Cavscout74 Posted April 25, 2019 Share Posted April 25, 2019 (edited) 22 hours ago, akron said: I will test this. Can you post a log in the meantime? I will try to get one up tonight. Here you go: https://www.dropbox.com/s/334wb27junkbjrl/output_log.txt?dl=0 Edited April 26, 2019 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
akron Posted April 26, 2019 Author Share Posted April 26, 2019 16 hours ago, Cavscout74 said: I will try to get one up tonight. Here you go: https://www.dropbox.com/s/334wb27junkbjrl/output_log.txt?dl=0 Thank you for uploading this one, can you also grab your KSP log? That one has the loaded mods and some other good info. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted April 26, 2019 Share Posted April 26, 2019 (edited) I'll try to get it posted later tonight. KSP Log: https://www.dropbox.com/s/g61coa8zt1cdb9q/KSP.log?dl=0 Some additional info as well: The next higher tech solar panels (I don't remember the names, one is a slim folding 1x3, the other I tried is a larger 1x2) worked normally. When I made the test pod to test those, I also stuck two ET-120's on it as well - one already deployed & one stowed. The already deployed one started tracking as soon as the craft loaded on the pad, the stowed one (after I deployed it) didn't move. I took a screenshot, but forgot to copy it off my KSP computer. Edited April 26, 2019 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
akron Posted May 3, 2019 Author Share Posted May 3, 2019 Is anyone else having the same issue as Cavscout? I can't replicate it. Actually, my KSP test install is pretty buggy and messed up so I probably gotta reinstall it -again- It would help to know if this is more widespread. Small update: Corrected dimensions on the TDE thrusters and began adding detail to the bus. I also got the cameras done. Here's a quick update preview with the wip spacecraft logo inspired by the original Viking patch Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 3, 2019 Share Posted May 3, 2019 (edited) 41 minutes ago, akron said: Corrected dimensions on the TDE thrusters and began adding detail to the bus. I also got the cameras done. Here's a quick update preview with the wip spacecraft logo inspired by the original Viking patch Nice! hey if anyone is interested in why the landing thrusters look like a shower head - here's why (click the tweet to go to twitter site and read the thread) Edited May 3, 2019 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
akron Posted May 3, 2019 Author Share Posted May 3, 2019 (edited) 4 hours ago, Drew Kerman said: Nice! hey if anyone is interested in why the landing thrusters look like a shower head - here's why (click the tweet to go to twitter site and read the thread) Thank you! Good info on that thread but it's tough to read on that Twitter format. Spoiler TL;DR: The 18 Nozzles are designed to distribute the exhaust of the engine to minimize the disturbance of the landing site. By contrast, a craft like the Apollo LEM blew away a lot of dust during landing. Viking needed to keep those particles within reach for science! Furthermore, while the MR-80 had 18 nozzles, it is still a single engine putting out about 2700 Newtons of thrust. The three MR-80 also interestingly provided the lander's pitch/yaw control via differential thrust. Roll was provided by the tank-mounted RCS system which shared the propellant with the MR-80 engines; 83.9 Kg of Hydrazine. Edited May 3, 2019 by akron Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 5, 2019 Share Posted May 5, 2019 I often have a issue that some textures are not loading. There are some erros in the Log like this: Quote [ERR 11:54:00.488] Texture 'Coatl Aerospace/ProbesPlus/Assets/mat_stock_N_NRM' not found! After restart of KSP the textures loads but other parts have no textures. Sometimes everything is OK. it happen randomly and only Probes Plus is affected. KSP 1.6.1. Quote Link to comment Share on other sites More sharing options...
