Valerian Posted August 23, 2019 Share Posted August 23, 2019 I'm getting back in KSP after a long time and trying this contract pack in my career, however I can't figure out what the "KSC Air Terminal" is, is it near the "KSC Runway"?? There is no existing waypoint for that, and no information from a google search, apart from casual mentions of it on this thread ... Quote Link to comment Share on other sites More sharing options...
inigma Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) 1 hour ago, Valerian said: I'm getting back in KSP after a long time and trying this contract pack in my career, however I can't figure out what the "KSC Air Terminal" is, is it near the "KSC Runway"?? There is no existing waypoint for that, and no information from a google search, apart from casual mentions of it on this thread ... The air terminal is the road between the Space Plane Hangar and the fuel tanks by the runway. In a level 3 SPH, the terminal extends all the way from the SPH to the fuel tank area, with enough space to park your plane. Simply taxi from the runway to the fuel tank area. That's the terminal. I've recently been sucked into Space Engineers, but now I'm really stoked for multiplayer KSP 2.0. I also start a new job soon, but when things settle down I hope to revisit GAP to make it officially compatible with latest versions. Anyone of course is welcome to fork this project if they have time to do so, as right now I don't seem to have it yet. Hopefully soon. Let me know. Edited August 23, 2019 by inigma Quote Link to comment Share on other sites More sharing options...
Valerian Posted August 24, 2019 Share Posted August 24, 2019 23 hours ago, inigma said: The air terminal is the road between the Space Plane Hangar and the fuel tanks by the runway. In a level 3 SPH, the terminal extends all the way from the SPH to the fuel tank area, with enough space to park your plane. Simply taxi from the runway to the fuel tank area. That's the terminal. Thank you, I don't see any fuel tanks by the runway though. I just upgraded both the runway and SPH to level 2. Quote Link to comment Share on other sites More sharing options...
bobisback Posted September 8, 2019 Share Posted September 8, 2019 So I have two contracts one says fly above 5000m and the other says to achieve a airspeed of 100m/s between 2500m and 5000m. I cannot seem to get either one to accomplish. No matter what I do I cannot get these things to be considered complete. Any idea what I am missing here? I am using a plane that has a airplane plus prop engine, could this be the issue? Quote Link to comment Share on other sites More sharing options...
Inter Posted September 10, 2019 Share Posted September 10, 2019 Hello, Inigma. I just finished a 2 hour stream of playing GAP missions. We set some world records, barnstormed some hangars, commuted a few kerbals, and rescued a couple of climbers. If you'd like to check out my gameplay and hear my feedback to specific elements of the experience, you can find the stream here: https://www.youtube.com/watch?v=gUe9-qPHLVs Cheers! Quote Link to comment Share on other sites More sharing options...
Irrehaare Posted September 25, 2019 Share Posted September 25, 2019 (edited) I have a weird issue: In my new saves after installing JNSQ there is no "Build and fly your first airplane!" contract. I've checked one of my older saves and it's ok there, it can be found in the archives. I can't tell what's the cause and couldn't find any workaround in console. It basically disables whole mod for me - some other contracts only say "Must have completed contract 'Wright-FirstFlight': Unmet". Edited September 25, 2019 by Irrehaare Quote Link to comment Share on other sites More sharing options...
kcs123 Posted September 25, 2019 Share Posted September 25, 2019 2 hours ago, Irrehaare said: I have a weird issue: In my new saves after installing JNSQ there is no "Build and fly your first airplane!" contract. I've checked one of my older saves and it's ok there, it can be found in the archives. I can't tell what's the cause and couldn't find any workaround in console. It basically disables whole mod for me - some other contracts only say "Must have completed contract 'Wright-FirstFlight': Unmet". Have you unlocked any aircraft part that is minimum requirement for that contract ? Like engine, controling surface or such ? I can't recall from top of my head what exact parts those could be, but it is possible to get "experimental" parts trough GAP contracts, like wheels, wings, engines, etc. Quote Link to comment Share on other sites More sharing options...
Irrehaare Posted September 25, 2019 Share Posted September 25, 2019 I did unlock required parts.. The problem is not, that the contract is locked due to a lack of parts. It's simply not there. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted September 26, 2019 Share Posted September 26, 2019 That is unusual, should not behave like that. Maybe it is not enough in game time passed for that contract to trigger and show up on list or something else beside parts is required too. Are you using Contract Window+ mod ? It is not culprit of your issue or solve your issue if you install it, but might help to understand why your contract is not showing up. That mod should allow you to see contracts that are not offered yet in mission control as well as requirement for such contract. It may also be conflict with some other contract pack, so to discover that one, full logs should be provided as well as MM cache files. You might also try to use ALT+F12 cheat/debug menu, to see what contracts are available in your game, to find out is it configured properly trough MM commands or it is for some reason (conflict with other mod) disabled. Quote Link to comment Share on other sites More sharing options...
