Guest Posted November 19, 2016 Share Posted November 19, 2016 May I request the Flak 88 used in WWII to shoot dowm american bombers? Wiki link Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 20, 2016 Author Share Posted November 20, 2016 18 hours ago, Scaprod said: I really want a superweapon that is extremely long range so I can replicate the Colossus scene where the Colossus destroys a baddie battlestation (Duna Attacks), is that possible? Hi theres already a super weapon of sorts in the pack, you would just need to wind up the damage and heat output to outrageous levels, but it already 1 shots the sph/vab and anything else it's fired at. 17 hours ago, Murican_Jeb said: May I request the Flak 88 used in WWII to shoot dowm american bombers? Wiki link Yes you may, I've had one partly finished for ages, can't recall why i didn't finish it, likely some compromise i didn't like, but I'll drag it out and see if it's usable. Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2016 Share Posted November 20, 2016 Thanks! Link to comment Share on other sites More sharing options...
Scaprod Posted November 21, 2016 Share Posted November 21, 2016 8 hours ago, SpannerMonkey(smce) said: Hi theres already a super weapon of sorts in the pack, you would just need to wind up the damage and heat output to outrageous levels, but it already 1 shots the sph/vab and anything else it's fired at. Yes you may, I've had one partly finished for ages, can't recall why i didn't finish it, likely some compromise i didn't like, but I'll drag it out and see if it's usable. I mean like OVERPOWERED, LONG LONG RANGE, and almost no heat. And the projectile moves INCREDIBLY fast, I tried creating one that is like the one from Duna Attacks, but I need a model, and I have no experience at anything modeling, and I don't even know a program that does the .mu files. Also, it tends to get replaced by the Tail Connector A, and the tail connector gets replaced with the weapon, and so-on. Also, is this compatible with 1.2.1? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 21, 2016 Author Share Posted November 21, 2016 Just now, Scaprod said: is this compatible with 1.2.1? Yes Just now, Scaprod said: lso, it tends to get replaced by the Tail Connector A, and the tail connector gets replaced with the weapon Thats because you are likely using a duplicate cfg and are forgetting to change a path of a name. 2 minutes ago, Scaprod said: I mean like OVERPOWERED, LONG LONG RANGE, and almost no heat. And the projectile moves INCREDIBLY fast If you give me half an hour I'll make a replacement more OP cfg for this Mag cannon which is in the current pack, and has been forever.., bearing in mind the maximum distance a shell can travel is about 8km before it despawns but it'll cover those 8km pretty instantly Link to comment Share on other sites More sharing options...
cavilier210 Posted November 21, 2016 Share Posted November 21, 2016 I'm not seeing SM Armory on spacedock. Have you uploaded it there yet? Link to comment Share on other sites More sharing options...
IraqiWalker Posted November 21, 2016 Share Posted November 21, 2016 Ok. I'm seeing like 5+ links, which one am I supposed to click here? Or should I go to Space Dock? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 21, 2016 Author Share Posted November 21, 2016 1 minute ago, IraqiWalker said: Ok. I'm seeing like 5+ links, which one am I supposed to click here? Or should I go to Space Dock? IT's still listed on SpaceDock under the original Boomsticks name https://spacedock.info/mod/506/BoomsticksRev3 Because i have to delete Boomsticks then create a new SM Armory page (spacedock does not allow mods to change name) I'm just making sure that all that's going in the 1.2.1 update is as it should be before uploading and deleting 45 minutes ago, cavilier210 said: I'm not seeing SM Armory on spacedock. Have you uploaded it there yet? Link to comment Share on other sites More sharing options...
IraqiWalker Posted November 21, 2016 Share Posted November 21, 2016 3 minutes ago, SpannerMonkey(smce) said: IT's still listed on SpaceDock under the original Boomsticks name https://spacedock.info/mod/506/BoomsticksRev3 Because i have to delete Boomsticks then create a new SM Armory page (spacedock does not allow mods to change name) I'm just making sure that all that's going in the 1.2.1 update is as it should be before uploading and deleting Dayum, thank you for the speedy reply, XD. I'll hold off, and wait for the new upload then. Link to comment Share on other sites More sharing options...
