Triop Posted February 17, 2016 Share Posted February 17, 2016 Mk1 Crew Cabin. Hatch Obstructed. . . Why, KSP...why ? Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 18, 2016 Share Posted February 18, 2016 13 minutes ago, Triop said: Mk1 Crew Cabin. Hatch Obstructed. . . Why, KSP...why ? Generally for tourist missions or passenger jets where you don't need them to get out. Link to comment Share on other sites More sharing options...
FancyMouse Posted February 18, 2016 Share Posted February 18, 2016 I think of it as the cost of being so light. Link to comment Share on other sites More sharing options...
suicidejunkie Posted February 18, 2016 Share Posted February 18, 2016 I once accidentally clicked EVA on the portrait of an engineer who was sitting in the cabin. The airplane promptly shattered like an egg as it hatched a Kerbal. Link to comment Share on other sites More sharing options...
Snark Posted February 18, 2016 Share Posted February 18, 2016 1 hour ago, Triop said: Mk1 Crew Cabin. Hatch Obstructed. . . Why, KSP...why ? ...And yet, you use the part anyway. I agree, the lack of hatch is a pain... but other than that, it's a great part, and was sorely needed. I love this thing, was very happy to see it added to the game. Link to comment Share on other sites More sharing options...
Triop Posted February 18, 2016 Author Share Posted February 18, 2016 (edited) @ Snark I didn't use the part because, well...duh Edited February 18, 2016 by Triop Link to comment Share on other sites More sharing options...
Dizzle Posted February 18, 2016 Share Posted February 18, 2016 If you need them to get out (say, with a spaceplane), you can transfer any crew to the cockpit and have them exit that way. Link to comment Share on other sites More sharing options...
Overland Posted February 18, 2016 Share Posted February 18, 2016 I hoped that docking port would work the one stackable in the tube It doesnt It also doesnt work in 1.04 I.tried it..modded it...it still crashed my game Here lies the truth of the matter 1.04 refuses to contaminate itself with a windowed inescapable coffin 1.05 ..... Well.. Im sorry if you cant revert to 1.04 like I can Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 18, 2016 Share Posted February 18, 2016 I use it in the early game if I'm making a space station that requires X kerbals, but I don't have the rocket power to launch Hitchhikers Link to comment Share on other sites More sharing options...
Pixel Kola Posted February 18, 2016 Share Posted February 18, 2016 (edited) Anything USI or Umbra. That is kraken/crash bait. Edited February 18, 2016 by sjwt Link to comment Share on other sites More sharing options...
Snark Posted February 18, 2016 Share Posted February 18, 2016 (edited) 7 hours ago, Pixel Kola said: Anything USI or Umbra. That is kraken/crash bait. Hm? I use Umbra mods all the time, have had great experience with it, no crash problems. The only mod I've encountered that seems noticeably crashy is RemoteTech (mainly when comm networks get complex). Which particular mod(s) do you have trouble with? Edited February 18, 2016 by sjwt Link to comment Share on other sites More sharing options...
Temeter Posted February 18, 2016 Share Posted February 18, 2016 Just use transfer to move people into exitable pods and everything is fine. Link to comment Share on other sites More sharing options...
ModZero Posted February 18, 2016 Share Posted February 18, 2016 4 hours ago, Temeter said: Just use transfer to move people into exitable pods and everything is fine. That requires you to free up a space somewhere, which is doable, but annoying (I end up shuffling Kerbals in EVA, and Kerbals aren't very great at stationkeeping). Link to comment Share on other sites More sharing options...
Tfin Posted February 18, 2016 Share Posted February 18, 2016 9 minutes ago, ModZero said: That requires you to free up a space somewhere, which is doable, but annoying (I end up shuffling Kerbals in EVA, and Kerbals aren't very great at stationkeeping). Yeah, when needed, I use it with a cargo bay, which doubles the effective length of the part. Link to comment Share on other sites More sharing options...
Evanitis Posted February 18, 2016 Share Posted February 18, 2016 (edited) I totally love the crew cabin. Not having accessible doors is feature that can be circumvented if you expect it, and can provide you much fun when you don't. If I had to pick a similar part I dislike, it would be the hitch-hiker can. It's big, bulky and heavy. I assume it's main merit is being comfortable, but no kerbal ever complained to me when they had to spend 40 years in the weight-efective mk1 can. I also mistrust fuel-cell arrays. It takes my precious fuel that has mass, and turns it into electricity that hasn't. Witchcraft I say! Edited February 18, 2016 by Evanitis Link to comment Share on other sites More sharing options...
KerikBalm Posted February 18, 2016 Share Posted February 18, 2016 6 hours ago, Overland said: I hoped that docking port would work the one stackable in the tube What? Link to comment Share on other sites More sharing options...
katateochi Posted February 18, 2016 Share Posted February 18, 2016 (edited) 7 hours ago, Pixel Kola said: Anything USI or Umbra. That is kraken/crash bait. c'mon man, be constructive if you got issues with something. That's someone's hard work (and this particular someone has done a lot and is now working for Squad) and most of the rest of us don't have issues with them, so maybe you need to check your setup. 2 hours ago, Evanitis said: I totally love the crew cabin. Not having accessible doors is feature that can be circumvented if you expect it, and can provide you much fun when you don't. +1 for that album, lols 7 hours ago, Snark said: The only mod I've encountered that seems noticeably crashy is RemoteTech (mainly when comm networks get complex). Yeah sadly I've found this too, crashes on scene changes a lot, so I've had to stop using it. but it's still one of my fav mods and I'm sure it will get sorted. It does add a lot of complexity so it's not too surprising that it's got issues. Edited February 18, 2016 by sjwt Link to comment Share on other sites More sharing options...
Laie Posted February 18, 2016 Share Posted February 18, 2016 10 hours ago, suicidejunkie said: I once accidentally clicked EVA on the portrait of an engineer who was sitting in the cabin. The airplane promptly shattered like an egg as it hatched a Kerbal. I haven't played too much with this part... so it does indeed have a hatch? That happens to coincide with the forward attachment node? Link to comment Share on other sites More sharing options...
Evanitis Posted February 18, 2016 Share Posted February 18, 2016 6 minutes ago, Laie said: it does indeed have a hatch? That happens to coincide with the forward attachment node? It has two hatches, on the forward and backward attachment node. Zero problems if you leave one end open, or have another hatch somewhere on the craft, so you can transfer crew. Link to comment Share on other sites More sharing options...
Buster Charlie Posted February 18, 2016 Share Posted February 18, 2016 (edited) 7 hours ago, Pixel Kola said: Anything USI or Umbra. That is kraken/crash bait. Yeah thats why hired @RoverDude to work for squad ? Edited February 18, 2016 by sjwt Link to comment Share on other sites More sharing options...
tutike2000 Posted February 18, 2016 Share Posted February 18, 2016 Sure wish you could properly surface attach MK1 crew cabins without having to use Editor Extensions... Link to comment Share on other sites More sharing options...
sjwt Posted February 18, 2016 Share Posted February 18, 2016 This is not a constructive topic guys, closing down, sorry. Link to comment Share on other sites More sharing options...
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