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[1.1.3] Large Boat Parts Pack


Laythe2

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  On 3/5/2016 at 5:56 PM, Polyus 17F19DM said:

What cockpit are you using for your naval fighter?

 

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The cockpit is from AoA Technologies - Aviation Parts

  On 3/6/2016 at 3:09 AM, AlbertKermin said:

Is anyone else having an interesting bug where the ships made with this mod reliably disintegrate upon reloading?

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I don't have any bugs with it besides the stock ksp bugs that i know of.

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  On 3/6/2016 at 11:07 AM, samuel9900 said:

So far I built 2 ships, but I don't really know how to build nice looking superstructures

 

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there are dedicated parts in the pack for the superstructure end and start points, this will make the structure look a lot nicer. also, the small superstructure does not have this so i use tweak scale to re-size the large parts to fit.

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  On 3/7/2016 at 3:21 PM, Combatsmithen said:

One complaint i have is the parts are TOO tough! I hit my small corvette with 12 HARM missiles and they didn't do anything to the ship.

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I'm looking into balance soon. For right now to kill a ship you gotta kill its weaker parts. like the bridges.

  On 3/7/2016 at 8:04 PM, XOC2008 said:

Loving what this pack has to offer. Keep it up!

 

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I'm glad you are happy!

  On 3/7/2016 at 9:00 PM, Kerbal Kobain said:

@XOC2008 how did you launch that boat? When I did my tri hull ship launch it is back heavy, did you have that same problem too?

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I use vesselmover by Bahamuto D. I noticed the rear of the trimaran hull ships being more low in the water then the bow. I will look into this soon.

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  On 3/7/2016 at 9:00 PM, Kerbal Kobain said:

@XOC2008 how did you launch that boat? When I did my tri hull ship launch it is back heavy, did you have that same problem too?

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I used Vesselmover. Didn't have any issues launching at all, though using the longer VLS' clipped into the hull found missiles disintegrating when hitting the water, which is no fault of either mod.

 

As a side note, we need a trimaran end piece that has an opening bay to launch smaller boats! :D

Edited by XOC2008
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  On 3/7/2016 at 11:41 PM, Fecb301 said:

How i make to steering?

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  On 3/7/2016 at 11:52 PM, Combatsmithen said:

Im having the same problem. the gimbal isnt working with yaw. but works amazingly with pitch

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I surface attached a couple ailerons to a pair of the engines that come with the pack, and then added some of the big RCS nozzles at the front to help with steering. (From LLL)

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  On 3/9/2016 at 12:23 AM, Combatsmithen said:

Yep these parts defiantly need a nerf. They are WAYYYYYYY too tough. Surviving multiple hits from cruise missiles

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The ship you shot at is dead though. Maybe ill nerf the smaller parts. But remember, i first made this mod pack for battleship parts. It wasn't fun having your ship be destroyed with one large bullet......

Also I'm working on a bridge. I found some solutions to my errors.

Edited by Laythe2
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  On 3/9/2016 at 12:30 AM, Laythe2 said:

The ship you shot at is dead though. Maybe ill nerf the smaller parts. But remember, i first made this mod pack for battleship parts. It wasn't fun having your ship be destroyed with one large bullet......

Also I'm working on a bridge. I found some solutions to my errors.

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Are the bridges going to remain tweakscalable? I know the "modern superstructures" have to be scaled to about 77% to allow for walkways on the trimaran hull.

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