 2015 by inigma Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted November 14, 2015 Share Posted November 14, 2015 Hi, I'll be glad to help with the above and some more. I was thinking of doing a series of Hawaii Five-O themed things as well just for fun. (Kawaii Five-O!)Last night I made a small patrol craft which is also suitable for use as a civilian powerboat, she's pretty quick and can be configured for several scenarios. As per @inigma's request I need to add a few chairs to the back for passengers, and I also need to add a couple of ladders to the side as the game doesn't allow Kerbals to climb up on the stern even though it looks perfect for roll-on/roll-off duty. I think you could fit a tiny rover or submarine in there otherwise. A Coast Guard mission could also involve maritime interdiction; load up the speedboat with some cargo, spawn it with engines on, let it randomly cruise around at 50 knots out of control and send the player's seaplane after it. It may not be possible to stop the boat with stock weapons but it'll be fun to try and eventually it will run out of fuel. Thanks for bringing me aboard the project (no pun intended!), it will be fun to contribute to a mod project directly. Link to comment Share on other sites More sharing options...
inigma Posted November 14, 2015 Author Share Posted November 14, 2015 Released 0.0.1b - KSC Flight 101 updated with more polish, and commented bug and enhancements required to flesh it out further. Link to comment Share on other sites More sharing options...
inigma Posted November 14, 2015 Author Share Posted November 14, 2015 (edited) When I'm not working on STS stuff:Contract Pack: SSI Aerospacehttp://forum.kerbalspaceprogram.com/threads/138997-WIP-Contract-Pack-SSI-Aerospace-%280-0-2%29-Early-Career-Air-Charters-%28Giving-Aircraft-a-Purpose%29Released version 0.0.2, added KSC Coast Guard rescue contract:S.S. Minnow spawns in the ocean (you have to load the vessel from Tracking Center after accepting contract to prevent Kerbals from sink-spawning to bottom of ocean):PandorasKitten PBY craft (not included)The pack is more fun with KAX parts and KAS winches . Here's a helicopter I made with Kerbal Aircraft eXpansion kuey rotor and tail rotor:And pandoras kitten PBK with some KAX engines I added:Now to think of a way to get it to randomly spawn in a general area with different ships and crews... Edited November 14, 2015 by inigma Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted November 14, 2015 Share Posted November 14, 2015 Looks great! Noticed your Rescue emblem is not a transparent PNG so I took the liberty of making one out of the Ambulance logo as you requested.Flight tested, looks good.Just for lulz perhaps you'd like me to make a bigger boat? Do we need a bigger boat? Like this one - if I rip out the internal structure, plate over the interior hull and reconstruct in stressed-skin format she could be much lighter in part count. Link to comment Share on other sites More sharing options...
inigma Posted November 14, 2015 Author Share Posted November 14, 2015 Looks great! Noticed your Rescue emblem is not a transparent PNG so I took the liberty of making one out of the Ambulance logo as you requested.http://i.imgur.com/3m0exuJ.pngFlight tested, looks good.http://i.imgur.com/bgONVCa.jpgJust for lulz perhaps you'd like me to make a bigger boat? Do we need a bigger boat? Like this one - if I rip out the internal structure, plate over the interior hull and reconstruct in stressed-skin format she could be much lighter in part count. I love the fishing boat. I've added your rescue image to the assets to gihub. I also added your sea plane image to the OP. I think it looks great and will really sell the concept. I'll even include your sea-plane in the Assets folder in case someone wants to use it. Link to comment Share on other sites More sharing options...
inigma Posted November 14, 2015 Author Share Posted November 14, 2015 Published SSI Aerospace 0.0.3 Initial Test Release Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted November 14, 2015 Share Posted November 14, 2015 I'll start work on the bigger boat shortly. In the meantime, moar KSP coast guard fanart just appeared on my news feed! After discussions about hydrazine prohibitions, moonlighting and NASCAR, this also appeared:Credits: Plamen Dobrev of the 'big' KSP Facebook group. Link to comment Share on other sites More sharing options...
inigma Posted November 15, 2015 Author Share Posted November 15, 2015 pandoras kitten, heh.With the release of 0.0.3, I've now been able to prove a number of concepts. Now's time to draft a plan. And wow what a plan.I've updated the OP now. The entire mission spread of what I aim to make one at a time is listed there in the CHANGELOG at the bottom in the section PLANNED MISSIONS. If anyone else has ideas, let me know. Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted November 15, 2015 Share Posted November 15, 2015 I'll send off a few ideas to you later, and oh my god I do have ideas on what to design for a maritime operations campaign. Just a teaser...There just might be Whale Wars, just saying Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted November 15, 2015 Share Posted November 15, 2015 Wow, this is an awesome idea! I'll definitely have an eye on it! Link to comment Share on other sites More sharing options...
inigma Posted November 16, 2015 Author Share Posted November 16, 2015 Now officially working on 0.0.4, but the next release will have to wait until Contract Configurator gets updated to 1.8.1 since a lot of my code depends on it. Link to comment Share on other sites More sharing options...
ThatOneBritishGuy... Posted November 16, 2015 Share Posted November 16, 2015 I like where this mod is going. Keep at it mate. Link to comment Share on other sites More sharing options...
inigma Posted November 18, 2015 Author Share Posted November 18, 2015 SSI Aerospace 0.0.4 released. Now with two more contracts. See readme. Link to comment Share on other sites More sharing options...
inigma Posted November 18, 2015 Author Share Posted November 18, 2015 Updated second post to reflect planned missions and flights. Link to comment Share on other sites More sharing options...
inigma Posted November 20, 2015 Author Share Posted November 20, 2015 (edited) updated progress towards 0.1 in second post changelog. Edited November 20, 2015 by inigma Link to comment Share on other sites More sharing options...
asdfCYBER Posted November 20, 2015 Share Posted November 20, 2015 +Rep for this awesome and long-awaited mod! Link to comment Share on other sites More sharing options...
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