ZentroCatson Posted April 27, 2016 Share Posted April 27, 2016 This pack is awesome! That large 1.25m drill should be just perfect for refueling a Jool carrier! May I recommend a couple parts, could you make a 1.25m/2.5m atmospheric converter that takes air in and converts it into fuel, a 1.25m refinery that refines ore into xenon gas and possibly a 2.5m klaw with integrated drill for mining asteroids? That would make this mod 125% more awesome Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted April 27, 2016 Author Share Posted April 27, 2016 The Xenon refinery is a maybe, but it would likely be fairly low yield. It would make more sense to have the atmospheric harvester collect Xenon, since I can't really see one harvesting LiquidFuel or MonoPropellant. I do have plans for stack mounted klaws for use in conjunction with the stack drills. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted April 30, 2016 Share Posted April 30, 2016 Does this work in 1.1.1? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) SME can mostly be used in 1.1 as-is; everything except the landing leg should work; SME 0.93 update for KSP 1.1.XX is now up. Edited May 1, 2016 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
toric5 Posted May 1, 2016 Share Posted May 1, 2016 could the ISRUs get the ability to make lithium, LH2, and LH2 +LOX if near future propultion is installed? or would that be something to ask nereta? Quote Link to comment Share on other sites More sharing options...
MisterFister Posted May 1, 2016 Share Posted May 1, 2016 Does this mod play well with other resource mods that bring their own drills, such as Kethane / Karbonite / EPL / KSPIE / others? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted May 1, 2016 Author Share Posted May 1, 2016 @toric5: Yeah, I can add a NF compatibility MM patch to the refineries. @MisterFister: SME drills are configured the same as stock drills, and mine Ore, so there shouldn't be any conflicts with Karbonite or Kethane or any other mod that has drills for mod specific resources. Quote Link to comment Share on other sites More sharing options...
Mechtech Posted May 2, 2016 Share Posted May 2, 2016 (edited) downloaded instantly for those giant lander legs alone. Finally something I can use for KIS-Cable lightpoles that won't look completely silly! and that teeny ISRU has been something my RCS-equipped rovers have been longing for for ages. resupply RCS in the field without having to drag several tons of 2.5m ISRU with me everywhere? yes please! oh and a better landing gear setup for my gigantohooj Stardragon line I guess. MOAR DRILLS is always good too. Edited May 2, 2016 by Mechtech Quote Link to comment Share on other sites More sharing options...
Kerenatus Posted May 2, 2016 Share Posted May 2, 2016 I love the big drill! Quote Link to comment Share on other sites More sharing options...
Ruedii Posted July 10, 2016 Share Posted July 10, 2016 On 1/26/2016 at 4:25 PM, SuicidalInsanity said: Got the 0.625m ISRU converter in-game: Currently considering not letting it produce Monopropellant for reasons of size and balance. I recommend making a separate one for each resource for balance. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2016 Share Posted August 19, 2016 (edited) On 01/05/2016 at 10:57 PM, SuicidalInsanity said: @toric5: Yeah, I can add a NF compatibility MM patch to the refineries. Did you ever end up doing this? I'm having trouble trying to it myself, and if you've done it and just not released it that'd save a lot of bother. Edited August 19, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 1, 2016 Author Share Posted September 1, 2016 @String Witch: Sorry for the late reply, work has gotten in the way of late. No, the NF MM patch hasn't happened yet; plans were to add it with the next release of SME, but life happened and progress toward that sort of stalled. My schedule is loosening up a bit soon, so hopeful I can have something up by next Wednesday or so. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 9, 2016 Author Share Posted September 9, 2016 (edited) @String Witch and others wanting NF compatibility for the ISRUs, this should do it: Spoiler @PART[SMX_Size0ISRU]:NEEDS[NearFuturePropulsion] { MODULE { name = ModuleResourceConverter ConverterName = Argon StartActionName = Start ISRU [Argon] StopActionName = Stop ISRU [Argon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 0.02 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Xenon StartActionName = Start ISRU [Xenon] StopActionName = Stop ISRU [Xenon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 0.01 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Lithium StartActionName = Start ISRU [Lithium] StopActionName = Stop ISRU [Lithium] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2.25 