Irrehaare Posted September 30, 2019 Share Posted September 30, 2019 I've installed Contract Window+ but it's empty, as I've no contracts taken at the moment. Is there any info about contracts in Mission Control? Ok so here's a screenshot from my Mission Control:https://www.dropbox.com/s/wqqkhghvtjcyod2/Zrzut ekranu 2019-09-30 15.23.32.png?dl=0 I can see unofferred contracts there, but not the "Build and fly your first airplane!". Other contracts usually refer to a contract in-game name when listing the requirements, but for this one it's Wright-FirstFlight instead of Build and fly your first airplane! (for example in requirements for flying up to 2500m). In tools I coan only look at Active, offered and Archived, unless I don't know where to look for stuff. Honestly, I don't mind loosing the rewards of this single contract, I just want to maybe hack other contracts that this one is completed so that I'm able to progress - I like this contract pack a lot! Quote Link to comment Share on other sites More sharing options...
kcs123 Posted September 30, 2019 Share Posted September 30, 2019 I don't recall "Wright-FirstFlight" as requirement, might be needed that you need to lunch any craft kind first to be able to get this one triggered. You can see on following album how it looks on my side (finished that contract long time ago in KSP 1.7.2. though): https://imgur.com/a/3W6b8cx You must have unlocked parts: any air intake, any air breathing engine (jet or propeler) and at least one wing part or control surfaces. Have yet to try everything on fresh KSP 1.7.3. install and new game to tell more, I no longer recall everything from top of my head. If you got those parts, you can try to "force" regenerating contracts trough ALT+F12 debug menu (see picture on album). Don't know what is "Wright-FirstFlight" as requirement and why it is not triggered yet in your game, could be that is different name for "Build and fly your first airplane!" contract. But that one is requirement to be able to get "Fly an airplane to 2500m" contract. Have you checked your log files ? Those might reveal if there is some kind of error in MM patches in GAP for only that "Build first airplane" contract. You can find more detailed info how to find log files in this thread: Quote Link to comment Share on other sites More sharing options...
Dante80 Posted September 30, 2019 Share Posted September 30, 2019 (edited) I cannot play with this contract pack either, having the same problem as Irrehaare. For reference, here is what I see when starting a new career (modded install). kcs123, essentially the first two missions are missing (when comparing my screenshot to yours). I tried removing all other contract types from CKAN or contract configurator, let time pass, but seriously nothing. Btw. Those two missions that are missing are shown in the contract configurator logs to have errors. All other logs for the "Giving Aircraft a purpose" category are saying in the end "Successfully loaded" Could someone please take a look at the logs? http://www.mediafire.com/file/8jlmudwommw1mhq/GAP-contract_configurator_logs.zip/file Edited September 30, 2019 by Dante80 Quote Link to comment Share on other sites More sharing options...
