eddiebar Posted July 15, 2019 Share Posted July 15, 2019 35 minutes ago, amarius1 said: Put the Kerbol Origins folder in Game Data. Make sure to upgrade to latest version. I have tried that with the latest kopernicus but it still will not work Quote Link to comment Share on other sites More sharing options...
Sarxis Posted July 15, 2019 Share Posted July 15, 2019 Does anyone know if Kerbol Origins works with Research Bodies and Tarsier Space Telescopes? I had stated a game and did some planet discoveries with the telescope, but I don't think anyone of the planets revealed were part of the KO additions. Did reveal all of the Outer Planets Mod bodies though. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 16, 2019 Author Share Posted July 16, 2019 On 7/15/2019 at 5:22 AM, Sarxis said: Does anyone know if Kerbol Origins works with Research Bodies and Tarsier Space Telescopes? I had stated a game and did some planet discoveries with the telescope, but I don't think anyone of the planets revealed were part of the KO additions. Did reveal all of the Outer Planets Mod bodies though. Research Bodies may work I think, not sure about Tarsier. Massive code cleanup and planet retouch will come in the following 2 months so stay tuned. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted July 16, 2019 Share Posted July 16, 2019 4 hours ago, amarius1 said: Massive code cleanup and planet retouch will come in the following 2 months so stay tuned. Currently swamped with work from my side-job, but I have a new technique for painting terrain maps that I could apply if you'd like. I also have some more custom anomalies on the planner, for example enormous crystal shards or crashed meteorites, or geysers for Fonso. Custom volcanoes for Keelon and Manai are already being modeled and animated (particle systems are almost done, the problem is getting the plume to look right) so that shouldn't take much longer either. Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 31, 2019 Share Posted July 31, 2019 Wow I don’t know how I have not seen this mod till now. Sarvin looks awesome as hell and the first thing I’m gonna do when I get off work is download this mod and start making space station around it! Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 31, 2019 Author Share Posted July 31, 2019 7 hours ago, Invaderchaos said: Wow I don’t know how I have not seen this mod till now. Sarvin looks awesome as hell and the first thing I’m gonna do when I get off work is download this mod and start making space station around it! Thank you! Beauty updates will come up in the following months so stay tuned. Just need one more month to get my damn laptop @The White Guardian ._. Quote Link to comment Share on other sites More sharing options...
Shawn Kerman Posted August 1, 2019 Share Posted August 1, 2019 I'd like to say that XPCR is now compatible with Kerbol Origins! Quote Link to comment Share on other sites More sharing options...
amarius1 Posted August 6, 2019 Author Share Posted August 6, 2019 On 8/2/2019 at 2:37 AM, Shawn Kerman said: I'd like to say that XPCR is now compatible with Kerbol Origins! Thank you! Quote Link to comment Share on other sites More sharing options...
Donnieksp Posted August 30, 2019 Share Posted August 30, 2019 (edited) Hey guys, Thanks a lot for this mod i will give it a shot. I have already kopernicus intalled and the kolyphemus system too, both are compatible with each others. Will try this one right now, and let you know if this work with all other planet system mods. Cheers EDIT : So this work very well for me, checker found 6 warning but idk if that come from others mods or not, but i can play without problems. With 3 mods i got like 100 objects in my planetary system with all the planets & their moons it's so awesome. You can't see everything on those screens coz so much things (like kolyphemus have 3 planets around) It's like a new game ^^ loveing awesome Thank you guys for all amazing work <3 Edited August 30, 2019 by Donnieksp Quote Link to comment Share on other sites More sharing options...
BrobDingnag Posted September 4, 2019 Share Posted September 4, 2019 I love this mod for the fact that it's based on original designer notes for the game, and thus "fits" the existing style. I was wondering (I'm sure it has been asked somewhere within 21 pages) if there are any plans to expand it to include the whole of NS's original plan (listed here), specifically the binary system and the extra number of tinier moons. I guess the rest of the post is already implemented by the mod or got used officially under new names. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 9, 2019 Author Share Posted September 9, 2019 On 9/4/2019 at 8:31 PM, BrobDingnag said: I love this mod for the fact that it's based on original designer notes for the game, and thus "fits" the existing style. I was wondering (I'm sure it has been asked somewhere within 21 pages) if there are any plans to expand it to include the whole of NS's original plan (listed here), specifically the binary system and the extra number of tinier moons. I guess the rest of the post is already implemented by the mod or got used officially under new names. Many of those planets were included in the stock game eventually so we will not be adding them. However, extra moons are in my plans. Work on the new update will start next month as I get new hardware to restart development. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 21, 2019 Author Share Posted September 21, 2019 On 7/16/2019 at 8:36 PM, The White Guardian said: Currently swamped with work from my side-job, but I have a new technique for painting terrain maps that I could apply if you'd like. I also have some more custom anomalies on the planner, for example enormous crystal shards or crashed meteorites, or geysers for Fonso. Custom volcanoes for Keelon and Manai are already being modeled and animated (particle systems are almost done, the problem is getting the plume to look right) so that shouldn't take much longer either. Aight so my hardware finally arived. Does Kittopia still work with the latest KSP? Ctrl+P doesn't seem to work for me. