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Image of KSP running on a PS4


Majorjim!

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6 hours ago, Red Iron Crown said:

They can't require that, though. Needing peripherals other than the standard controller is almost always the kiss of death for a console game (with some notable exceptions). The UI needs to work on the controller for the game to do well, IMO.

If you cant require it will it be an option if you dont want to use the controller. like on pc you use keyboard and mouse with the option to use a controller?

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6 hours ago, Red Iron Crown said:

They can't require that, though. Needing peripherals other than the standard controller is almost always the kiss of death for a console game (with some notable exceptions). The UI needs to work on the controller for the game to do well, IMO.

Notable Exception: It's made by Nintendo. :P  Crazy new peripherals is half their business model.

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30 minutes ago, Tez613 said:

If you cant require it will it be an option if you dont want to use the controller. like on pc you use keyboard and mouse with the option to use a controller?

One hopes so. I was more trying to point out that the game really needs to work without them to broaden its appeal.

23 minutes ago, Alshain said:

Notable Exception: It's made by Nintendo. :P  Crazy new peripherals is half their business model.

I was more thinking about games like Rock Band/Guitar Hero or Dance Dance Revolution, where the controller is such a big and different part of the gameplay. Just about no one will be as enthused about bringing a kb/m into their living room.

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19 minutes ago, Red Iron Crown said:

I was more thinking about games like Rock Band/Guitar Hero or Dance Dance Revolution, where the controller is such a big and different part of the gameplay. Just about no one will be as enthused about bringing a kb/m into their living room.

I certainly agree with you.  Most of even Nintendo's games support the Gamepad with optional support for the various other peripherals.  Wii Fit is the only exception I can think of off hand, which obviously requires the balance board.  I think it would be foolish of Squad and FT to not support the gamepads by themselves but equally foolish not to give players the choice of plugging in a keyboard and mouse (or the Pro Controller for the Wii U version).

Edited by Alshain
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  • 2 weeks later...
On January 15, 2016 at 11:19 AM, Engineer of Stuff said:

I expect many console gamers to be dissatisfied with this game because it it to "realistic" and hard to play.

I doubt it. The gamers that buy this will probably already have a idea of what they are getting into. I'm looking forward to the challenge. 

On January 20, 2016 at 11:27 AM, Otis said:

I'm totally lost trying to play minecraft on ps4. But my nephew, age 10, can fly through the menu's and select tools or objects faster on ps4 than I can on pc. Don't underestimate the console gamer's ability to use the joysticks.

All it comes down to is what your accustomed to playing with. I can play Minecraft very well on my PS4, but struggle on the PC. For me KSP will be much "easier" to learn and play on my PS4 than on a PC.

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On ‎1‎/‎20‎/‎2016 at 3:10 PM, Alshain said:

I certainly agree with you.  Most of even Nintendo's games support the Gamepad with optional support for the various other peripherals.  Wii Fit is the only exception I can think of off hand, which obviously requires the balance board.  I think it would be foolish of Squad and FT to not support the gamepads by themselves but equally foolish not to give players the choice of plugging in a keyboard and mouse (or the Pro Controller for the Wii U version).

I totally agree with this and I have used mouse/kb with my PS4 to play many many games that gave you the choice of either and was really looking forward to being able to use them on the PS4 version of KSP.

However, after asking about this on last weeks dev note twitch thing, I'm no longer at all confident that this will be an option. I basically got a vague answer to the tune of it being difficult to map over controls to the controller and it would be more work to then "map them back" for mouse/kb support. Basically "it's too much work and trouble."

I still have a slight bit of hope that they just didn't want to say too much, but the tone of the answer I was given tells me they will not put the extra effort in to allow mouse/kb which is definitely disappointing. The console/hardware is 100% able to use them to their full capability but if the dev doesn't want to put forth the effort, then it's useless.

If it does release without mouse/kb support I'm sure the blame will be placed on the consoles capability when in fact, it should be placed squarely on the dev's lack of effort.

 

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  • 2 weeks later...

This is probably a fake image. This is 2016 why does the quality of the image look like it's 10 years old. Why does it look like it's running at 480p? So we have a picture of a crappy Kerbal image on a tv with a dude holding a PS4 controller and we supposedly have proof. FFS.

