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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)


akron

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  On 1/22/2018 at 10:23 PM, zakkpaz said:

tried that and redownloaded the mod, no luck

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I meant to get back to you earlier. I've done some testing and can't replicate the issue either. There could be a mod conflicting with mine. Did you have ProbesPlus! installed before I uploaded the new parts?

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I am seeing the same issues, I deleted the entire game and reinstalled with just this mod and this is in my KSP.log

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  On 1/24/2018 at 4:03 PM, akron said:

I meant to get back to you earlier. I've done some testing and can't replicate the issue either. There could be a mod conflicting with mine. Did you have ProbesPlus! installed before I uploaded the new parts?

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Im guessing its a mod Conflict, but i've got no idea how to figure out witch mod is causing the problem. should i try renameing the part or something?

Edited by zakkpaz
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  On 1/24/2018 at 8:24 PM, zakkpaz said:

Im guessing its a mod Conflict, but i've got no idea how to figure out witch mod is causing the problem. should i try renameing the part or something?

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It looked texture related, I just did not see anywhere that Draco's texture is touched by ModuleManager that could cause this. If you have the chance, try and delete your ModuleManager cache (Found in GameData folder). It's strange because it can't even be TextureSwitching since Draco has none.

If this does not work, I will send you some files to overwrite as a test

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  On 1/24/2018 at 9:01 PM, akron said:

It looked texture related, I just did not see anywhere that Draco's texture is touched by ModuleManager that could cause this. If you have the chance, try and delete your ModuleManager cache (Found in GameData folder). It's strange because it can't even be TextureSwitching since Draco has none.

If this does not work, I will send you some files to overwrite as a test

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tried that, didnt help

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  On 1/25/2018 at 1:08 AM, zakkpaz said:

tried that, didnt help

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I cannot at all replicate this. Try this:

Download and copy this and this to 'Kerbal Space Program\GameData\Coatl Aerospace\ProbesPlus\Assets\Meridiani'

In dev news, I am still working on the ScienceDef for OPM, to expand those and included the Sarnus system for Cassini purposes :). If you can help out, please feel free. At this time I am strongly considering leaving the particles pallet out because anything I do with it will require a completely new science experiment for the whole solar system. I can patch that in later on. Depending on that, I will try my best to complete the remaining parts this weekend so I am only working on cfg updates, finalizing, and testing for a release next week.

I did also notice that I have literally been working on Cassini for a whole year. RL just prevented a better timeline. I do feel bad though, so you bois and gals are getting something extra this next release

~cheers

9JtEFpY.png

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  On 1/26/2018 at 5:38 PM, MaverickSawyer said:

It's okay to leave the new experiment out for now... There's already enough science to do there to keep me happily entertained for quite some time. :cool:

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It's starting to look that way, but I do eventually want to add some high-energy particle experiments, mass-spectrometers as well as microwave radiometers. Simply because a lot have flown, not because I can even begin to understand how/what they exactly do; just a somewhat general idea. KSP really needs a better science/research system to make all of these worth it... :(

  On 1/26/2018 at 5:42 PM, zakkpaz said:

that did it. thanks man that was a lot of work for a problem only effecting one person 

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You're welcome. No big deal. I did more work in my head trying to figure it out than I did actually getting you a solution. I'm just glad it works now!

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  On 1/26/2018 at 6:31 PM, akron said:

It's starting to look that way, but I do eventually want to add some high-energy particle experiments, mass-spectrometers as well as microwave radiometers. Simply because a lot have flown, not because I can even begin to understand how/what they exactly do; just a somewhat general idea. KSP really needs a better science/research system to make all of these worth it... :(

You're welcome. No big deal. I did more work in my head trying to figure it out than I did actually getting you a solution. I'm just glad it works now!

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Could always do what I do, just write one generic sciencedef for a new instrument? :)

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Small update:

I did a LOT of new science configs for the Outer Planets Mod. I only have about 2 or 3 bodies left to complete so there'll be something for each experiment with varying amounts of effort. I also started laying out the UVs for Cassinis imaging pallet and completed the rest of y'alls bonus parts.

Speaking of that, here it is, introducing HE2RA (Or just Hera):

FYN52rj.png

I modeled the hexagonal bus, a small cube bus (Juno's vault), the HGA, and two versions of the solar panels (one with the Magnetometer). The Leros-1 engine and perhaps science instruments may come in a later update. Someone was asking a while ago if I was making larger parts. These will now be the mod's largest probe parts. Here's a size comparison to the stock HECS-II

nBOjnX2.png

I am fixing an issue with the solar panels recharge angle and the RCS module on the bus and then these will be up on Github. Hopefully later today

~cheers

Edited by akron
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Juno parts and other tweaks are up on Github. Unfortunately the solar panels are still not working. I've been meddling with them for far longer than I care to admit to no avail. They only receive sunlight edge-on despite the orientations being correct. If any spots what I'm doing wrong, let me know

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  On 1/30/2018 at 10:21 AM, akron said:

Juno parts and other tweaks are up on Github. Unfortunately the solar panels are still not working. I've been meddling with them for far longer than I care to admit to no avail. They only receive sunlight edge-on despite the orientations being correct. If any spots what I'm doing wrong, let me know

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I think there had been a similar issue with the Mariner solar panels in @CobaltWolf's Bluedog DB but I don't know whether it was solved or not...

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  On 1/30/2018 at 9:51 PM, notJebKerman said:

I think there had been a similar issue with the Mariner solar panels in @CobaltWolf's Bluedog DB but I don't know whether it was solved or not...

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@akron the issue was that I had a bad transform used for the pivotPoint. The panels don't pivot (and the cfg was set up so they didn't), I just wanted to use the pivotPoint for the breakaway functionality. It turned out to be messing with the panels.

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  On 1/30/2018 at 10:09 PM, CobaltWolf said:

@akron the issue was that I had a bad transform used for the pivotPoint. The panels don't pivot (and the cfg was set up so they didn't), I just wanted to use the pivotPoint for the breakaway functionality. It turned out to be messing with the panels.

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I'll mess with it again, but I do think I have a valid transform for them. It's at least an existing transform anyway. Thanks, guys

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  On 1/31/2018 at 4:58 PM, Boomer said:

Hi @akron, i want to say a big : YOU ROCK MATE

Yeah your mod is truly epic, and without this i would not play KSP 

keep the outstanding work man

and sorry for the bad english

here a screen to let you see the epicness of this mod 

https://i.imgur.com/1ohvzGw.png

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Thank you so much! I'm glad you are enjoying the mod. Be sure to post some more pics of your missions. Actually , if anyone wants to post some pictures of your builds, I can put them together on an album for this next update

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  On 2/1/2018 at 1:35 PM, akron said:

Thank you so much! I'm glad you are enjoying the mod. Be sure to post some more pics of your missions. Actually , if anyone wants to post some pictures of your builds, I can put them together on an album for this next update

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Nice, soon i will start a new campaign based on probe, be sure that your mod will be in the front-line!

I will post pictures here and let you decide the best for your album

cheers !

P.s. Keep rocking with your mod, and sorry for my poor english 

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  On 2/1/2018 at 6:57 PM, Boomer said:

Nice, soon i will start a new campaign based on probe, be sure that your mod will be in the front-line!

I will post pictures here and let you decide the best for your album

cheers !

P.s. Keep rocking with your mod, and sorry for my poor english 

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No worries, your English is fine.

I too just started a career save. I'm feeling I really need some stuff in the earlier tech tree nodes

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