A35K Posted January 31, 2016 Share Posted January 31, 2016 So I was launching a small-medium rocket, with a small reusable Mun shuttle as the payload, but then I realized that forgot to add lights. Instead of reverting, I just throttled back and let the rocket slowly descend and touch down safely near the pad! Has this ever happened to you? When you forget something and just come back and land the whole rocket (I had only staged the SRBs). Maybe the pilot also forgot his keys or something. Link to comment Share on other sites More sharing options...
katateochi Posted January 31, 2016 Share Posted January 31, 2016 When in testing mode and I realise I've forgotten something then I usually just stage as fast as possible just to see how badly wrong things will go (the Kerbal equivalent of range safety!). Occasionally, for no other reason than because, I'll try to land a massive LV back on the launch pad....and then watch everything go all kinds of wrong as the launch pad crumples. But in "real" mode, forgetting things like lights is a good reason to make use of KAS & KIS and fit the lights once in orbit. Link to comment Share on other sites More sharing options...
THX1138 Posted January 31, 2016 Share Posted January 31, 2016 "Revert to VAB" is probably my most used feature in the game! Link to comment Share on other sites More sharing options...
LordKael Posted February 1, 2016 Share Posted February 1, 2016 I use KAS/KIS, and keep a full stocked maintenance/repair vehicle prepped and ready to go at all times just for stuff like this... Ladders, lights, antenna, and small docking ports frequently are forgotten on missions, and having a box of spares floating around is very cost-effective! Link to comment Share on other sites More sharing options...
AbacusWizard Posted February 1, 2016 Share Posted February 1, 2016 Months ago my wife put a post-it note on my monitor with "ADD LIGHTS THEN LAUNCH" written on it in crayon to remind me to avoid exactly this mistake. It was soon joined by "DON'T FORGET MANEUVERING JETS" and "REFUEL BEFORE UNDOCKING." Link to comment Share on other sites More sharing options...
samstarman5 Posted February 1, 2016 Share Posted February 1, 2016 It's like packing for a trip. Something always gets forgotten. As someone who loves to include a drone core for that just-in-case moment, I have even started a mission without kerbals when they were rather important to the mission. It makes me imagine Mission Control all smiles at a successful liftoff, with the crew walking in a second later wondering when they were going to leave. Link to comment Share on other sites More sharing options...
Ringkeeper Posted February 1, 2016 Share Posted February 1, 2016 most of my "revert to VAB" cases are when Jeb is on a mission and i try to lunch another one just to find out, that a stupid engineer/scientist gets placed in the cockpit instead of Val. That annoying as hell. Does someone by chance know a mod for that? ^^ Link to comment Share on other sites More sharing options...
RizzoTheRat Posted February 1, 2016 Share Posted February 1, 2016 13 hours ago, THX1138 said: "Revert to VAB" is probably my most used feature in the game! Same here, I'm an "Approximate Engineer", I tend to just fling stuff together and launch it rather than spend ages planning all the details, so I tend to revert quite a lot Link to comment Share on other sites More sharing options...
Evanitis Posted February 1, 2016 Share Posted February 1, 2016 (edited) 3 hours ago, Ringkeeper said: most of my "revert to VAB" cases are when Jeb is on a mission and i try to lunch another one just to find out, that a stupid engineer/scientist gets placed in the cockpit instead of Val. Does someone by chance know a mod for that? ^^ Strange, I have the opposite problems: those pesky pilots always snatching a seat from the engineers and scientists who has actual use. Here's the mod to fix it. Though I never used it. I -want- the common problems to happen from time to time, these make missions fun.. Edited February 1, 2016 by Evanitis Link to comment Share on other sites More sharing options...
Madrias Posted February 1, 2016 Share Posted February 1, 2016 I'm always forgetting things. Batteries, lights, solar panels, antennas, landing legs. Forgot my engines once. Yes, engines. As for pilots/engineers/scientists, yeah, I've had 'em end up in the wrong seats. Pilots in the science lab, engineers in my pilot's seats, scientists in the rover repair capsules. On the flipside, it's an excuse to do EVA's. Link to comment Share on other sites More sharing options...
luizopiloto Posted February 1, 2016 Share Posted February 1, 2016 I have a checklist... [x] Fuel [x] Thrust [x] Control [x] RCS [x] Aziz... Link to comment Share on other sites More sharing options...
Garbonzo Posted February 1, 2016 Share Posted February 1, 2016 One time I was visiting Duna and forgot parachutes completely. Fortunately I was able to land safely on the surface and slow down. My kerbals were happy nonetheless. Link to comment Share on other sites More sharing options...
RW-1 Posted February 1, 2016 Share Posted February 1, 2016 I've launched vehicles meant not to come back to anything with an atmosphere, and regretted it when it (once) failed to achieve orbit hehe ... As for lights, well, eva suits have 'em, let them take shifts lighting up the landing site. Land in daylight I don't revert, option turned off, makes it more fun for those "Doh!" moments. Link to comment Share on other sites More sharing options...
AbacusWizard Posted February 2, 2016 Share Posted February 2, 2016 I will say that lights are much less important to me now that I've developed more skill in choosing a landing zone or rendezvous point with precision. Link to comment Share on other sites More sharing options...
