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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)


akron

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  On 12/27/2017 at 2:33 PM, akron said:

I am not sure other than to just pass the contract on the contract tab of the "cheat" menu. The thermometer uses the stock science system and experiment so it should work

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It looks like a naming issue to me... I checked the save file, and the part needed for the contract was listed there as sensorThermometer. After replacing that name with ca.thermometer the contract worked as intended. 

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  On 12/27/2017 at 7:09 PM, TK-313 said:

It looks like a naming issue to me... I checked the save file, and the part needed for the contract was listed there as sensorThermometer. After replacing that name with ca.thermometer the contract worked as intended. 

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The contract must be looking for the specific part and not the thermometer experiment then. I'll have to see if/how to work around this

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  On 12/27/2017 at 2:33 PM, akron said:

Thank you! I will investigate as to why. Let me also tag @DMagic to ask for his expertise. If not, we may have to post on his thread and provide him some logs.

I am not sure other than to just pass the contract on the contract tab of the "cheat" menu. The thermometer uses the stock science system and experiment so it should work

Can you provide some logs? If you are not sure how, my FAQ has some links which can help you

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How do i get logs?

 

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  On 10/26/2017 at 1:08 PM, akron said:

If it's okay with you, I'll add it to Github on my next upload

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this NFE patch never made it into the download, and it doesn't come with NFE either it seems, so none of the RTGs have decay. Was also looking for a Kerbalism radioactive patch and found this, which should also be included in the download for mod support methinks

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  On 1/10/2018 at 1:25 PM, MrWalrus123 said:

My game crashes whenever I use this mod, regardless of if I have the dependencies installed.

I will get a crash log when possible

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Did you ever get that crash log?

  On 1/8/2018 at 10:27 AM, Drew Kerman said:

this NFE patch never made it into the download, and it doesn't come with NFE either it seems, so none of the RTGs have decay. Was also looking for a Kerbalism radioactive patch and found this, which should also be included in the download for mod support methinks

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I really just forgot to, but the has not been a release. I'll go through compatibilities again and add or updates those that are still needed. Thanks for reminding me

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  • 2 weeks later...

ok, I'm a total noob in modding and I tried to install this. In your FAQ you said that it does work for 1.3.1. So I installed Firespitter, DMagic Module Science Animate and I also have DMagic Orbital Science.

Yet it still crashed when loading.

One of the Chrash Logs is here.

So ehm yes ...HELP

  Reveal hidden contents

 

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  On 1/21/2018 at 11:51 AM, konsti156 said:

ok, I'm a total noob in modding and I tried to install this. In your FAQ you said that it does work for 1.3.1. So I installed Firespitter, DMagic Module Science Animate and I also have DMagic Orbital Science.

Yet it still crashed when loading.

One of the Chrash Logs is here.

So ehm yes ...HELP

  Reveal hidden contents

 

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Can you grab the "output_log.txt" and send me that one? 

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  On 1/21/2018 at 12:07 PM, konsti156 said:
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You do have an older version of DMagic Science animate:

DMModuleScienceAnimateGeneric v0.16.0.0

Try downloading the newer v0.19. Link will be in the FAQ.

EDIT: I also do not see the Firespitter DLL, make sure you check that one as well

Edited by akron
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Update

Finally together

W3uNoXY.png

Another update is now on Github. Again, just little by little trying to complete these parts. Please let me know if you have a chance to test as I really did not too much. Hopefully the only parts left are the science pallets, then just some tweaks and fixes before a release. Science defs have been updated and now support the Outer Planets mod. Some more will likely be added here and there, let me know if I made any glaring typos.

~cheers

zUdh7wz.png

fSkCHId.png

z2t5f6S.png

aOqEpPp.png

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  On 1/22/2018 at 6:51 PM, zakkpaz said:
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There appears to be a texture-related error. Delete the "Coatl Aerospace" folder completely and try again. I'll check further later this evening.

PartLoader: Compiling Part 'Coatl Aerospace/ProbesPlus/Parts/Meridiani/_Draco/ca_draco'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object
  at PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) [0x00000] in <filename unknown>:0 
  at PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor, .AvailablePart partInfo) [0x00000] in <filename unknown>:0 
  at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at PartLoader+<CompileParts>c__Iterator66.MoveNext () [0x00000] in <filename unknown>:0 

 

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