DarkDrai Posted April 15, 2018 Share Posted April 15, 2018 1 minute ago, Gordon Dry said: Try to have 3 texture packs in mind: low, medium, high (as separate downloads) I agree. Some of us still run KSP on potatoes. Link to comment Share on other sites More sharing options...
Andi K. Posted April 15, 2018 Author Share Posted April 15, 2018 20 minutes ago, Gordon Dry said: Try to have 3 texture packs in mind: low, medium, high (as separate downloads) Yeah I'll make sure to do that. Link to comment Share on other sites More sharing options...
Waz Posted April 17, 2018 Share Posted April 17, 2018 On 4/16/2018 at 5:58 AM, AndrewDrawsPrettyPictures said: So here are the goals for the next update: - Include visuals for the stock solar system so that using SVE is unnecessary - Include various patches curtesy of @Barar - Ensure Extrasolar works with OPM Shouldn't take too long, really. If you provide EVE configs for the stock planets, can you be sure to provide that as a separate package so that players can mix-and-match however they want? EVE allows multiple overlapping configs for the one planet, but usually it looks pretty bad if you do that (too many clouds, inconsistent city lights). Link to comment Share on other sites More sharing options...
Andi K. Posted April 17, 2018 Author Share Posted April 17, 2018 Just now, Waz said: If you provide EVE configs for the stock planets, can you be sure to provide that as a separate package so that players can mix-and-match however they want? EVE allows multiple overlapping configs for the one planet, but usually it looks pretty bad if you do that (too many clouds, inconsistent city lights). Yeah this is what I was planning on doing. Link to comment Share on other sites More sharing options...
F.Naktis Posted April 20, 2018 Share Posted April 20, 2018 I want to extend this mod with more star systems, I've made 8 systems, with a ninth on the way. Here they are. Corgis-1061(Wolf-1061)-So far the closest Star to Kerbol I have. All three planets have atmospheres. Weshel-b Pemerb-c Naktis-b Koss-128(Ross-128) Huh go figure. Koss-128b Kinda lazy with this one. Heiken-1(Trappist-1) In dev, still working on 1d Ugniai Silta Viduryje Demes Asilas Ledes Kophiu-1214(GJ-1214) Vandepes K7 Poodus Kerbalis Khong Kaphae Taow Pavok(HD 181433) In Dev. Tych-102(Kepler-102) Aljah Casutuc Athna Lyre Perces Aurigia(Wasp-12) Laiko -Gelezis Terkes-36(Kepler-36) Trarus Brauw Link to comment Share on other sites More sharing options...
Andi K. Posted April 20, 2018 Author Share Posted April 20, 2018 (edited) On 4/19/2018 at 11:51 PM, F.Naktis said: --snip-- Perhaps release your mod? Good luck! Edited April 21, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
F.Naktis Posted April 20, 2018 Share Posted April 20, 2018 I'd like to have someone like you sample my complete systems. Link to comment Share on other sites More sharing options...
Andi K. Posted April 20, 2018 Author Share Posted April 20, 2018 1 hour ago, F.Naktis said: I'd like to have someone like you sample my complete systems. What do you mean? Link to comment Share on other sites More sharing options...
F.Naktis Posted April 21, 2018 Share Posted April 21, 2018 I could send you one or two systems Link to comment Share on other sites More sharing options...
nismobg Posted April 21, 2018 Share Posted April 21, 2018 AndrewDrawsPrettyPictures your planet pack is amazing ! Please keep up the good work ! Link to comment Share on other sites More sharing options...
Andi K. Posted April 21, 2018 Author Share Posted April 21, 2018 1 hour ago, F.Naktis said: I could send you one or two systems Perhaps you could pm me about this? 5 minutes ago, nismobg said: AndrewDrawsPrettyPictures your planet pack is amazing ! Please keep up the good work ! Thanks! Link to comment Share on other sites More sharing options...
