WarriorSabe Posted May 1, 2019 Share Posted May 1, 2019 14 minutes ago, Gargamel said: Warrior, It's best if you would please upload the log file to a service like dropbox, and then link it here. Thanks! I don't have any such service. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted May 1, 2019 Share Posted May 1, 2019 46 minutes ago, WarriorSabe said: I don't have any such service. Dropbox and other's like Google drive are free. Large Log files can make it difficult for some users to view the forums on various platforms. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 1, 2019 Share Posted May 1, 2019 8 minutes ago, Gargamel said: Dropbox and other's like Google drive are free. Large Log files can make it difficult for some users to view the forums on various platforms. I could have sworn I put it in a spoiler, but I'll try Google drive. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 1, 2019 Share Posted May 1, 2019 @The White Guardian, Here they are again (for real this time), in google docs form. https://drive.google.com/open?id=1vUzKTUmQouq1p3Q8y4BixRLqWtDfA0il8SHD_4U7Ufw Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 1, 2019 Share Posted May 1, 2019 I got it fixed. I just needed to delete the cache files. Quote Link to comment Share on other sites More sharing options...
XenonMax Posted June 7, 2019 Share Posted June 7, 2019 I attempted to create my first planet , and it looks completely fine in the Map View and in the Tracking Station. However, the planet is incredibly glitchy when I actually visit it. The prograde marker is sometimes pointing directly down at the planet, even when in orbit. The surface speed is either zero or ludicrously high. I attempted to make Jeb go into EVA, and the craft exploded. The surface of the planet looks fine, but it isn't solid, and crafts just continue to fall under it. Here is my config file: @Kopernicus:AFTER[Kopernicus] { Body { name = Tekcate cacheFile = Tekit/Cache/Tekcate.bin Template { name = Minmus removeAllPQSMods = true } Properties { description = This small rock orbits Kerbol between Kerbin and Duna. Some call it the smallest of the dwarf planets, some call it the king of the asteroids. Tekcate doesn't care. radius = 60000 geeASL = 0.06 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 51600 timewarpAltitudeLimits = 0 1000 2000 5000 10000 70000 200000 ScienceValues { landedDataValue = 6 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 4 flyingAltitudeThreshold = 2000 spaceAltitudeThreshold = 25000 } biomeMap = Tekit/TekcateBiomes.dds Biomes { Biome { name = Poles value = 1 color = 0.5,0.5,0.5,1 } Biome { name = Midlands value = 1 color = 0.16078431372,0.16078431372,0.16078431372,1 } Biome { name = Maria value = 1 color = 0.5,0.20392156862,0,1 } } } ScaledVersion { type = Vacuum Material { texture = Tekit/TekcateColor.dds normals = Tekit/TekcateNormal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 17162997760 inclination = 1 eccentricity = 0.06 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.5,0.25,0.0,1.0 } PQS { Mods { VertexHeightMap { map = Tekit/TeckcateHeight.dds deformity= 4000 scaleDeformityByRadius = false offset = -500 enabled = true order = 20 } VertexColorMap { map = Tekit/TekcateColor.dds enabled = true order = 20 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } Quote Link to comment Share on other sites More sharing options...