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = Lithium Ratio = 0.15 DumpExcess = false } } } @PART[SMX_Mk2ISRURefinery]:NEEDS[NearFuturePropulsion] { MODULE { name = ModuleResourceConverter ConverterName = Lithium StartActionName = Start ISRU [Lithium] StopActionName = Stop ISRU [Lithium] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = Lithium Ratio = 0.7 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Xenon StartActionName = Start ISRU [Xenon] StopActionName = Stop ISRU [Xenon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 0.04 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Argon StartActionName = Start ISRU [Argon] StopActionName = Stop ISRU [Argon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 0.08 DumpExcess = false } } } @PART[SMX_Size3ISRU]:NEEDS[NearFuturePropulsion] { MODULE { name = ModuleResourceConverter ConverterName = Argon StartActionName = Start ISRU [Argon] StopActionName = Stop ISRU [Argon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 4 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 0.16 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Xenon StartActionName = Start ISRU [Xenon] StopActionName = Stop ISRU [Xenon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 4 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 0.08 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Lithium StartActionName = Start ISRU [Lithium] StopActionName = Stop ISRU [Lithium] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = Lithium Ratio = 3 DumpExcess = false } } } ...and this will add Kerbal Atomics/LH2 compatibility: Spoiler @PART[SMX_Size0ISRU]:NEEDS[KerbalAtomics] { MODULE { name = ModuleResourceConverter ConverterName = LH2 StartActionName = Start ISRU [LH2] StopActionName = Stop ISRU [LH2] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2.25 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 0.2 DumpExcess = false } } } @PART[SMX_Mk2ISRURefinery]:NEEDS[KerbalAtomics] { MODULE { name = ModuleResourceConverter ConverterName = LH2 StartActionName = Start ISRU [LH2] StopActionName = Stop ISRU [LH2] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 0.9 DumpExcess = false } } @PART[SMX_Size3ISRU]:NEEDS[KerbalAtomics] { MODULE { name = ModuleResourceConverter ConverterName = LH2 StartActionName = Start ISRU [LH2] StopActionName = Stop ISRU [LH2] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 3.6 DumpExcess = false } } } I also had some time to start working on an atmospheric condenser and an oceanic extractor, which should open up new mining/ISRU options as well as possibly offer a more direct method of getting things like Xenon. Edited September 9, 2016 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
Guest Posted September 9, 2016 Share Posted September 9, 2016 (edited) Very nice; thank you. It is missing an LH2/Ox mode, but it's not a big deal since pure Oxidizer is one of the stock options anyway. What's the oceanic extractor aimed at? I can see it having a lot of functions... water filter for life support mods and efficient LH2 production on oceans that actually are H2O; maybe even sucking up Eve's oceans to use as rocket fuel very rapidly without refinement, haha. Edited September 9, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 9, 2016 Author Share Posted September 9, 2016 36 minutes ago, String Witch said: What's the oceanic extractor aimed at? I can see it having a lot of functions... water filter for life support mods and efficient LH2 production on oceans that actually are H2O; maybe even sucking up Eve's oceans to use as rocket fuel very rapidly without refinement, haha. The Oceanic Extractor is intended to be fully functional in stock - due to the way stock mining mechanics work it'll basically be a fancy drill that only works in the oceans and will have a preset guaranteed Ore yield. It'll also get some mod dependant MM options for basically what you describe - water harvesting, life support support, etc. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 9, 2016 Share Posted September 9, 2016 I like the way this is going Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 17, 2016 Author Share Posted September 17, 2016 SME Version 0.95 is now up, grab it from SpaceDock or GitHub Changelog: Spoiler -New Part: Size 1 Oceanic Extractor -New Part: size 1 atmospheric compressor -New Part: Size 2 Atmospheric Compressor -Added NFP compatibility MM patch -Added KA compatibility MM patch -All parts now have search tags Please note that the condensers and extractor should still be considered somewhat experimental; they're fully functional, but resource yields may probably need some more tweaking to hit a good balance between yield and usability - Gas mining, in particular, is still somewhat suicidal at the moment. Quote Link to comment Share on other sites More sharing options...
