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Dire_Squid

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Everything posted by Dire_Squid

  1. My proudest moment was, while using Karbonite, landing a rocket-jet (not quite a Spaceplane) on Eve, and successfully refueling... didn't get back off of the ground, though.
  2. From latest to first (maybe) -Sent Science from around Minmus... again. -Retrieved a spare floating Relay Dish using a claw and a docking bay (a first for me), using a wobbly Spaceplane/Shuttle Tank combo (The Spaceplane works fine, and flies/lands well, but the symmetry for the booster array needs tweaking) -Repositioned a probe around Minmus by reversing the orbit and angling it. -Did one half of a Tourist contract, didn't do the other (... yet). Also, retrieved yet another Kebral in low orbit. -Got a total of 1,500 Science from 2 Mobile Labs on Minmus and a Sat Lab polar orbiting Kerbin. -Wondering why I keep putting off doing Mun studies and landings, why I haven't returned two Kerbonauts from Minmus (one low orbit, one crash site) back to Kerbin, and wondering why I've put off making an outpost on Duna (Also SOMEHOW got funds for making my first outpost on Kerbin)... also getting bored due to those indecisions (and I do like this game, still).
  3. Hey yeah, instead of "Science" EVA, they should have "Feedback" EVA. It shouldn't give science, but maybe a funding bonus SO SMALL that it's negligible (but there), like, say 1 "kerbuck/fund" per feedback. It may be there, but the value is so low that, in the direct mission, it means nothing.
  4. Ya know, not to be condescending, but I 'love' how people give these planets and moons very fancy names.... yet look at KSP, and how all the planets and moons have intentionally derpy names (think "Minions", people). I wanna see bodies that fit the naming aesthetic, like Farkle, Gub-gub, Steev, etc.
  5. Oooooh! Dust, gravel, AND ice/snow (but only for slow movements, honestly, since they'll be garbled out by the wheel sounds, themselves, at full speed).
  6. *SNAP!* That's probably why it's not coming up! Thanks!
  7. I'll post something, tomorrow afternoon. Thanks for at least politely telling me what I needed to hear.
  8. Accessing Kerbnet is easy, but I seem to not get the tool for Commnet, or even a GUI... or any relay connections. I KNOW I'm ding something wrong, but the question is what?
  9. I'm no programmer, but it's possible that it might very well be... Also, do you have multiple windows up (IE, Microsoft Edge, Skype, etc) while playing? Sometimes having a lot of stuff up also affects the game's performance.
  10. Trust me when I say it wasn't a design issue. If the plane wasn't stable in the air "normally", it mostly likely wouldn't have gotten off of the ground, in the first place (without crashing). Wings and elevons were in the back, a pair of control surface-inladen wings to act like canards, and a few small tailfins in the back of the body to stabilize and add a bit more weight to the back. Anyways, in 1.2 the craft is incredibly stable now: take-off, flight, and landing. So yeah, it was a bug issue.
  11. 1.2 runs smoothly for me... way smoother than how 1.1.3 ran.
  12. Yesterday: Got two orbiting Kerbals rescued with the same rocket (low Kerbin orbit and high orbit), did a mid-air crew report study with a now more-stable spaceplane with 4 Panther engines (WOO-HOOO for Wet Mode), sent Sceince from a Sat Lab orbiting Kerbin, did a basic orbiting touring contract for two female Kerbal tourists, and I'll eventually be exploring the Mun, and finally work on plans to make an orbiting Minmus Station, AND retrieve a stranded grounded Kerbal on Minmus.
  13. Well, spaceplanes, for me, in 1.1.3, would only be stable for short while at a certain elevation... and afterward it would start teetering up and down, faster and harder, until they eventually spin out of control and become completely unrightable, at about 8,000-10,000 m up, for one reason or another. It was clearly a bug.
  14. Basically, WOO-HOOOOO! Now that SAS is stable enough to keep a Spaceplane from spastically teetering like a drinking bird toy, I've come to see how awesome the Panther engines truly are, when it comes to "speedy atmospheric flight" when you set them to Wet Mode (made a Spaceplane that can fly, in Wet Mode, up to over 20,000 m, at speeds at over 800 m/s... also I was FINALLY able to complete a Crew Report in mid-air contract, because of the combined-ness). This may be a new dawning for Spaceplane flight on Kerbin. Thanks KSP 1.2
  15. Never got a Station Contract that required fuel... but I DID, pre 1.1.3, get a contract asking for me to take a Station and orbit around Eve... while being connected to a Type C Asteroid! I only took it for the funding... I never did it since, at the time, I couldn't even do Rendezvous, let alone asteroid catching! I once had a close Sun orbit contract... REALLY close. Never did it.
  16. *Give you a slow, and VERY sincere applause* That was amazing! The gravity assists, you eyeballing the planar and coplanar orbital alignments, the efficiency of usage of the ion booster, xenon tank and electrical power, the maneuvering on Eeloo itself, AND the return to Kerbin... Good sir... YOU.... have INSPIRED ME to learn more about gravity assist maneuvers!
  17. So the question is: How'd you do it? How was your craft designed? How much fuel did you consume?
  18. Sadly, I looked, and the only two saves I saw.... may have been from the recent game, since I had no clue how to retrieve, prior to all of this... Not gonna "delete" a game because I no longer have the Station contracts for BOTH Mun and Minmus... I'm still depressed, though. Regardless, thank you for giving me new insight.
  19. Bluntly: Real life is not cut and dry. Real life is not simple. Real Life is not 100% dependable. Real life is messy, chaotic, FULL of variables! Sometimes, making a game plan is the best way to figure out how to get "the most bang for your buck". Plus, as a medical professional, it's my job to jot down notes, especially if I can't remember some things whlie I'm barraged left and right with patients. It's (Career Mode) clearly not your thing, Veeltch, and I won't slight you for it... but understand that it IS my thing.
  20. OMV means Original Music Video (That... or I made it up after seeing AMV [Anime Music VIdeo] too many times). Also, I had no idea that he was the guitarist in Queen. I now officially apologize, and shut mah mouf (my mouth).
  21. Good luck funding Squad, so they can use that money to SPECIFICALLY get custom music for KSP (and not, ya know, improving gameplay, or something that takes more precedence). Ya know, I was REALLY hoping that this would've been a video of such a scientist that COMPOSED the music... not a man that made a OMV using Freddy Mercury's music.
  22. An atmospheric condenser? Neat. It's reminding me (literally) of the air scoops from RoverDude's Karbonite mod. Now all you need are a few engines that run on raw ore (maybe a Turbine Engine, similar to what Kethane USED to have ), and you'll be set.
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