Matt77 Posted February 2, 2016 Share Posted February 2, 2016 I use Kerbal Constuction Time and wasn't able to build my first Duna Scansat in time for the optimum launch window, so it launched a little late. It's now about ten days into it's 408 day transit, and when I had a look at it I found that an error had occurred, that reminded me of a real-life Mars cock-up. "Someone" got a decimal point in the wrong place, and the Remotetech antenna is not capable of reaching Kerbin. Recovery plans are underway, and a high-energy vessel is being built with an antenna capable of talking back to Kerbin. It will catch up with the existing probe, latch on with a claw, and enable comms. Whether it has enough delta-v to do this, is anybody's guess... Link to comment Share on other sites More sharing options...
Archgeek Posted February 3, 2016 Share Posted February 3, 2016 On 01/02/2016 at 1:22 AM, AbacusWizard said: Months ago my wife put a post-it note on my monitor with "ADD LIGHTS THEN LAUNCH" written on it in crayon to remind me to avoid exactly this mistake. It was soon joined by "DON'T FORGET MANEUVERING JETS" and "REFUEL BEFORE UNDOCKING." You sir, have one heck of an extraordinary wife. XD Link to comment Share on other sites More sharing options...
JoeNapalm Posted February 3, 2016 Share Posted February 3, 2016 I actually use the Checklist mod...and I still forget lights. -Jn- Link to comment Share on other sites More sharing options...
AbacusWizard Posted February 4, 2016 Share Posted February 4, 2016 On 2/3/2016 at 8:53 PM, Archgeek said: You sir, have one heck of an extraordinary wife. XD We make a good team and support each other's goofy hobbies. (Ask me how much I know about the works of Jane Austen sometime.) Link to comment Share on other sites More sharing options...
magnemoe Posted February 4, 2016 Share Posted February 4, 2016 On 1.2.2016 at 1:38 AM, LordKael said: I use KAS/KIS, and keep a full stocked maintenance/repair vehicle prepped and ready to go at all times just for stuff like this... Ladders, lights, antenna, and small docking ports frequently are forgotten on missions, and having a box of spares floating around is very cost-effective! Have an service station in LKO, also tend to send spares out to planetary bases. Build an satellite with them in Duna orbit Link to comment Share on other sites More sharing options...
Tantalus Posted February 4, 2016 Share Posted February 4, 2016 Five vessels carrying modules for my duna base on the way, including a research lab. But no antenna anywhere. Link to comment Share on other sites More sharing options...
LordKael Posted February 4, 2016 Share Posted February 4, 2016 I just put together a "box of spares" for my Laythe Kolony. Turns out I forgot to include any way to replenish LS on my scout vehicles, so they're grounded for now. Link to comment Share on other sites More sharing options...
AbacusWizard Posted February 4, 2016 Share Posted February 4, 2016 2 hours ago, Tantalus said: Five vessels carrying modules for my duna base on the way, including a research lab. But no antenna anywhere. I just recently started using the RemoteTech mod, which makes it a lot easier to remember to include an antenna, at least on uncrewed probes... 'cos if you don't, it's not leaving the launchpad! Link to comment Share on other sites More sharing options...
Tantalus Posted February 5, 2016 Share Posted February 5, 2016 10 hours ago, AbacusWizard said: I just recently started using the RemoteTech mod, which makes it a lot easier to remember to include an antenna, at least on uncrewed probes... 'cos if you don't, it's not leaving the launchpad! Sounds like this is really a good way to remember adding an antenna. Link to comment Share on other sites More sharing options...
RizzoTheRat Posted February 5, 2016 Share Posted February 5, 2016 Yeah but it doesn't help with remembering to turn the damn things on. I recently launched a probe to Minmus, and the first time I undocked it from the l launch SSTO (crewed so no antenna issues) I forgot to turn it's omin-directional antenna on. Reload. As it was Ion powered I decided to leave the longer range directional transmitter turned off until it had done the burn to get it out to Minmus orbit, and then turn it on before it got out of range of the Omni-directional...but forgot... Reload. I don't understand how people have the patience to play this game in hard mode without revert or quicksaves. I'd bankrupt myself through my own stupidity within half a dozen mission. Link to comment Share on other sites More sharing options...
Evanitis Posted February 5, 2016 Share Posted February 5, 2016 (edited) 17 minutes ago, RizzoTheRat said: I don't understand how people have the patience to play this game in hard mode without revert or quicksaves. I'd bankrupt myself through my own stupidity within half a dozen mission. I did a 'hardcore' Mun landing once. I did the math (ok a mod did). I left 10% leeway on ascent and transfers, 40% on the landing, as doing the perfect suicide burn is hard enough with saves too. I double checked stuff. I was paying attention to every detail. Success was cool, but the process didn't feel so. I found it isn't as cool as -not- paying attention while coping with my stupidity. As I'm getting more experienced in KSP, I feel I concentrate less and less. And I enjoy the results greatly. Not long ago when I was about to rescue a kerbal on LKO, I had to notice that the craft I sent couldn't be boarded, and had no parachutes. Mission was a success anyways. Now -that- was cool. Edited February 5, 2016 by Evanitis Link to comment Share on other sites More sharing options...
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