Sigma88 Posted June 29, 2016 Author Share Posted June 29, 2016 42 minutes ago, FiiZzioN said: Another interesting find is, that if you have FAR installed, the atmosphere won't get multiplied if you try. I can only get that feature to work once I uninstall it. Bit of a disappointment, but I have a feeling it can be fixed, I just don't know how exactly at the moment. Literally, all I had to do was install FAR, and no atmosphere scaling, once removed, instant atmosphere scaling. Edit: I should also mention that I tried the atmosphere visual effects the same time I was trying the scaling, but I don't know if FAR stopped that as well. I didn't really know what to look for with scaled atmosphere visuals. I do know for a fact that the atmosphere scaling didn't work since the information panel in the tracking station gave me the exact atmosphere height. Hope this helps in some way, shape, or form. FAR currently bundles a version of MFI that breaks kopernicus when you install them together you need to make sure to use the ModularFlightIntegrator folder bundled with Kopernicus other than that, FAR + Kopernicus + SD should work fine Quote Link to comment Share on other sites More sharing options...
FiiZzioN Posted June 29, 2016 Share Posted June 29, 2016 13 minutes ago, Sigma88 said: FAR currently bundles a version of MFI that breaks kopernicus when you install them together you need to make sure to use the ModularFlightIntegrator folder bundled with Kopernicus other than that, FAR + Kopernicus + SD should work fine Quite interesting, anyways, thanks for the simple fix! I'll try to get out of you hair now. Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 I have started to use the mod and i have rescaled kerbin to earth size. However when I build and launch a spacecraft, it just shoots out into space instantly. I cant control it and i cant use it. Can you help me? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2016 Author Share Posted July 3, 2016 1 hour ago, Galacticvoyager said: I have started to use the mod and i have rescaled kerbin to earth size. However when I build and launch a spacecraft, it just shoots out into space instantly. I cant control it and i cant use it. Can you help me? Did you change the rotation period? That's the only thing I can think of. Other than that I will need you to upload somewhere the KSP.log file and the Logs folder found in your ksp install The module manager cache (found in gamedata) and the SigmaDimensions settings file you are using Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 34 minutes ago, Sigma88 said: Did you change the rotation period? That's the only thing I can think of. Other than that I will need you to upload somewhere the KSP.log file and the Logs folder found in your ksp install The module manager cache (found in gamedata) and the SigmaDimensions settings file you are using nope, do I have to? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2016 Author Share Posted July 3, 2016 45 minutes ago, Galacticvoyager said: nope, do I have to? well, if you change the size to 10x but leave the rotation period to be 6 hours you'll end up being slingshot in orbit by the motion of the planet Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 Just now, Sigma88 said: well, if you change the size to 10x but leave the rotation period to be 6 hours you'll end up being slingshot in orbit by the motion of the planet So what do i do to fix it Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2016 Author Share Posted July 3, 2016 Just now, Galacticvoyager said: So what do i do to fix it there's a parameter called "dayLengthMultiplier" set that to 4 or something along the lines of that Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 Just now, Sigma88 said: there's a parameter called "dayLengthMultiplier" set that to 4 or something along the lines of that Thank you! Nope, there is a problem where the sky goes blue and then it shows space. and vice versa... Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 Forgot to mention, im using the New horizons modpack with rescaled planets to life like versions of themselves. And when im in view of the KSC, a yellow line is on the horizon... Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2016 Author Share Posted July 3, 2016 22 minutes ago, Galacticvoyager said: Forgot to mention, im using the New horizons modpack with rescaled planets to life like versions of themselves. And when im in view of the KSC, a yellow line is on the horizon... KSC view is bugged when Kerbin is reparanted, like NH does. that's a kopernicus bug. nothing to do with NH or SD. Sorry Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 2 minutes ago, Sigma88 said: KSC view is bugged when Kerbin is reparanted, like NH does. that's a kopernicus bug. nothing to do with NH or SD. Sorry well, it wasnt before i downloaded the mod. Perhaps i could move kerbin? Would that fix it? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2016 Author Share Posted July 3, 2016 Just now, Galacticvoyager said: well, it wasnt before i downloaded the mod. Perhaps i could move kerbin? Would that fix it? well, yes, if you put it in orbit around the sun it would fix the issue. but it wouldn't make much sense to play NH with that change Quote Link to comment Share on other sites More sharing options...
