linuxgurugamer Posted June 19, 2019 Author Share Posted June 19, 2019 On 6/19/2019 at 8:01 AM, vardicd said: I have also seen this bug, and I've never used hyper edit before, but I'm going to go a bit further, and ask if it's possible the simulation orbit rotation "jerk" could persist in some form after the simulation. I have noticed in some situations, geosynchronous comm relay sats in orbit will wildly shift position, and i often notice it shortly after running some new simulation, but I don't recall this happening much if at all before 1.7. Expand I have seen the orbits jerk, but usually associated with HyperEdit being installed. Since KRASH uses the same code as HyperEdit, it's possible there is something in there messing up the orbits when time accelerates. No idea what is causing it, however. Quote Link to comment Share on other sites More sharing options...
Tinkman Posted July 2, 2019 Share Posted July 2, 2019 First of all, awesome mod! Love the functionality, makes reverting seem much less cheaty since I am doing it in a simulation environment! Bug Report: RP-1 install on 1.6.1 using the recommended version of krash from CKAN (0.5.29.8). Occasionally when I do a simulation the game seems to stick in "simulation mode" preventing me from saving/loading the game. Creating Bug: Build a vehicle using unlocked parts that were not unlocked previous to loading this instance of the game and save the blueprint. Exit VAB and load game to a previous save where parts were not unlocked. Go back into VAB, load the vehicle and start a simulation. The game will notify you that it cannot launch due to parts not researched. Research the parts then launch the simulation. Terminate the simulation (may require restarting the simulation as well, I'm not sure). Exit the VAB. The game now gives the alert "Creating Saves is not Allowed in this Scenario". After launching a vehicle, entering the pause menu opens up the Krash pause menu. Current Workaround: Launch any vehicle after bug is activated. Hit escape to enter the main menu, select terminate simulation and revert back to VAB/SPH. The game will now allow loading/saving normally. Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 12, 2019 Share Posted July 12, 2019 I noticed this error cropping up a lot in my log file when running with KRASH on 1.7.3: NullReferenceException: Object reference not set to an instance of an object at KRASH.KRASH.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KRASH.KRASH.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I was just testing things on 1.7.3, might roll back to 1.7.2 for a bit (well use my other installation directly). Quote Link to comment Share on other sites More sharing options...
MerlinsMaster Posted July 14, 2019 Share Posted July 14, 2019 Does anyone know if this runs on 1.7.0? I just installed it, but I'm not seeing the SIM button. Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 15, 2019 Share Posted July 15, 2019 (edited) On 7/14/2019 at 8:28 PM, MerlinsMaster said: Does anyone know if this runs on 1.7.0? I just installed it, but I'm not seeing the SIM button. Expand You're probably missing a dependency. You need unBlur for the toolbar controller (usually the one that gets missed). It works fine in 1.7.2. Need to test in 1.7.3. Edited July 15, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted July 18, 2019 Share Posted July 18, 2019 Doesn't seem to work in 1.7.3 I've got unBlur, click through block, toolbar added. There just isn't the icon showing for SIM. Quote Link to comment Share on other sites More sharing options...
ggerolamo Posted July 18, 2019 Share Posted July 18, 2019 It definitely works in 1.7.3 ! I use it without problems... greetings ggerolamo Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted July 18, 2019 Share Posted July 18, 2019 (edited) On 7/18/2019 at 7:18 AM, ggerolamo said: It definitely works in 1.7.3 ! I use it without problems... greetings ggerolamo Expand Ok thanks for letting me know. I'll try and find what is stopping it in that case. edit: I tried a clean install with only Krash and it doesn't show in 1.7.3 https://imgur.com/a/ifvSYHH edit 2: I forgot to put toolbarControl into the clean install shown in that pic. I added it and now I can at least see the button for Krash but it doesn't have any effect when pushed. I'm now also seeing the button in my heavily modded version of the game but again it has no effect when pushed. edit 3: I tried 1.7.2 and 1.7.1 and it gives me the same result. The button is visible but left or right clicking gives no effect. Obviously I'm missing something but I can't see what. I've been through all the mods looking for dependencies but I'm pretty sure I have them all. Edited July 19, 2019 by uglyduckling81 additional info Quote Link to comment Share on other sites More sharing options...
