linuxgurugamer Posted March 13, 2016 Author Share Posted March 13, 2016 2 hours ago, Filigan said: This one troubles me. My Simulations keep geting terminatet a couple of seconds after launch, i'm not 100% sure, but maybe this is because the launchclamps get removed. Can you please take a look at this. This little nuisance asaide i realy like this mod I need more information. Launch clamps are supposed to get removed. I need a list of mods, copy of the persistent.sfs, and a copy of the KSP_Data/output_log.txt file. It would be best if you started the game, ran through the mod until you get the error, then exit. Then send me that output_log.txt Also, what version are you running? There was an update last week, to 0.3.1, and this weekend I'll be updating to 0.4. If you could get this to me asap, I'll take a look to see if I can figure it out before I release. LGG Quote Link to comment Share on other sites More sharing options...
Filigan Posted March 13, 2016 Share Posted March 13, 2016 My instlaled Krash Version is 0.3.1 The list of installed Mods is... ah.. Terrifying this is the list avc shows me, it looks pretty much complete, Spoiler Filter Extensions - 2.4.1.3 B9 Animation Modules - 1.0 B9 Part Switch - 1.0.1 B9 Aerospace - 6.0.1 B9 Aerospace Procedural Parts - 0.40.1 Chatterer - 0.9.7.86 Community Resource Pack - 0.4.9 Contract Configurator - 1.9.8 Contract Pack: Anomaly Surveyor - 1.4.2 CC-CP-SCANSat - 0.6 Contract Pack: Clever Sats - 1.0 Contract Pack: Field Research - 1.1.6 Contract Pack: Giving Aircraft a Purpose - 1.1.1 Contract Pack: Initial Contracts - 1.0.5 Contract Pack: Bases and Stations - 3.1.4 Contract Pack: RemoteTech - 2.0.1 Contract Pack: Tourism Plus - 1.4.2 CustomBarnKit - 1.1.4 DangIt - 0.6.3 DMagic Orbital Science - 1.2 Contracts Window Plus - 1.0.6.1 Docking Sounds - 1.2 DraggableMenu - 1.1 EVA Enhancements - 1.1.1 EVA Transfer - 1.0.3 Firespitter - 7.1.5 Fuel Tanks Plus - 1.6 Interstellar Fuel Switch - 1.18 RasterPropMonitor - 0.24.2 Kerbal Attachment System - 0.5.5 Kerbal Construction Time - 1.3.2 Kerbal Engineer Redux - 1.0.19.4 Kerbal Joint Reinforcement - 3.1.4 MFS - 0.3.2 Kerbal Inventory System - 1.2.5 KRASH - 0.3.1 KSP-AVC Plugin - 1.1.5 KW-Rocketry-Community-Fixes - 0.4.6 Infernal Robots - 0.21.4 ModularFlightIntegrator - 1.1.2 Docking Port Alignment Indicator - 6.2 NearFutureElectrical - 0.6 NearFutureSolar - 0.5.5 NearFutureSpacecraft - 0.4.4 EVAHandrailsPackContinued - 0.2 PartCommander - 1.0.3 Pilot Assistant - 1.12.4 PlanetShine - 0.2.4.2 QuickSearch - 1.2.1 RCS Build Aid - 0.7.7 RealChute - 1.3.2.7 RemoteTech - 1.6.9 AmpYear - 1.2 SCANsat - 1.1.4.9 SmartParts - 1.6.6 SpaceY Lifters - 1.11 StageRecovery - 1.6.3 Strategia - 1.1.1 TAC Fuel Balancer - 2.5.1.7 TakeCommand - 1.3 TarsierSpaceTechnology - 5.8 TextureReplacer - 2.4.12 ThrottleControlledAvionics - 2.3.0.2 TAC Life Support - 0.11.2.1 Trajectories - 1.4.5 Kerbal Alarm Clock - 3.5 Alternate Resource Panel - 2.7.4 Transfer Window Planner - 1.4 TweakScale - 2.2.6 Universal Storage - 1.1.0.8 Waypoint Manager - 2.4.5 OSE Workshop - 0.12 [x] Science! - 4.14 Output_log.txt persistent.sfs The same thing happens a short time after the first Sepparation of a stage, my personal No.1 Suspect is Stage recovery. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 19, 2016 Share Posted March 19, 2016 How does it work with Kerbal Konstructs? (I'm trying it now, so I'll let you know if anything truly weird happens) Quote Link to comment Share on other sites More sharing options...
