Jump to content

Optimal burns to transfer between equatorial and inclined orbit?


Recommended Posts

Suppose I start with equatorial orbit. I know ballistic transfer is efficient to change inclination, but this results in an orbit whose periapsis almost equals AN/DN. What if I want to go to an orbit with a non-trivial argument of periapsis? Extreme case is an eccentric orbit whose Ap/Pe are over poles. How to efficiently transfer to those orbits?

My scenario is I'm trying to tow an asteroid (periapsis at high latitude) to my equatorial space station. So I'm starting with such orbit and I want to transfer to equatorial orbit (i.e. reverse procedure of above). So things like directly launch to the desired orbit is out of the picture. In that case, what options do I have?
Link to comment
Share on other sites

If you burn normal/anti-normal at your AP then your AN/DN will move away from the PE (that is one of them will move away, the other one will move towards it). the aim is to get one of the node close to the AP. Then once you reach that node you perform your inclination change burn. Since the node is now closer to the AP the delta-V for the inclination change will be lower. Edited by Temstar
Link to comment
Share on other sites

[quote name='Temstar']If you burn normal/anti-normal at your AP then your AN/DN will move away from the PE (that is one of them will move away, the other one will move towards it). the aim is to get one of the node close to the AP. Then once you reach that node you perform your inclination change burn. Since the node is now closer to the AP the delta-V for the inclination change will be lower.[/QUOTE]

That won't help if the argument of periapsis is especially uncooperative, as the OP has described. If you are in a highly eccentric polar orbit whose apoapsis is over the north pole, there exists no burn you can make at apoapsis that will raise the altitude of the AN or DN up high; burning normal/antinormal will just shift their longitudes around, which doesn't help if you want to end up equatorial.

However, if your apoapsis is way up high, you can do a relatively cheap burn at apoapsis to circularize up there. Then do another cheap burn at AN or DN to get your inclination to match the target orbit and to drop the periapsis back down again.
Link to comment
Share on other sites

[quote name='sardia']The standard option is to raise your AP so it's really high, then fix your inclination once you're high up/and super slow.[/QUOTE]

There's a tradeoff here, and for most near-circular orbits, the most delta-v efficient way to change inclination is to set a maneuver with static direction throughout the burn so that you reach your desired inclination.
Link to comment
Share on other sites

In this case, I'd burn at Ap to bring my orbit in contact with Mun's orbit, and then use Mun to gravity assist myself into an orbit that was both equatorial and with an Ap near Mun and a Pe in the atmosphere. Then (Likely with multiple passes, you want to be careful here) I'd aerobrake the Ap down to the target altitude. Finally, I'd burn the Pe up to the same altitude.

I can't describe exactly how this would occur because I've never done it, and each situation is different. I can tell you I'd use maneuver nodes and multiple patched conics levels, well more than the default 3.
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...