Themorris Posted August 4, 2016 Author Share Posted August 4, 2016 On 26.7.2016 at 6:03 AM, dbandy13 said: Mk 29 looks awesome but I also have the issues with VLS Cells being blocked when they are placed into ship parts. What mod did you use for the main page screenshots? looks like large modern boat parts which is what I have but my missiles collide on launch. Not, if you use this: I did it because of this problem. It's now included in LBP. Link to comment Share on other sites More sharing options...
TMasterson5 Posted August 4, 2016 Share Posted August 4, 2016 On 8/3/2016 at 0:33 PM, Themorris said: Yes, I think I can do this. But I don't know when. I actually took it for reference, but I didn't do the booster no rush man no worries Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted August 4, 2016 Share Posted August 4, 2016 On 26/07/2016 at 5:03 AM, dbandy13 said: Mk 29 looks awesome but I also have the issues with VLS Cells being blocked when they are placed into ship parts. What mod did you use for the main page screenshots? looks like large modern boat parts which is what I have but my missiles collide on launch. 2 hours ago, Themorris said: Not, if you use this: Hi, just confirming that this part kindly provided by Themorris is in the current Large Boat Parts modern pack, it appears in the structural tab and is called Medium Modern Hull VLS-Section. And thanks again Link to comment Share on other sites More sharing options...
Themorris Posted August 4, 2016 Author Share Posted August 4, 2016 And he also wants to create other parts that can hold it btw, I'll just leave this here: Link to comment Share on other sites More sharing options...
V8jester Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, Themorris said: And he also wants to create other parts that can hold it btw, I'll just leave this here: It's alive!!!! Link to comment Share on other sites More sharing options...
Combatsmithen Posted August 4, 2016 Share Posted August 4, 2016 (edited) I'm having a problem in 1.1.3 I selected the Mk29 launcher in the SPH and then my game crashed, is it just that it's not compatible with 1.1.3 or was it just bad luck? I haven't tested any of the other things to see if they are good, will do that soon. EDIT: Oh haha when i selected the large boat parts park small bridge, the game crashed too!! *sigh* EDIT2: Great. Crashed again, not generating any crash logs either.... Edited August 4, 2016 by Combatsmithen Link to comment Share on other sites More sharing options...
Wildcat111 Posted August 6, 2016 Share Posted August 6, 2016 On February 19, 2016 at 0:47 PM, sashan said: Oh my, that's exactly what I need for my ships What mod did you use for the ships? Link to comment Share on other sites More sharing options...
gomker Posted August 11, 2016 Share Posted August 11, 2016 On 8/5/2016 at 11:58 PM, Wildcat111 said: What mod did you use for the ships? That hull from SM Marine I believe Link to comment Share on other sites More sharing options...
Noellen Posted August 13, 2016 Share Posted August 13, 2016 On 6.8.2016 at 6:58 AM, Wildcat111 said: What mod did you use for the ships? B9 procedual wings Link to comment Share on other sites More sharing options...
Thatdude253 Posted August 19, 2016 Share Posted August 19, 2016 Is there any chance we could get an ASROC launcher to hold Harpoons? Link to comment Share on other sites More sharing options...
Noellen Posted August 25, 2016 Share Posted August 25, 2016 On 20.8.2016 at 1:33 AM, Thatdude253 said: Is there any chance we could get an ASROC launcher to hold Harpoons? It would have to move all missile units, instead of one at the time, since it is impossible to have multiple turrets on the same part. Link to comment Share on other sites More sharing options...
Thatdude253 Posted August 25, 2016 Share Posted August 25, 2016 1 hour ago, Noellen said: It would have to move all missile units, instead of one at the time, since it is impossible to have multiple turrets on the same part. Except I'm pretty sure that's not the case as we see with NKD's LAV AD turret. It's got stinger pods and a gun. Link to comment Share on other sites More sharing options...
Noellen Posted August 25, 2016 Share Posted August 25, 2016 7 minutes ago, Thatdude253 said: Except I'm pretty sure that's not the case as we see with NKD's LAV AD turret. It's got stinger pods and a gun. Do they move separat from eachother? Link to comment Share on other sites More sharing options...
