Amechwarrior Posted April 28, 2017 Share Posted April 28, 2017 (edited) I checked the OP and the last 3 pages of this thread and didn't see an answer to a question I have: Why do the liquid rockets not leave a smoke trail? I see solids make a nice big column and I think jet engines do too, but all the normal rockets don't. I get a smoke plume at the launch pad trench, but that is it. Is something wrong on my install? 1.2.2 x64, Stock parts, mod. man, smokescreen, RP all installed through CKAN, other big gfx mods are SVE,SVT, scatterer, reentry particle effects Or is this intentional? I've tried removing/reinstalling smokescreen and RP and manually checking gamedata to ensure CKAN did a full removal and reinstall. EDIT: I made a test stand with every engine: Only the SRBs get that thick smoke that lasts longer than the exhaust plume. Aren't the liquid engines supposed to have something like that too. I know there is a particle limit, but running just one engine at the time gives the same effects. It's like the engine configs don't get smoke. Edited April 28, 2017 by Amechwarrior added screenshot Link to comment Share on other sites More sharing options...
Legogamer Posted April 29, 2017 Share Posted April 29, 2017 4 hours ago, Amechwarrior said: I checked the OP and the last 3 pages of this thread and didn't see an answer to a question I have: Why do the liquid rockets not leave a smoke trail? I see solids make a nice big column and I think jet engines do too, but all the normal rockets don't. I get a smoke plume at the launch pad trench, but that is it. Is something wrong on my install? 1.2.2 x64, Stock parts, mod. man, smokescreen, RP all installed through CKAN, other big gfx mods are SVE,SVT, scatterer, reentry particle effects Or is this intentional? I've tried removing/reinstalling smokescreen and RP and manually checking gamedata to ensure CKAN did a full removal and reinstall. EDIT: I made a test stand with every engine: Only the SRBs get that thick smoke that lasts longer than the exhaust plume. Aren't the liquid engines supposed to have something like that too. I know there is a particle limit, but running just one engine at the time gives the same effects. It's like the engine configs don't get smoke. Lets talk about IRL again Some liquid fuel engines irl don't produce smoke trails , but some does. I guess the mod creator is going for the no smoke only. Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 29, 2017 Author Share Posted April 29, 2017 10 hours ago, Legogamer said: Lets talk about IRL again Some liquid fuel engines irl don't produce smoke trails , but some does. I guess the mod creator is going for the no smoke only. This Link to comment Share on other sites More sharing options...
Amechwarrior Posted April 29, 2017 Share Posted April 29, 2017 19 hours ago, Legogamer said: Lets talk about IRL again Some liquid fuel engines irl don't produce smoke trails , but some does. I guess the mod creator is going for the no smoke only. 8 hours ago, Nhawks17 said: This No problem, don't want to resurrect an endless debate. I looked in to stuff like the old Titan II/Gemini style hypergolics that left similar short trails. They do fit the games features when it comes to fuel storage and engine restarts. If this is something someone brings up every few pages, maybe throw in a few lines about it in the OP. Thanks for the great mod and the new info! Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted May 9, 2017 Share Posted May 9, 2017 (edited) Adding one's own RealPlume plumes to an engine mod? I just released my Explodium engine mod last weekend, and included two jet plume configurations that work with RealPlume. I think I got the plume configurations working so that they're ignored if RealPume isn't installed, but used if it is. Would you rather I submit the plume configs to the repository using pull requests, or is it OK to leave in the mod itself if no other mod uses them? I think I got the Module Manager order right, but an extra set of eyes would be good. Edited May 9, 2017 by Gordon Fecyk Added link to relevant GitHub folder Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 10, 2017 Author Share Posted May 10, 2017 8 hours ago, Gordon Fecyk said: Adding one's own RealPlume plumes to an engine mod? I just released my Explodium engine mod last weekend, and included two jet plume configurations that work with RealPlume. I think I got the plume configurations working so that they're ignored if RealPume isn't installed, but used if it is. Would you rather I submit the plume configs to the repository using pull requests, or is it OK to leave in the mod itself if no other mod uses them? I think I got the Module Manager order right, but an extra set of eyes would be good. Look good to me! I'd love to see what those custom plumes look like. Might be able to add them directly to RealPlume if you really want to. Link to comment Share on other sites More sharing options...
Relitto Posted May 26, 2017 Share Posted May 26, 2017 (edited) alright so i dont know if this was already reported but with realplume installed, i couldnt select most parts (mainly the mk1 pod and mystery goo) as soon as i uninstalled the mod everything worked perfectly. maybe its realplume messing with other mods? Edit: This only happens in flight Edited May 26, 2017 by Relitto Link to comment Share on other sites More sharing options...
Jackaroo0505 Posted May 28, 2017 Share Posted May 28, 2017 Hi, I have a major bug. What's happening is that every engine (apart from the rapiers) do not have a sound nor effect. Here's the twist: The Rapier has indefinite 100% throttle plume. The effect is the Air breathing mode and if I turn on the Rocket mode, the indefinite plume of the air breathing mode still shows and is covering up the rocket mode plume. The animation of the plumes still work though. I'll attach a screenshot of my Game data folder with all of my mods in it. Is this known or a new bug? I'm still in 1.2.2 because of some reason. Link to comment Share on other sites More sharing options...
