JadeOfMaar Posted February 15, 2018 Share Posted February 15, 2018 @abda123 @AndrewDrawsPrettyPictures About CRP. The mineable resources that you are accustomed to when using USI mods will all be present. They add themselves to every body from planet mods. But if you're looking for specific resources like Karborundum, and any resource at all that occurs in atmosphere (except for Karbonite, Argon and Xenon) and any that occur in space, you will not find them. Also, Valentine's Day hype in Valentine's SOI. Link to comment Share on other sites More sharing options...
Andi K. Posted February 15, 2018 Author Share Posted February 15, 2018 (edited) 7 minutes ago, JadeOfMaar said: @abda123 @AndrewDrawsPrettyPictures About CRP. The mineable resources that you are accustomed to when using USI mods will all be present. They add themselves to every body from planet mods. But if you're looking for specific resources like Karborundum, and any resource at all that occurs in atmosphere (except for Karbonite, Argon and Xenon) and any that occur in space, you will not find them. Also, Valentine's Day hype in Valentine's SOI. Okay thanks for clarifying that for me. I feel like I should've released the upcoming update yesterday on Valentine's Day. Edited February 15, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 15, 2018 Share Posted February 15, 2018 14 minutes ago, AndrewDrawsPrettyPictures said: I feel like I should've released the upcoming update yesterday on Valentine's Day. I've wanted to do some releases on Valentine's Day. But I didn't make it. Link to comment Share on other sites More sharing options...
Midline Posted February 16, 2018 Share Posted February 16, 2018 Hi, first of all: thanks for making an expansive planet pack instead of replacing the stock planets! I haven't gotten around Valentine yet, and I'm really looking forwards towards it! I've got a question about the Mission Control missions: is there a way to inhibit Valentine-related missions until I can actually get there, or even until I've exited Kerbins SOI? I've been getting spoilers, that there actually are planets around that mysterious star! No, I haven't looked at the photos in this thread...I seriously despise spoilers in some areas, and Kerbal space exploration is one of those! Thanks! Best regards, Björn Link to comment Share on other sites More sharing options...
Andi K. Posted February 16, 2018 Author Share Posted February 16, 2018 2 hours ago, Midline said: Hi, first of all: thanks for making an expansive planet pack instead of replacing the stock planets! I haven't gotten around Valentine yet, and I'm really looking forwards towards it! I've got a question about the Mission Control missions: is there a way to inhibit Valentine-related missions until I can actually get there, or even until I've exited Kerbins SOI? I've been getting spoilers, that there actually are planets around that mysterious star! No, I haven't looked at the photos in this thread...I seriously despise spoilers in some areas, and Kerbal space exploration is one of those! Thanks! Best regards, Björn Your welcome! This bug had been confusing me for a long time, but I was able to find the source of the problem in something totally unexpected. This will be fixed after the next update. Link to comment Share on other sites More sharing options...
Andi K. Posted February 18, 2018 Author Share Posted February 18, 2018 Just a short clip I threw together of Javine from the upcoming 1.7 update: Link to comment Share on other sites More sharing options...
Greatness101 Posted February 18, 2018 Share Posted February 18, 2018 Beautiful Link to comment Share on other sites More sharing options...
Andi K. Posted February 19, 2018 Author Share Posted February 19, 2018 Hey guys! Extrasolar has been updated. This update makes major improvements to Extrasolar, including new cloud textures, new biomes, and new terrain textures, among many other things. Take a look at the full change log on the OP if you want to see everything that has been added/changed. If you are updating a save from version 1.6.1 to 1.7, please back it up. If you are experiencing problems with your spacecraft being in strange orbits, please open Maol's config file in Extrasolar/ValentineSystem/CelestialBodies/Lomina/Maol.cfg and where it says "Template = Tylo" change to "Template = Gilly" without the quotes. Do the same thing for Serex's config file, which is located in Extrasolar/ValentineSystem/CelestialBodies/Heba/Serex.cfg. You can download the update here: https://spacedock.info/mod/202/Extrasolar: Planets Beyond Kerbol Link to comment Share on other sites More sharing options...
eberkain Posted February 19, 2018 Share Posted February 19, 2018 I think you broke spacedock Link to comment Share on other sites More sharing options...
Andi K. Posted February 19, 2018 Author Share Posted February 19, 2018 (edited) 3 minutes ago, eberkain said: I think you broke spacedock Does the link not work or something? EDIT: Is spacedock down again? Edited February 19, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
eberkain Posted February 19, 2018 Share Posted February 19, 2018 I cant get the spacedock website to load no matter how I go to it, probably my ISP having issues. Link to comment Share on other sites More sharing options...
Andi K. Posted February 19, 2018 Author Share Posted February 19, 2018 Just now, eberkain said: I cant get the spacedock website to load no matter how I go to it, probably my ISP having issues. No it's not just you I'm not able to access Spacedock as well, coincidentally right after I post the update Link to comment Share on other sites More sharing options...
eberkain Posted February 19, 2018 Share Posted February 19, 2018 6 minutes ago, AndrewDrawsPrettyPictures said: No it's not just you I'm not able to access Spacedock as well, coincidentally right after I post the update So you did break it. Link to comment Share on other sites More sharing options...
