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We've been nominated for two D.I.C.E. awards!


KasperVld

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Congrats!

Man the titles on that list are some impressive games, glad to see KSP showing up more and more right next to big studios. Proof that a solid concept and actual fun go farther (or at least as far as) than just throwing money at a title.

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Just now, Hobbes Novakoff said:

Space simulation. Cities:Skylines comes close in the "simulator" category.

Did you see the PDF? Here is the list:

Strategy/Simulation Game of the Year

Cities: Skylines                       Paradox interactive Colossal Order Ltd
Fallout Shelter                        Bethesda Softworks Bethesda Game Studios
Grey Goo                                Grey Box/Six Foot Petroglyph Games
Heroes of the Storm               Blizzard Entertainment, Inc. Blizzard Entertainment, Inc.
Kerbal Space Program           Squad Squad

 

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5 minutes ago, Majorjim said:

Did you see the PDF? Here is the list:

Strategy/Simulation Game of the Year

Cities: Skylines                       Paradox interactive Colossal Order Ltd
Fallout Shelter                        Bethesda Softworks Bethesda Game Studios
Grey Goo                                Grey Box/Six Foot Petroglyph Games
Heroes of the Storm               Blizzard Entertainment, Inc. Blizzard Entertainment, Inc.
Kerbal Space Program           Squad Squad

I did not! But... Wasn't Fallout Shelter some crappy mobile tie-in?

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You reap what you sow.   You guys at Squad pushed thru from timid beginnings of KSP where escaping the atmosphere was almost impossible to science mode, to career mode, to stick aero and having a base game that hits 3 gigs un-modded that everyone wants to play and runs out of memory on.... and keep coming back for more.

This game has :
 - Exiting, finger twitching moment of intense stress (landing on the Mün / Eve / Tylo), where a slight distraction or small mistake costs you your mission (Hope you F5'ed)
 - Pretty epic moment of awe (first time entering a place like Jool, or starting at Kerbin from the Moon and the likes.
 - Mind-crushing design phase in the VAB where you wonder where that half-degree rotation while at full throttle is coming from <-- this feel like back when I was a programmer... vulgar language ensues, I'm telling you.   Or trying to squeeze that last 500 delta-V without making your perfect design look like crap (thanks for rotation/clipping tools btw !)
 - Relaxing moment where you get to catch your breath (missing from Many, many modern games), where you just stare at the screen or let your ship do that 20min burn on auto-pilot
 - Excellent replayability (not even factoring-in mods here) and completely open-world... Nothing prevents you from going anywhere with anything (whether you come back home or not)...
 - Nothing on rails except the science tree, which is about the only thing I'd wish for a new stock customization option.
 - No time limit (did you fix the negative clock bug in 1.1 ?).  You want to keep playing your game for 2000 Kerbal years ?  then you can do so.
 - it has for limiting factor your hardware/memory (even moreso with 1.1 coming).  You can push the game as far as you want, mod it until you have 50 gigs of mods.  Not many games can allow for this.
 - Simple but elegant graphics and gameplay logic... it's as complex as it needs to be (well, it needs at least Kerbal Engineer once you know how to reach orbit reliably).
 - it has insane modding community (KER, KAS, OPM, EVE, and so many others).

How can it NOT win something? Don't sound so surprised and congratulation !

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5 hours ago, Majorjim said:

Not sure man. Possibly. I do NOT agree though if that is the case.

Yeah, Cities beat out KSP in the GOTY ("Golden Cube") award in the Unity Awards. KSP was runner-up. (Also, I think the awards are based on community voting.)

Edited by Hobbes Novakoff
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