BrutalRIP Posted May 28, 2017 Share Posted May 28, 2017 8 minutes ago, Jackaroo0505 said: Hi, I have a major bug. What's happening is that every engine (apart from the rapiers) do not have a sound nor effect. Here's the twist: The Rapier has indefinite 100% throttle plume. The effect is the Air breathing mode and if I turn on the Rocket mode, the indefinite plume of the air breathing mode still shows and is covering up the rocket mode plume. The animation of the plumes still work though. I'll attach a screenshot of my Game data folder with all of my mods in it. Is this known or a new bug? I'm still in 1.2.2 because of some reason. you are missing the "RealPlume" folder Link to comment Share on other sites More sharing options...
Jackaroo0505 Posted May 28, 2017 Share Posted May 28, 2017 (edited) 8 minutes ago, BrutalRIP said: you are missing the "RealPlume" folder Will try that EDIT: It fixed it! I thought that the Realplume and Realplume- was a case of one or another. Thanks a bunch! Edited May 28, 2017 by Jackaroo0505 Link to comment Share on other sites More sharing options...
BrutalRIP Posted May 28, 2017 Share Posted May 28, 2017 9 minutes ago, Jackaroo0505 said: Will try that this is what you need to add to your install https://github.com/KSP-RO/RealPlume/releases That has all the actual fx included what you got is a bunch of configs but no assets for them Link to comment Share on other sites More sharing options...
Nightside Posted June 2, 2017 Share Posted June 2, 2017 This is working for me in 1.3, as is SmokeScreen. Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 27, 2017 Share Posted June 27, 2017 for me the mod is not working for me the plumes are stock and i used ckan to install, can you help? Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 28, 2017 Author Share Posted June 28, 2017 1 hour ago, mrpotato103 said: for me the mod is not working for me the plumes are stock and i used ckan to install, can you help? Check your gamedata folder and make sure you have the SmokeScreen folder, a RealPlume folder, and a RealPlume-Stock folder. You will also need to make sure that you have Module Manager downloaded as well. Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 4 hours ago, Nhawks17 said: Check your gamedata folder and make sure you have the SmokeScreen folder, a RealPlume folder, and a RealPlume-Stock folder. You will also need to make sure that you have Module Manager downloaded as well. i re downloaded the mod and the mod is still not working Link to comment Share on other sites More sharing options...
Nightside Posted June 28, 2017 Share Posted June 28, 2017 10 hours ago, mrpotato103 said: i re downloaded the mod and the mod is still not working Welcome to the forums @mrpotato103. Did you follow Nhawk's instructions and make sure you have every dependency installed properly as well? This mod works for me on KSP 1.3. Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 1 hour ago, Nightside said: Welcome to the forums @mrpotato103. Did you follow Nhawk's instructions and make sure you have every dependency installed properly as well? This mod works for me on KSP 1.3. yes Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 28, 2017 Share Posted June 28, 2017 13 minutes ago, mrpotato103 said: yes Can you post a picture of your gamedata folder? Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 3 minutes ago, TheRagingIrishman said: Can you post a picture of your gamedata folder? https://docs.google.com/document/d/1zjUuglzUZqm0muZGFlVy6ftcxedLm-hpg3MlAPDzIcY/edit link to the pic on a google doc Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 28, 2017 Share Posted June 28, 2017 25 minutes ago, mrpotato103 said: https://docs.google.com/document/d/1zjUuglzUZqm0muZGFlVy6ftcxedLm-hpg3MlAPDzIcY/edit link to the pic on a google doc GD says you need to set sharing to anyone with a link can view Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 (edited) 1 hour ago, TheRagingIrishman said: GD says you need to set sharing to anyone with a link can view https://docs.google.com/document/d/1zjUuglzUZqm0muZGFlVy6ftcxedLm-hpg3MlAPDzIcY/edit?usp=sharing new shareable link for the game data pic Edited June 28, 2017 by mrpotato103 i Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) 2 hours ago, mrpotato103 said: https://docs.google.com/document/d/1zjUuglzUZqm0muZGFlVy6ftcxedLm-hpg3MlAPDzIcY/edit?usp=sharing new shareable link for the game data pic Make sure you grab the 2.8.0 version of Module Manager, I'm pretty sure 2.7.5 is for older versions of KSP Edit: If that fixes it, it's my fault, I forgot the mod is bundled with an older version Edited June 28, 2017 by Nhawks17 Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 48 minutes ago, Nhawks17 said: Make sure you grab the 2.8.0 version of Module Manager, I'm pretty sure 2.7.5 is for older versions of KSP Edit: If that fixes it, it's my fault, I forgot the mod is bundled with an older version that fixed it thanks for the help Link to comment Share on other sites More sharing options...
Mr.Maxwell Posted July 6, 2017 Share Posted July 6, 2017 Hello, can you help me please? I can not see smoke. KSP Version: 1.2.2 Mods: RealPlume version: Many Thanks Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 6, 2017 Share Posted July 6, 2017 (edited) 2 hours ago, Mr.Maxwell said: I can not see smoke. what engines are those? Some engines simply do not produce smoke IRL Edited July 6, 2017 by Drew Kerman Link to comment Share on other sites More sharing options...
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