Jump to content

Soyuz rocket !


Angorek

Recommended Posts

Hi !

I`ve build a stock Soyuz rocket, and I want to share it with you ! It was used for Apollo-Soyuz mission reconstruction : http://forum.kerbalspaceprogram.com/index.php?/topic/129547-soyuz-apollo-orbital-rendezvous/

It has 193 parts including 4 launch clamps. Flies perfect !. 

Reaches 220km orbit, with 50 degree inclination without problem. 

Mechjeb or Kerbal enginner is recomended to monitor TWR, but you may also use stock G-meter near Navball :D (but it`s less precise) 

I lift off at full power, and fly straight up, after reaching 150m/s start the gravity turn by pitching to 5 degrees. After reaching 10km, I pitch to 10 degrees, then 15 at 15km and so on, up to 35km. I constantly throttle down to keep the TWR at 1.9-2.0, and try not to pitch more than 35 degress before decoupling boosters. because rocket might flip over) Because it`s so wide on the lower part, you need to fly at low angle of attack. (keep prograde as close to the navball marker as possible) 

After decoupling boosters I throttle up to 100%, and pitch slowly to 90 degrees. Third stage should be fired with 20-25% throttle as it has TWR = 5. 

Do not jesttison the Launch Escape System tower before jettisoning fairings, as it causes bugs. 

Mods needed :

- TweakScale 

- Smart Parts ( for launch escape system) 

- Tweakable Everything ( make sure solar panels have disabled SunTracking ! )

- Real Chute

- Kerbal Joint Reinforcement (probably very wobbly without it ) 

- Module manager (You probably already have it ) 

I`ve also added a part to download, it`s resized stock Mk2 lander can, and a patch for module manager to make struts stronger.

 

Action Groups :

- 9,0 - reserved for Smart Parts

- Abort - decouples crew module, and fires escape rockets, with Smart Parts it`s fully automatic. 

- Gear - deploys KURS antenna and periscope. (made of landing gear :D must be retracted before reentry)

- Lights - toggles the light (acting as window) in orbital module. (won`t illuminate other ships) 

 

 

DOWNLOAD https://www.dropbox.com/s/mnr7kmlc4rxq8rh/Soyuz.rar?dl=0

(Mod for the launchpad is Kosmodrome, requires recompiled dll from the Kerbal Konstructs thread, and a module manager fix which you also find in that topic, at the last pages) 

 

N8IHNdv.jpg

 

znQFhSo.jpg

 

XUIUWUa.jpg

 

oWtKsq7.jpg

 

IaAJ9Jd.jpg

IhXEjS2.jpg

 

MJu8Eve.jpg

 

Edited by Angorek
Link to comment
Share on other sites

  • 3 weeks later...

Thanks guys ! 

Yes it can take crew, two kerbonauts in the descend module, but can also fly like Progress. You can also EVA but I recommend to add for ex. a battery as a marker under the entrance because it`s not visible. 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...