akron Posted May 5, 2019 Author Share Posted May 5, 2019 6 hours ago, Cheesecake said: I often have a issue that some textures are not loading. There are some erros in the Log like this: After restart of KSP the textures loads but other parts have no textures. Sometimes everything is OK. it happen randomly and only Probes Plus is affected. KSP 1.6.1. I have seen this a lot before. As long as Textures Unlimited and/or Firespitter are loading correctly, you can ignore the message. It is caused by having a texture reference line in Unity for a texture that no longer exists. Firespitter or TU overwrite Unity's texture assignment anyway so the texture should still load so long as those two are working correctly. I lost track of which parts had the issues and just can't be bothered to fix the texture name typo in Unity since it works fine in-game. Quote Link to comment Share on other sites More sharing options...
akron Posted May 8, 2019 Author Share Posted May 8, 2019 It's been a little bit slow going but trying to keep progress steady. HGA and mast assembly are mostly done. Hoping to not regret all the detail for when the time comes to UV and texture the bloody thing, probably looking at a 2K texture. RTG covers are still just a block-in. Will move on to the LGA S-band and UHF antennae next, along with a bit more deck and bus detail. The RTG/Fuel tank might be next after those, then science parts. It's starting to look the part, though. Quote Link to comment Share on other sites More sharing options...
akron Posted May 9, 2019 Author Share Posted May 9, 2019 I hate to post tiny bits of progress but I am trying to stay more focused to complete sections, so I figured might as well. Antennas are finished and I took a whack at the RTG covers. Cool story: Once I did these new RTG covers with somewhat proper dimensions, they ended up wider than the block-in which forced me to shift them a little bit on the Z+ axis so they would not clip into the cameras. Originally I wanted to leave them exactly in the middle for simplicity. Anyway, this more or less lined them up with the real Viking spacecraft which actually had them shifted in Z+ pretty much the same way I had to, except on the real spacecraft it was done to line up the Center of Mass. I must be doing something right. Will smooth that front curve with maybe some bevels but for now, don't talk to me or my son RTG covers again. These things are a major pain with weird angles and some other BS. Anyone wanna UV unwrap this thing when it's done? I will literally ship you a cookie. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted May 9, 2019 Share Posted May 9, 2019 looking great.... cheers. Quote Link to comment Share on other sites More sharing options...
akron Posted May 9, 2019 Author Share Posted May 9, 2019 (edited) 7 hours ago, drtedastro said: looking great.... cheers. Thank you! I am happy how it's turning out EDIT: I ended up fiddling with the RTG covers and I improved the jagged curve at the front, but forgot to take a screenshot. Edited May 9, 2019 by akron Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted May 13, 2019 Share Posted May 13, 2019 (edited) Dang dude this is looking amazing, can't wait to yeet this boi towards Duna. Can't wait to see how this turns out! Edited May 13, 2019 by Jay The Amazing Toaster Deleted quote because the forum keeps bugging out and expanding it to half a page tall Quote Link to comment Share on other sites More sharing options...
akron Posted May 18, 2019 Author Share Posted May 18, 2019 Hello all! Please pardon the lack of recent updates. Had some sudden maintenance work I've had to do at home this week. Can't wait to get back to work on this hopefully Sunday-Monday Quote Link to comment Share on other sites More sharing options...
drtedastro Posted May 20, 2019 Share Posted May 20, 2019 No worries...... RL must take priority. As RL creates the R$'s that are needed... Thanks for all of your work that you have done Cheers. Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted June 8, 2019 Share Posted June 8, 2019 "Please pardon the lack of recent updates. Had some sudden maintenance work I've had to do at home this week. Can't wait to get back to work on this hopefully Sunday-Monday" ITS BEEN A MONTH. thats not a SUNDAY MONDAY. ok I needed to get that out if my system. I miss this mod and wish you well. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted June 8, 2019 Share Posted June 8, 2019 On 5/20/2019 at 3:11 PM, drtedastro said: No worries...... RL must take priority. As RL creates the R$'s that are needed... Thanks for all of your work that you have done Cheers. Said it before and saying it again... Happy for what ever work you can do, WHENEVER you can... thanks... Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 8, 2019 Share Posted June 8, 2019 11 hours ago, bobjonesisthebest:D said: "Please pardon the lack of recent updates. Had some sudden maintenance work I've had to do at home this week. Can't wait to get back to work on this hopefully Sunday-Monday" ITS BEEN A MONTH. thats not a SUNDAY MONDAY. ok I needed to get that out if my system. I miss this mod and wish you well. Please don`t pester the modder. If a day, a week or a month... It is his mod and he alone decide when it keep going on. Quote I miss this mod and wish you well. Why missing? It works with the newest KSP-versions. So you can use this mod. Quote Link to comment Share on other sites More sharing options...