Barar Posted April 21, 2018 Share Posted April 21, 2018 @AndrewDrawsPrettyPictures Just me again, was tweaking my setup. Did an install of Final Frontiers and noticed a few things of issue. Ribbons issues. Spoiler Two copies of CelestialBodies in the location below. Both are Identical. GameData\Extrasolar GameData\Extrasolar\Ribbons\Deemo I deleted the one in the Deemo folder. Celestial Bodies Contain these bodies that dont exist. Semth { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Semth base prestige = 5022 } } Vedre { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Vedra base prestige = 5012 } } Celestial Bodies missing are Kuprus and Pael The Ribbons folder has Vedre and Semth. But does not contain any for Kuprus or Pael I sorta Cheated and renamed Semth -> Kuprus, Vedra -> Pael Kuprus { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Kuprus base prestige = 5022 } } Pael { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Pael base prestige = 5012 } } Then did the same with the folders in GameData\Extrasolar\Ribbons. Errors from Logfile, shortened to fit. FF: cannot find image file 'GameData\Extrasolar/Ribbons/Javine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Lomina/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Valentine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Fust/Atmosphere.png' I do get these errors, there is a "Deep Atmosphere.png" in each of these folders, so I removed the space and they now load fine for me. The Fust one, I will just need to copy another one and tweak it to look similar. I did have an issue with another part of the planet configs that took sometime for me to sort out. But at the end of it, I found the issue and this would fix it. Spoiler I would recommend adding this to all your planet configs. Not all of it, just the cacheFile = Extrasolar/Cache/Fust.bin with the appropriate planet name. I was just giving an example to refer too. You would all need to place a Cache folder but I think it gets auto-generated if not. Body { name = Fust cacheFile = Extrasolar/Cache/Fust.bin Template { name = Laythe removeAllPQSMods = True That way, when someone has the crazy idea to uninstall Extrasolar. It will take the .bin files Cache with it, instead of being left in GameData/Kopernicus/Cache by default. Which may cause issues and leave stray files from an install. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 21, 2018 Share Posted April 21, 2018 9 hours ago, Barar said: @AndrewDrawsPrettyPictures Just me again, was tweaking my setup. Did an install of Final Frontiers and noticed a few things of issue. Ribbons issues. Reveal hidden contents Two copies of CelestialBodies in the location below. Both are Identical. GameData\Extrasolar GameData\Extrasolar\Ribbons\Deemo I deleted the one in the Deemo folder. Celestial Bodies Contain these bodies that dont exist. Semth { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Semth base prestige = 5022 } } Vedre { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Vedra base prestige = 5012 } } Celestial Bodies missing are Kuprus and Pael The Ribbons folder has Vedre and Semth. But does not contain any for Kuprus or Pael I sorta Cheated and renamed Semth -> Kuprus, Vedra -> Pael Kuprus { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Kuprus base prestige = 5022 } } Pael { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Pael base prestige = 5012 } } Then did the same with the folders in GameData\Extrasolar\Ribbons. Errors from Logfile, shortened to fit. FF: cannot find image file 'GameData\Extrasolar/Ribbons/Javine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Lomina/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Valentine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Fust/Atmosphere.png' I do get these errors, there is a "Deep Atmosphere.png" in each of these folders, so I removed the space and they now load fine for me. The Fust one, I will just need to copy another one and tweak it to look similar. I did have an issue with another part of the planet configs that took sometime for me to sort out. But at the end of it, I found the issue and this would fix it. Reveal hidden contents I would recommend adding this to all your planet configs. Not all of it, just the cacheFile = Extrasolar/Cache/Fust.bin with the appropriate planet name. I was just giving an example to refer too. You would all need to place a Cache folder but I think it gets auto-generated if not. Body { name = Fust cacheFile = Extrasolar/Cache/Fust.bin Template { name = Laythe removeAllPQSMods = True That way, when someone has the crazy idea to uninstall Extrasolar. It will take the .bin files Cache with it, instead of being left in GameData/Kopernicus/Cache by default. Which may cause issues and leave stray files from an install. send me your mod, I am actively searching for a new planet pack to send interstellar ships to, because I just wanna have a reason to send kerbals into the darkness, with kerbalism and NO DEEP FREEZE! Link to comment Share on other sites More sharing options...
hanhan658 Posted April 21, 2018 Share Posted April 21, 2018 (edited) https://imgur.com/DEkucr3 https://imgur.com/zVBbTNB https://imgur.com/91znvTO Yeah, the pictures above basically explains the issue. And by the way, scatterer and sunflare is working fine in the stock system, and no, nothing is installed from CKAN. Edited April 21, 2018 by hanhan658 Link to comment Share on other sites More sharing options...