Simog Posted June 7, 2019 Share Posted June 7, 2019 (edited) 2 hours ago, XenonMax said: I attempted to create my first planet , and it looks completely fine in the Map View and in the Tracking Station. However, the planet is incredibly glitchy when I actually visit it. The prograde marker is sometimes pointing directly down at the planet, even when in orbit. The surface speed is either zero or ludicrously high. I attempted to make Jeb go into EVA, and the craft exploded. The surface of the planet looks fine, but it isn't solid, and crafts just continue to fall under it. Here is my config file: I am not an expert, I am also at my first attempts. However, try adding the section I put in bold and play a bit with max level detail (but don't overdo it) This voice controls the resolution of the bumps. I can't tell you if it also fixes the other defects. Quote @Kopernicus:AFTER[Kopernicus] { Body { name = Tekcate cacheFile = Tekit/Cache/Tekcate.bin Template { name = Minmus removeAllPQSMods = true } Properties { description = This small rock orbits Kerbol between Kerbin and Duna. Some call it the smallest of the dwarf planets, some call it the king of the asteroids. Tekcate doesn't care. radius = 60000 geeASL = 0.06 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 51600 timewarpAltitudeLimits = 0 1000 2000 5000 10000 70000 200000 ScienceValues { landedDataValue = 6 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 4 flyingAltitudeThreshold = 2000 spaceAltitudeThreshold = 25000 } biomeMap = Tekit/TekcateBiomes.dds Biomes { Biome { name = Poles value = 1 color = 0.5,0.5,0.5,1 } Biome { name = Midlands value = 1 color = 0.16078431372,0.16078431372,0.16078431372,1 } Biome { name = Maria value = 1 color = 0.5,0.20392156862,0,1 } } } ScaledVersion { type = Vacuum Material { texture = Tekit/TekcateColor.dds normals = Tekit/TekcateNormal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 17162997760 inclination = 1 eccentricity = 0.06 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.5,0.25,0.0,1.0 } PQS { minLevel = 2 maxLevel = 7 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 120750 mapMaxHeight = 9000 //materialType = AtmosphericOptimized PhysicsMaterial Mods { VertexHeightMap { map = Tekit/TeckcateHeight.dds deformity= 4000 scaleDeformityByRadius = false offset = -500 enabled = true order = 20 } VertexColorMap { map = Tekit/TekcateColor.dds enabled = true order = 20 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } Edited June 7, 2019 by Simog Quote Link to comment Share on other sites More sharing options...
XenonMax Posted June 7, 2019 Share Posted June 7, 2019 They didn’t work, but thanks for offering help. Also, it doesn’t allow me to time warp. None of these glitches occur around other planets. Quote Link to comment Share on other sites More sharing options...
Simog Posted June 7, 2019 Share Posted June 7, 2019 (edited) 1 hour ago, XenonMax said: They didn’t work, but thanks for offering help. Also, it doesn’t allow me to time warp. None of these glitches occur around other planets. Other sections are missing, eg the material section of the PQS. Are You tried to use Kittopia and export the minmus config and edit that? There will be a lot more voices, some things you don't need and you'll have to add the template section manually. You can also make changes and see them in real time. Some don't work very well and force you to restart KSP. Always remember to export your planet before closing because nothing you change is saved in the cfg. I did so at some point. Writing the cfg by hand, I couldn't even get it to appear on the map :-D Edited June 7, 2019 by Simog Quote Link to comment Share on other sites More sharing options...
XenonMax Posted June 7, 2019 Share Posted June 7, 2019 1 hour ago, Simog said: Writing the cfg by hand, I couldn't even get it to appear on the map :-D Well, it looks like I did something right . I guess I’ll try Kittopia if I can’t figure the cfg out soon. Quote Link to comment Share on other sites More sharing options...