Marsu69 Posted March 26, 2016 Share Posted March 26, 2016 Hello, I've got a strange bug with this mod. I've started a fresh new career and clic the "SIM" button to look for the settings. A empty window has poped but nothing else happened. No options in the window and nothing I can do to remove it. I can't restore the view, if i right clic the scene i'm unable to turn the camera. I can't enter any building and i can't quit the game. The only solution i've found is to alt-tab and then shutdown the program. I'm on a heavily modded install so i think it may conflict with something else. Here is a screenshot i've taken but i don't think it can help : http://imgur.com/n1U2Mtz I will retry in the VAB Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2016 Author Share Posted April 7, 2016 There is a version of KRASH available for 1.1 now, see the first post for ino on it On 3/26/2016 at 10:43 PM, Marsu69 said: Hello, I've got a strange bug with this mod. I've started a fresh new career and clic the "SIM" button to look for the settings. A empty window has poped but nothing else happened. No options in the window and nothing I can do to remove it. I can't restore the view, if i right clic the scene i'm unable to turn the camera. I can't enter any building and i can't quit the game. The only solution i've found is to alt-tab and then shutdown the program. I'm on a heavily modded install so i think it may conflict with something else. Here is a screenshot i've taken but i don't think it can help : http://imgur.com/n1U2Mtz I will retry in the VAB Two things: 1. Make sure you are running the latest code. If running 1.0.5, the normal location. If 1.1, you MUST use the dev version available in the first post 2. Get me a copy of the KSP_Data/output_log.txt file (assuming you are on Windows) Quote Link to comment Share on other sites More sharing options...
Torih Posted April 9, 2016 Share Posted April 9, 2016 Hey, just thought I'd give this a try since KCT may start using it soon. Had a bit of an issue on the first run. Started sim and a minute into launch I said "Sim terminated due to ship destruction". As you can see the ship is fine. https://dl.dropboxusercontent.com/u/26687/screenshot11.png https://dl.dropboxusercontent.com/u/26687/output_log%20Krash.txt Output log in case you need to look. This is on the latest 1196 build. Also didn't change any of the default settings. Oh and any chance you could add a blizy toolbar option please. Thanks Quote Link to comment Share on other sites More sharing options...
TaggedYa Posted April 9, 2016 Share Posted April 9, 2016 What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym. I am using the dev build .1183 without stagerecovery. I would bet that when stagerecovery removes the launch clamps it does the same thing. I can reproduce it at will as it happens every time. Tag Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 On 4/9/2016 at 1:24 AM, TaggedYa said: What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym. I am using the dev build .1183 without stagerecovery. I would bet that when stagerecovery removes the launch clamps it does the same thing. I can reproduce it at will as it happens every time. Tag Thanks for the report, I'll look into it. Re Blizzy, not at present. Once 1.1 is fully released, I may add it at that time On 4/9/2016 at 1:24 AM, TaggedYa said: What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym. I am using the dev build .1183 without stagerecovery. I would bet that when stagerecovery removes the launch clamps it does the same thing. I can reproduce it at will as it happens every time. Tag Please define out-of-range as it applies to this Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 Ok, fairly easy fix, I'm testing now On 4/9/2016 at 1:24 AM, TaggedYa said: What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym. I am using the dev build .1183 without stagerecovery. I would bet that when stagerecovery removes the launch clamps it does the same thing. I can reproduce it at will as it happens every time. Tag Craft file will be useful Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 I think I fixed it, but can't be sure. Please try this out: https://www.dropbox.com/s/ha26jh2ppvw1k2s/KRASH-0.5.0.2.zip?dl=0 Thanks Also, I would appreciate craft files along with any launch instructions to help me test it in other modes. Thanks LGG Quote Link to comment Share on other sites More sharing options...
Torih Posted April 10, 2016 Share Posted April 10, 2016 Seems fixed now thanks Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 12, 2016 Share Posted April 12, 2016 A bug report. It appears that sometimes, the Sim Cost increases way too fast during flight. Upon restarting simulation, it goes back to normal. Also, it appears that Sim Costs doesn't take anything from the budget, meaning that Simulations run free for some reason. Quote Link to comment Share on other sites More sharing options...