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10 hours ago, SessoSaidSo said:

This is probably a fake image. This is 2016 why does the quality of the image look like it's 10 years old. Why does it look like it's running at 480p? So we have a picture of a crappy Kerbal image on a tv with a dude holding a PS4 controller and we supposedly have proof. FFS.

The UI and such looks different on screen, which I think implies it's not a PC version. And the photo is blurry since I assume he was taking it one-handed.

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10 hours ago, SessoSaidSo said:

This is probably a fake image. This is 2016 why does the quality of the image look like it's 10 years old. Why does it look like it's running at 480p? So we have a picture of a crappy Kerbal image on a tv with a dude holding a PS4 controller and we supposedly have proof. FFS.

https://mobile.twitter.com/danrpaulsen/status/687053186637533184

^ Link to the original Twitter post, put there by one of the devs. Not fake. 

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I wonder if we'll ever see a Tylo landing and return on the PS4

 

About part count limits, how would that work with docking? Even if the VAB/SPH limit the amount of parts, you can always dock two or more ships and create a laggy ship. Would they limit that as well, so you try to dock two large ships and get a message that the ships can't be docked because they exceed the maximum number of parts?

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1 hour ago, juanml82 said:

I wonder if we'll ever see a Tylo landing and return on the PS4

 

About part count limits, how would that work with docking? Even if the VAB/SPH limit the amount of parts, you can always dock two or more ships and create a laggy ship. Would they limit that as well, so you try to dock two large ships and get a message that the ships can't be docked because they exceed the maximum number of parts?

I think most of the concerns about parts/performance limitations are coming from people who are quite unfamiliar with what the PS4 is capable of but that's the nature of a largely PC based community. You can rest assured it will handle this game as well or BETTER than a large portion of the PCs it's being run on. I personally don't expect any additional restrictions for part count on consoles.

I feel very confident in saying the limitations will be very much on par(if not identical) with PC. They're both gonna crash when pushed too far simply because the seriously unoptimized nature of this game. If anything, you will see faaaar less issues on the console because there wont be any mods. From my understanding, the biggest "improvement" coming with 1.1 is the ability to utilize a ridiculous amount of sometimes unstable mods on top of a frequently unstable base game. It's a no brainer which platform is going to have the most problems.

The statements of "Sony/MS wont allow a game that's gonna crash/lagfest on their system" is a waste of breath. While of course they wont allow a piece of garbage that crashes every 5 minutes, I have had plenty of AAA titles crash throughout the Playstations history. This game WILL crash/lagfest on PS4 at certain times just like it crashes PC.

Edited by Elway358
typos
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1 hour ago, SessoSaidSo said:

It's fake

There is nothing in that image that proofs it's faked. But neither is there any proof it is not.
As I said two weeks (and one page) ago; all you see is KSP on a screen and a PS controller. The image itself proofs nothing either way! All you have is the word of the one who posted it. You'll have to take it for what it's worth.

Edited by Tex_NL
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First thing that sticks out to me saying it is a legit pic of PS4 play is the large size of the warp/mission timer box on the top left. That's definitely larger than mine on PC which would make sense because UI/HUD elements are obviously going to need to be larger than on PC for proper viewing on a television at a distance.

Of course the size can be changed on PC as well but I personally see no reason for them to "fake" a photo like this. Seems like tinfoil hat type thinking to me...

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2 minutes ago, Elway358 said:

I think most of the concerns about parts/performance limitations are coming from people who are quite unfamiliar with what the PS4 is capable of but that's the nature of a largely PC based community. You can rest assured it will handle this game as well or BETTER than a large portion of the PCs it's being run on. I personally don't expect any additional restrictions for part count on consoles.

I feel very confident in saying the limitations will be very much on par(if not identical) with PC. They're both gonna crash when pushed too far simply because the seriously unoptimized nature of this game. If anything, you will see faaaar less issues on the console because there wont be any mods. From my understanding, the biggest "improvement" coming with 1.1 is the ability to utilize a ridiculous amount of sometimes unstable mods on top of a frequently unstable base game. It's a no brainer which platform is going to have the most problems.

The statements of "Sony/MS wont allow a game that's gonna crash/lagfest on their system" is a waste of breath. While of course they wont allow a piece of garbage that crashes every 5 minutes, I have had plenty of AAA titles crash throughout the Playstations history. This game WILL crash/lagfest on PS4 at certain times just like it crashes PC.