kcs123 Posted October 1, 2019 Share Posted October 1, 2019 @Dante80. for some reason (don't know exact yet) your first airplane and glider contract throws error in MM config commands and because of that those contracts are not even registered in game to be available in mission control. I can only share content of my Wright-FirstFlight.cfg file, try to compare with your file, it might be something wrong trough download/install process. Even single missing bracket or something can cause issue. In spoiler section is what I have and coming from GAP version 1.6.1: Spoiler //Wright-FirstFlight - Wright Aeronautical: Build and fly your first airplane! CONTRACT_TYPE { sortKey = a2 //REQUIREMENTS FOR CONTRACT TO APPEAR REQUIREMENT { name = Any type = Any REQUIREMENT { name = PartModuleUnlocked type = PartModuleUnlocked title = Aileron or Elevon partModule = ModuleControlSurface } REQUIREMENT:NEEDS[AtmosphereAutopilot] { name = PartModuleUnlocked type = PartModuleUnlocked title = Aileron or Elevon partModule = SyncModuleControlSurface } REQUIREMENT:NEEDS[FerramAerospaceResearch] { name = PartModuleUnlocked type = PartModuleUnlocked title = Aileron or Elevon partModule = FARControllableSurface } REQUIREMENT:NEEDS[Firespitter] { name = PartModuleUnlocked type = PartModuleUnlocked title = Wing partModule = FSliftSurface } REQUIREMENT:NEEDS[Firespitter] { name = PartModuleUnlocked type = PartModuleUnlocked partModule = FSwing title = Wing } } REQUIREMENT { name = Any type = Any REQUIREMENT { name = PartModuleUnlocked type = PartModuleUnlocked title = Air intake for an air breathing engine partModule = ModuleResourceIntake } REQUIREMENT:NEEDS[AJE] { name = PartModuleUnlocked type = PartModuleUnlocked title = Air intake for an air breathing engine partModule = AJEInlet } } //DATA NODES TO PROCESS FOR CONTRACT USE //Contract Specific VesselParameterGroup Definition Key (to prevent conflict with other active contracts) DATA { type = string craft = GAPcraftWrightFirstFlight } //CONTRACT DESCRIPTION name = Wright-FirstFlight title = Build and fly your first airplane! group = GAP agent = Wright Aeronautical description = Thanks to your organization's research efforts, we have finally developed an air-breathing engine that should be light enough to mount to a glider, making controlled powered air flight possible!&br;&br;Previous attempts to use solid rockets for gliders often ended in disaster and a scarcity of willing volunteers. Wright Aeronautical is asking you to partner with them to build and test a flying machine using an air breathing engine. Your flying machine must have wings so it can control its flight, and must be able to land safely.&br;&br;This is a whole new frontier where many have failed before, so there isn't any investment money available to offer you at the moment. Wright Aeronautical is willing to cover labor costs, snacks, and notify the press, however, you will need to put forth your own funds to acquire the parts necessary for this project. If you succeed, your pilot will acquire both valuable flying skills and your organization will become known worldwide. synopsis = It's time to construct a flying machine - one that will prove to the world that controlled powered air flight is indeed possible! notes = Wilbur and Orville both wanted to go, but the coin they flipped landed on its side - hence the reason why they're also asking you to put up a volunteer to pilot the contraption. completedMessage = Congratulations! The flight was a success!&br;&br;The historic flight was thankfully caught on camera by the lone press agent who responded to the press invitation. His article about your flight has been read by millions, and you have now spurred the imaginations of Kerbals everywhere. //Contract Limits maxCompletions = 1 maxSimultaneous = 1 // weight = 100.0 autoAccept = false declinable = true cancellable = true minExpiry = 7.0 maxExpiry = 7.0 deadline = 0 //Contract Reward Modifiers prestige = Trivial targetBody = Kerbin //Contract Rewards advanceFunds = 2000.0 rewardFunds = 10000.0 rewardReputation = 50.0 rewardScience = 10.0 //Contract Penalties failureFunds = 4000.0 failureReputation = 5.0 //BEHAVIOURS TO DO WHEN CREATING CONTRACT BEHAVIOUR { name = AwardExperience type = AwardExperience parameter = WrightLand experience = 1 } //PARAMETERS FOR CONTRACT COMPLETION //Craft definition PARAMETER { name = VesselParameterGroup type = VesselParameterGroup title = Your flying machine must define = @/craft dissassociateVesselsOnContractCompletion = true PARAMETER { name = HasCrew type = HasCrew title = have a volunteer minCrew = 1 disableOnStateChange = false hideChildren = true } PARAMETER { name = PartValidation type = PartValidation title = have wings category = Aero disableOnStateChange = false hideChildren = true } PARAMETER { name = All type = All title = have an air breathing engine only PARAMETER { name = PartValidation type = PartValidation title = not have any solid rocket engines NONE { MODULE { EngineType = SolidBooster } } disableOnStateChange = false hideChildren = true } PARAMETER { name = PartValidation type = PartValidation title = not have any liquid rocket engines NONE { MODULE { EngineType = LiquidFuel } } disableOnStateChange = false hideChildren = true } PARAMETER { name = HasResource type = HasResource title = not have any solid rocket fuel resource = SolidFuel minQuantity = 0.0 maxQuantity = 0.0 disableOnStateChange = false hideChildren = true } PARAMETER { name = HasResource type = HasResource title = not have any oxidizer