XenonMax Posted June 8, 2019 Share Posted June 8, 2019 @The White Guardian I tried to create my first planet, and it looks pretty fine in the Map View and Tracking Station. However, when I try to send craft there, it's incredibly glitchy. The prograde marker is sometimes pointing directly down at the planet, even when in orbit. The surface speed is either zero or ludicrously high. I attempted to make Jeb go into EVA, and the craft exploded. The surface of the planet usually looks fine, but it isn't solid, and crafts just continue to fall under it. I am sometimes unable to timewarp and the altimeter barely works. Here is my config file: Spoiler @Kopernicus:AFTER[Kopernicus] { Body { name = Tekcate cacheFile = Tekit/Cache/Tekcate.bin Template { name = Minmus removeAllPQSMods = true } Properties { description = This small rock orbits Kerbol between Kerbin and Duna. Some call it the smallest of the dwarf planets, some call it the king of the asteroids. Tekcate doesn't care. radius = 60000 geeASL = 0.06 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 51600 timewarpAltitudeLimits = 0 1000 2000 5000 10000 70000 200000 ScienceValues { landedDataValue = 6 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 4 flyingAltitudeThreshold = 2000 spaceAltitudeThreshold = 25000 } biomeMap = Tekit/TekcateBiomes.dds Biomes { Biome { name = Poles value = 1 color = 0.5,0.5,0.5,1 } Biome { name = Midlands value = 1 color = 0.16078431372,0.16078431372,0.16078431372,1 } Biome { name = Maria value = 1 color = 0.5,0.20392156862,0,1 } } } ScaledVersion { type = Vacuum Material { texture = Tekit/TekcateColor.dds normals = Tekit/TekcateNormal.dds shininess = 0 specular = 0.0,0.0,0.0,1.0 rimPower = 3 rimBlend = 0.2 Gradient { 0.0 = 0.06,0.06,0.06,1 0.5 = 0.05,0.05,0.05,1 1.0 = 0.0196,0.0196,0.0196,1 } } } Orbit { referenceBody = Sun semiMajorAxis = 17162997760 inclination = 1 eccentricity = 0.06 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.5,0.25,0.0,1.0 } PQS { minLevel = 2 maxLevel = 7 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 fadeStart = 60000 fadeEnd = 120000 deactivatedAltitude = 120750 mapMaxHeight = 9000 //materialType = AtmosphericOptimized PhysicsMaterialS Mods { VertexHeightMap { map = Tekit/TeckcateHeight.dds deformity = 4000 scaleDeformityByRadius = false offset = -500 enabled = true order = 20 } VertexColorMap { map = Tekit/TekcateColor.dds enabled = true order = 20 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } Quote Link to comment Share on other sites More sharing options...
NWinXP Posted August 18, 2019 Share Posted August 18, 2019 (edited) I have been creating a realistic kerbalized Phobos & Deimos-based Duna system similar to Mars IRL. with two new asteroids orbiting Duna and Ike + Eeloo as a binary system. I have landed on my first moon, Kerbos, before, but the surface is lifeless. How can I create craters and rocks / surface features? I would like help. Edited August 18, 2019 by NWinXP Quote Link to comment Share on other sites More sharing options...
Simog Posted August 19, 2019 Share Posted August 19, 2019 17 hours ago, NWinXP said: I have been creating a realistic kerbalized Phobos & Deimos-based Duna system similar to Mars IRL. with two new asteroids orbiting Duna and Ike + Eeloo as a binary system. I have landed on my first moon, Kerbos, before, but the surface is lifeless. How can I create craters and rocks / surface features? I would like help. You need an height map with the topography that you can draw by hand or use one found on the internet (there are many of the solar system). In practice it is a grayscale image where pure white represents the highest point and black the lowest point. Example: Or you can use the Voronoi Crater function of Kopernicus which creates procedural craters but I don't know how to use it. Quote Link to comment Share on other sites More sharing options...
NWinXP Posted August 28, 2019 Share Posted August 28, 2019 OK. I will try using some bits and pieces of a a Moon heightmap for the surface features. Sorry for not responding in a few days. Quote Link to comment Share on other sites More sharing options...
LudicrousFun Posted September 14, 2019 Share Posted September 14, 2019 On 1/10/2016 at 6:30 PM, The White Guardian said: The sphere of influence depends on the 'geeASL' of a planet (listed under 'Properties'). As far as I know there's no separate 'sphereOfInfluence' node. There is a sphereOfInfluence setting that you type in the properties node. Properties { ... sphereOfInfluence = your number in metres. } Quote Link to comment Share on other sites More sharing options...