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted September 21, 2019 Share Posted September 21, 2019 52 minutes ago, amarius1 said: Aight so my hardware finally arived. Does Kittopia still work with the latest KSP? Ctrl+P doesn't seem to work for me. Yea I can use kittopia just fine. There's always a new kittopia release with each kopernicus release, so it should always with whatever latest version of ksp has a kop release (also don't have scatterer installed) Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 23, 2019 Author Share Posted September 23, 2019 On 9/21/2019 at 11:00 AM, GrandProtectorDark said: Yea I can use kittopia just fine. There's always a new kittopia release with each kopernicus release, so it should always with whatever latest version of ksp has a kop release (also don't have scatterer installed) Ooof Scatterer might have been my issue, thanks. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted September 23, 2019 Share Posted September 23, 2019 1 hour ago, amarius1 said: Ooof Scatterer might have been my issue, thanks. Ye, Kittopia doesn't like it when you have Scatterer installed. I think it has something to do with how it messes around with the way how oceans work. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 24, 2019 Author Share Posted September 24, 2019 18 hours ago, GrandProtectorDark said: Ye, Kittopia doesn't like it when you have Scatterer installed. I think it has something to do with how it messes around with the way how oceans work. yeah got it working in the end, time to start tweaking these planets! First up we need more detail as soon as you approach the celestial body. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 30, 2019 Author Share Posted September 30, 2019 Kerbol Origins 1.0 - Development Resumed! After what felt like an eternity with sub-par hardware and lacking most of my time, I've started work on the first stable release of Kerbol Origins, KO1.0. I'm now pursuing an Aerospace Systems Engineering degree which got my interest in Kerbal Space Program back up and with an RTX2070MaxQ under my belt it is certain that I will be able to continue working on this mod from now on as long as time allows. Thank you for the continuous support over the past 5 years, I would have probably given up if it wasn't for people who were still willing to try it out, provide input and ask questions. What I hope we can include: Full clouds for all planets Satterer integration 8K optional textures for most of the planets (4K will become a default for a lot of them) Nicer ground scatters Entirely remade planetary surfaces and textures Entire code rewrite More magic spice from @The White Guardian's plugins I can't supply an ETA yet as work will take a few months but just know that we really finally started on it. Speaking about clouds, @The White Guardian give me a hand with the visuals, I know you can make it great. Long introduction, I know, but here's something to keep you excited. Can you guess which of the moons is this? Quote Link to comment Share on other sites More sharing options...
Space Nerd Posted October 1, 2019 Share Posted October 1, 2019 Is there a version without clouds? I don't think my laptop can handle that. Is the moon fonso? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted October 3, 2019 Author Share Posted October 3, 2019 On 10/1/2019 at 12:32 PM, Space Nerd said: Is there a version without clouds? I don't think my laptop can handle that. Is the moon fonso? Yes and yes! Quote Link to comment Share on other sites More sharing options...
Kjonde564 Posted October 4, 2019 Share Posted October 4, 2019 Just curious will this mod be remade for KSP 2? Because I really like this mod and would love to colonize everything around Sarvin ^^ Quote Link to comment Share on other sites More sharing options...
amarius1 Posted October 7, 2019 Author Share Posted October 7, 2019 On 10/4/2019 at 2:40 AM, Kjonde564 said: Just curious will this mod be remade for KSP 2? Because I really like this mod and would love to colonize everything around Sarvin ^^ Yes it most definitely will, I can't even wait to try KSP2. Quote Link to comment Share on other sites More sharing options...
HiDeN_GS Posted November 1, 2019 Share Posted November 1, 2019 (edited) Обновите пожалуйста мод на новую версию KSP 1.8.1, так хочется поиграть. [Added translation] Please update the mod for the new version of KSP 1.8.1, so I want to play. Edited November 1, 2019 by James Kerman Added translation Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted November 4, 2019 Share Posted November 4, 2019 On 11/1/2019 at 11:06 AM, HiDeN_GS said: Обновите пожалуйста мод на новую версию KSP 1.8.1, так хочется поиграть. [Added translation] Please update the mod for the new version of KSP 1.8.1, so I want to play. That's something you need to wait for the Kopernicus mod to update. Quote Link to comment Share on other sites More sharing options...
SuppaTenko Posted November 7, 2019 Share Posted November 7, 2019 Oh, so it's not dead! Cool! Now I have a question. I remember that back in KSP 1.5.1 Corolet was all spikey and hard to land. And now in 1.7.3 it's all round and smooth like Gilly or something. Is something broken for me? Is it Kopernicus problem? Oh, and by the way don't forget to add planet's shadow for Rega! Quote Link to comment Share on other sites More sharing options...
amarius1 Posted November 8, 2019 Author Share Posted November 8, 2019 1 hour ago, SuppaTenko said: Oh, so it's not dead! Cool! Now I have a question. I remember that back in KSP 1.5.1 Corolet was all spikey and hard to land. And now in 1.7.3 it's all round and smooth like Gilly or something. Is something broken for me? Is it Kopernicus problem? Oh, and by the way don't forget to add planet's shadow for Rega! Yeah not dead, just progressing slowly because damn aerospace degree. Anyway, there have been mod updates to Corolet in time. The spiky one you were used to was probably an old version before I fixed it, comets are usually not really supposed to be spiky. Now if only we could get the tails back in... Quote Link to comment Share on other sites More sharing options...
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