resource = Oxidizer minQuantity = 0.0 maxQuantity = 0.0 disableOnStateChange = false hideChildren = true } disableOnStateChange = false } disableOnStateChange = false } //Contract Goals PARAMETER { name = VesselParameterGroup type = VesselParameterGroup title = get airborne vessel = @/craft PARAMETER { name = ReachState type = ReachState targetBody = Kerbin situation = FLYING minSpeed = 15 completeInSequence = true disableOnStateChange = true hideChildren = true } completeInSequence = true hideChildren = true } //Recovery Parameter - Landing PARAMETER { name = WrightLand type = VesselParameterGroup title = and then land and stop anywhere vessel = @/craft PARAMETER { name = ReachState type = ReachState targetBody = Kerbin situation = LANDED maxSpeed = 0.0 disableOnStateChange = false hideChildren = true } completeInSequence = true hideChildren = true } //Recovery Parameter - Craft & Kerbal Safety Check PARAMETER { name = All type = All title = safely PARAMETER { name = VesselNotDestroyed type = VesselNotDestroyed title = without destroying your flying machine vessel = @/craft } PARAMETER { name = KerbalDeaths type = KerbalDeaths title = or killing anyone vessel = @/craft } completeInSequence = true disableOnStateChange = true } } If you are unable to find any error, other workaround could be to edit config files for other contracts that have Wright-FirstFlight as requirement. Just commenting out (Writing "//" at begining on the line should work) following lines: Quote REQUIREMENT { name = CompleteContract type = CompleteContract contractType = Wright-FirstFlight minCount = 1 } It should be possible to write separate MM patch config file that would remove Wright-FirstFlight requirement from all contracts, but can't tell proper syntax right now from top of my head. I will try to re-install everything on KSP 1.7.3 on my side, to see if I also got same errors and what would be possible to edit to fix it. But can't tell when I will have enough free time for all this. Quote Link to comment Share on other sites More sharing options...
Dante80 Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, kcs123 said: @Dante80. for some reason (don't know exact yet) your first airplane and glider contract throws error in MM config commands and because of that those contracts are not even registered in game to be available in mission control. I can only share content of my Wright-FirstFlight.cfg file, try to compare with your file, it might be something wrong trough download/install process. Even single missing bracket or something can cause issue. In spoiler section is what I have and coming from GAP version 1.6.1: Hide contents If you are unable to find any error, other workaround could be to edit config files for other contracts that have Wright-FirstFlight as requirement. Just commenting out (Writing "//" at begining on the line should work) following lines: It should be possible to write separate MM patch config file that would remove Wright-FirstFlight requirement from all contracts, but can't tell proper syntax right now from top of my head. I will try to re-install everything on KSP 1.7.3 on my side, to see if I also got same errors and what would be possible to edit to fix it. But can't tell when I will have enough free time for all this. Many thanks. What I did in the end was indeed change the 3 contracts that require Wright-FirstFlight, this gave me access to the rest of the pack. Checking your code to what I have installed using a Difference Checker shows identical files sadly. Quote Link to comment Share on other sites More sharing options...
Dante80 Posted October 1, 2019 Share Posted October 1, 2019 @Irrehaare @kcs123 Fixed it. For some reason, the following is what broke those two missions. REQUIREMENT:NEEDS[FerramAerospaceResearch] { name = PartModuleUnlocked type = PartModuleUnlocked title = Aileron or Elevon partModule = FARControllableSurface } Removing this from the Wright-FirstFlight and Wright-Glider CFGs (can be found in gamedata/contractpacks/gap/milestones) fixed the problem for me. I don't have FAR installed, and I don't know why this error was happening. But doing this enables those two missions. Cheers. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted October 1, 2019 Share Posted October 1, 2019 (edited) 20 minutes ago, Dante80 said: I don't have FAR installed, and I don't know why this error was happening. But doing this enables those two missions. Cheers. That is strange. Double check if you have FerramAerospaceResearch folder inside Gamedata folder. It could be remain of previous installs. Even if you have uninstalled FAR trough CKAN, it is possible that CKAN didn't removed FerramAerospaceResearch folder. Therefore MM still "think" that FAR is installed and attempts to apply MM patches for it in any other mod config files where it is configured. That GAP piece of code should never be triggered and should have no effect at all unless you got FerramAerospaceResearch in your gamedata directory. Or something is very, very wrong with MM. EDIT: You have provided wrong log files, can't find much useful info in those. "KSP.log" contains most useful data (what dll's you have installed and what folders are within gamedata folder) and also MM cache files. Basicaly, all "ModuleManager.*" files in gamedata folder except ModuleManager.dll. Those reveal how patchs are applied in game part database after all MM configs are executed. Edited October 1, 2019 by kcs123 Quote Link to comment Share on other sites More sharing options...