The PS4 has two quad core CPUs I think one core is locked out and Sony recently unlocked the seventh core for use. Each core of the CPU runs at 1.6GHZ.

 Even with the 1.1 multithreading this is FAR below what a mid-range PC CPU can achieve. Let alone a high end CPU. There will have to be some kind of part limit for one reason, console games that lag, fail. You cannot have lag on a console.

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1 minute ago, Majorjim said:

The PS4 has two quad core CPUs I think one core is locked out and Sony recently unlocked the seventh core for use. Each core of the CPU runs at 1.6GHZ.

 Even with the 1.1 multithreading this is FAR below what a mid-range PC CPU can achieve. Let alone a high end CPU. There will have to be some kind of part limit for one reason, console games that lag, fail. You cannot have lag on a console.

Console games that lag may fail, I wont argue that, but they do exist and will continue to. A picture perfect very recent example of this is Firewatch. It has been dogged over the past week because of it's horrible framerate drops and stuttering and has been deemed "unplayable" by many reviewers yet it got through certification.

I definitely don't pretend to be a PC expert and obviously you can build a PC to destroy the PS4 performance wise. What I do however know is that I have seen posts of PC system specs made on this forum that are nowhere near what a PS4 is capable of just from watching and reading many, many reviews of PC vs PS4 performance.

This game lags like mad on the highest end PC's as evidenced by numerous threads on these forums at moderate part counts. How much lower do you think it's even possible to go? Limit consoles to a 100 part count per vessel? You would barely even be able to use "stock" ships and the game would be an instant fail at that point. You wouldn't have to worry about it failing cause it's laggy.

I could very well be wrong but I don't see a limit coming. Ive played a lot of games on both platforms and when someone knows how to code things for these consoles, there is virtually no difference between them and a well built PC. Personally speaking, I play on about a 2 year old laptop that's nowhere near a "gaming rig" and it handles this game at the highest graphics settings better than most posts I see on here from high end PC users. There's no doubt my PS4 has way better gaming performance than this laptop and I feel totally confident it will handle the game even better(without mods of course).

I guess time will tell (hopefully not too much more time!) ;) 

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I m actually looking forward to it.

Not for personal use but out of curiosity how they set up the controls, what state the game will be in (dV shown in editor? navball in map view shown or hidden by default? etc.), what the reaction of the customers will be initially and after a few months (especially without mods) and squads response/actions to that.

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10 minutes ago, Yemo said:

I m actually looking forward to it.

Not for personal use but out of curiosity how they set up the controls, what state the game will be in (dV shown in editor? navball in map view shown or hidden by default? etc.), what the reaction of the customers will be initially and after a few months (especially without mods) and squads response/actions to that.

Very curious about a few of those things myself. I've been wondering if they will sneak in a few KER/MJ type additions specifically for consoles to compensate for the lack of mods.

I've got a pretty good guess of how it's gonna go with the typical PSN users from being a part of and gaming on it for years. Obviously the people that buy it who have already played it on PC will know what to expect. The PlayStation users who see a "fly the cool little green man to the moon" game and make an impulse buy are gonna feel like they got hit by a freight train! Maybe they planned for that and dumbed some things down. Either way, it'll be interesting to see :D 

Edited by Elway358
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2 minutes ago, Elway358 said:

Very curious about a few of those things myself. I've been wondering if they will sneak in a few KER/MJ type additions specifically for consoles to compensate for the lack of mods.

I've got a pretty good guess of how it's gonna go with the typical PSN users from being a part of and gaming on it for years. Obviously the people that buy it who have already played it on PC will know what to expect. The PlayStation users who see a "fly the cool little green man to the moon" game and make an impulse buy are gonna feel like they got hit by a freight train! Maybe they planned for that and dumbed some things down. Either way, it'll be interesting to see :D 

And if they actually include career mode, with all that little text and those potentially confusing and possibly hard to read numbers.

"Test TT-18A Decoupler at an altitude between 7300m and 7900m at a speed between 370m/s and 420m/s"

Or the revelation when they find out that they can pop up the nav ball in map view, if they manage to hit that tiny arrow at the center bottom of their screen. Right after spending 2 hours switching from map mode to staging mode (if that is not changed for ps4).

I'll have to remind myself to watch "first impression" streams.

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