Themorris Posted October 1, 2016 Author Share Posted October 1, 2016 On 20.9.2016 at 7:19 PM, KodiaksFury said: Absolutely love your mod man, i don't know what it is about a game that wants you to peacefully explore the universe but it makes me want to project naval supremacy... anyway i was desiring to send some submarines to meet their tiny kerbal god and i have to use the giant ww2 torpedo tubes so i was wondering if you could add a modern torpedo and a mk32 torpedo tube system I don't know if torpedo guidance is possible. I think so, but since I don't build subs, the chance is low, that I will build them anytime soon. Link to comment Share on other sites More sharing options...
KodiaksFury Posted October 1, 2016 Share Posted October 1, 2016 Ah well, I can always strap a turret or two on the keel because of the way the bullets work eh? but no worries, thanks for making an awesome mod anyway man! Love being able to outfit my destroyers properly, love the other bd armory expansions too of course, but yours has those real great looking and working yankee boomsticks Link to comment Share on other sites More sharing options...
IraqiWalker Posted October 20, 2016 Share Posted October 20, 2016 Quick Question: I completely understand that you're busy, and probably won't be able to give an exact date, but am I correct in assuming you intend to update for 1.2, once the BDAc crew finishes their update? Link to comment Share on other sites More sharing options...
Themorris Posted November 8, 2016 Author Share Posted November 8, 2016 On 20.10.2016 at 9:18 AM, IraqiWalker said: Quick Question: I completely understand that you're busy, and probably won't be able to give an exact date, but am I correct in assuming you intend to update for 1.2, once the BDAc crew finishes their update? Have you checked, if something doesn't work? It should work fine still. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 9, 2016 Share Posted November 9, 2016 22 hours ago, Themorris said: Have you checked, if something doesn't work? It should work fine still. Hi, I can quite confidently say that 99.9% of weapons mods will work just fine with BDAc's latest update for KSP 1.2.1 and I'd expect that MalFunc will be good ( i know the launch tubes are good as I've used them constantly since adding the mountings to LBP) . There's a slight issue with the FX in that older build weapons made with previous unity versions may have the FX look a little woolly compared to previous versions, but that's it really, everything else is as it was or improved The construction and methods for Turrets, guns and missiles are untouched and will not require cfg changes or remaking Link to comment Share on other sites More sharing options...
gomker Posted November 13, 2016 Share Posted November 13, 2016 On 11/8/2016 at 10:28 AM, Themorris said: Have you checked, if something doesn't work? It should work fine still. The RIM-67B's animation looks like stop motion. It moves at 45deg angles when maneuvering. Some of PEW's missiles do the same thing Let me know if its not clear on description, I'll take a vid if I get a chance. Link to comment Share on other sites More sharing options...
Angstinator Posted November 27, 2016 Share Posted November 27, 2016 Now that The Submarine Pack is included in The Maritime Pack, would you consider creating a submarine VLS section? Also, because it seems that PEW is dead and buried, would you furthermore consider adding a VLS version of the Tomahawk missile? Link to comment Share on other sites More sharing options...
KodiaksFury Posted December 1, 2016 Share Posted December 1, 2016 25mm Bushmaster Autocannon? Link to comment Share on other sites More sharing options...
XOC2008 Posted December 1, 2016 Share Posted December 1, 2016 53 minutes ago, KodiaksFury said: 25mm Bushmaster Autocannon? SM Armory (formerly Boomsticks) has a mk46 Bushmaster turret with a mesh switching base for tall, medium, or short setups, but it's a 30mm. I'd love it if someone made the mk38 mod 2 version of the m242 so I will second this request. On 11/27/2016 at 1:03 PM, Angstinator said: Now that The Submarine Pack is included in The Maritime Pack, would you consider creating a submarine VLS section? Also, because it seems that PEW is dead and buried, would you furthermore consider adding a VLS version of the Tomahawk missile? PEW isn't dead. @Spannermonkey is maintaining it, he just has a ton of mods he is working on. Last time I checked, everything in the latest release of PEW works in 1.2.1, including the Tomahawk. Link to comment Share on other sites More sharing options...
KodiaksFury Posted December 2, 2016 Share Posted December 2, 2016 5 hours ago, XOC2008 said: SM Armory (formerly Boomsticks) has a mk46 Bushmaster turret with a mesh switching base for tall, medium, or short setups, but it's a 30mm. I'd love it if someone made the mk38 mod 2 version of the m242 so I will second this request. PEW isn't dead. @Spannermonkey is maintaining it, he just has a ton of mods he is working on. Last time I checked, everything in the latest release of PEW works in 1.2.1, including the Tomahawk. Be really great for those Areigh Burkes Link to comment Share on other sites More sharing options...