Irrehaare Posted October 2, 2019 Share Posted October 2, 2019 I did try FAR at the beginning of this save, but deleted it in CKAN soon after starting. So this will most likely the problem for me. Thanks for a fix, I'll try it as soon as I can! Quote Link to comment Share on other sites More sharing options...
inigma Posted November 5, 2019 Author Share Posted November 5, 2019 On 9/9/2019 at 7:39 PM, Inter said: Hello, Inigma. I just finished a 2 hour stream of playing GAP missions. We set some world records, barnstormed some hangars, commuted a few kerbals, and rescued a couple of climbers. If you'd like to check out my gameplay and hear my feedback to specific elements of the experience, you can find the stream here: https://www.youtube.com/watch?v=gUe9-qPHLVs Cheers! Lol. loved the K2 rescue ragdoll. She really needed help, prob why they called it in. ;D adding your playthrough to OP. Quote Link to comment Share on other sites More sharing options...
Manul Posted November 7, 2019 Share Posted November 7, 2019 On 9/10/2019 at 4:39 AM, Inter said: and rescued a couple of climbers. Oh, these "nice" PRE glitches. Sometimes it can twist an airplane inside-out. PRE eliminates the stock jumping-wobbling glitch for landed objects but adds it's own weird effects. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted December 6, 2019 Share Posted December 6, 2019 I'm trying this out in 1.8, everything seems to be working just fine! Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted June 21, 2020 Share Posted June 21, 2020 (edited) Seems good on 1.9.1. but getting an error: [WRN 21:35:24.826] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-120/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.826] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-122/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.827] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-124/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.828] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-201/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.829] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-202/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.830] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-203/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.831] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-30/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.831] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-320/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.831] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-322/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.832] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-324/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.832] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-360/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-120.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-122.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-124.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-201.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-202.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-203.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-30.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-320.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-322.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-324.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-360.cfg Edited June 29, 2020 by KIMCHI Quote Link to comment Share on other sites More sharing options...
etmoonshade Posted July 10, 2020 Share Posted July 10, 2020 On 6/21/2020 at 10:58 AM, KIMCHI said: Seems good on 1.9.1. but getting an error: [WRN 21:35:24.826] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-120/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.826] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-122/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.827] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-124/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.828] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-201/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.829] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-202/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.830] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-203/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.831] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-30/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.831] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-320/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.831] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-322/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.832] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-324/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:35:24.832] unrecognized trailer: '' on: ContractPacks/GAP/Flights/Airline-Flight-360/CONTRACT_TYPE:NEEDS[SquadExpansion/MakingHistory] [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-120.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-122.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-124.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-201.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-202.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-203.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-30.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-320.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-322.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-324.cfg [WRN 21:39:04.142] 1 warning related to GameData/ContractPacks/GAP/Flights/Airline-Flight-360.cfg Looks like there was some sort of random ASCII crud on the end of the config line. It looks like it doesn't show up in Notepad, but I use Vim anyway. :V I removed them and zipped 'em up - you can toss the contents of the following into the folder mentioned in your error (and overwrite): https://www.dropbox.com/s/78rfiybt88wd9oq/Flights.zip?dl=0 (no guarantees this'll work, mind you - I'm just now installing GAP myself) Quote Link to comment Share on other sites More sharing options...
etmoonshade Posted July 12, 2020 Share Posted July 12, 2020 (edited) On 7/10/2020 at 5:57 PM, etmoonshade said: (no guarantees this'll work, mind you - I'm just now installing GAP myself) For what it's worth, this seems to be working fine in 1.10 - I'm flying Flight 120 now: Rescale mods make flight and rover ops miserable though. (edit: also, those mountains in the distance are 23km high - almost didn't make it over 'em :V) Edited July 12, 2020 by etmoonshade Quote Link to comment Share on other sites More sharing options...
oniontrain Posted July 31, 2020 Share Posted July 31, 2020 Was this the contract pack that had you drop weather buoys around Kerbin? I'm trying to figure out which one it was because those missions were really fun. If they've been removed could I get the configs for them to remake/update them myself? Quote Link to comment Share on other sites More sharing options...
inigma Posted July 31, 2020 Author Share Posted July 31, 2020 3 minutes ago, oniontrain said: Was this the contract pack that had you drop weather buoys around Kerbin? I'm trying to figure out which one it was because those missions were really fun. If they've been removed could I get the configs for them to remake/update them myself? Yes it is. The contacts are still in the pack, just disabled by simply not referencing them in the current progression of contracts. You or anyone are welcome to modify whatever you wish and share your modifications. I'll be happy to publish any fixes you can offer. Feel free to check out the github link referenced on the OP. Quote Link to comment Share on other sites More sharing options...
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