akron Posted June 8, 2019 Author Share Posted June 8, 2019 No worries, I did get back to it but I didn't finish any complete sections so I don't anything fancy to show off. I've been testing the game in 1.7 and then 1.7.1 with the new DLC to see if there's anything Breaking Ground considerations I need to have. Doesn't look that way. From my testing though, things are wonky and a little incomplete in 1.7.1 modding compatibility-wise. If you're still using ProbesPlus! parts I would suggest staying at 1.6 or 1.7.0 (No DLC) especially if playing career mode. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 9, 2019 Share Posted June 9, 2019 7 hours ago, akron said: No worries, I did get back to it but I didn't finish any complete sections so I don't anything fancy to show off. I've been testing the game in 1.7 and then 1.7.1 with the new DLC to see if there's anything Breaking Ground considerations I need to have. Doesn't look that way. From my testing though, things are wonky and a little incomplete in 1.7.1 modding compatibility-wise. If you're still using ProbesPlus! parts I would suggest staying at 1.6 or 1.7.0 (No DLC) especially if playing career mode. Just curious, what type of issues are you having with 1.7.1? Quote Link to comment Share on other sites More sharing options...
akron Posted June 9, 2019 Author Share Posted June 9, 2019 13 hours ago, Spike88 said: Just curious, what type of issues are you having with 1.7.1? A few mods not loading correctly and throwing MM errors, including Firespitter, which is a dependency for textures Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted June 10, 2019 Share Posted June 10, 2019 @akron, I just want to say thank you for this amazin' mod (and for devoting so much time to the community)! Both the parts and textures AND implementation are fantastic!!! Keep it up!!! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 10, 2019 Share Posted June 10, 2019 On 6/9/2019 at 6:11 PM, akron said: A few mods not loading correctly and throwing MM errors, including Firespitter, which is a dependency for textures For me Firespitter and your mod works well in 1.7.1. Quote Link to comment Share on other sites More sharing options...
akron Posted June 11, 2019 Author Share Posted June 11, 2019 On 6/9/2019 at 10:15 PM, KerBlitz Kerman said: @akron, I just want to say thank you for this amazin' mod (and for devoting so much time to the community)! Both the parts and textures AND implementation are fantastic!!! Keep it up!!! Thank you for your kind words. I sincerely appreciate it! I wish I could work more and faster. Got so much left to do still! On 6/10/2019 at 4:58 PM, Cheesecake said: For me Firespitter and your mod works well in 1.7.1. After some voodoo I think I got it working but there are still some issues. The texture system might need an overhaul Quote Link to comment Share on other sites More sharing options...
drtedastro Posted June 26, 2019 Share Posted June 26, 2019 (edited) Hello to all, and many thanks to akron, the great..... i am having a small issue with the CA-AE20 HGA antenna and solar panel on the landvermesser lander. the ant is deploying correctly ,,,, but,,,, the sun tracking seems to not like 1.7.2 Is this one of those 'things' that firespitter might be causing?? I have looked and searched through the log and see nothing that is a smoking gun... Hey, if this is the worst thing that happens to me in ksp this month, it will be a GREAT month.... I think i have killed more little green munchkins this month than ever before... sad, so sad..... NOT.. lol Again, thanks for this mod and all of the work that you have done and keep doing. cheers. NOTE: i found a ref to this problem back a few pages. i will try to go to map and then back to see if that kick starts it for now. kool. Edited June 26, 2019 by drtedastro more info. Quote Link to comment Share on other sites More sharing options...
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