Dire_Squid Posted September 22, 2016 Share Posted September 22, 2016 An atmospheric condenser? Neat. It's reminding me (literally) of the air scoops from RoverDude's Karbonite mod. Now all you need are a few engines that run on raw ore (maybe a Turbine Engine, similar to what Kethane USED to have ), and you'll be set. Quote Link to comment Share on other sites More sharing options...
Sharpy Posted October 3, 2016 Share Posted October 3, 2016 (edited) Any chance to add a patch to support OSE Workshop's resources: Dirt, Rare Metals and Exotic Minerals? OSE Workshop's patch to stock drill is: @PART[RadialDrill]:FOR[Workshop] { MODULE { name = ModuleResourceHarvester HarvesterType = 0 Efficiency = 1 ResourceName = Dirt ConverterName = Dirt Harvester StartActionName = Start Dirt Harvester StopActionName = Stop Dirt Harvester ImpactTransform = AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Scientist EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 2 } TemperatureModifier { key = 0 10000 key = 250 7500 key = 500 5000 key = 750 500 key = 1000 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 ThermalEfficiency { key = 0 0.1 key = 250 .1 key = 500 1 key = 750 .1 key = 1000 0 } } MODULE { name = ModuleResourceHarvester HarvesterType = 0 Efficiency = 1 ResourceName = ExoticMinerals ConverterName = ExoticMinerals Harvester StartActionName = Start ExoticMinerals Harvester StopActionName = Stop ExoticMinerals Harvester ImpactTransform = AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Scientist EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 2 } TemperatureModifier { key = 0 10000 key = 250 7500 key = 500 5000 key = 750 500 key = 1000 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 ThermalEfficiency { key = 0 0.1 key = 250 .1 key = 500 1 key = 750 .1 key = 1000 0 } } MODULE { name = ModuleResourceHarvester HarvesterType = 0 Efficiency = 1 ResourceName = RareMetals ConverterName = RareMetals Harvester StartActionName = Start RareMetals Harvester StopActionName = Stop RareMetals Harvester ImpactTransform = AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Scientist EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 2 } TemperatureModifier { key = 0 10000 key = 250 7500 key = 500 5000 key = 750 500 key = 1000 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 ThermalEfficiency { key = 0 0.1 key = 250 .1 key = 500 1 key = 750 .1 key = 1000 0 } } } Edited October 3, 2016 by Sharpy Quote Link to comment Share on other sites More sharing options...
Ruedii Posted October 3, 2016 Share Posted October 3, 2016 (edited) On 9/8/2016 at 11:56 PM, SuicidalInsanity said: @String Witch and others wanting NF compatibility for the ISRUs, this should do it: Reveal hidden contents @PART[SMX_Size0ISRU]:NEEDS[NearFuturePropulsion] { MODULE { name = ModuleResourceConverter ConverterName = Argon StartActionName = Start ISRU [Argon] StopActionName = Stop ISRU [Argon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 0.02 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Xenon StartActionName = Start ISRU [Xenon] StopActionName = Stop ISRU [Xenon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 0.01 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Lithium StartActionName = Start ISRU [Lithium] StopActionName = Stop ISRU [Lithium] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2.25 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = Lithium Ratio = 0.15 DumpExcess = false } } } @PART[SMX_Mk2ISRURefinery]:NEEDS[NearFuturePropulsion] { MODULE { name = ModuleResourceConverter ConverterName = Lithium StartActionName = Start ISRU [Lithium] StopActionName = Stop ISRU [Lithium] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = Lithium Ratio = 0.7 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Xenon StartActionName = Start ISRU [Xenon] StopActionName = Stop ISRU [Xenon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 0.04 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Argon StartActionName = Start ISRU [Argon] StopActionName = Stop ISRU [Argon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 0.08 DumpExcess = false } } } @PART[SMX_Size3ISRU]:NEEDS[NearFuturePropulsion] { MODULE { name = ModuleResourceConverter ConverterName = Argon StartActionName = Start ISRU [Argon] StopActionName = Stop ISRU [Argon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 4 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 0.16 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Xenon StartActionName = Start ISRU [Xenon] StopActionName = Stop ISRU [Xenon] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 4 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 0.08 DumpExcess = false } } MODULE { name = ModuleResourceConverter ConverterName = Lithium StartActionName = Start ISRU [Lithium] StopActionName = Stop ISRU [Lithium] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = Lithium Ratio = 3 DumpExcess = false } } } ...and this will add Kerbal Atomics/LH2 compatibility: Reveal hidden contents @PART[SMX_Size0ISRU]:NEEDS[KerbalAtomics] { MODULE { name = ModuleResourceConverter ConverterName = LH2 StartActionName = Start ISRU [LH2] StopActionName = Stop ISRU [LH2] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2.25 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 0.2 DumpExcess = false } } } @PART[SMX_Mk2ISRURefinery]:NEEDS[KerbalAtomics] { MODULE { name = ModuleResourceConverter ConverterName = LH2 StartActionName = Start ISRU [LH2] StopActionName = Stop ISRU [LH2] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 0.9 DumpExcess = false } } @PART[SMX_Size3ISRU]:NEEDS[KerbalAtomics] { MODULE { name = ModuleResourceConverter ConverterName = LH2 StartActionName = Start ISRU [LH2] StopActionName = Stop ISRU [LH2] AutoShutdown = true TemperatureModifier { key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 2 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 45 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 3.6 DumpExcess = false } } } I also had some time to start working on an atmospheric condenser and an oceanic extractor, which should open up new mining/ISRU options as well as possibly offer a more direct method of getting things like Xenon. I would presume space rock contains pockets of gases and thus raw-ore contains xenon and other gases. (Other Gases are only used by mods.) However, atmospheric condensation and water extraction is clearly another way to get many resources. (Raw elements for most items could be found in most crude water sources. The same with most atmospheres. Efficiency is another question, because the electrical energy required to generate the fuel from these raw sources would likely exceed the total energy output unless you had various oil based monomers and polymers to work with. Xenon on the other hand is more efficient to extract from the atmosphere than most "raw" ore sources.) Edited October 3, 2016 by Ruedii moar info. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted October 4, 2016 Share Posted October 4, 2016 I'm getting the shaky orbit bug with this. My orbit path has disappeared and both apoapsis and periapsis read as NaN. I've seen it before so I'm pretty sure its not this mods fault. Possibly Hyperedit? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted October 9, 2016 Author Share Posted October 9, 2016 @Sharpy: Next update will include OSE support. @SpaceMouse: Hyperedit is a probable culprit. SME is a parts mod that uses only stock modules, so I can't think of anything that would cause it to interfere with things like orbit calcs. Quote Link to comment Share on other sites More sharing options...
cy-one Posted October 20, 2016 Share Posted October 20, 2016 What is the state of this regarding 1.2? Skimmed over the last page, didn't see anything. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted October 20, 2016 Author Share Posted October 20, 2016 Sorry about the delay, been distracted by some RL stuff. SME 0.95.2 is now up in the usual places and contains some minor fixes and updates for KSP 1.2 Quote Link to comment Share on other sites More sharing options...
SunburstMoon Posted October 23, 2016 Share Posted October 23, 2016 Nice mod! Man have I wasted time trying to fit the stock ISRU and radial drill in a Mk2 cargo bay... However I believe there's a little mistake in the Extras/Ore.cfg: the comment on the first line says it doesn't add the Ore resource to Eve's oceans, but the file actually does add the Ore resource to Eve's oceans! Quote Link to comment Share on other sites More sharing options...
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