Andi K. Posted February 19, 2018 Author Share Posted February 19, 2018 Because Spacedock is right now down, here is a semi-temporary link to download Extrasolar: https://github.com/AndrewDrawsPrettyPictures/Extrasolar/releases/tag/1.7 In the future, I will make Extrasolar available on both Spacedock and GitHub to prevent this type of thing from happening again. Link to comment Share on other sites More sharing options...
Andi K. Posted February 22, 2018 Author Share Posted February 22, 2018 Realized I forgot to bundle CTTP with Extrasolar. Right now fixing that. Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted February 22, 2018 Share Posted February 22, 2018 Are there any ideas for future planets/moons or maybe an astroid belt in the rings of Lomina. Link to comment Share on other sites More sharing options...
eberkain Posted February 22, 2018 Share Posted February 22, 2018 So new install is going super lite on mods, I checked and a regular transfer takes 800 years. So is there a small mod that adds an engine that would make transfers possible while not at the same time invalidating all the other engines. What would your suggestion be? Link to comment Share on other sites More sharing options...
Andi K. Posted February 22, 2018 Author Share Posted February 22, 2018 27 minutes ago, Jeb's Pirotecnics Guy said: Are there any ideas for future planets/moons or maybe an astroid belt in the rings of Lomina. That's a good idea. I was thinking of eventually adding a dwarf planet or two as well. 4 minutes ago, eberkain said: So new install is going super lite on mods, I checked and a regular transfer takes 800 years. So is there a small mod that adds an engine that would make transfers possible while not at the same time invalidating all the other engines. What would your suggestion be? I would go for this mod: Link to comment Share on other sites More sharing options...
wallum61 Posted February 22, 2018 Share Posted February 22, 2018 Apologies if this has already been asked, or if it seems a (very) stupid question, but does this work with any versions of scaled RSS, or any ideas on how to make that be a thing? Link to comment Share on other sites More sharing options...
Andi K. Posted February 22, 2018 Author Share Posted February 22, 2018 8 minutes ago, wallum61 said: Apologies if this has already been asked, or if it seems a (very) stupid question, but does this work with any versions of scaled RSS, or any ideas on how to make that be a thing? I have not tested it with any versions of RSS, so I'm not totally sure. You can test it out, but I'm betting it won't work. This is an interesting idea, though, and now that you mention it, I'll definitely be adding RSS compatibility in the future, perhaps even in the next update. Link to comment Share on other sites More sharing options...
wallum61 Posted February 22, 2018 Share Posted February 22, 2018 2 hours ago, AndrewDrawsPrettyPictures said: I have not tested it with any versions of RSS, so I'm not totally sure. You can test it out, but I'm betting it won't work. This is an interesting idea, though, and now that you mention it, I'll definitely be adding RSS compatibility in the future, perhaps even in the next update. I tried bunging it into my current mod compliation but it appears not to work. I shall test it with SSRSS and RSS and let you know, but with QSRSS and SSRSS it would be a very nice analog to Centauri. Link to comment Share on other sites More sharing options...
hanhan658 Posted February 27, 2018 Share Posted February 27, 2018 @AndrewDrawsPrettyPictures Where do I download the extrasolar scatterer and sve/eve configs again? Link to comment Share on other sites More sharing options...
Andi K. Posted February 27, 2018 Author Share Posted February 27, 2018 12 minutes ago, hanhan658 said: @AndrewDrawsPrettyPictures Where do I download the extrasolar scatterer and sve/eve configs again? When you download and install Extrasolar, the scatterer and EVE configs are included. To get visuals around the stock solar system, just download and install SVE. Link to comment Share on other sites More sharing options...
domassimo Posted March 1, 2018 Share Posted March 1, 2018 It seems there is a little issue with Fust in the latest release. In the config file, VertexHeightNoise uses the noiseType = RiggedMultiFractal. That should be ridgedMultifractal, I think? And a bit further down, there is a line with just 'ridgedMode' without a value (could be something like 'ridgedMode = Low'). I'm not sure what the effect is of these things, but I came across them when updating. Link to comment Share on other sites More sharing options...
Andi K. Posted March 1, 2018 Author Share Posted March 1, 2018 38 minutes ago, domassimo said: It seems there is a little issue with Fust in the latest release. In the config file, VertexHeightNoise uses the noiseType = RiggedMultiFractal. That should be ridgedMultifractal, I think? And a bit further down, there is a line with just 'ridgedMode' without a value (could be something like 'ridgedMode = Low'). I'm not sure what the effect is of these things, but I came across them when updating. You're right, it is RidgedMultifractal, not RiggedMultifractal. I guess I made a typo. Somehow it still works, so that's strange. I'll fix that typo at some point. As for the VertexHeightNoiseVertHeightCurve2 thing you were talking about, I honestly don't even care about that PQS mod so I don't mind if it doesn't work. Everything should look fine on the surface of Fust, so you don't need to worry about that. Thanks for pointing those things out for me though! Link to comment Share on other sites More sharing options...
Recommended Posts