ggerolamo Posted July 19, 2019 Share Posted July 19, 2019 before the 'clean' (re)install did you uninstall and delete the corresponding directory in /GameData/ ? (I think it's named ../GameData/KRASH --> sorry, but I'm not at my PC now) greetings ggerolamo Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 20, 2019 Share Posted July 20, 2019 Do you experience that bug in Krash, that undoes last change in VAB after a simulation. So a simulation can go well, but latest chances on fins, adding parts or or something like that get lost, when not done again before building/launching the rocket. Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted July 20, 2019 Share Posted July 20, 2019 On 7/19/2019 at 10:24 AM, ggerolamo said: before the 'clean' (re)install did you uninstall and delete the corresponding directory in /GameData/ ? (I think it's named ../GameData/KRASH --> sorry, but I'm not at my PC now) greetings ggerolamo Expand Yeah I deleted the entire game data folder. Changed the version number to be used in steam which downloads the changes. Then I verified the install which it found 2 files missing or something. Then I add the KRASH mod and it's dependencies and their dependencies. Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 20, 2019 Share Posted July 20, 2019 On 7/18/2019 at 11:56 PM, uglyduckling81 said: Ok thanks for letting me know. I'll try and find what is stopping it in that case. edit: I tried a clean install with only Krash and it doesn't show in 1.7.3 https://imgur.com/a/ifvSYHH edit 2: I forgot to put toolbarControl into the clean install shown in that pic. I added it and now I can at least see the button for Krash but it doesn't have any effect when pushed. I'm now also seeing the button in my heavily modded version of the game but again it has no effect when pushed. edit 3: I tried 1.7.2 and 1.7.1 and it gives me the same result. The button is visible but left or right clicking gives no effect. Obviously I'm missing something but I can't see what. I've been through all the mods looking for dependencies but I'm pretty sure I have them all. Expand Do you actually have a rocket that can be tested? The button shows but won't do anything unless you have a part placed. If you only have KRASH and the dependencies installed then it should just work. I just tested it with about 100 mods in 1.7.3 and it all seems to run fine. Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted July 21, 2019 Share Posted July 21, 2019 On 7/20/2019 at 3:30 PM, madindehead said: Do you actually have a rocket that can be tested? The button shows but won't do anything unless you have a part placed. If you only have KRASH and the dependencies installed then it should just work. I just tested it with about 100 mods in 1.7.3 and it all seems to run fine. Expand Yeah I tried loading up a rocket that was space capable that I had saved and creating a craft with a pod and SRB and neither would allow me to simulate. Obviously I'm missing something but I can't see what it is. I'll have another fiddle around tomorrow when I get some time. Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 21, 2019 Share Posted July 21, 2019 (edited) On 7/21/2019 at 12:14 AM, uglyduckling81 said: Yeah I tried loading up a rocket that was space capable that I had saved and creating a craft with a pod and SRB and neither would allow me to simulate. Obviously I'm missing something but I can't see what it is. I'll have another fiddle around tomorrow when I get some time. Expand Remember you need Toolbar Control and ClickThroughBlocker and unBlur as dependencies. I would reinstall if that doesn't work. Edited July 21, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
danielboro Posted July 21, 2019 Share Posted July 21, 2019 On 7/20/2019 at 9:41 AM, New Horizons said: Do you experience that bug in Krash, that undoes last change in VAB after a simulation. So a simulation can go well, but latest chances on fins, adding parts or or something like that get lost, when not done again before building/launching the rocket. Expand yes i save befor i do a sim and load after Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted July 21, 2019 Share Posted July 21, 2019 On 7/21/2019 at 6:48 AM, madindehead said: Remember you need Toolbar Control and ClickThroughBlocker and unBlur as dependencies. I would reinstall if that doesn't work. Expand Downloaded all the mods again and put them in the clean install version and it worked So I copy all the files from the working install to my heavy mod version and now it works too. Thanks for your assistance. Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 26, 2019 Share Posted July 26, 2019 (edited) It would appear that when trying to select an orbital simulation, KRASH throws an error and doesn't display anything in the window. Log is here. Running modded 1.7.3. Edited July 26, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 27, 2019 Author Share Posted July 27, 2019 New release, 0.5.30.1 Added InstallChecker.cs Updated AssemblyVersion.tt Thanks to @siimav for this: Check the unlock status of all parts before allowing to start a sim Previously the code only checked whether the tech for the part was researched but was missing the entry cost check. This had a nasty side effect of marking the current save as being a sim whereas the sim itself couldn't actually be started because stock VAB checks failed. Thanks to @RCrockford for this: Added integration for disabling Testlite as well as TestFlight. Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 31, 2019 Share Posted July 31, 2019 Still getting issues with this in 1.7.3 when trying to test in an orbit. It's mod related (just don't have a clue which one ). Error log is here. This seems to be a common error: NullReferenceException: Object reference not set to an instance of an object at KRASH.LaunchGUI.drawSelectorWindow (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 504) I know it works fine in 1.7.3 with no mods. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2019 Author Share Posted July 31, 2019 Without a log file I can't do anything. Quote Link to comment Share on other sites More sharing options...
madindehead Posted August 1, 2019 Share Posted August 1, 2019 (edited) On 7/31/2019 at 10:03 PM, linuxgurugamer said: Without a log file I can't do anything. Expand Log file is posted. Where it says "Error log is here". If that link doesn't work, let me know. Maybe I should just post the link instead of hyperlinking it to keep it neat Update: I did some testing today. Made a new save game, sandbox mode and KRASH orbit selection works with all of my mods installed. I then tested it in a NEW career mode save, orbit selection breaks again. Edited August 1, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 1, 2019 Author Share Posted August 1, 2019 On 8/1/2019 at 1:35 PM, madindehead said: Log file is posted. Where it says "Error log is here". If that link doesn't work, let me know. Maybe I should just post the link instead of hyperlinking it to keep it neat Update: I did some testing today. Made a new save game, sandbox mode and KRASH orbit selection works with all of my mods installed. I then tested it in a NEW career mode save, orbit selection breaks again. Expand posting as a link is usually better, as it's obvious I'll take a look at it later Quote Link to comment Share on other sites More sharing options...
madindehead Posted August 2, 2019 Share Posted August 2, 2019 (edited) On 8/1/2019 at 5:36 PM, linuxgurugamer said: posting as a link is usually better, as it's obvious I'll take a look at it later Expand No problem. Will bear it in mind for future. I double checked this morning. Results are as follows. All brand new save games on existing install: Sandbox mode: KRASH allows orbit selection with my installed mods. Science mode: KRASH allows orbit selection with my installed mods. Career mode: KRASH does not allow orbit selection with my installed mods. Is this somehow related to a mod which works alongside contracts which is not enabled/interacting when not in career mode? Might help to track it down. Edited August 2, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 2, 2019 Author Share Posted August 2, 2019 On 8/2/2019 at 7:42 AM, madindehead said: Career mode: KRASH does not allow orbit selection with my installed mods. Expand Ummm, I think you just hit the nail on the head. What's your tracking station level? It's quite possible that I don't allow orbit selection if the tracking station isn't upgraded. Quote Link to comment Share on other sites More sharing options...
madindehead Posted August 2, 2019 Share Posted August 2, 2019 (edited) On 8/2/2019 at 12:19 PM, linuxgurugamer said: Ummm, I think you just hit the nail on the head. What's your tracking station level? It's quite possible that I don't allow orbit selection if the tracking station isn't upgraded. Expand Fully upgraded to Level 3 There is possibly some interaction via JX2 Antenna's and Outer Planets Mod though. I know OPM increases base station range and I think JX2 can nerf it back down. Edited August 2, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
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