CharDreemur Posted November 3, 2019 Share Posted November 3, 2019 Hello, I have a problem. I will be very grateful if you answer me. I want to delete ALL the old Solar system, but I don’t know how to do it. I want to create an object that is the center of the new solar system, but I don’t know how to do it. Can you tell me how to do this? (I can't speak English so sorry for my English) Quote Link to comment Share on other sites More sharing options...
Simog Posted November 3, 2019 Share Posted November 3, 2019 (edited) 1 hour ago, CharDreemur said: ... I want to delete ALL the old Solar system, but I don’t know how to do it. ... You need to write a MM patch. This below delete mun in my Muun mod: Spoiler @Kopernicus:AFTER[Kopernicus] { !Body[Mun] {} } You can add more strings "!Body", one for each body you want to delete, just change the name between the brackets Edited November 3, 2019 by Simog Quote Link to comment Share on other sites More sharing options...
CharDreemur Posted November 3, 2019 Share Posted November 3, 2019 2 minutes ago, Simog said: Вам нужно написать a Мм патч. Это ниже удалить mun в моем muun mod: Скрыть содержимое @Kopernicus:AFTER[Kopernicus]{ !Тело[Мун] {} } Вы можете добавить больше строк "!Body", по одному для каждого тела, которое вы хотите удалить, просто измените имя между скобками Thank! Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted November 30, 2019 Share Posted November 30, 2019 (edited) So lately I have been experimenting with creating my first planet, but I have been having some problems. The planet works correctly in every way except that the planet is completely black. Any help would be appreciated. Here is my Config Below: Spoiler @Kopernicus:AFTER[Kopernicus] { Body { name = Test cacheFile = PlanetPack/Cache/Test.bin Debug { exportMesh = true update = true } Template { name = Moho removeAllPQSMods = true } Properties { description = tbd radius = 350000 geeASL = 0.1 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 10000 timewarpAltitudeLimits = 0 350 350 500 1000 2000 5000 useTheInName = False displayName = Test^N ScienceValues { landedDataValue = 2 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 8 inSpaceHighDataValue = 6 recoveryValue = 4 flyingAltitudeThreshold = 2000 spaceAltitudeThreshold = 5000 } } ScaledVersion { type = Vacuum Material { texture = PlanetPack/PluginData/Test_Color.dds normals = PlanetPack/PluginData/Test_Normal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 25000000000 inclination = 10 eccentricity = 0.2 longitudeOfAscendingNode = 0 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.25,0.5,0.15,1.0 } PQS { Mods { VertexHeightMap { map = PlanetPack/PluginData/Test_Height.dds offset = 0 deformity = 340 scaleDeformityByRadius = false order = 1 enabled = true } VertexHeightNoise { deformity = 65 frequency = 2 octaves = 6 persistence = 0.3 seed = 0 noiseType = RidgedMultifractal mode = Low lacunarity = 3 order = 2 enabled = true } VertexSimplexHeightAbsolute deformity = 65 octaves = 6 persistence = 0.4 frequency = 2 seed = 1 enabled = true order = 3 } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = True createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True name = Scatter } Scatters { Value { materialType = Diffuse mesh = BUILTIN/boulder castShadows = True densityFactor = 1 material = BUILTIN/terrain_rock00 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 0.7 maxScatter = 20 maxSpeed = 250 minScale = 0.2 recieveShadows = False name = bouldertest seed = 231123 verticalOffset = 0 delete = False Material { color = 0.33,0.679104447,0.33,1 mainTex = BUILTIN/lunar cliff face } } } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 coverageBlend = 1 coverageFrequency = 35 coverageOctaves = 8 coveragePersistance = 0.5 coverageSeed = 222 name = BaseLand8 latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.75 noiseFrequency = 60 noiseOctaves = 3 noisePersistance = 0.9 noiseSeed = 13276 delete = False altitudeRange { endEnd = 1 endStart = 0.45 startEnd = 0.5 startStart = 0 } coverageSimplex { frequency = 6 octaves = 8 persistence = 0.5 } latitudeDoubleRange { endEnd = 0.909999996423721 endStart = 0.909999996423721 startEnd = 0.399999976158142 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.600000023841858 startEnd = 0.0900000035762787 startStart = 0.0900000035762787 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 14 octaves = 3 persistence = 0.899999976158142 } scatters { Scatter { density = 1 scatterName = bouldercustom } } } } } } } } Edited December 1, 2019 by DunaManiac Quote Link to comment Share on other sites More sharing options...