Thatdude253 Posted August 25, 2016 Share Posted August 25, 2016 22 minutes ago, Noellen said: Do they move separat from eachother? Elevation wise, yes. Horizontally, no, but that wouldn't matter for an ASROC launcher. Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2016 Author Share Posted September 3, 2016 Would you guy's be ok with a static harpoon starter rack? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 3, 2016 Share Posted September 3, 2016 3 hours ago, Themorris said: Would you guy's be ok with a static harpoon starter rack? You can do it mobile just takes a bit of fiddling, pull apart the one in Boomsticks to see how it's done. On 25/08/2016 at 10:15 PM, Thatdude253 said: Except I'm pretty sure that's not the case as we see with NKD's LAV AD turret. It's got stinger pods and a gun. You are correct, we now have the technology to have two fully functioning weapons systems on one turret, I've just activated the Tunguska and Bradley launchers in the PEW mod and added a new one to Boomsticks Link to comment Share on other sites More sharing options...
Thatdude253 Posted September 3, 2016 Share Posted September 3, 2016 (edited) 5 hours ago, Themorris said: Would you guy's be ok with a static harpoon starter rack? Sure, that'd be great. Quote You are correct, we now have the technology to have two fully functioning weapons systems on one turret, I've just activated the Tunguska and Bradley launchers in the PEW mod and added a new one to Boomsticks Like this Does that mean if we download them now they'll have the new bits? Edited September 3, 2016 by Thatdude253 added stuff Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 5, 2016 Share Posted September 5, 2016 On 03/09/2016 at 10:23 PM, Thatdude253 said: Sure, that'd be great. Does that mean if we download them now they'll have the new bits? In the upcoming update. yes. the Tunguska will definitely be included, fully tested and awesome, the Bradley I'm not yet happy with, so i don't know if it will make it Apologies to Themorris for the unintended advertising Link to comment Share on other sites More sharing options...
Themorris Posted September 5, 2016 Author Share Posted September 5, 2016 1 hour ago, SpannerMonkey(smce) said: In the upcoming update. yes. the Tunguska will definitely be included, fully tested and awesome, the Bradley I'm not yet happy with, so i don't know if it will make it Apologies to Themorris for the unintended advertising No problem. That way, I learned about it myself, since I'm not that active anymore on the forums. Link to comment Share on other sites More sharing options...
Thatdude253 Posted September 6, 2016 Share Posted September 6, 2016 4 hours ago, SpannerMonkey(smce) said: In the upcoming update. yes. the Tunguska will definitely be included, fully tested and awesome, the Bradley I'm not yet happy with, so i don't know if it will make it Apologies to Themorris for the unintended advertising So will the bradley fire TOWs or stingers? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 6, 2016 Share Posted September 6, 2016 Just now, Thatdude253 said: So will the bradley fire TOWs or stingers? The size of the unit presents some difficulties with varied missiles, but it fits the standard BDAc TOW very well and that has been the main test object, the Tunguska fires a new 57E6 missile and the Ataka anti tank missile, others may fit of comparable size Link to comment Share on other sites More sharing options...
Angstinator Posted September 8, 2016 Share Posted September 8, 2016 It seems I cannot figure out how to lock targets using the APAR that have been detected by the SMART-S. Procedure used: activate all radars simultaneously, attempt to lock on to the blip picked up by the SMART-S. Yes, I've made sure to point the APAR unit towards the target. Several, in fact, owing to their 120 degree cone of view. Link to comment Share on other sites More sharing options...
Themorris Posted September 10, 2016 Author Share Posted September 10, 2016 On 8.9.2016 at 2:31 PM, Angstinator said: It seems I cannot figure out how to lock targets using the APAR that have been detected by the SMART-S. Procedure used: activate all radars simultaneously, attempt to lock on to the blip picked up by the SMART-S. Yes, I've made sure to point the APAR unit towards the target. Several, in fact, owing to their 120 degree cone of view. Maybe the object you tried to lock was too small. The SMART ist very good at detecting stuff, but sometimes it's too small to be tracked. Was it a plane or something smaller? Link to comment Share on other sites More sharing options...
Angstinator Posted September 12, 2016 Share Posted September 12, 2016 It was the Space Station Core stock craft. Long story, but I was performing maneuvers in orbit. Link to comment Share on other sites More sharing options...
KodiaksFury Posted September 20, 2016 Share Posted September 20, 2016 (edited) Absolutely love your mod man, i don't know what it is about a game that wants you to peacefully explore the universe but it makes me want to project naval supremacy... anyway i was desiring to send some submarines to meet their tiny kerbal god and i have to use the giant ww2 torpedo tubes so i was wondering if you could add a modern torpedo and a mk32 torpedo tube system Edited September 20, 2016 by KodiaksFury Spelling Link to comment Share on other sites More sharing options...
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