Scaprod Posted November 24, 2016 Share Posted November 24, 2016 On 11/20/2016 at 6:20 PM, SpannerMonkey(smce) said: Yes Thats because you are likely using a duplicate cfg and are forgetting to change a path of a name. If you give me half an hour I'll make a replacement more OP cfg for this Mag cannon which is in the current pack, and has been forever.., bearing in mind the maximum distance a shell can travel is about 8km before it despawns but it'll cover those 8km pretty instantly Gotta download now Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 8, 2016 Author Share Posted December 8, 2016 Hi all, just a quick note, NED and OST will be getting a version bump on SpaceDock and here, as yet there's nothing new suitable or ready for release, so no need to download if you're already using the mod as released for 1.2. I may have new SM armory stuff in the next few days so will hold off on the version bump Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2016 Share Posted December 24, 2016 Not to get slapped with a fish or anything, but how is the Flak 88 coming along? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 24, 2016 Author Share Posted December 24, 2016 12 minutes ago, Murican_Jeb said: Not to get slapped with a fish or anything, but how is the Flak 88 coming along? okish not going mad but keeping it still functional is a challenge, How would you intend to use it? as a stand alone weapon rather than a turret or a turret type mount, i like the former although I'm not sure if to include a base deploy animation, rather than just have it deployed and fixed Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2016 Share Posted December 24, 2016 @SpannerMonkey(smce) I intend to use it as a turret Quote to shoot down american bombers Link to comment Share on other sites More sharing options...
BlueDragon1504 Posted February 3, 2017 Share Posted February 3, 2017 (edited) On 24-12-2016 at 2:25 AM, SpannerMonkey(smce) said: okish not going mad but keeping it still functional is a challenge, How would you intend to use it? as a stand alone weapon rather than a turret or a turret type mount, i like the former although I'm not sure if to include a base deploy animation, rather than just have it deployed and fixed 88mm Flak? Sign me in! And ofcourse the only way to use a 88mm flak is to build a 8.8cm Flak 37 (Sf.) auf s. Zgkw. 18t (Idk if I should have put the whole name in) and point it at anything that moves. Doesn't matter if it's in the air, on the ground, or even in the sea. Edited February 3, 2017 by BlueDragon1504 Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 4, 2017 Author Share Posted February 4, 2017 On 24/12/2016 at 3:22 PM, Murican_Jeb said: I intend to use it as a turret 20 hours ago, BlueDragon1504 said: 88mm Flak? Sign me in! UNDER CONSTRUCTION PLEASE HOLD 04 02 17 See OP Link to comment Share on other sites More sharing options...
Cdodders Posted February 4, 2017 Share Posted February 4, 2017 4 hours ago, SpannerMonkey(smce) said: UNDER CONSTRUCTION PLEASE HOLD 04 02 17 See OP Holy Mother of Guns I cant wait to download this!!!! Link to comment Share on other sites More sharing options...
Wyleg Posted February 4, 2017 Share Posted February 4, 2017 (edited) Quote Coming soon SM AFVs Tanks and trucks I WANT IT BAD Thanks for great mod! Also, huge thanks for that universal ammo box, my 2k22 turrets was giving me troubles without ammo. Talking about 2k22, will you probably refine the Tunguska turret from P.E.W. to add working missile launch tubes? Edited February 4, 2017 by Wyleg Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2017 Share Posted February 4, 2017 And the update is out! Let's give a big applause to the one and only, SpannerMonkey! Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2017 Share Posted February 4, 2017 The new Flak 88 gun keeps having its joint broken when I launch: Link to comment Share on other sites More sharing options...
Wyleg Posted February 4, 2017 Share Posted February 4, 2017 In case of GOCG75 Chain Gun Turre it seems like game doesn't understand the '75x714Ammo/Cannon Shell' thing. Had both on board of my tank and turret didn't fire. It only started to fire when i deleted 'cannon shell' part from ammo type in cfg. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 4, 2017 Author Share Posted February 4, 2017 (edited) 3 hours ago, Wyleg said: will you probably refine the Tunguska turret from P.E.W. to add working missile launch tubes? Already done 28 minutes ago, Murican_Jeb said: The new Flak 88 gun keeps having its joint broken when I launch: Damnation i thought I'd fixed that. shouldnt do any harm although it's very annoying Edited February 4, 2017 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2017 Share Posted February 4, 2017 Just now, SpannerMonkey(smce) said: Already done Damnation i thought I'd fixed that Don't worry buddy Link to comment Share on other sites More sharing options...
Guest Posted February 5, 2017 Share Posted February 5, 2017 38 minutes ago, SpannerMonkey(smce) said: shouldnt do any harm although it's very annoying On very small stuff that have landing legs, it makes the whole thing spazz out. However, it wasn't that serious, and both the game and the computer survived. The planet survived too. Link to comment Share on other sites More sharing options...
Eskandare Posted February 5, 2017 Share Posted February 5, 2017 Hey @SpannerMonkey(smce), I'm looking forward to the trucks and tanks mod. Link to comment Share on other sites More sharing options...
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