Themorris Posted December 20, 2016 Author Share Posted December 20, 2016 For now i'm not planning to add new stuff. I'll check the thread from time to time if everything isn't totally broken. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 20, 2016 Share Posted December 20, 2016 2 hours ago, Themorris said: For now i'm not planning to add new stuff. I'll check the thread from time to time if everything isn't totally broken. I think you'll be good for a while, BDAc is fighting details right now and there'll be no massive mod breaking changes soon, although there will likely be some balancing reference finally. If anything shows up that looks like it will have a detrimental effect I'll drop you a PM. Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 29, 2017 Share Posted January 29, 2017 (edited) ????????? Edited January 30, 2017 by BF2_Pilot Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 29, 2017 Share Posted January 29, 2017 7 hours ago, BF2_Pilot said: ????????? I gather this is the same image you posted on the BDA thread, looks like either you've removed the images OR for some reason the site can't show the images. Without some reference we can't even begin to determine your problem Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 30, 2017 Share Posted January 30, 2017 18 hours ago, SpannerMonkey(smce) said: I gather this is the same image you posted on the BDA thread, looks like either you've removed the images OR for some reason the site can't show the images. Without some reference we can't even begin to determine your problem Oh.I am sorry . Now look these photos. What is wrong with it? Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted March 27, 2017 Share Posted March 27, 2017 I assume this works in 1.2.2? I cannot test it at the moment but will be able to later Link to comment Share on other sites More sharing options...
XOC2008 Posted March 27, 2017 Share Posted March 27, 2017 7 hours ago, SpaceBadger007 said: I assume this works in 1.2.2? I cannot test it at the moment but will be able to later Yes. Link to comment Share on other sites More sharing options...
CaptainOvbious Posted April 7, 2017 Share Posted April 7, 2017 Has anyone else having an issue where the missiles in the VLS tubes destroy themselves when a boat is placed into the water using vessel mover, i've tried it with multiple missiles from multiple mods. Link to comment Share on other sites More sharing options...
XOC2008 Posted April 7, 2017 Share Posted April 7, 2017 32 minutes ago, CaptainOvbious said: Has anyone else having an issue where the missiles in the VLS tubes destroy themselves when a boat is placed into the water using vessel mover, i've tried it with multiple missiles from multiple mods. Gotta make sure the missiles are above the waterline when the boat is placed. Conversely, you can bump up their 'crash tolerances' a few m/s to compensate for hitting the water. Link to comment Share on other sites More sharing options...
CaptainOvbious Posted April 8, 2017 Share Posted April 8, 2017 15 hours ago, XOC2008 said: Gotta make sure the missiles are above the waterline when the boat is placed. Conversely, you can bump up their 'crash tolerances' a few m/s to compensate for hitting the water. Ahh i think that might be my problem, i was using the VLS hull from Large Boat Parts and the missiles were below the water i guess its time for a redesign Link to comment Share on other sites More sharing options...
-=Bacon=- Posted April 15, 2017 Share Posted April 15, 2017 Is there any chance that this mod will be updated to 1.2, and if it has already been updated where can I find it? Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted April 16, 2017 Share Posted April 16, 2017 5 hours ago, -=Bacon=- said: Is there any chance that this mod will be updated to 1.2, and if it has already been updated where can I find it? It works in the latest update Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted April 18, 2017 Share Posted April 18, 2017 On 15/04/2017 at 11:50 PM, -=Bacon=- said: Is there any chance that this mod will be updated to 1.2, and if it has already been updated where can I find it? The mod as it is is only dependent on BDA in order to work in any version of KSP, IF there is a BDA version available for the KSP version you wish to play then this mod and all similar expansions will perform as normal. There are some minor exceptions but there are no version related problems with this mod that I know of. Link to comment Share on other sites More sharing options...
gomker Posted July 4, 2017 Share Posted July 4, 2017 @Themorris There have been some recent updates to BDA for bullet configurations and ranges - I would be happy to send you my updates - I use many of your parts for testing. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 9, 2017 Share Posted October 9, 2017 @Themorris or anyone with a clue as to how to get in touch. Would like to very much save this mod from obsolescence/take it under management even temporarily. Upcoming BDA changes will have an affect on most items contained in the mod, and may mean that functionality is diminished It's good stuff lets not let it die Cheers SM. Link to comment Share on other sites More sharing options...
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