Simog Posted November 30, 2019 Share Posted November 30, 2019 (edited) 35 minutes ago, DunaManiac said: So lately I have been experimenting with creating my first planet, but I have been having some problems. The planet works correctly in every way except that the planet is completely black. Any help would be appreciated. Here is my Config Below: The entire section that applies the materials is missing. This below is that of mun and need to put it in the PQS section. section that controls the texture tiling of the surface details (eg. sand, gravel, rocks) defined according to the height (you will have to do several tests to calibrate them by observing the planet in different points and find a compromise) Spoiler Material { saturation = 1 contrast = 1 tintColor = 1,1,1,0 powerNear = 0.75 powerFar = 0.75 groundTexStart = 0 groundTexEnd = 40000 steepPower = 1 steepTexStart = 20000 steepTexEnd = 50000 steepTex = BUILTIN/lunar cliff face steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepNearTiling = 1 steepTiling = 2 lowTex = BUILTIN/RockyGround lowNearTiling = 1200 lowMultiFactor = 5 midTex = BUILTIN/RockyGround midBumpMap = BUILTIN/RockyGround2 midNearTiling = 1000 midMultiFactor = 4 midBumpNearTiling = 1000 highTex = BUILTIN/RockyGround highNearTiling = 800 highMultiFactor = 3 lowStart = 0.2 lowEnd = 0.4 highStart = 0.6 highEnd = 0.7 globalDensity = -8E-06 planetOpacity = 1 oceanFogDistance = 1000 } The main texture is also missing (again from Mun): this goes under the PQS Mod section This instead the general texture that is applied over the others to give a color to the surface. You can use the same texture as the scaled version Spoiler VertexColorMap { map = BUILTIN/munColorMap2 order = 10 enabled = True name = _Color } Edited November 30, 2019 by Simog Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted December 2, 2019 Share Posted December 2, 2019 (edited) On 11/30/2019 at 5:16 PM, Simog said: The entire section that applies the materials is missing. This below is that of mun and need to put it in the PQS section. section that controls the texture tiling of the surface details (eg. sand, gravel, rocks) defined according to the height (you will have to do several tests to calibrate them by observing the planet in different points and find a compromise) Reveal hidden contents Material { saturation = 1 contrast = 1 tintColor = 1,1,1,0 powerNear = 0.75 powerFar = 0.75 groundTexStart = 0 groundTexEnd = 40000 steepPower = 1 steepTexStart = 20000 steepTexEnd = 50000 steepTex = BUILTIN/lunar cliff face steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepNearTiling = 1 steepTiling = 2 lowTex = BUILTIN/RockyGround lowNearTiling = 1200 lowMultiFactor = 5 midTex = BUILTIN/RockyGround midBumpMap = BUILTIN/RockyGround2 midNearTiling = 1000 midMultiFactor = 4 midBumpNearTiling = 1000 highTex = BUILTIN/RockyGround highNearTiling = 800 highMultiFactor = 3 lowStart = 0.2 lowEnd = 0.4 highStart = 0.6 highEnd = 0.7 globalDensity = -8E-06 planetOpacity = 1 oceanFogDistance = 1000 } The main texture is also missing (again from Mun): this goes under the PQS Mod section This instead the general texture that is applied over the others to give a color to the surface. You can use the same texture as the scaled version Reveal hidden contents VertexColorMap { map = BUILTIN/munColorMap2 order = 10 enabled = True name = _Color } So I did what you asked, and now Kerbal Space Program refuses to properly load the planet, here is the new config: Spoiler @Kopernicus:AFTER[Kopernicus] { Body { name = Test cacheFile = PlanetPack/Cache/Test.bin Debug { exportMesh = true update = true } Template { name = Moho removeAllPQSMods = true } Properties { description = tbd radius = 350000 geeASL = 0.1 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 10000 timewarpAltitudeLimits = 0 350 350 500 1000 2000 5000 useTheInName = False displayName = Test^N ScienceValues { landedDataValue = 2 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 8 inSpaceHighDataValue = 6 recoveryValue = 4 flyingAltitudeThreshold = 2000 spaceAltitudeThreshold = 5000 } } ScaledVersion { type = Vacuum Material { texture = PlanetPack/PluginData/Test_Color.dds normals = PlanetPack/PluginData/Test_Normal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 25000000000 inclination = 10 eccentricity = 0.2 longitudeOfAscendingNode = 0 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.25,0.5,0.15,1.0 } PQS { Material { saturation = 1 contrast = 1.6 tintColor = 1,1,1,0 powerNear = 0.5 powerFar = 0.5 groundTexStart = 0 groundTexEnd = 20000 steepPower = 1 steepTexStart = 0 steepTexEnd = 200000 steepTex = BUILTIN/RockyGround steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 1000 steepTiling = 10 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 500 lowMultiFactor = 100 lowBumpNearTiling = 5000 lowBumpFarTiling = 1000 midTex = BUILTIN/distantground midBumpMap = BUILTIN/quiet midNearTiling = 500 midMultiFactor = 100 midBumpNearTiling = 500 midBumpFarTiling = 100 highTex = BUILTIN/terrain_snow00 highBumpMap = BUILTIN/quiet highNearTiling = 500 highMultiFactor = 100 highBumpNearTiling = 500 highBumpFarTiling = 10 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = -8E-06 planetOpacity = 1 } Mods { VertexHeightMap { map = PlanetPack/PluginData/Test_Height.dds offset = 0 deformity = 340 scaleDeformityByRadius = false order = 1 enabled = true } VertexColorMap { map = PlanetPack/PluginData/Test_Color.dds order = 10 enabled = true } VertexHeightNoise { deformity = 65 frequency = 2 octaves = 6 persistence = 0.3 seed = 0 noiseType = RidgedMultifractal mode = Low lacunarity = 3 order = 2 enabled = true } VertexSimplexHeightAbsolute { deformity = 65 octaves = 6 persistence = 0.4 frequency = 2 seed = 1 enabled = true order = 3 } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = True createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True name = Scatter } Scatters { Value { materialType = Diffuse mesh = BUILTIN/boulder castShadows = True densityFactor = 1 material = BUILTIN/terrain_rock00 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 0.7 maxScatter = 20 maxSpeed = 250 minScale = 0.2 recieveShadows = False name = bouldertekova seed = 231123 verticalOffset = 0 delete = False Material { color = 0.33,0.679104447,0.33,1 mainTex = BUILTIN/lunar cliff face } } } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 coverageBlend = 1 coverageFrequency = 35 coverageOctaves = 8 coveragePersistance = 0.5 coverageSeed = 222 name = BaseLand8 latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.75 noiseFrequency = 60 noiseOctaves = 3 noisePersistance = 0.9 noiseSeed = 13276 delete = False altitudeRange { endEnd = 1 endStart = 0.45 startEnd = 0.5 startStart = 0 } coverageSimplex { frequency = 6 octaves = 8 persistence = 0.5 } latitudeDoubleRange { endEnd = 0.909999996423721 endStart = 0.909999996423721 startEnd = 0.399999976158142 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.600000023841858 startEnd = 0.0900000035762787 startStart = 0.0900000035762787 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 14 octaves = 3 persistence = 0.899999976158142 } scatters { Scatter { density = 1 scatterName = bouldercustom } } } } } } } } Here is the KSP.log, if it helps. https://www.dropbox.com/s/1zyukx1ng5s8iyf/KSP.log?dl=0 EDIT: I restored my config to the older version, and apparently "VertexSimplexHeightAbsolute" was missing an opening bracket, and that was keeping it working in a broken state. This should not be possible! EDIT 2: I applied all of your suggestions and it still does not work. EDIT 3: In the log, I may have a clue as to why the textures are not working. I have an Null Reference: Spoiler [EXC 18:56:07.903] NullReferenceException: Object reference not set to an instance of an object PQSMod_VertexHeightMap.OnVertexBuildHeight (.VertexBuildData data) PQS.Mod_OnVertexBuildHeight (.VertexBuildData data, Boolean overrideQuadBuildCheck) PQS.GetSurfaceHeight (Vector3d radialVector, Boolean overrideQuadBuildCheck) PQS.GetSurfaceHeight (Vector3d radialVector) PQS.UpdateVisual () PQS.StartSphere (Boolean force) PQS.Start () and it also spams: [WRN 18:56:03.594] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. There also seems to be a battle between loading and unloading textures in the Log, but it always ends in the texture being unloaded right before KSP loads. [LOG 18:56:08.018] [OD] <--- ScaledSpaceDemand.UnloadTextures destroying PlanetPack/Test_Color.dds and PlanetPack/Test_Normal.dds [LOG 18:56:08.061] [OD] --> ScaledSpaceDemand.LoadTextures loading PlanetPack/Test_Color.dds and PlanetPack/Test_Normal.dds [LOG 18:56:14.080] [OD] <--- ScaledSpaceDemand.UnloadTextures destroying PlanetPack/Test_Color.dds and PlanetPack/Test_Normal.dds So I seem to have a strange issue where the heightmap fails to load and the Color and Normal maps don't load. Edited December 3, 2019 by DunaManiac New Devolopment Quote Link to comment Share on other sites More sharing options...
Simog Posted December 3, 2019 Share Posted December 3, 2019 18 hours ago, DunaManiac said: So I did what you asked, and now Kerbal Space Program refuses to properly load the planet, here is the new config: Try to put this in PQS above materials: Spoiler minLevel = 2 maxLevel = 7 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 120750 mapMaxHeight = 9000 PhysicsMaterial { bounceCombine = Average frictionCombine = Maximum bounciness = 0 staticFriction = 0.8 dynamicFriction = 0.6 } Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted December 3, 2019 Share Posted December 3, 2019 (edited) 7 hours ago, Simog said: Try to put this in PQS above materials: Reveal hidden contents minLevel = 2 maxLevel = 7 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 120750 mapMaxHeight = 9000 PhysicsMaterial { bounceCombine = Average frictionCombine = Maximum bounciness = 0 staticFriction = 0.8 dynamicFriction = 0.6 } After more testing, I discovered that for some reason KSP was not loading the textures properly. I am not sure why. Edited December 3, 2019 by DunaManiac Quote Link to comment Share on other sites More sharing options...
Simog Posted December 4, 2019 Share Posted December 4, 2019 (edited) 20 hours ago, DunaManiac said: After more testing, I discovered that for some reason KSP was not loading the textures properly. I am not sure why. try to convert your texture to .png. if it works, you probably have an unsuitable DDS format (you need a DXT3 with mipmap, but for ksp1.8, if I have not misunderstood, it reads only dxt5. Then, perhaps it is convenient in this format. One less job to do when kopernicus will be made compatible with 1.8). Remember to change the extension in the various calls in the cfg Edited December 4, 2019 by Simog Quote Link to comment Share on other sites More sharing options...
KingKerb Posted January 17, 2020 Share Posted January 17, 2020 I'm making a planet mod and I'm retexturing kerbin. My texture is showing in scaled space but it won't show for the pqs. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.