Andi K. Posted April 21, 2018 Author Share Posted April 21, 2018 10 hours ago, Barar said: @AndrewDrawsPrettyPictures Just me again, was tweaking my setup. Did an install of Final Frontiers and noticed a few things of issue. Ribbons issues. Reveal hidden contents Two copies of CelestialBodies in the location below. Both are Identical. GameData\Extrasolar GameData\Extrasolar\Ribbons\Deemo I deleted the one in the Deemo folder. Celestial Bodies Contain these bodies that dont exist. Semth { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Semth base prestige = 5022 } } Vedre { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Vedra base prestige = 5012 } } Celestial Bodies missing are Kuprus and Pael The Ribbons folder has Vedre and Semth. But does not contain any for Kuprus or Pael I sorta Cheated and renamed Semth -> Kuprus, Vedra -> Pael Kuprus { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Kuprus base prestige = 5022 } } Pael { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Pael base prestige = 5012 } } Then did the same with the folders in GameData\Extrasolar\Ribbons. Errors from Logfile, shortened to fit. FF: cannot find image file 'GameData\Extrasolar/Ribbons/Javine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Lomina/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Valentine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Fust/Atmosphere.png' I do get these errors, there is a "Deep Atmosphere.png" in each of these folders, so I removed the space and they now load fine for me. The Fust one, I will just need to copy another one and tweak it to look similar. I did have an issue with another part of the planet configs that took sometime for me to sort out. But at the end of it, I found the issue and this would fix it. Reveal hidden contents I would recommend adding this to all your planet configs. Not all of it, just the cacheFile = Extrasolar/Cache/Fust.bin with the appropriate planet name. I was just giving an example to refer too. You would all need to place a Cache folder but I think it gets auto-generated if not. Body { name = Fust cacheFile = Extrasolar/Cache/Fust.bin Template { name = Laythe removeAllPQSMods = True That way, when someone has the crazy idea to uninstall Extrasolar. It will take the .bin files Cache with it, instead of being left in GameData/Kopernicus/Cache by default. Which may cause issues and leave stray files from an install. Someone else had actually created the Final Frontier stuff for me, and I assumed that there weren't any issues with it (he tested it several times and it worked). Looks like both him and I missed that extra celestialbodies file. It included bodies that don't exist because it was made back when Semth and Vedre were in Extrasolar. They no longer are. As for the cache file thing, that was something I've been planning on doing that I never got around to. Thanks for reminding me. Link to comment Share on other sites More sharing options...
Andi K. Posted April 21, 2018 Author Share Posted April 21, 2018 28 minutes ago, hanhan658 said: https://imgur.com/DEkucr3 https://imgur.com/zVBbTNB https://imgur.com/91znvTO Yeah, the pictures above basically explains the issue. And by the way, scatterer and sunflare is working fine in the stock system, and no, nothing is installed from CKAN. Read back a few pages. @Barar provided a temporary fix so that SVE works with Extrasolar. Link to comment Share on other sites More sharing options...