Violent Jeb Posted April 15, 2016 Share Posted April 15, 2016 This looks like a great mod.. for simulation purposes it makes more sense to charge per-part (i would think), but its nice that you have both options for all players. Very cool Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 15, 2016 Author Share Posted April 15, 2016 On 4/12/2016 at 9:25 PM, aluc24 said: A bug report. It appears that sometimes, the Sim Cost increases way too fast during flight. Upon restarting simulation, it goes back to normal. Also, it appears that Sim Costs doesn't take anything from the budget, meaning that Simulations run free for some reason. What version of ksp? Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 15, 2016 Share Posted April 15, 2016 5 hours ago, linuxgurugamer said: What version of ksp? 1.1.0.1203 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 15, 2016 Author Share Posted April 15, 2016 12 minutes ago, aluc24 said: 1.1.0.1203 And I assume you are running the 1.1 version of KRASH? I will look at it over the weekend. Can you narrow down any more details? Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 16, 2016 Share Posted April 16, 2016 17 hours ago, linuxgurugamer said: And I assume you are running the 1.1 version of KRASH? I will look at it over the weekend. Can you narrow down any more details? Yes, of course. Well, I don't know. The drill goes like this... I enter VAB, create a rocket, set up simulation, run it, the Sim Cost runs up, but when I press "terminate simulation", and get back to VAB, the funds aren't deducted. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 16, 2016 Author Share Posted April 16, 2016 1 hour ago, aluc24 said: Yes, of course. Well, I don't know. The drill goes like this... I enter VAB, create a rocket, set up simulation, run it, the Sim Cost runs up, but when I press "terminate simulation", and get back to VAB, the funds aren't deducted. That I got, will look at it. What about the other issue, where in flight it used too much money? Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 16, 2016 Share Posted April 16, 2016 1 hour ago, linuxgurugamer said: That I got, will look at it. What about the other issue, where in flight it used too much money? I can't yet figure out what causes it. It appears random, but it only happens during first launch of simulation (meaning that if I restart simulation in-flight, Sim Cost goes at normal rate). It happens like once every 4 times or so. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 16, 2016 Author Share Posted April 16, 2016 2 hours ago, aluc24 said: I can't yet figure out what causes it. It appears random, but it only happens during first launch of simulation (meaning that if I restart simulation in-flight, Sim Cost goes at normal rate). It happens like once every 4 times or so. This helps, thanks Quote Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted April 17, 2016 Share Posted April 17, 2016 Insta-Download. Why isn't this on the first page? I think it would be incredibly useful for career players like me. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2016 Author Share Posted April 19, 2016 On 4/12/2016 at 9:25 PM, aluc24 said: Also, it appears that Sim Costs doesn't take anything from the budget, meaning that Simulations run free for some reason Just fixed this, please download update from Github: https://github.com/linuxgurugamer/KRASH/releases Quote Link to comment Share on other sites More sharing options...
iguana_man Posted April 19, 2016 Share Posted April 19, 2016 38 minutes ago, linuxgurugamer said: Just fixed this, please download update from Github: https://github.com/linuxgurugamer/KRASH/releases Thanks for fixing that. I tired to download but only see v 0.5.0.2 which says "linuxgurugamer released this on Mar 17". Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2016 Author Share Posted April 19, 2016 (edited) Look further down, you want version 0.5.1.0 I don't know why it says Mar 16 Edit: It says Mar 16 because that is when it was initially released. I've deleted all the old pre-releases Edited April 19, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
garwel Posted April 20, 2016 Share Posted April 20, 2016 (edited) Hi, I'm trying KRASH on a new save and something seems wrong. I try to simulate a very basic rocket, the VAB dialog says sim setup costs is 1965, sim/min cost 196.5. I have 32800 cash, so it should be ok. But when the simulation loads, it immediately stops with the message "Simulation terminated due to lack of funds". Limiting max costs in the dialog doesn't help.My mods: Spoiler My mods: Community Resource Pack (CommunityResourcePack 0.5.0.0) Connected Living Space (ConnectedLivingSpace 1.2.0.9) Contract Configurator (ContractConfigurator 1.10.2) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.2.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.1.7) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.0.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.4.2) Contract Pack: Unmanned Contracts (ContractConfigurator-UnmannedContracts 0.3.19.1) Custom Barn Kit (CustomBarnKit 1.1.7.0) Firespitter Core (FirespitterCore v7.2.1) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.2.0) KSP AVC (KSP-AVC 1.1.5.0) MechJeb 2 (MechJeb2 2.5.7.0) Module Manager (ModuleManager 2.6.22) PlanetShine (PlanetShine 0.2.5) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.5) RCS Build Aid (RCSBuildAid 0.7.7-14) Real Plume (RealPlume 2:v10.5.1) Real Plume - Stock Configs (RealPlume-StockConfigs v0.10.4) RemoteTech (RemoteTech v1.6.11) SCANsat (SCANsat v16.0) ShipManifest (ShipManifest 5.0.9.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.15.0) SpacetuxSA (SpacetuxSA 0.3.9.0) Strategia (Strategia 1.2.0) Unmanned Before Manned (UnmannedBeforeManned 1.0.8.0) USI Core (USI-Core 0.2.1.0) USI Kolonization Core (USI-UKS-Shared 0.2.1.0) USI Kolonization Systems (MKS/OKS) (UKS 1:0.40.1.1) USI Life Support (USI-LS 0.4.2.0) USI Tools (USITools 0.7.1.0) Waypoint Manager (WaypointManager 2.5.0) I'm running KSP 1.1 (release version) on Win 64-bit. PS: Enabling "Continue sim if no cash" resolves this issue, but it's kind of confusing. Edited April 20, 2016 by garwel Quote Link to comment Share on other sites More sharing options...
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