Planetace Posted July 3, 2016 Share Posted July 3, 2016 (edited) 4 minutes ago, Sigma88 said: well, yes, if you put it in orbit around the sun it would fix the issue. but it wouldn't make much sense to play NH with that change Well... You know trojans? Nope glitch still persists... 7 minutes ago, Sigma88 said: well, yes, if you put it in orbit around the sun it would fix the issue. but it wouldn't make much sense to play NH with that change Do you know any other way to resize Kerbin without glitches? Edited July 3, 2016 by Planetace Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2016 Author Share Posted July 3, 2016 42 minutes ago, Galacticvoyager said: Well... You know trojans? Nope glitch still persists... Do you know any other way to resize Kerbin without glitches? I don't even know what your problem is. 2 hours ago, Sigma88 said: I will need you to upload somewhere the KSP.log file and the Logs folder found in your ksp install The module manager cache (found in gamedata) and the SigmaDimensions settings file you are using also, a screenshot might help Quote Link to comment Share on other sites More sharing options...
FunnelVortex Posted July 8, 2016 Share Posted July 8, 2016 (edited) Is there a way to rescale the EVE cloud layers with this? Because they are waaaaaay too high up now since I rescaled the system 10x. Can Scatterer be rescaled also? Edited July 8, 2016 by FunnelVortex Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 8, 2016 Author Share Posted July 8, 2016 (edited) 4 hours ago, FunnelVortex said: Is there a way to rescale the EVE cloud layers with this? Because they are waaaaaay too high up now since I rescaled the system 10x. you need to add a parameter called " customResize " inside of each " OBJECT " node contained in the " EVE_CLOUDS " node. 4 hours ago, FunnelVortex said: Can Scatterer be rescaled also? last time I checked, scatterer configs couldn't be edited through mm so you will need to edit them manually Edited July 8, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 13, 2016 Share Posted July 13, 2016 Hello, can anyone confirm this mod working with KSP 1.1.3? I get error messeges in combination with RSS for Configs/General/removeDuplicates.cfg. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 13, 2016 Author Share Posted July 13, 2016 (edited) 1 hour ago, New Horizons said: Hello, can anyone confirm this mod working with KSP 1.1.3? I get error messeges in combination with RSS for Configs/General/removeDuplicates.cfg. I haven't had the time to check for 1.1.3 compatibility I'm pretty busy irl lately so I can't promise you anything. if you want, you can try downloading this development version, it *should* work more or less fine with 1.1.3 although, if past history is any indication, there may be something wrong with RSS configs that make SD go crazy (it has happened multiple times before) if you could load the game with SD installed and send me these files I may have time to take a look: KSP\KSP_x64_Data\output_log.txt KSP\Logs (the whole folder) also, remove SigmaDimensions, load the game and then send me these files: KSP\KSP_x64_Data\output_log.txt KSP\Logs (the whole folder) KSP\GameData\ModuleManager.ConfigCache thanks (goes without saying that you should back-up your saves if you care about them) Edited July 13, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted July 13, 2016 Share Posted July 13, 2016 The current release works fine in 1.1.3, I have been using it for a while. Quote Link to comment Share on other sites More sharing options...
sentania Posted July 13, 2016 Share Posted July 13, 2016 Weird that it's working for you, for me it "seems" to work, but I get lots of MM errors on load. I'll have to check into it more closely I guess. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 13, 2016 Author Share Posted July 13, 2016 20 minutes ago, sentania said: Weird that it's working for you, for me it "seems" to work, but I get lots of MM errors on load. I'll have to check into it more closely I guess. try doing the same I suggested to @New Horizons a couple of posts back, if you send me those files I might be able to fix 1.1.3 compatibility in less time Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted July 13, 2016 Share Posted July 13, 2016 20 minutes ago, sentania said: Weird that it's working for you, for me it "seems" to work, but I get lots of MM errors on load. I'll have to check into it more closely I guess. I get 2 atmosphere config errors, but it doesn't hurt anything. Quote Link to comment Share on other sites More sharing options...
sentania Posted July 13, 2016 Share Posted July 13, 2016 4 hours ago, Sigma88 said: try doing the same I suggested to @New Horizons a couple of posts back, if you send me those files I might be able to fix 1.1.3 compatibility in less time Will do. 4 hours ago, _Augustus_ said: I get 2 atmosphere config errors, but it doesn't hurt anything. yeah mine all seem to be atmosphere related, but it's like 1800 errors Will have to get the logs as Sigma requested. Quote Link to comment Share on other sites More sharing options...
sentania Posted July 14, 2016 Share Posted July 14, 2016 posted an issue on github Quote Link to comment Share on other sites More sharing options...
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