Barar Posted April 22, 2018 Share Posted April 22, 2018 5 hours ago, AndrewDrawsPrettyPictures said: Someone else had actually created the Final Frontier stuff for me, and I assumed that there weren't any issues with it (he tested it several times and it worked). Looks like both him and I missed that extra celestialbodies file. It included bodies that don't exist because it was made back when Semth and Vedre were in Extrasolar. They no longer are. As for the cache file thing, that was something I've been planning on doing that I never got around to. Thanks for reminding me. No worries, I hope the next update will have a lot of the changes. Just wanted to stamp out any issues as I see them and help. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 22, 2018 Share Posted April 22, 2018 On 4/21/2018 at 6:30 AM, Barar said: @AndrewDrawsPrettyPictures Just me again, was tweaking my setup. Did an install of Final Frontiers and noticed a few things of issue. Ribbons issues. Reveal hidden contents Two copies of CelestialBodies in the location below. Both are Identical. GameData\Extrasolar GameData\Extrasolar\Ribbons\Deemo I deleted the one in the Deemo folder. Celestial Bodies Contain these bodies that dont exist. Semth { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Semth base prestige = 5022 } } Vedre { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Vedra base prestige = 5012 } } Celestial Bodies missing are Kuprus and Pael The Ribbons folder has Vedre and Semth. But does not contain any for Kuprus or Pael I sorta Cheated and renamed Semth -> Kuprus, Vedra -> Pael Kuprus { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Kuprus base prestige = 5022 } } Pael { gas giant = false FinalFrontier { ribbon path = Extrasolar/Ribbons ribbon group = Pael base prestige = 5012 } } Then did the same with the folders in GameData\Extrasolar\Ribbons. Errors from Logfile, shortened to fit. FF: cannot find image file 'GameData\Extrasolar/Ribbons/Javine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Lomina/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Valentine/DeepAtmosphere.png' FF: cannot find image file 'GameData\Extrasolar/Ribbons/Fust/Atmosphere.png' I do get these errors, there is a "Deep Atmosphere.png" in each of these folders, so I removed the space and they now load fine for me. The Fust one, I will just need to copy another one and tweak it to look similar. I did have an issue with another part of the planet configs that took sometime for me to sort out. But at the end of it, I found the issue and this would fix it. Reveal hidden contents I would recommend adding this to all your planet configs. Not all of it, just the cacheFile = Extrasolar/Cache/Fust.bin with the appropriate planet name. I was just giving an example to refer too. You would all need to place a Cache folder but I think it gets auto-generated if not. Body { name = Fust cacheFile = Extrasolar/Cache/Fust.bin Template { name = Laythe removeAllPQSMods = True That way, when someone has the crazy idea to uninstall Extrasolar. It will take the .bin files Cache with it, instead of being left in GameData/Kopernicus/Cache by default. Which may cause issues and leave stray files from an install. send me your mod, I am actively searching for a new planet pack to send interstellar ships to, because I just wanna have a reason to send kerbals into the darkness, with kerbalism and NO DEEP FREEZE! How much years does it take to get to valentine using Near future propulsion? Or basic KSPIE engines? Link to comment Share on other sites More sharing options...
Andi K. Posted April 22, 2018 Author Share Posted April 22, 2018 1 minute ago, The-Doctor said: How much years does it take to get to valentine using Near future propulsion? Or basic KSPIE engines? I'm guessing around 30 years. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 22, 2018 Share Posted April 22, 2018 Really? It is that easy? I never got there that fast, I did get there in like 100 years at best, never thought it was that simple Link to comment Share on other sites More sharing options...
electricpants Posted April 22, 2018 Share Posted April 22, 2018 6 minutes ago, The-Doctor said: Really? It is that easy? I never got there that fast, I did get there in like 100 years at best, never thought it was that simple well valentine is a lot closer than it used to be. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 22, 2018 Share Posted April 22, 2018 He made it closer with the 1.4.2 update? Link to comment Share on other sites More sharing options...
Andi K. Posted April 22, 2018 Author Share Posted April 22, 2018 Just now, The-Doctor said: He made it closer with the 1.4.2 update? I think it was made closer in one of the versions for 1.3 actually. Link to comment Share on other sites More sharing options...
electricpants Posted April 22, 2018 Share Posted April 22, 2018 Just now, The-Doctor said: He made it closer with the 1.4.2 update? no, i don't think so at least, it's just that in way older updates valentine was way further out than it is now. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 22, 2018 Share Posted April 22, 2018 Well that's kind a downer, I like long interstellar missions that make me crack my head designing the ships, with kerbalism in mind ofc Link to comment Share on other sites More sharing options...
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